SPSTEAMPULSELIVE ANALYTICS
Corrupted Hospital : Part1

Corrupted Hospital : Part1 Steam news

MINO ENTERTAINMENT INC | Oct 23, 2020 | game

Released

0players observed · 25 September 2026 - 03:06:40 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

Corrupted Hospital : Part1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews73
  • Release dateOct 23, 2020
  • DeveloperMINO ENTERTAINMENT INC
  • PublisherMINO ENTERTAINMENT INC

Genres: Action, Adventure, Indie

Company pages: Developer: MINO ENTERTAINMENT INCPublisher: MINO ENTERTAINMENT INC

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Corrupted Hospital : Part1 Steam news

Corrupted Hospital : Part1 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Zombie Update & Each stage auto saved - 14 July 2021

    Each stage auto saved & A new zombie was added & Some Bugs were fixed. Now, each stage is saved. (Autosaved when a player arrives at next stage) Some of the monsters were changed to new monsters. We are in a difficult situation as small indie developers, but we will continue to update as possible to provide a better game. Thank you for playing our game.

  • Zombie update & Bug fix - 8 June 2021

    A zombie was added & Some Bugs were fixed.

  • Each stage auto saved & Monster update - 5 June 2021

    Now, each stage is saved. (Autosaved when a player arrives at next stage) Some of the monsters were changed to new monsters. We are in a difficult situation as small indie developers, but we will continue to update as possible to provide a better game. Thank you for playing our game.

  • Bug Fix Update - 19 March 2021

    We have modified the system(invisible wall) that pushes the player. The Saw bug is fixed. player height is modified. Some bugs are fixed. Thank you.

  • Bug fix & Axe detail upgrade - 29 January 2021

    Some bugs are fixed. We upgraded axe's detail.

  • 4K Texture Upgrade & Virtual Desktop touch fix - 26 January 2021

    We upgrade the texture of Summoner VR to 4K to provide players with better quality games. The problem that was moved to 'click' in the play using Virtual Desktop has been fixed in a normal 'touch' way. Thank you for playing our game.

  • Package Sale! - 14 December 2020

    Hello. To give more gamers a chance to experience our games, we provide our package at a lower price than ever before. We hope many gamers will enjoy our game more and please give us a lot of attention. We are having a "Review Free Code" event, so please give us a lot of attention and participate. Please refer to the 'Review Event' notice for details. Thank you.

  • Review Event! - 13 December 2020

    Hello. We are small indie developers. Thank you for playing our game. We fixed and updated about some glitches of Summoner series and are working on the next game project. We expect it to be released in April. It is an adventure game of fantasy genre like a fairy tale, and it has excellent graphics that everyone will like. We are very focused on implementing features to make it a great game. To make this game perfect, we're going to refer to the elements that were praised in the previous game. But there was a lack of reference to what elements were fun and novel in the previous game. If you leave comments on what was good about SummonerVR, it will help us create the next game. If you could give your comments to CUSTOMER REVIEWS on the Corrupted Hospital and Silent Mention Store page, We're going to draw the some of good reviews and send you the game key for the next game. If you write t…

  • Support Valve Index - 6 December 2020

    Hello. Now our game supports Valve Index and VIVE COSMOS. (Touch works well) Thank you!

  • Zombie sound fix & Auto keymapping update - 28 November 2020

    Hello. Today's updates. - Turned up the zombie sound volume. - Auto keymapping (without controller selection) Thank you!

  • Support Oculus Quest 1,2 - 23 November 2020

    Hello! We finally got the Oculus devices. And we updated the game to work in the Oculus quest. - Now support Oculus Quest 1 and Quest 2. - Weapon swap button changed from thumbstick to A/B buttons. - The game environment is brighter than before. Thank you!

  • Controller Angle Setting Update - 5 November 2020

    Hello. - You can modify the angle of your controller in the main map. (Oculus Rift/Touch users can use this function to set a comfortable angle!) - Some of too dark places in the level have become brighter. - The difficulty of the event stage has become a little easier. And now we are implementing automatic key mapping. The movement is a little inconvenient when using 'Valve Index' and 'VIVE COSMOS', but it will be convenient once this automatic key mapping is updated. We will update it as soon as possible. Thank you!

  • Updates - 30 October 2020

    Hello. Today's Update. 1. The angle of the gun and hand has been modified more conveniently on HTC VIVE and VIVE COSMOS. 2. The game will be saved once in the middle. (Saved in the elevator.) If you want to play from the beginning, press Reset button on the main menu. 3. Some bugs of the event stage and other bugs are also fixed. Thank you!

  • HMD based movement + Updates - 29 October 2020

    Hello. Today's updates 1. HMD based movement is added! You can choose the movement type 'Controller based movement' or 'HMD based movement' in the Controller setting room. 2. The key to unlocking handcuffs in the hospital parking lot has been fixed so that there is no problem. 3. Zombies's corpses have been modified to not disappear immediately. And now we're trying to develop a save system. Actually, our game doesn't have long playtime, so we tried to go at once without saving. However, we're developing a save system because we think it would be a good idea to save it at least once in the middle. We will update it tomorrow. Thank you.

  • Update - 27 October 2020

    Hello. - The event stage has become a little easier. - Added a part in the tutorial that breaks the Police line tape (caution tape). - The Gramophone in the main menu has been modified to press more easily. - Some bugs and textures have been fixed. - Some objects have been modified to be physically interactive. - Magazines have been added to the drawers in patient's room. - Balance of weapon damage has been adjusted. And we bought Oculus Quest2 yesterday. The delivery will come in 4 weeks. We will keymapping the game to work on Oculus Quest2 as soon as we receive the device. And if we make a profit, we will immediately purchase VR devices that we don't have (Oculus touch etc..) and we will implement keymapping so that they work well too. And there is an uncomfortable operation in Valve Index. We are now working hard to fix it. Thank you.

Patch notes and updates

S.noRelease datePatch nameGID number
18 June 2021Zombie update & Bug fix4093189347061582499
25 June 2021Each stage auto saved & Monster update4093189347050743829
319 March 2021Bug Fix Update4048146376713760177
429 January 2021Bug fix & Axe detail upgrade4050393736342258799
528 November 2020Zombie sound fix & Auto keymapping update3856733252014649845

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