Crash Dive 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 25 September 2026 - 21:01:18 UTC
- SteamPulse tracked peak27
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews230
- Release dateApr 1, 2021
- DeveloperPanic Ensues Software
- PublisherPanic Ensues Software
Genres: Action, Indie, Simulation
Company pages: Developer: Panic Ensues SoftwarePublisher: Panic Ensues Software
Crash Dive 2 Steam news
Crash Dive 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.4.32 change list - 12 May 2026
• Alert whistle will now sound when a previously-spotted enemy comes back into visual range if contact had been fully lost (chart marker was removed) • Fixed bug where Waiting in Place while on a “Sink the Target Ship” side mission would cause all escorts to run off and disappear • Modding: Fixed “Patrol Plane Density Night Mult” not actually doing anything
- v 1.4.31 change list - 14 March 2026
• Modding: Made Crush Depth values moddable • Fixed bug where depth achievements could fail to trigger
- v 1.4.30 change list - 31 January 2026
• Added Spanish localization • Added drop shadow to torpedo track time markers to make them more readable against light blue background • Fixed bug where side mission search ships would give up and leave on loading a saved game
- v 1.4.29 - 17 November 2025
• Added channel to separate Nagashima Island in Sea of Japan • Added separate saved value for Wait in Place “Stop for Targets of Opportunity” (vs Fast Travel) • East Indies: Prevented getting side missions on the coast of Australia
- v1.4.28 - 31 October 2025
• Added features to Custom Markers: Time, speed, and extrapolated position • Added saving/loading of crew location assignments • Added saving/loading of location repair order • Added some missing text localizations
- v1.4.27 - 9 October 2025
• Fixed .50-cal AA gun fx stuck on if gun was firing when boat submerged
- v 1.4.26 change list - 6 September 2025
• Raising periscope higher above the water now increases its vision range by up to 750 yds (moddable) • Raising periscope higher above the water now increases range at which enemies can spot it by up to 2x (moddable) • Added “Help” buttons to some HUD elements • Added corner markers to buttons with additional long-press menus • Fixed bug where AA gun could jam and interrupt firing • Fixed not being able to add new missions in Campaign modding editor • Fixed rudder button turning off when tapping compass while already turning
- V1.4.21 change list - 3 August 2025
• Stability fixes
- v 1.4.20 change list - 27 July 2025
• Fixed incorrect draft values in Recognition Handbook • No longer hide right rudder button when waypoints menu is open if UI is in Mouse mode • Moved volume slider above Music checkbox (to make clear that it applies to all game volume) • Modding: Added editor for the order of Auto-Upgrades • Fixed Mission Status “Score” page showing ship displacement instead of points • Fixed chart ship marker line having incorrect length at non-1080p resolutions • Fixed (for real this time) rare bug where “raised” periscope could be half underwater
- v1.4.18 change list - 25 May 2025
• You can now hide from enemy sonar underneath large ships • Fixed rare bug where “raised” periscope could be half underwater
- v1.4.17 change list - 26 March 2025
• Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom • Ship Recognition Handbook: Size reference lines now account for model scaling • Added bearing (angle to end-point) on Custom Marker line • Modding: Added “Sinking Ships” section to Game Vars
- v 1.4.14 change list - 26 February 2025
• Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item • Modding: Added section labels to Vehicles/Weapons • Modding: Added per-torpedo-type multipliers for dud/circular run chance
- v1.4.13 change list - 25 January 2025
• Deepened Straits of Kammon in Sea of Japan • Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”) • Added vertical wire marker at waterline in binoculars view • Added boat/captain names to management view • Torpedo gyro dial disabled when in periscope or bridge view (since it has no effect) • Modding: Added options to Game Vars > UI to turn off some HUD elements • Modding: Removed torpedo spread angle/timing from Game Vars (can now be edited in-game)
- 1.4.12 change list - 8 January 2025
• Sub-Chasers can no longer shoot themselves • Long-pressing the Pause button now hides the HUD • Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base • Modding: Removed Campaign per-mission ModSets, as they didn’t work • Modding: Added hooks to load/play a sound on each notification
- V 1.4.11 change list - 3 November 2024
• On each patrol, one enemy ship class will award a double point bonus • Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons) • Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range if radar has been destroyed • Fixed rare bug where sunk ships could re-float themselves
- v1.4.10 change list - 12 October 2024
• Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero) • Your spotters no longer gather info on targets that are not in line of sight • Enlarged HUD notifications button in Touch UI mode
- v1.4.9 change list - 15 September 2024
• Added screenshot button to game menu (default hotkey: ‘U’) • Added screenshot settings to Options menu • Enlarged custom marker label text on mobile • Custom marker label text now scales with UI mode • Sea of Japan: Opened up previously impassable channels: • Oshima Island (off west coast of Kyushu) • Omura Bay • Hirado Island • Straits of Kammon (between Kyushu & Honshu) • Sea of Japan: Added shore defenses at Straits of Kammon
- v 1.4.8 change list - 2 September 2024
• Added button to Continue most recently saved game • Added option to halt Wait in Place on spotting new convoy • Reduced minimum time between time scale resets to 10 seconds (moddable) • East Indies Pack: Adjusted land level of Banda Sea map to prevent rescue missions on marshland
- v 1.4.6 change list - 4 August 2024
• Added warning + time scale reset when nearing seafloor • Torpedo room now only auto-switches when targeting a ship in Bridge/Periscope view • Crew Auto-Assigner now distributes more evenly (tries to not leave any location empty) • Crew Auto-Assigner will now assign officers to enlisted roles if no enlisted crew available • Boat will now use electric motors when surfaced if engines are offline • Reduced fuel consumed during Wait In Place by another 50% (moddable) • Added keyboard shortcut: Activate Waypoints System (default: ‘9’)
- New Expansion Pack: East Indies! - 9 June 2024
V1.4.3: • Added East Indies Expansion Pack • Added filtering to mission log viewer • Enemy aircraft are now grounded in heavy rain (moddable) • Removed download timeout (for slow network connections) • Modding: Can now set age range for crewmen • Modding: Allow editing of Fast Travel and idle fuel consumption rates • Modding: Allow editing of chart view plot marker fade-out time/amount • Fixed missing sound files error • Fixed torpedo tubes display not refreshing after Fast Travel/Wait In Place • Fixed radar not coming back online if 100% damaged when surfacing NOTES: • Watch out for the Akizuki destroyers: They launch depth charges out to either side rather than dropping them off the stern. • Watch out for the "Jake" aircraft: They have a belly-mounted, downward-firing cannon, so they don't need to strafe straight at you, they can just pass leisurely overhead and pepper you from above.
Patch notes and updates
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