- Beta v0.15.0: Reinforcement Update - 26 May 2021
After the long delay we were able to prepare a big update and prepare for the next update of the similar size! We are adding 3 new enemies, 3 new achievements (with rewards), 5 new cards and 1 new starting ability. New Enemies We are adding 3 new robots, and one familiar robot has been slightly reworked. New plant enemies are already scripted, that means they soon will be added to the bunker. 1. Vacuumer – robot-vacuum cleaner, it will not allow you to pollute the battle board with those pesky tokens! 2. Robocopter – flying engineer that will try to attack you from different angles 3. Diegger – new elite shaft miner with big shield 4. Scout (elite robot) is now slightly less predictable and a bit more aggressive. Achievements - Russian Roulette – Buy an Ammo card Unlocks 2 new cards that have Ammo synergy - Target Dummy – Win 4 normal battles Unlocks 1 new (Epic) card that shuffles a an…
- Devlog: New Content - 12 May 2021
Hello! We decided to delay the next update by 2 weeks. We have a lot of content in the works now which we would like to release all at once to keep integrity of the game. This delay would also enable us to not crunch and test the game better, so that 0.15 would be more stable. There are new enemies, achievements, and cards in development. Today we would like to show you concept arts for 2 new enemies (out of 6)! An enhanced version of Digger – Diegger! A robot that keeps the bunker clean – Vacleaner. Also, some (mostly elite) enemies will be slightly reworked. The achievement system will be upgraded. New achievements will be more visible, and the progression will be smoother. New achievement system would still reward you with new cards and starting abilities. The game is currently in the good position to expand on content and make adjustment. This means two things: The full release draw…
- Beta v0.14.3: Hotifx - 11 May 2021
Locked room no longer spawns in robots biome and is a little bit deeper in plants biome Pressing Escape after forcefully exiting to main menu no longer softlocks
- Beta v0.14.0: Tutorial Update - 28 April 2021
Hello again! In today update we remade the tutorial which will be incorporated in soon-to-be released tutorial. Some small A small QoL improvements is also here. Tutorial Our friend will help you understand the game in 15-20 minutes in a specially constructed bunker. If you are an experienced player but still want to play the tutorial for some reason, you can by changing show_tutorial option in config file (you will have to run the game at least once for the option to appear). Demo Version Demo version will be released soon. It will only include tutorial and achievements will be disabled. Library Search It is now possible to search cards in the library by text or titles. This update is not big since we did some internal upgrading and, well, tutorial took much time. But starting with next update we will focus on bringing new content. See you soon!
- Beta v0.13.3: Hotfix - 20 April 2021
Once again the sly Ent tried to crash the game, but we got you! Fixes Ent (2nd floor normal enemy) should no longer crash the game at the end of a turn
- Beta v0.13.2: Hotfix - 15 April 2021
You might wonder, where is 0.13.1? Well, it was pushed, but some extra bugs were encountered and fixed since... Fixes Plague ability can no longer block a slot for enemy permanent tokens It is no longer possible to place 2 tokens on the same slot (visual bug with Acid and any other token card, now token card takes precedence) Game should no longer crash at the end of battle if other effects were happening Teleport fixed Fixed interaction between Atomic Battery and some other cards It is now impossible to close/re-open deck list after buying cards while Station UI is open (this allowed to exchange the same card twice, gaining twice the rewards)
- Beta v0.13.0: Architecture Update - 14 April 2021
After a brief vacation we add new rooms to the bunker! It is now a little bit complex but also more rewarding to explore… New rooms Locked Storage Room – to open this room you have to spend Energy. It also contains some basic resources in it. Crossroads – changes corridors around after each step Auto Reroll – rerolls the shop when you enter Library – you exchange rerolls for a new ability here Recycle room – exchanges your Health for Energy Balance changes Over Charge – Now Removes itself and not the next card Critical Error – changed connections Recycle Techs – now Draws 2 Removed cards (was 1) Duplicate – Attack 1, Attack 1, Armor 1 (extra Attack) Infinite Ammo – removed one connection (4 -> 3) Maneuver – Attack increased by 1 Regen Plates – removed one connection (4 -> 3) Sword and Shield – Attack 1 (was 2), Armor 3 (was 1), 2 connections (was 3) Stasis Gun – Attack 4. Armor 3. Draw…
- Beta v0.12.2: Achievements Hotfix - 5 April 2021
Sorry for the delay, we're back on track! Fixes Fixed achievement Too Many Cards to progress when player buys a card Fixed achievement Cleaner to unlock when player won all battles on a floor
- Beta v0.12.1: Hotfix - 25 March 2021
Fixes Better performance in main menu Teleport doesn't prevent from moving to hostile nodes Ent (2nd floor Normal enemy) doesn't crash the game anymore
- Beta v0.12.0: Utility Update - 24 March 2021
Welcome back to our regular biweekly update! This time we can present you a new mechanic which we feel was the missing piece of this game's engine: utility cards. All counters also got some sort of animation to make it clearer what is happening, some bugs got fixed, some technical improvements are implemented. The usual. Utility Cards We have new type of cards which are only activated when you buy them and usually don't add to your deck. Almost all of them got art from the get-go. Here are some of them: You will see them more the more you level up the shop! We think that some of them are very powerful so they would probably be tweaked in some way. Feel free to tell us how you feel about them! Counter Animations All relevant counters got animations. Now, you will see an enemy glowing in blue when their defense has risen, the value of acid damage when it is covered with your card, etc. Be…
- Beta v0.11.2: Hotfix - 17 March 2021
Fixes Rare bug when the game became softlocked/unresponsive Loading dungeon map state from save file Loading should now work correctly even when health were never changed Fixed Flank card description (Attack 3 -> Attack 10; It was only a description issue, the card already had an Attack 10 effect) Fixed semi-rare bug when Acid token would disappear even when it was closed Acid tokens are now damage the enemy only when closed
