SPSTEAMPULSELIVE ANALYTICS
Space Station Designer

Space Station Designer Steam metadata

Polar Motion | Nov 18, 2026 | game

Coming Soon

GameSteam Store content

IndieSimulationStrategy

  • Steam app typegame
  • Steam App ID1447650
  • PriceNo longer available on Steam Store
  • Release dateNov 18, 2026
  • DeveloperPolar Motion

Space Station Designer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1447650
  • PriceNo longer available on Steam Store
  • Release dateNov 18, 2026
  • DeveloperPolar Motion
  • PublisherSlitherine Ltd.
  • Parent gameNot available

Genres: Indie, Simulation, Strategy

Company pages: Developer: Polar MotionPublisher: Slitherine Ltd.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Space Station Designer Steam metadata

Space Station Designer metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1447650/metadata
Steam Communityhttps://steamcommunity.com/app/1447650
PCGamingWiki search
IGDB searchSearch IGDB for Space Station Designer

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Space Station Designer - Visuals and polishing update - 16 September 2026

    Dear Station Designers, At the end of July, we published Space Station Designer version 00.06.50, which included improved visuals, new gameplay features, and general improvements. We continue making progress towards the release date on November 18th, and today we're happy to share Space Station Designer version 00.07.00 with all of you. As always, you can find the full release notes in our public document here. VisualsIn the visuals department, we've made yet another pass across all scenes, which includes tweaks to the lighting, post-processing, camera positioning, animations, and materials. Please find some examples below that show these changes in the main space station screen, the Earth Facilities, and the Russian launch pad.GameplayIn terms of gameplay, we implemented a system that keeps track of a plethora of stats across various areas, including 'Finances', 'Astronauts', and the s…

  • Space Station Designer - Dev Diary #16: Lunar Space Elevator: History & Physics - 20 August 2026

    Welcome to the sixteenth Dev Diary entry of 'Space Station Designer'! Today, we're looking at the real-world science and history behind one of humanity's boldest concepts: the Space Elevator. What is a Space Elevator?A Quick History LessonThe space elevator isn't a modern science-fiction invention. Here’s how it started:We know Konstantin Tsiolkovsky as the Russian ‘father of rocketry’, because he figured out the ‘Rocket Equation’ way before modern rockets existed. It happened that he visited the newly constructed Eiffel Tower at the 1889 Paris Universal Exposition, where inventors and engineers showcased their latest designs. Konstantin Tsiolkovsky - Soviet postal stamp of 1986At 312 meters tall, the Eiffel Tower was the tallest man-made structure on Earth, an incredible feat for 1889! Before its construction, many engineers feared that a metal tower of that height would simply be snap…

  • Space Station Designer - Visuals, gameplay, and polishing update - 30 July 2026

    Dear Station Designers,Last month we unveiled Space Station Designer version 00.06.00, which included new gameplay features, improved visuals, and various QoL improvements. We made some good progress this past month across various areas, and today we're pleased to share Space Station Designer version 00.06.50 with all of you. If you're interested in the full list of changes and additions, please take a look at the release notes here. VisualsIn terms of visuals, we've replaced all the existing astronauts' portraits with a fresh new set of nearly 250 images. We are confident that this is a significant improvement that should make all astronaut management tasks more engaging. We've also improved the quality of the space station modules' and resupply spacecraft's materials, which combine nicely with the improved Earth material that we released in our previous update.GameplayOne of the coole…

  • Space Station Designer - Release Date Announced - 23 July 2026

    We’re thrilled to announce that Space Station Designer is coming on November 18th! This is the second large game from Polar Motion, the creators of Buzz Aldrin's Space Program Manager. The game is under heavy development, and there is a closed beta available for players who are interested in trying it out in its current state and giving us feedback.If this is your first time hearing about Space Station Designer, we recommend watching our new gameplay trailer below and checking out our previously published dev diaries, each covering different aspects of the game in detail. The release date was revealed for the first time yesterday during our Slitherine Next event.If you missed the livestream, you can catch up by watching the full recording using the link below. And don’t forget to wishlist the game

  • Space Station Designer - Visuals, gameplay, and QoL update - 24 June 2026

    Dear Station Designers,Back in late March we released Space Station Designer version 0.5.130, which featured dozens of improved gameplay mechanics, QoL additions, bug-fixes, and general improvements. After another three months of work, today we're unveiling Space Station Designer version 00.06.00. This update includes a combination of additions and improvements, including updated visuals, new gameplay mechanics, QoL additions, and bug-fixes. If you're interested in all the details, please take a look at the full release notes here.Also, in case you missed it, Space Station Designer was featured in the Slitherine: Next Checkpoint event back in early May. We talked at length about the game with Slitherine's Business Development Manager Alberto Casulini, including details about the main mechanics, what we're working on, sources of inspiration, and much more. You can still catch the recordi…

  • Space Station Designer - Slitherine Next: Checkpoint - 5 May 2026

    We had a great chat yesterday with Ignacio, Lead Developer at Polar Motion, diving into new insights and updates as the team prepares the game for release.If you missed it, don't worry: you can now watch the full livestream here: As development progresses, we’d love to hear your feedback—share your thoughts, questions, and curiosities with the community on Discord.And don’t forget to wishlist the game and stay tuned for upcoming updates!

