- Fallen Tear: The Ascension 1.0 Launch Time Announced - 21 September 2026
Hello, Wanderers!This is it 🙂 the full release of Fallen Tear: The Ascension is almost here!From our 3,002 Kickstarter backers who believed in us from the very beginning, to our Early Access players who shared their feedback, suggestions, and bug reports, every one of you has helped shape this journey.After years of passion, hard work, and countless improvements, we are finally ready to welcome you into the complete world of Fallen Tear: The Ascension.Fallen Tear: The Ascension 1.0 Launch TimeSeptember 23, 2026 at 1:00 PM UTCThe full game will launch at the following times:Philippines: September 23 at 9:00 PM PHTUnited Kingdom: September 23 at 2:00 PM BSTCentral Europe: September 23 at 3:00 PM CESTUS Eastern: September 23 at 9:00 AM EDTUS Pacific: September 23 at 6:00 AM PDTWe hope announcing the exact launch time helps everyone prepare for their adventure across Raoah!10% Launch Disco…
- Fallen Tear: The Ascension - Steam Optimization Journey with PH3 - 21 September 2026
Hi everyone,this is Peter “Durante” Thoman from PH3 games speaking – if any of you know me then it might be from our JRPG ports, or maybe from older modding work. Today I’m happy to write this guest update about some technical aspects of Fallen Tear: The Ascension.BackgroundNot too long ago, in late June, Stephen of CMD Studios contacted us because they were facing some technical challenges with the game, and were wondering if we could provide some support. I was quite happy about this, since I always felt that this is something we are almost uniquely suited to, as the density of experienced performance specialists among PH3 employees is almost absurd. However, so far, we were primarily contracted for complete ports, not specifically performance optimization of existing projects.We came to an agreement and got started in July in an advisory position, and moved to more direct implementat…
- A Personal Message from the Fallen Tear Team - 10 September 2026
Hello, Wanderers,To our Kickstarter backers, everyone who supported us during Early Access, and every player patiently waiting to begin their journey through Raoah, thank you, from the bottom of our hearts.Today, we need to share an important update with you.During the final optimization and polishing of Fallen Tear: The Ascension, we encountered several issues that require more time and attention. Because of this, we have made the difficult decision to move our full release from September 16 to September 23, 2026.We are truly sorry to announce this delay so close to release. We understand that many of you have been waiting for this day, and we never take your patience or excitement for granted.Fallen Tear is content-complete, but we do not believe the game is currently at the level of polish that you deserve. Releasing on time would mean asking you to accept an experience that we know…
- The Wait Is Almost Over! Release Date is here! - 5 August 2026
Hi, Wanderers!After years of development and an unforgettable Early Access journey, Fallen Tear: The Ascension is preparing to leave Early Access and launch its full version on Steam on September 16, 2026. 🎬Watch our Full Release Date Announcement Trailer and discover when Hira’s complete adventure begins:This is a huge milestone for our team. Throughout Early Access, your feedback, bug reports, reviews, and support helped us improve the game and build a stronger experience for full release.The full version will bring Hira’s complete journey, with new regions to explore, new enemies and bosses to face, more Fated Bonds to discover, and the continuation and conclusion of the story.We still have important work ahead as we prepare for launch, but today, we want to celebrate this moment with all of you.Watch the trailer and let us know what you think in the comments!Thank you for being par…
- Fallen Tear: The Ascension X Philippine GameDev Expo 2026 - 25 July 2026
We're excited to be part of Philippine GameDev Expo from July 24 to July 26!If you're attending, come visit the Fallen Tear: The Ascension booth, meet the team, and say hi! We'd love to chat, hear your thoughts, and meet fellow Wanderers.Can't make it? Don't worry! Fallen Tear: The Ascension is also 20% OFF for the duration of the event (July 24 - August 01).This will be the last discount before release day—don’t miss your chance!See you there!
