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Crash Dive 2

Crash Dive 2 Steam news

Panic Ensues Software | Apr 1, 2021 | game

Released

2players observed · 25 September 2026 - 21:01:18 UTC

ActionIndieSimulationSteam Store

  • Latest observed players2 · 25 September 2026 - 21:01:18 UTC
  • SteamPulse tracked peak27
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Crash Dive 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 25 September 2026 - 21:01:18 UTC
  • SteamPulse tracked peak27
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews230
  • Release dateApr 1, 2021
  • DeveloperPanic Ensues Software
  • PublisherPanic Ensues Software

Genres: Action, Indie, Simulation

Company pages: Developer: Panic Ensues SoftwarePublisher: Panic Ensues Software

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Crash Dive 2 Steam news

Crash Dive 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.4.32 change list - 12 May 2026

    • Alert whistle will now sound when a previously-spotted enemy comes back into visual range if contact had been fully lost (chart marker was removed) • Fixed bug where Waiting in Place while on a “Sink the Target Ship” side mission would cause all escorts to run off and disappear • Modding: Fixed “Patrol Plane Density Night Mult” not actually doing anything

  • v 1.4.31 change list - 14 March 2026

    • Modding: Made Crush Depth values moddable • Fixed bug where depth achievements could fail to trigger

  • v 1.4.30 change list - 31 January 2026

    • Added Spanish localization • Added drop shadow to torpedo track time markers to make them more readable against light blue background • Fixed bug where side mission search ships would give up and leave on loading a saved game

  • v 1.4.29 - 17 November 2025

    • Added channel to separate Nagashima Island in Sea of Japan • Added separate saved value for Wait in Place “Stop for Targets of Opportunity” (vs Fast Travel) • East Indies: Prevented getting side missions on the coast of Australia

  • v1.4.28 - 31 October 2025

    • Added features to Custom Markers: Time, speed, and extrapolated position • Added saving/loading of crew location assignments • Added saving/loading of location repair order • Added some missing text localizations

  • v1.4.27 - 9 October 2025

    • Fixed .50-cal AA gun fx stuck on if gun was firing when boat submerged

  • v 1.4.26 change list - 6 September 2025

    • Raising periscope higher above the water now increases its vision range by up to 750 yds (moddable) • Raising periscope higher above the water now increases range at which enemies can spot it by up to 2x (moddable) • Added “Help” buttons to some HUD elements • Added corner markers to buttons with additional long-press menus • Fixed bug where AA gun could jam and interrupt firing • Fixed not being able to add new missions in Campaign modding editor • Fixed rudder button turning off when tapping compass while already turning

  • V1.4.21 change list - 3 August 2025

    • Stability fixes

  • v 1.4.20 change list - 27 July 2025

    • Fixed incorrect draft values in Recognition Handbook • No longer hide right rudder button when waypoints menu is open if UI is in Mouse mode • Moved volume slider above Music checkbox (to make clear that it applies to all game volume) • Modding: Added editor for the order of Auto-Upgrades • Fixed Mission Status “Score” page showing ship displacement instead of points • Fixed chart ship marker line having incorrect length at non-1080p resolutions • Fixed (for real this time) rare bug where “raised” periscope could be half underwater

  • v1.4.18 change list - 25 May 2025

    • You can now hide from enemy sonar underneath large ships • Fixed rare bug where “raised” periscope could be half underwater

  • v1.4.17 change list - 26 March 2025

    • Periscope/Bridge vertical tick marks now indicate 1 degree each at minimum zoom • Ship Recognition Handbook: Size reference lines now account for model scaling • Added bearing (angle to end-point) on Custom Marker line • Modding: Added “Sinking Ships” section to Game Vars

  • v 1.4.14 change list - 26 February 2025

    • Modding: Simplified Vehicles/Weapons by only showing fields that actually apply to the current item • Modding: Added section labels to Vehicles/Weapons • Modding: Added per-torpedo-type multipliers for dud/circular run chance

  • v1.4.13 change list - 25 January 2025

    • Deepened Straits of Kammon in Sea of Japan • Long-pressing “fire spread” button now opens the Torpedo Spread Editor (AKA “The Spredator”) • Added vertical wire marker at waterline in binoculars view • Added boat/captain names to management view • Torpedo gyro dial disabled when in periscope or bridge view (since it has no effect) • Modding: Added options to Game Vars > UI to turn off some HUD elements • Modding: Removed torpedo spread angle/timing from Game Vars (can now be edited in-game)

