- V0.9.5 – Updates - 2 September 2026
PrinterFixed a bug that made the player immortal when switching roomsFixed a save corrupting the Printer's speed (the slow effect became permanent)Added a safety system (watchdog) to ensure the slow effect is removed correctlyFixed the Printer shooting nonstop in certain situationsPrinter now stops moving when the movement input is releasedFixed the Printer getting stuck in walls when using the Octopus talentFixed the Printer leaving the map in some situationsAdjusted the gas trap for when the Printer dashes awayFixed the Printer's Drone modeBossesShip boss now has correct collision with the groundInvincibility is now properly disabled after destroying a bossReduced the font size in boss dialoguesFixed the Joker boss room lockAdded a guard flag against a NullReferenceException when receiving the card from JokerFixed the Clown's infinite wave and added auto shutdown when it endsAdjusted…
- V0.9.4 – Updates + Important News - 3 August 2026
Hey Cybers,We're finally reaching the final stretch of development for Cyberwar: Neon City. This update brings a bunch of bug fixes, improvements, and general adjustments.There's a lot of new stuff to explore. 🐒New ContentDr. Bruce unlocked - new unlockable character.Passive missions - now unlock achievements.Rescue Room - final new UI, with updated portraits.Reworked upgrade system - dashes and elemental talents now have evolution levels, with a tag-based weight system.New dash icon - more variations, synced to the real cooldown.Blue Drone - can now appear in passive rooms.Mimic - added to every floor.Neutral save slot - added.Graphics quality option - added to settings.New reroll input for upgrades.New/reworked VFX: Frost Effect, Stormdrone, Jelly Drone, Rambo Missile, Healing VFX, Skeleton Bone Trail, Virulent Bullet, new Gas VFX, HologramShoal, Cleaner Drone, NPC Muzzle Flare, and…
- v0.9.3 - 6 more languages available & New Rooms - 3 July 2026
Hey Cybers!Cyberwar: Neon City now supports Spanish, German, Italian, French, Simplified Chinese, Korean, and Russian.This update also adds two new room types to the game:New RoomsPlush Room Collect a mysterious chest that may grant you a valuable reward.Neon Coin RoomDefeat as many enemies as you can. The farther you go, the greater your Neon Coin reward will be.Fixes and ImprovementsThis update also includes several bug fixes, balance adjustments, and general improvements to the game experience.Thank you for playing Cyberwar and for supporting us during Early Access!
- V0.9.2 – Controller Tutorial, Piñata Focus and more - 10 June 2026
Hey, Cybers!This update brings important improvements to the tutorial experience for controller players, a brand-new first-time introduction to the Piñata, plus general fixes and adjustments.There's more new stuff to explore.General ImprovementsController Tutorial — The tutorial now works fully with a controller. Use the left stick to navigate between pages (left/right) and the cancel button to close the tutorial when available.Piñata Focus (First Time) — When the player finishes a combat room, a mysterious piñata may appear.Bug fixes
- V0.9.1 – Skill Tree, New Drones, Plushie Machine and more - 15 May 2026
Hey Cybers!This update brings a Skill Tree overhaul, three new Drones, the fully finished Plushie Machine room, a wave of new music across the game, visual improvements, and a long list of fixes and balance adjustments.There's a lot of new stuff to explore.New ContentSkill Tree Overhaul — New upgrades have been added, including a Luck attribute that affects drops and rewards. Coin drop quantity and chance can now also be improved directly from the tree.New Drone: Vampire Drone — A new drone that drains life from enemies. Available for purchase at the merchant.New Drone: Virulent Drone — A new drone that applies Poison to enemies. Features unique visuals and multiple upgrade levels.Clear Drone — A new drone variant focused on area clearing has been added.Plushie Machine Room — The Plushie Machine room is now fully implemented! Hook crates and with some luck walk away with a great reward.…
- V0.9.0 – Major Update - New Maps, Talents and more - 16 April 2026
Hey Cybers,This is one of the biggest updates ever released for the game! It brings new rooms, a completely reworked talent system, new enemies, the arrival of the Joker in the Route Map, visual and UI improvements across the board, plus a long list of bug fixes and balance adjustments.There's a lot of new stuff to explore. ːsteamhappyːNew ContentNew Route Map — the room navigation system has been completely redesigned, with a new look, controller support, tooltips, persistent state, and per-floor balancing.Joker System — the Route Map now features a deck of special cards. Cards like Double Bonus, Merchant, Virus, Temporary Room, Collapsed Route, Radar, and others can completely change your run. The Roulette and Joker Effect are also implemented.Marionette Room — new playable room, earn an exclusive reward.NPC Rescue Room — you can now find and purchase the rescue of trapped characters.…
- v0.8.2 - Japanese available! - 25 September 2025
Hey Cybers!From now on, the Japanese language is available in Cyberwar.On top of that, we’ve made several fixes, adjustments, and improvements to the game.
