Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1445600 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Coming soon |
| Developer | Autonomous Worlds Ltd |
| Publisher | Autonomous Worlds Ltd |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/1445600/ |
Short description
Taurion is a Hybrid of MMO / RTS / 4X. Prospect, Mine, Refine, Build, Fight, Craft, Trade and play to earn. Running Fully Decentralized on the Xaya Gaming Platform.
About this game
Welcome to Taurion. A Fully decentralized MMORTS. A Fully persistent sandbox MMO that runs unstoppable and autonomous. Prospect, Mine, Refine, Build, Fight, Craft, Trade and work with other players to build your empire. Backstory: Over the years the governments of the Earth became increasingly hostile and fractured. Alliances were formed and broken. Eventually 12 factions emerged in a semi-stable world order (or houses as they are now known). By this time the scale of weaponry available to the 12 factions was too powerful to use without exterminating all life on Earth. Consequently, when WWIII erupted, it wasn’t a kinetic war. It was an information and propaganda war that lasted well over a century. Intelligence agencies had taken over news and entertainment and shut down free speech entirely. Every piece of information, or rather disinformation, was curated. Nobody knew what was true or what was false. The absence of a meaningfully informed population left the megacorporations free to do as they pleased. With regulatory capture, they simply pushed through laws and regulations that benefited them and their shareholders in the short term. The constant flux of “truth” in the disinformation campaigns made long term planning nearly moot, and also made it easy for the megacorporations to create and push their own narratives. Environmental standards were dismantled, and all laws regarding genetic engineering were erased. Biotech companies produced ever more genetically modified plants and animals that required ever harsher pesticides, herbicides, and stronger antibiotics. Slowly the Earth was poisoned. Superbugs became more common, wiping out millions of people, nevermind the costs to domestic animals and wildlife. GMO plants became invasive species, destroying pristine environments and disrupting ecosystems. People became sicker and sicker as agro chemicals poisoned their water supplies while fisheries suffered as the lakes, rivers, and oceans were poisoned. Species were going extinct at alarming rates. Eventually there was a crack in the social world zeitgeist and people began to reject government and corporate narratives that were clearly the opposite of reality.…
Supported languages
English