  • 1.4.12 change list - 8 January 2025

    • Sub-Chasers can no longer shoot themselves • Long-pressing the Pause button now hides the HUD • Destroyed buildings are no longer restored when returning to a partially-destroyed enemy base • Modding: Removed Campaign per-mission ModSets, as they didn’t work • Modding: Added hooks to load/play a sound on each notification

  • V 1.4.11 change list - 3 November 2024

    • On each patrol, one enemy ship class will award a double point bonus • Modding: In GameVars, reorganized some items out of Difficulty (e.g. all torpedo settings are now under Sub Weapons) • Fast Travel/Wait in Place Targets of Opportunity are no longer detected at radar range if radar has been destroyed • Fixed rare bug where sunk ships could re-float themselves

  • v1.4.10 change list - 12 October 2024

    • Pickup/dropoff side missions: Number of enemy searchers is now randomized (could even be zero) • Your spotters no longer gather info on targets that are not in line of sight • Enlarged HUD notifications button in Touch UI mode

  • v1.4.9 change list - 15 September 2024

    • Added screenshot button to game menu (default hotkey: ‘U’) • Added screenshot settings to Options menu • Enlarged custom marker label text on mobile • Custom marker label text now scales with UI mode • Sea of Japan: Opened up previously impassable channels: • Oshima Island (off west coast of Kyushu) • Omura Bay • Hirado Island • Straits of Kammon (between Kyushu & Honshu) • Sea of Japan: Added shore defenses at Straits of Kammon

  • v 1.4.8 change list - 2 September 2024

    • Added button to Continue most recently saved game • Added option to halt Wait in Place on spotting new convoy • Reduced minimum time between time scale resets to 10 seconds (moddable) • East Indies Pack: Adjusted land level of Banda Sea map to prevent rescue missions on marshland

  • v 1.4.6 change list - 4 August 2024

    • Added warning + time scale reset when nearing seafloor • Torpedo room now only auto-switches when targeting a ship in Bridge/Periscope view • Crew Auto-Assigner now distributes more evenly (tries to not leave any location empty) • Crew Auto-Assigner will now assign officers to enlisted roles if no enlisted crew available • Boat will now use electric motors when surfaced if engines are offline • Reduced fuel consumed during Wait In Place by another 50% (moddable) • Added keyboard shortcut: Activate Waypoints System (default: ‘9’)

  • New Expansion Pack: East Indies! - 9 June 2024

    V1.4.3: • Added East Indies Expansion Pack • Added filtering to mission log viewer • Enemy aircraft are now grounded in heavy rain (moddable) • Removed download timeout (for slow network connections) • Modding: Can now set age range for crewmen • Modding: Allow editing of Fast Travel and idle fuel consumption rates • Modding: Allow editing of chart view plot marker fade-out time/amount • Fixed missing sound files error • Fixed torpedo tubes display not refreshing after Fast Travel/Wait In Place • Fixed radar not coming back online if 100% damaged when surfacing NOTES: • Watch out for the Akizuki destroyers: They launch depth charges out to either side rather than dropping them off the stern. • Watch out for the "Jake" aircraft: They have a belly-mounted, downward-firing cannon, so they don't need to strafe straight at you, they can just pass leisurely overhead and pepper you from above.

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2026v1.4.32 change list1832700592784970
214 March 2026v 1.4.31 change list1826992588598293
331 January 2026v 1.4.30 change list1823191198607795
417 November 2025v 1.4.291816307528971493
531 October 2025v1.4.281815034432915355
69 October 2025v1.4.271813041031216157
76 September 2025v 1.4.26 change list1809869180104171
83 August 2025V1.4.21 change list1806698490790183
927 July 2025v 1.4.20 change list1806064758711880
1025 May 2025v1.4.18 change list1800357164514425
1126 March 2025v1.4.17 change list1795283637796764
1226 February 2025v 1.4.14 change list1792751525958166
1325 January 2025v1.4.13 change list1789580505377839
148 January 20251.4.12 change list1788311418990851
153 November 2024V 1.4.11 change list6146943657174006894
1612 October 2024v1.4.10 change list6211118320231195708
1715 September 2024v1.4.9 change list6250522009524615459
182 September 2024v 1.4.8 change list6240387642469858116
194 August 2024v 1.4.6 change list5963413728346826794
2030 April 2024v1.3.35 change list5766372999937853567

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