- Beta v0.11.1: Hotfix - 12 March 2021
Fixes Dying to boss no longer teleports you to the next floor with 0 health Cocoon no longer prevents you from using Attacks for the rest of the battle Deadline no longer affects bosses and shows turn counter only in battle Disabled effects are now marked as disabled
- Beta v0.11.0: Acid Update. - 10 March 2021
Two weeks pass and Wednesday comes, that means it is time for the next Beta update! This update is focused on minor graphical improvements and new content. There are new card mechanics, all tokens are prettier now and we also remade "Reward Screen" that you see after finishing the run to make it clearer what rewards you actually got. There was also some extensive code rewriting going on, so, please, if you encounter any bugs, let us know on Discord, Twitter or here. Acid This is a new Acid token, it can be placed on the battlefield by cards or abilities. It will deal pure damage to the enemy each turn and become stronger as long as you close it with your cards. Ammo All cards with the word “Ammo” in the title belong to the new card type “Ammo”. Currently there is only one ability that interacts with it, but we probably will make more synergies in the future. Abilities There are 4 new ab…
- Beta v0.10.0: Polishing update - 24 February 2021
Welcome back, explorer! In this update we tried to bring more "life" in our game. We added extra animations which should make it clearer what is happening in battles and added art on some of the cards (currently for testing purposes). We really would like to hear your opinion about have it is implemented, but please give it a try first (if you really hate them, you can disable them). Executing Effects Card effects are now executed one-by-one. Shop Player can now level up the shop, increasing the probability of cards of higher rarity. Also if you level up to level 5, your hand size will be increased. You can level up Shop by spending rerolls. You can level up 4 times. Art on cards In version 0.10 all basic cards have an art. The art dynamically changes transparency depending on where the card is and the cursor position. Currently, it is possible to disable card arts in settings via "Disa…
- Beta v0.9.4: Hotfix - 19 February 2021
Fixes New Game on a fresh install now correctly launches a new game (was broken in a previous patch) Rare bug when a player is unable to go to the next floor after clearing a boss is now fixed
- Beta v0.9.1: Hotfix - 11 February 2021
This is just a quick hotfix to address a critical bug we encountered. Fixes On Edge no longer softlocks the game when any card with both Repair and Remove is executed Cards with Remove no longer lose upgraded status when executed
- Beta v0.9.0: Visual Update - 10 February 2021
Welcome to our decorated bunker! In this patch we mostly made upgrades to the visuals. Tweaked user interface, remade main menu, cards highlighting and animations, and last but not least, all enemies on the first floor are now able to attack! Also, it is now possible to sort cards in the deck and some technologies got balance updates. Visual improvements We listened to feedback coming from you and upgraded some visuals. We do not plan to stop on this, however, so please continue to talk to us! Main menu Our talented friend @zerow_z made a beautiful background for the main menu, take a look. Following this, we almost remade Main Menu, so it is much more pleasant to look at. Color-coding All cards are now color-coded, so it is much easier to distinguish them on first glance. Card Animations New animations for rerolling, buying a card and trading cards on stations. Enemy Animations Unfortu…
- Beta v0.8.6: Fixes - 2 February 2021
This update is generally just a fixes for previous update, we've had some cards changes and some general changes. Card changes Strategize now upgrades adjacent cards by 1 (this was an intended effect) Aggressive Setup now grants 2 Armor (it was granting 1 by mistake) Redirection now loses Break when placed on top of a counter Atomic Battery fixed and now executes effect on the next placed card twice, as written General fixes 2nd floor boss (Mushroom King) doesn't kill player with 5 or less Health outright (!!!) Steam Achievements are now working correctly (sorry about that one) Small stability improvements Thank you for following us, see you in about a week!
- Beta v0.8.0: Major Balance update. - 27 January 2021
It is nice to see you in the bunker again! First of all, thank you so much for your support! It really inspires and gives strength. Also, thanks for the bug reports, not only were they useful, but some bugs were reported already with fixes :) General changes We have made many changes since the last update. Most of the card had their power tweaked, some of the cards changed so much you would not recognize them. Enemies also become more powerful to compensate for cards power increase. You can find full list of card changes on our Discord server: https://discord.gg/cGQF2jyWTu We also have some new mechanics which would help you better control the flow of battle: Place a token – you would place a token under the card which will be available next turn. These tokens may help player as well as make next turn harder. You can see which token would be placed in the card text. Copy – you will get…
- Beta v0.7.5: Early Access Release! - 30 December 2020
Hello there, folks! After a long hiatus, we are glad to introduce you an early access build of our game! We've got a lot of interesting stuff (only) in it. The main feature is an upgraded achievement based progression system. Now, you can get different ingame rewards for completing achievements so that each your run is diverse and more fun! Achievements At the moment there are 10 achievements in the game. Completing all of them would give you 3 packs of 10 cards, 4 starting power-ups (technologies) and a battery that can keep your energy between the runs. Bioms For now, there are two floors in the bunker and each of them is inhabited with unique enemies. Ground floor is filled with offices and living rooms through which robots continue to roam. Second floor is a plant growing laboratory that was dilapidated during the 'Incident'. It is inhabited by agile and flexible plants and there is…