- Monthly Progress Update: June 2026! - 30 June 2026
Hey wanderers!We hope that you've been sticking around to our monthly updates that we've beenposting here on Steam and on our social media platforms! Your support are always what keeps us going!!With it— Here is our Progress Update for the Month of June!DEVELOPMENT PROGRESS UPDATE:We've basically finished a total of 4 full areas and 1 partial completed area!With this, this actually completes every area for the world of Raoah!The areas mentioned above are called:Lilac MireGolem RuinsKHA Town (Korr-Hunters Association Town)Bislow: Earth KingdomPurist Isle (Partial) Such areas includes 5 new bosses and unlocked the Imbuements of the Ascension Skills!Included Bosses are:Gatoroth the Giant CrocodileGolgard the Golem KingMalzagar the Ground DemonMorvigos the Winged DemonWhich includes also the the last Elemental Gods! Which is:Haslan: The Earth GodThere's also 4 Fated Bonds that can Hira can…
- Nominated for Best Platformer X Steam Summer Sale - 26 June 2026
Hey Wanderers!We're proud to share that Fallen Tear: The Ascension has been nominated for Best Platformer at the TooManyGames Indie Game Showcase from June 22 to June 30.This recognition means a lot to our team, and we want to thank everyone who has supported us throughout development.If you're discovering Fallen Tear for the first time, the game is also participating in the Steam Summer Sale. It's a great opportunity to begin your journey through the World of Raoah and experience our Early Access build.Thank you for being part of this adventure. We look forward to sharing more with you soon.
- Progress Update and Game Discount! - 5 June 2026
Hey wanderers!How have you guys been? We believe that there's a handful of players that has played the early access and we've received such welcoming players that has been talking with us about their experience in Raoah! We appreciate you all for staying with us and as such, we'd LOVE to give you some progress updates about the game!So with that!— we'll be sharing to you all our journey so far!DEVELOPMENT PROGRESS UPDATE:Since the last patch and EVEN before that, we've been focusing on the full production of our game! We've basically finished a total of 4 full areas and 2 of the partial completed areas that's included in Early Access and is basically being tested at this moment! Completed Areas:Grand CanyonCinderbrushIOAI TribeZapana: Wind KingdomLower Part of the Ageuan: Water KingdomUpper Part of Ivory Stone Tree Such areas includes 7 new bosses and further unlockable of Masteries and…
- Patch Update 1.1.4 - 20 May 2026
Hey wanderers!We noticed that there are a few major bugs found from the previous build.This current build hopefully addresses those and would make the early access gameplay progression much smoother!Here are the Patch Notes for 1.1.4:Gameplay Updates:Fixed an issue in Whirlpool where you can get soft-locked after entering the area of the Spear Warrior GatekeepersFixed an issue in Paupao Falls that allowed players to bypass the water wheel without destroying its ENV blockersFixed an issue in Silent Spring where if you drop an interactable object, the enemy just passes through on itFixed an issue in Hushing Woods where Hira can get stuck on the land being pulled on the Pulley PuzzleFixed an issue in Hira's animation states where the swim idle doesn't properly transition to swim dashFixed an issue in Hira's animation states where they failed to transition properly when climbing on moving p…
- Patch Update 1.1.3 - 8 May 2026
Hey wanderers!We hope that you've enjoyed the latest extended content that we've released!As development continuous towards Full Release, we are always open to hearing your thoughts about the game as we continue refining the overall gameplay experience! Here are the Patch Notes for 1.1.3:Gameplay Updates:Removed enemies near certain interactable objects Balanced Queen Bee Base StatsFixed an issue in Leviatron Boss Fight where the Acid Pool doesn't spawn correctlyFixed an issue in Water Pathway where the Statues in Trident Watch went missing after exiting the gameFixed an issue in Rakiah where the Rotating Platform stops after a certain while upon going back to the areaFixed an issue in Tranquil Forest Bloodmoon Event where the "Monster" Silhouette may run in an opposite direction Fixed an issue where Gustav's Dialogue appeared late in his location in Desert Sound DunesUser Interface Upd…
