- Multimedia Update 1.5.0 - 30 March 2024
Hello everyone, I have finished the Multimedia update. It is now available for everyone. Includes Items Television Security Monitor Video Hub Security Camera Security Camera with Gyroscope Video Player (can play MP4 video files) Photo Camera Audio Player (can play MP3, WAV files) Head Camera Head Camera with Stabilizer Includes Tools Television Wire Connector Television Invisible Wire Connector Post-Process Control Bloom Intensity LUT Textures Enable/Disable Tonemapping Other Things Camera Shake Camera Shake Intensity Setting Limb Crush Sensitivity Setting
- Multimedia Beta Update 1.4.1 - 8 March 2024
Hello everyone, I am working on the new Multimedia Update. Some progress has been made; if you want to try out this progress, switch to the beta branch. Includes Items Television Security Monitor Video Hub Security Camera Security Camera with Gyroscope Includes Tools Television Wire Connector Television Invisible Wire Connector How To Switch To Beta Branch To access the properties of a Regular Human Workshop game in your Steam library, select the game, click on the “Settings” button, and choose “Properties” from the dropdown menu. In the Properties window, please select the “Betas” tab. Then, from the dropdown menu, select the beta branch.
- Minor Bug Fixes 1.4.01 - 4 March 2024
Fixed some small bugs.
- Mod Editor Update - 4 March 2024
Hello everyone, I wanted to share a recent update with you all – the Mod Editor is now available. It introduces two methods for creating mods, each catering to different preferences and skill levels: Using Editor: This tool allows you to modify game objects without needing to code. It provides a straightforward method to alter the built-in objects. If you have programming skills, you can take your modifications further by creating custom components. These components can be attached to the objects you are editing, enabling you to introduce new behaviors and features that extend beyond the built-in functionalities. C# Programming: With C#, you can develop complex mods that can include tools, liquids, game scripts, etc. Visual Studio is recommended for these tasks, and understanding C# is necessary. Documentation is available to guide you through using both the Editor and programming mods…
- Mod Editor Update - 16 June 2023
Hello everyone, I wanted to inform you that the beta version of the Mod Editor Update has been released. It is available on the beta branch, as the Mod Editor is still a work in progress. However, it has reached a stage where you can begin using it to create content. I will continue to make updates to the editor until it is ready for the public release. Beta Update Includes: New Serializer: Contraptions will now be serialized with the new serializer. The old one will still be present, but only be used to deserialize old contraptions. Ability to edit contraption data such as name, description, and upload thumbnail images. Ability to overwrite contraption Game Settings: Settings will be saved to a JSON file and not the registry. File System Changes: All user files will be kept in the "UserData" directory Catalog: Catalog has a search bar Mod Editor: While still not fully finished, you can…
- Band-Aid - 9 January 2023
Hello Everyone, New “Band-Aid” update includes: Liquids Injection Devices: Syringe Injector Injection Gun Vials of Liquid (for injection devices): Blood Vial Clotting Drug Vial Steroids Vial Immortality Serum Vial Acid Vial Painkiller Drug Vial Health Serum Vial Chloroform Vial LD-Virus Vial Skin Eating Poison Vial Death Poison Vial Ragdoll Changes: The head has a brain, so now if you shoot or stab into the head, but don't touch the brain, the body will not die instantly. The chest has a heart, if the heart is shot or stabbed, it will kill all organs and the body will die after some time. The chest has lungs, if the lungs are shot or stabbed, they will die and stop producing oxygen for the body, which will cause the body to die after some time. Dead limbs will rot and, if not healed or cut off, will pass rot to the healthy limbs and will cause the body to die. Joints can be dislocated w…
- Quality of Life - 18 October 2022
Hello Everyone, This is a small “Quality of Life” update, it includes: General Buttons: - Undo button (binded to Z) - Modifier button (multiselect, flip paste, binded to Ctrl) - Delete Object button (unbinded by default) - Freeze Object button (unbinded by default) - Break Object button (unbinded by default) - Resize Object button (unbinded by default) - Ignite Object button (unbinded by default) - Repair Machinery button (unbinded by default) - Change IO Wire Type button (unbinded by default) - Clear All Objects button (unbinded by default) - Clear Life Objects button (unbinded by default) - Clear Debris Objects button (unbinded by default) Camera Buttons: - Zoom In button (binded to numpad +) - Zoom Out button (binded to numpad -) - Rotate Camera Left button (unbinded by default) - Rotate Camera Right button (unbinded by default) - Reset Camera Rotation button (unbinded by default) Ti…
- Gore Settings - 8 October 2022
Hello everyone, I have added gore settings to the game, it doesn't add much, but it is important for more sensitive players and content creators. You can find these settings under Settings -> Gore category, and you can choose what gore elements to enable. Also fixed: - Files copying from the old directory to the new one bug - Fixed bug when copied humans share the same wounds data - Fixed bug when copied or saved, humans are spawned without blood and die in a few seconds Next, I will be working on a human ragdoll. Will increase gore elements and will add some ability to revive and heal humans.
- Quick fix - 8 October 2022
Hello everyone, With the update V1.05, I have changed the directory where files of creations are saved. I didn't want to trash your computer with unnecessary files, so the program should have copied files from the old location to the new one and deleted the old directory. But something went wrong and files were not copied, but the directory was deleted and some of you lost your work. I am sorry for being so stupid. Those who haven't started the game with new update files may not be copied, but also they won't be deleted. Later today I will release a fix, so those files will be copied correctly. I'm sorry for such a stupid mistake, I take full responsibility and your anger towards me. I will make sure this won't happen again.
- Skins Editor - 6 October 2022
Hello everyone, I'm happy to announce the first game update. This update includes the "Skins Editor" feature, which allows you to create your own skins for humans and share them with other players via Steam Workshop. How to create skin: 1. When you start the game, you will see a new button in the main menu called "Skins Editor". Click on it to enter editor. 2. Download the skin template to your computer by clicking on the "Download skin template" button. 3. Edit the skin template in your favorite image editor, like Photoshop, Gimp, Paint, etc. (Some free pixel art editors list: Pixel Art Software List) 4. Go back to editor and create a new skins package by clicking on the "Create skins package" button. The skins package is like a folder, which contains all the skins you want to upload. You can create how many skins packages you want. 5. Create a new skin in the skins package by clicking…
- Micro Bug Fix - 25 September 2022
- Fixed Super Balancer bug
- Update for Small Bug Fixes - 25 September 2022
Bug Fixes: - Fixed objects screenshot bug when saving creation - Fixed object drag bug when timescale is changed through UI slider - Fixed camera control bug when the camera is moved with arrow keys
- Regular Human Workshop is out now - 24 September 2022
Hello everybody, After more than two years of work, I'm releasing my game, Regular Human Workshop. It is heavily inspired by one well-known game. As I started developing my game, that game was nowhere close to what it is today - one of the best games on Steam. What developers and their community have achieved is fantastic, and I greatly respect them. I still haven't fulfilled the game's full potential, and I will keep working on it after release. I have some ideas and hope to add something new to the genre and push it forward. That in the end, we can all be winners, especially players. For all that time, I was developing games by myself. Sitting by the computer and trying to figure things out was hard. But I hope I will not be alone anymore, and we can build community and push the game forward together. Please let me know if you like the game, don't like it, or have some suggestions. Yo…