SPSTEAMPULSELIVE ANALYTICS
Don't get lost

Don't get lost Steam news

Michael Hutcheon | Feb 1, 2023 | game

Released

0players observed · 25 September 2026 - 04:27:10 UTC

AdventureCasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak245
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive

Don't get lost news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak245
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score79% positive
  • Total reviews480
  • Release dateFeb 1, 2023
  • DeveloperMichael Hutcheon
  • Publishermiicck

Genres: Adventure, Casual, Indie, Simulation, Strategy

Company pages: Developer: Michael HutcheonPublisher: miicck

Top Steam chartsTop 100 gamesGame directorySteam Store page

Don't get lost Steam news

Don't get lost news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update - 16 January 2024

    Good news don't get lost players! The last set of beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch. Changelog Features Improved character combat Aggressive characters now loose interest in the player if they cant reach them Holding ctrl whilst translating a building snaps to 1 unit increments Added recipes for market stall and pizza oven Re-balanced the value of many items Bugfixes Fixed item teleport bug to perfectly vertical gutters Fixed bug when inspecting certain items in inventory causes Prioritization scheme for machines with multiple network adapters

  • Beta update - 16 December 2023

    Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. More detail can be found on the github page. How to opt-in to the beta. Changelog Features Added recipe for railway stops Improved railway linking Improved railway messages Improved balancing for trader items Removed player collisions with traders Bugfixes Improved network performance of signs Mushrooms now show up in gutters/pantry Fixed tab-info screen in inventory for some specific items Fixed fishing rod/noticeboard control locking Fixed getting stuck in menu if another player removes a log splitter

  • Beta update - 1 July 2023

    Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. More detail can be found on the github page. How to opt-in to the beta. Changelog Features Improved character combat Aggressive characters now loose interest in the player if they cant reach them Holding ctrl whilst translating a building snaps to 1 unit increments Added recipes for market stall and pizza oven Re-balanced the value of many items Bugfixes Fixed item teleport bug to perfectly vertical gutters Fixed bug when inspecting certain items in inventory causes Prioritization scheme for machines with multiple network adapters

  • Update - 29 April 2023

    Good news don't get lost players! The last set of beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch. Changelog Features Added arachnophobia mode to disable spiders Added recipes for vitality crystal, ore sorting station and cauldron Added discord link button in world menu Bugfixes Improved town entrypoint pathing - reduces chance of paths originating "within" town and reduces total number of entrypoint paths Item requirements in tech tree now scale properly under UI scaling More space in recipe book for long recipes before they need to split over lines

  • Beta update - 7 April 2023

    Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. How to opt-in to the beta. Changelog Features Added arachnophobia mode to disable spiders Added recipes for vitality crystal, ore sorting station and cauldron Added discord link button in world menu Bugfixes Improved town entrypoint pathing - reduces chance of paths originating "within" town and reduces total number of entrypoint paths Item requirements in tech tree now scale properly under UI scaling More space in recipe book for long recipes before they need to split over lines

  • Update - 28 March 2023

    Good news don't get lost players! The last set of beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch. Changelog Features Autosaving works automatically - no longer need to copy/rename autosave files Can now start game without tutorial, or the example town Added method to delete items from inventory (small bin in top-right corner) Community contributors now automatically appear in the credits Bugfixes Improved description of tutorial camp setup Mitigated poor performance for large map render ranges Fixed equipment duplication bug in multiplayer Fixed player spawning inside objects when tutorial disabled Disabled building translation into tutorial area Dynamite no longer obtaina…

  • Beta update - 12 March 2023

    Hello Don't get lost players! The opt-in beta just got an update - see the changelog below. A special thanks to community contributors to the code ːsteamhappyː - their contributions are automatically logged and you can find them in the in-game credits! How to opt-in to the beta. Changelog Features Autosaving works automatically - no longer need to copy/rename autosave files Can now start game without tutorial, or the example town Added method to delete items from inventory (small bin in top-right corner) Community contributors now automatically appear in the credits Bugfixes Improved description of tutorial camp setup Mitigated poor performance for large map render ranges Fixed equipment duplication bug in multiplayer Fixed player spawning inside objects when tutorial disabled Disabled building translation into tutorial area Dynamite no longer obtainable

  • Beta patch - 6 March 2023

    Changelog Pastures were broken in beta update. Autosaves now overwrite the normal save file, rather than users needing to know of their existence on-disk.

  • Update - 4 March 2023

    Good news don't get lost players! Last week's beta updates are now available in the main game. Have fun, and keep your eyes peeled for the next beta update! If, for whatever reason, you want to delay getting these updates, you can select the "previous" branch in the same way you would select the "beta" branch. Changelog UI updates Added a UI scaling option Made UI more readable in several places Inspection UI now grows to content Features Added ability to set keybinds Added inverted mouse option Added automatic credit for git contributions Added baked potato Bugfixes Removed player-settler collision Fixed portal in tutorial area game freeze Default chest placement no longer underground Buffer chest blocks settler paths less easily Forestry/mining spots no longer reset on choice selection Fix infinite charcoal dupe Already-satisfied tutorial item requirements no longer break UI Trees in…

  • Beta update - 26 February 2023

    Hello Don't get lost players! Following on from the initial roadmap post, I'm pleased to be releasing the first beta update! This contains community-driven bugfixes and QOL updates. Thanks to all those who reported bugs on the discord, on github or on the community pages ːsteamhappyː The update will be released as an opt-in beta version initially and, once determined to be stable, released into the main version. If you want to opt-in, follow the instructions below: Changelog UI updates Added a UI scaling option Made UI more readable in several places Inspection UI now grows to content Features Added ability to set keybinds Added inverted mouse option Added automatic credit for git contributions Added baked potato Bugfixes Removed player-settler collision Fixed portal in tutorial area game freeze Default chest placement no longer underground Buffer chest blocks settler paths less easily…

  • Launch + Initial roadmap - 11 February 2023

    Hello Don't get Lost players! First off, a big thank you to all of you playing the game and enjoying it. It makes the hard work over the last few years worth it! Initial roadmap I've had some really useful feedback from the community and I'm currently compiling a list of issues to fix in an upcoming update here. Discord server Several people have requested a discord server. I've set one up here. If you have additional suggestions for the roadmap - here would be a good place to share them! Have fun! Michael

Patch notes and updates

S.noRelease datePatch nameGID number
16 March 2023Beta patch5070528176577511001

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