- EA Extended Content: Patch 1.1.0 - 1 May 2026
Hey wanderers!How has your adventure been so far? Here's now the news for our Extended Early Access Content!There would be two new areas that will be opened which are— Whirlpool where you'll be needing to defeat the three Ageuan Gatekeepers in order to enter Ageuan: Water Kingdom; which is the domain of Euan: The Water God!Along with this, we’ve also been collecting player feedback in order to improve the game’s quality of life. We hope you’ve been enjoying every step in Raoah!PATCH NOTES FOR 1.1.0:General Gameplay Updates:2 new Areas to explore (Whirlpool and Ageuan: Water Kingdom)4 new Boss Encounters to defeat (3 Ageuan Gate Keepers, ????'s Second Encounter)Added a cap for teleport costs (max should be 100 korr shard cost)Added a fail safe for gameplay error handling and displayFixed an issue where some enemies would incorrectly spawn or despawn within the player’s viewImproved Area…
- Patch 1.0.3 + Community Challenge Winners! - 1 April 2026
Hello Wanderers! How’s your Early Access adventure so far?Thank you for all the feedback you've been sharing with us—It’s been helping us improve the game.Here are the Patch Notes for 1.0.3:Gameplay Updates:Balanced ???? and Y'mara for Early Access Progression Note: Their stats will return to their original values on full release User Interface Fixes:Fixed the part where binding a key in Input Mapping can get stuckFixed HUD flickering after Interacting with Hunting BoardFixed Hunter Skills in Hira Screen and Efimer's Hunt Screen does not matchFixed Y'mara's Fated Goal IconFixed overlapping tutorials; latest tutorial is now prioritized when the Tutorial Notification Popup is pressedFixed inconsistency on Hunter Rank LevelFixed the part where when there is a tutorial pop up button, it brings to the latest tutorial insteadFixed oversized icons on Map ScreenAdded QOL : Scrolling by going to…
- Community Challenge: Earn Your Place in the Champions Hall - 25 March 2026
We’re incredibly happy with the reception to our Early Access build. This moment feels very special for our team, and we want to express our gratitude to everyone who has played, supported, and completed the EA version so far.We also want to be transparent with the community: the final 2 bosses are still using full-game stats. We know this makes them much harder than intended for the Early Access phase, and we plan to nerf them to better accommodate most players during EA.Even so, some of you still managed to push through and defeat them. Because of that, we’ve decided to turn this into a special community challenge.Due to high demand and to give more players a chance to participate, we are officially extending the challenge until March 31, before the nerf is applied.Challenge RulesPlayers who defeat the final 2 bosses before the nerf will receive a Statue of Honor and be permanently re…
- Patch Update 1.0.2 - 25 March 2026
Hey Wanderers!Thank you for all the feedback you've been sharing with us— we’ve been listening closely, and it helps us continue refining the game. For Patch 1.0.2, here are the latest updates and improvements we’re bringing to your journey: Menus and General UI Adjustments: Simplified Mode Selection from the main menu Introduced a “Claim All indicator" to Fated Goals during the first-time experience Adjusted the Gameplay HUD for Trust Points, Korr Shards, and Fated Points Gameplay Adjustments: Improved Fated Rush Gauge gain Increased Korr Shard drops from enemies Reduced teleport costs upon teleport usage Improved the platforming experience in Hedwynn’s Ascension Room Improved the quest progression of the Injured Elder in Paupao Falls If you have more feedback suggestions, please keep them coming! You can contact us through our Discord community or email us at: 📧 hello@fallentearascen…
- Patch Update 1.0.1 + Future Updates! - 20 March 2026