  • Space Station Designer - Gameplay Fine-Tuning & QoL Update - 24 March 2026

    Dear Station Designers,Back in late November we released Space Station Designer version 0.5.90, which focused exclusively on polishing the overall game experience. After nearly four months of work, today we're unveiling Space Station Designer version 0.5.130, featuring dozens of improved gameplay mechanics, QoL additions, bug-fixes, and general improvements. If you're interested in the details, you can find the full release notes here. Astronauts' Special Skills bonusesThe Astronauts' Special Skills have an impact across a wide range of areas, including Commercial Services engagements, space station modules repairs, enabling bonuses in the Earth Facilities, and more. As part of this new update, we've added the following rules:Having at least one astronauts with the 'Guidance, Navigation & Control' special skill aboard the station improves the 'attitude control' score, lowers the chances…

  • Dev Diary #15: The influences behind Space Station Designer - Part II - 11 December 2025

    Welcome to the fifteenth Dev Diary entry of 'Space Station Designer'. In the previous entry (Dev Diary #14), we discussed some of the influences behind the game, including NASA's Space Station Freedom and various technical and history books we used for reference. In this entry, we'll expand on some of the games that inspired the design and aesthetics behind 'Space Station Designer'.Project Space Station (HESware, 1985)'Project Space Station' front cover of the Commodore 64 version (source: MobyGames).'Project Space Station' is a simulation game originally released for the Commodore 64 back in 1985. It puts the player in charge of NASA, and the main goal is building a functional space station using a fleet of space shuttles while keeping a positive cash flow.'Project Space Station' intro screen (source: MobyGames). The game was very advanced for its time in terms of UI/UX design, and fea…

  • Space Station Designer | Polishing Update - 20 November 2025

    Dear Station Designers,Back in early September we released 'Space Station Designer' version 0.5.72, which included a series of improvements and a whole revised set of Interactive Tutorials. Today we're happy to unveil 'Space Station Designer' version 0.5.90, which is exclusively focused on polishing the overall game experience. Please read on to learn about the main highlights. You can find full detailed release notes here if you're interested in the details. Improved Visuals, Music, and SFXWe went through every screen in the game and added a coat of paint by including a series of animated backgrounds, which add a touch of personality compared to the dark backgrounds used in previous versions.In addition to this, we expanded the game's OST by including a range of new tracks, and added sound effects across the whole user interface. Unfortunately, we cannot provide any screenshots for the…

  • Dev Diary #14 - The influences behind Space Station Designer - Part I - 23 October 2025

    Welcome to the fourteenth Dev Diary entry of 'Space Station Designer'. In the two previous entries (Dev Diary #12 and Dev Diary #13), we went deep into the details of the Lunar Orbit station. In this entry and the next, we'll take a small break from covering game mechanics and discuss some of the influences behind Space Station Designer. The initial idea and its evolutionWhen we set out to create 'Space Station Designer' (or 'Space Station Manager', as it was originally called), we had a few guiding principles that we adhered to:The game should evoke the sense of wonder and optimism behind the American Space Program from the early 1980s.The game should be based on an alternate reality where the designs of 'Space Station Freedom' (more on this later) became a reality, and humans had a permanent and productive presence in space.The game should be grounded on reality, with no sci-fi or fan…

  • Dev Diary #13 - The Lunar Orbit Station - Part II - 9 September 2025

    Welcome to the thirteenth Dev Diary entry of 'Space Station Designer'. In the previous entry, we covered some of the details behind the Lunar Orbit station, including information about its location at the Earth-Moon Lagrange Point (L1), its associated orbit control and attitude control rules, and the type of resupply spacecraft available. In this second entry, we'll wrap up the overview of this station by delving into some other aspects, including manufacturing, space tourism, research and Industrial R&D, and the connection between the station and the Lunar Space Elevator Megaproject. Manufacturing of Refined Helium-3The Lunar Orbit station has specialized manufacturing modules that can produce 'Refined Helium-3' or 'He-3', which is a rare, light, non-radioactive isotope of helium that carries the solar wind. Since the Moon has no atmosphere and a very weak magnetic field, the constant…