Hey everyone, We’ve been reading your feedback closely, and we hear you. Thank you for taking the time to share your thoughts. For today's Patch Update, we'll be implementing the dynamic resolution selection and display mode selection. Supported resolution includes :1024x576, 1152x648, 1280x720, 1366x768, 1600x900, 1920x1080, 2560x1440, 3840x2160.Here are some of the improvements we’re currently working on: Combat Feel • Smoother combat feedback and improved hit effects • Skill balancing for both Hira and Bonds • Improve enemy attack timing and reaction • Adjustments to enemy stats and progression scaling • Fix terrain platforming bugs UI & UX• UI readability improvements • Adding missing icons and indicators • Tooltips improvement for stat changes and clearer skill descriptions • Improved visibility for important UI (oxygen meter) • Reduced map icons for better clarity Quality of Life…
- Fallen Tear: The Ascension — Early Access Is Live - 17 March 2026
Today is a huge milestone for our team.After years of development, Fallen Tear: The Ascension is now officially available in Early Access. Seeing the game finally reach players is something we have been working toward for a long time.To everyone who wishlisted the game, shared it with others, and supported us along the way, thank you. And to those who are already picking up a copy during launch, we truly appreciate you joining us on this journey. ❤️ To celebrate the launch, the game is currently 10% off for the first 14 days. What You Can Experience in Early Access The current Early Access build already includes a large portion of the game’s core systems, exploration, and story. Here’s what you can expect in the game right now: • 10 major regions with interconnected areas • 6 main bosses + 3 optional side bosses ⚔️ • 10 Fated Bonds, each with unique abilities and story moments • Full co…
- Fallen Tear: The Ascension — Early Access Roadmap - 21 February 2026
Hey Wanderers!Fallen Tear: The Ascension launches into Early Access on March 17, marking the beginning of our journey toward the full release, and our brand new demo will be a part of Steam Next Fest, next week, starting February 23rd. We’re launching with ten huge areas, our full act-one narrative, tons of bosses and side content and our full combat and skill system. There’s a ton of content to enjoy at launch with much, much more to come. Our full roadmap is shared below if you’d like to learn more!The RoadmapOur Early Access launch represents our full, first act. That includes all the story and combat progression and the core systems in place, alongside all the balance tweaks and bug fixes from our demo feedback. · 10 major regions with interconnected areas· 6 main bosses + 3 optional side bosses· 10 Fated Bonds, each with unique abilities and story moments· Full combat, progression,…
- Fallen Tear: The Ascension will be joining Indie Fan Fest 2026 this February 19 - 9 February 2026
We’re proud to stand alongside many great indie titles in this showcase. Your support, feedback, and wishlists have helped us reach moments like this.Please wishlist the game and follow the page to stay updated as we continue improving the demo and preparing for launch.
- 🎮 Fallen Tear: The Ascension at PAX West 2025! - 27 August 2025
Hey Wanderers and fellow developers!We’re excited to announce that Fallen Tear: The Ascension will be at PAX West this year! Come visit us at Booth 539 from August 29 – September 1.We’d love to meet you, share our journey, and show you what we’ve been working on.See you at PAX West, Wanderers!
- Stunning Metroidvania Fallen Tear's new demo lets you try its JRPG party system - 25 June 2025
The enigma of when we'll get to play Hollow Knight Silksong might feel agonizing, but to me it's an opportunity. There are some incredibly strong 2D Metroidvania games that have arrived in recent years, and the next one I have my eye on is Fallen Tear: The Ascension . Built by Winter Crew Studios and published by CMD Studios, it features a JRPG-style party system that delivers combat assists, a vast, sprawling world to explore, and even a soundtrack featuring the work of Dark Souls and Golden Sun composer Motoi Sakuraba. In even better news, there's a new demo you can try now. Read the rest of the story... RELATED LINKS: Beautiful new 2D Metroidvania Fallen Tear The Ascension sets release window JRPG Metroidvania Fallen Tear smashes crowdfunding target in six hours