  • New Update - Space Station Designer v0.5.72 - 3 September 2025

    At the end of June we published 'Space Station Designer' version 0.5.60. We have continued making progress since then, and today we're proud to share 'Space Station Designer' version 0.5.72 with all of you. This new version comes with a lot of cool stuff that we're sure you'll enjoy. As usual, this post will cover the main highlights. If you're interested in the full overview, you can always go through our detailed release notes here.Graphics ImprovementsWe continue finding ways to revamp the overall quality of the visuals. As part of this update, we've tweaked the lighting, improved the atmospheric halo around the Earth, tweaked the camera post-processing effects, and completely revamped the details of the Moon.In parallel, we continue working on an experimental branch featuring various techniques that we are planning to include in a future update. Once this branch is complete, we'll b…

  • Dev Diary #12 - The Lunar Orbit Station - Part I - 14 August 2025

    Welcome to the twelfth Dev Diary entry of 'Space Station Designer'. The last two entries covered the two stations available in higher Earth orbits: the GSO station and the L2 station. In this new entry, we're going to start another two-part series with the goal of analyzing the details behind the Lunar Orbit station, including what makes it unique, and how it contributes to the development of the Lunar Space Elevator Megaproject. The Earth-Moon Lagrange Point 1 (L1)The Lunar Orbit station is located in the Earth-Moon Lagrange Point 1, also known as L1. This point is a location in space situated between the Earth and the Moon where the gravitational forces of both celestial bodies balance out. The L1 point lies approximately 85% of the distance from Earth to the Moon, making it roughly 326,400 km from the Earth's center (the average distance between the Earth and the Moon is 384,400 km).…

  • Dev Diary #11 - Stations in Higher Earth Orbits - Part II - 24 July 2025

    Welcome to the eleventh Dev Diary entry of 'Space Station Designer'. In the previous entry, we started a two-part series that covers the two stations available in higher Earth orbits. The previous entry discussed the details behind the station in Geosynchronous Orbit (GSO). In this entry, we'll analyse the station in the Sun-Earth Lagrange Point 2 (L2) and what makes it unique.The Sun-Earth Lagrange Point 2 (L2) OrbitThe Sun-Earth Lagrange Point 2 (L2) is a location in space 1.5 million km behind Earth, as viewed from the Sun. It's a gravitationally stable point where the combined gravitational forces of the Sun and Earth balance the centrifugal force, which allows the station to orbit the Sun in sync with Earth with minimal fuel consumption. Because of this, L2 is an ideal location for space observatories like the James Webb Space Telescope, which require a stable, unobstructed view of…

  • Dev Diary #10 - Stations in Higher Earth Orbits - Part I - 25 June 2025

    Welcome to the tenth Dev Diary entry of 'Space Station Designer'. In the previous entry, we wrapped up a seven-part series that covered the various mechanics available in the Low Earth Orbit (LEO) station. Beyond LEO, Space Station Designer allows us to establish stations in higher orbits, and even around the Moon. In this article, we'll cover the basics behind the Geosynchronous Orbit (GSO) station. The Geosynchronous Orbit (GSO)A Geosynchronous Orbit is a special type of orbit with an orbital period that matches the Earth's rotation. In Space Station Designer, the GSO station is in a circular Geosynchronous Orbit, with a constant altitude of 35,786 km. In practice, this means that the station is always positioned above the same point on Earth.The relationships among the Earth, the Moon, the LEO station, and the GSO station are shown in the Global Screen (note that the sizes and distan…

  • New Update - Space Station Designer v. 0.5.60 - 20 June 2025

    A few months ago we published 'Space Station Designer' version 0.5.47, which included the first implementation of the 'Lunar Space Elevator' megaproject, along with a series of Quality of Life (QoL) improvements, bug fixes, and new content. We've been very hard at work since then, and today we're proud to unveil 'Space Station Designer' version 0.5.60, which is our largest update to date in terms of changes and additions. This post will cover the main highlights. If you're interested in the full overview, you can find our detailed release notes here. Engine Upgrade & Improved GraphicsAs part of this update, we upgraded 'Space Station Designer' from Unity 2022.3 to Unity 6, and we spent a lot of time improving the overall quality of our graphics, including new high-resolution models of the Earth and the Moon and a Sun illuminating the scene. Moreover, we have redone the 'Global Screen' s…

  • Dev Diary #9 - The station in Low Earth Orbit (LEO) - Part VII - 4 June 2025

    Welcome to the ninth Dev Diary entry of 'Space Station Designer'. In the previous entry, we covered two important revenue-generating mechanics: Modules Leasing, and Commercial Services. In this article, we'll cover two more mechanics related to the LEO Station: 'Earth Facilities' and 'Space Tourism'. Earth Facilities Behind every successful network of space stations, there's a large structure of facilities on the ground that provides the necessary support. In the early stages of the game (i.e., 'Phase I') there's an 'Earth Facilities' research technology, which enables a button in the Global Screen and allows us to construct a series of buildings that can help us optimize our operations. Note that the first time we access the Earth Facilities, there's only a handful of patches of land. After unlocking one of these patches and clicking on it, the game will present a series of buildings t…

  • Dev Diary #8 - The station in Low Earth Orbit (LEO) - Part VI - 21 May 2025

    Welcome to the eight Dev Diary entry of 'Space Station Designer'. In the previous article, we discussed the process for manufacturing commercial goods in microgravity and selling them on Earth. In this entry, we'll cover the basics of two more revenue-generating mechanics: Modules Leasing, and Commercial Services. Modules Leasing As our space stations evolve and get larger, we may find that we may have some spare capacity that we can temporarily lease to external entities so that they can make use of it. This functionality can be accessed by acquiring the 'Modules Leasing' research technology in the research tree, which has a dependency on 'Expansion in LEO'. Once the acquisition of 'Modules Leasing' is complete, a new button in the 'Revenue Generation Group' will become available. Initially, there's only one leasing slot available. Further slots can be unlocked via the 'Modules Leasing…

  • Dev Diary #7 - The station in Low Earth Orbit (LEO) - Part V - 30 April 2025

    Welcome to the seventh Dev Diary entry of 'Space Station Designer'. In the previous entry, we covered the details behind resupply spacecraft which, in addition to transporting astronauts, are used to keep stations operational and to transport the goods manufactured in orbit to Earth. In this article, we'll explain the basics behind two other mechanics: the manufacturing of Commercial Goods in a microgravity environment, and the process of selling these goods back on Earth. Manufacturing Commercial Goods in Microgravity Microgravity provides an excellent environment for producing elements to a level of quality that can be difficult, or even impossible, to replicate on Earth. 'Space Station Designer' features a manufacturing system that uses a technology similar to 3D printing and allows us to create exotic compounds we can sell as commercial goods in a dynamic market. The various types o…

  • Dev Diary #6 - The station in Low Earth Orbit (LEO) - Part IV - 17 April 2025

    Welcome to the sixth Dev Diary entry of 'Space Station Designer'. In the previous entry, we went deep into the various mechanics available for hiring and managing astronauts. In this post, we'll cover the mechanisms for requesting and dispatching resupply spacecraft. Requesting Resupply Spacecraft In order to keep our stations functional, we need to ensure that (1) there's a permanent presence of astronauts, (2) that these astronauts have enough supplies units available to perform their tasks, and (3) that there are enough raw materials available to keep a steady output of manufactured goods. To achieve this, there's a wide range of resupply spacecraft available, including options that can carry both cargo and crew, and cargo only. The toggle button to expand the 'Resupply Spacecraft' options can be found on the right-hand side area of the screen. This reveals three buttons. From left t…

Patch notes and updates

S.noRelease datePatch nameGID number
114 March 2025Small update - Patch Notes1794102528109454

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1447650
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 18, 2026
DeveloperPolar Motion
PublisherSlitherine Ltd.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Space Station Designer is a construction and management game that puts you in charge of creating and expanding a network of space stations in Earth and Lunar orbits.

About this game

Space Station Designer is a construction and management game where you become the CEO of a private aerospace company, in charge of creating and operating a thriving network of orbital outposts. Begin with a single core module in Low Earth orbit and gradually extend your operations into higher Earth and Lunar orbits. Design self-sustaining stations, manage astronauts and logistics, unlock advanced technologies, and help shape humanity’s space economy. Your ultimate ambition? Construct and operate a Lunar Space Elevator Megaproject. Space Station Designer features three game modes: Campaign Mode: Learn the systems through guided objectives, while developing your company through contracts, expansion, and long-term planning. Sandbox Mode: Skip the onboarding phase and jump directly into an open-ended management experience with contracts available from the start. Free Builder Mode: Experiment freely with every unlocked module and create your dream station designs without budgets or operational limits. Every station is fully modular and assembled piece by piece. Build using 150+ unique modules Reconfigure and optimize stations as your needs evolve Balance life support, power generation, logistics, crew wellbeing, and profitability Create specialized orbital infrastructure across multiple locations From compact orbital outposts to sprawling industrial hubs, every design decision influences operational efficiency and long-term growth. Success in orbit requires more than just engineering. As the CEO of a private space company, you'll perform a wide range of activities including recruiting and managing astronauts, building and installing modules, providing commercial services, manufacturing goods, commercializing industrial R&D technologies, accommodating space tourists, leasing modules, and a lot more. Whether you specialize in manufacturing, commercial services, or space tourism – or pursue a diversified strategy – your company’s direction is entirely yours to define. Developed by the creators of Buzz Aldrin’s Space Program Manager and inspired by NASA concepts and decades of space exploration literature, Space Station Designer presents a grounded and o…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Space Station Designer's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space Station Designer's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space Station Designer at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.