- Hotfix v0.8.1 - 16 September 2025
Adjustments and FixesImmortal miniboss on the 5th floorHUD disappearing on the 5th floorTraps not deactivating after clearing the room on the 5th floorGame freezing when closing the Cyber Metrics windowGeneral HUD improvements on Steam DeckTeleport Duck now compatible with the 5th floorVault Frog not updating stored value when spending junks inside Level ZeroEnemy adjustments on the 5th floorImplementations7 new achievements addedBalancingSkill Tree: Gold Lootability, Deadly Trigger, Junk Lootability, and Flash Drive
- V0.8.0 – Major Update – New Floor Available! - 11 September 2025
Hey Cybers,We’re back with an update that brings a brand-new floor featuring two new bosses, a new cutscene, a skin vendor, a new currency added to the game’s economy, Steam Deck verification, and much more.New Floor (5th Floor)You can now reach the 5th floor, getting even closer to the top of Tree Tech!Meet the new boss: KramKram is impulsive and chaotic. He’s always seeking solutions through self-medication and experimentation with new forms of hybrids. He would switch sides if it ever benefited him. Kram plays a crucial role in managing the laboratory floor.Meet the new boss: C2000A living cocoon whose sole purpose is to give life to the Rambonator.Skin VendorUnlock up to 6 new skins, each one coming with its own active ability, passive ability, and special talent.Discover more about Edward’s dark pastSteam Deck VerifiedCyberwar: Neon City is now officially Steam Deck Verified, bring…
- hotfix v0.7.44 - 23 May 2025
Fixes Shark-door unlocking in skill tree tutorial Dialogue marker for level zero NPCs appearing incorrectly Adjustement Skill tree adjusted sprite Steam Deck compatibility - various adjustments to UI interfaces Implementation 'good luck' object - a mysterious object may appear inside the rooms providing unpredictable rewards
- v0.7.43 update patch - 15 May 2025
Implementations Playtime added to save game and visible in the Main Menu "New Record" added to the game over screen for longer runs Main NPCs now have an exclamation mark above their heads whenever they have something new to say Teleport Duck Improved design Now it only needs to be purchased once to unlock the floor Fixes When using the duck to teleport directly to floor 4, Printer would disappear Buying the chainsaw shows a button to exit Bluetopus; if clicked, Bluetopus UI won’t open again Pause menu not saving sound preferences Pause menu displaying unnecessary resolutions When pausing during boss fights, music wouldn’t resume after unpausing Enemy shots would still sound even with the game paused Redtopus challenges not resetting junk drops, causing balancing issues Blackout challenge made the scene too dark Talent lock challenge not working on floor 3 Deadly Trigger skill in the sk…
- v0.7.42 update patch - 27 April 2025
Critical Bug Fixed Printer occasionally passing through walls. Implementations Blue Ricochet's "Bomb" Talent now only explodes after 10s or when input is pressed twice. Fixes Save Game - Slot 1 occasionally not displaying last save information. Save Game - Now displays playtime information. Key Remapping - Icons not updating after changing keys. Key Remapping - Not swapping previously assigned keys. Key Remapping - Improved usability. Key Remapping - Talent icons not updating after remapping keys. Printer entering Level Zero doors facing backwards. Adjustments Ice Skull enemy dropping ice cubes upon destruction replaced by ice particle effects. NPC Jhow adjusted for gamepad compatibility. NPC Jhow new sounds added. Background music muffled when collecting Notes. Safe-Frog now has its own dedicated camera. Route Map - Avoiding consecutive repetition of the same room. Enemy Spawn - Reduce…
- v0.7.4 updated - Teleport added - 19 March 2025
New Features Added teleport to upper floors through the cyber duck In the "ARCADE" area inside Level Zero, a duck has been added. In exchange for some Junks, it allows you to skip directly to floors you've already reached. Added input remapping General Fixes Dash physics optimized Some items balanced in the Skill Tree Minibosses on the second and third floors improved Controller not working properly on Gaspar (the blind tattoo artist) Blue in drone form interfering with interactions in Level Zero Controller disconnecting when pressing Alt + Tab Unable to skip the third-floor cutscene "Light Trail" item interfering with HUDs in Level Zero "Bargain" item reducing merchant prices multiple times instead of once Selecting "No" at the shark door breaks the HUD functionality
- v0.7.3 - Major Update - New floor available - 15 February 2025
Hey, Cybers! We're back with an update that adds a new floor with a brand-new boss, a new cutscene, soundtrack, more items, balance updates, and bug fixes. New Floor (4th Floor) You can now climb up to the 4th floor and get even closer to the top of Tree Tech! Meet the new boss: Mecha Nika TV! A new boss has been added, and its name is Mecha Nika TV. The entire floor is built around it! A giant robot controlled by a streamer obsessed with pleasing her audience—her name is Nikana. Uncover more of Neon City's dark past Discover a major revelation about Neon City's story after defeating the 4th-floor boss! Changelog: New music tracks added New balance adjustments applied Various visual improvements General combat tweaks Fixed several visual glitches Fixed multiple collision issues Fixed grammar mistakes Fixed various bugs Fixed talent bugs for different Blue
- Winter Sale Cyberwar Discount - 20 December 2024
Cyberwar: Neon City - Gameplay Trailer We hope you enjoy it! ːsteamhappyː During this year we will maintain more direct communication with our community, so keep an eye out because there is a lot of news coming around. If you liked the trailer, would you be able to add Cyberwar to your wishlist? Thank you, guys! Follow for more on: Discord | Twitter | Instagram
- v0.7.10 version update patch - 9 November 2024
Implementations The band "The Brows" in Level Zero now plays an original song New song added to the "Arcade" environment within Level Zero New dash upgrades Dash upgrades now stack Various sounds added and adjusted Fixes "Level Zero Secrets" achievement unlocking automatically "Show must go on" achievement fixed Water holes allowing wall traversal Upgrade window opening even after game over After defeating the boss Monkey D. Jones, if skipping the cutscene on the 3rd floor, the game mutes the audio Shadows of the drones in Monkey D. Jones fight Drones not dealing damage to some bosses Invisible walls added around Monkey D. Jones to prevent going out of camera view Game Over window misaligned after dying to Monkey D. Jones Some cutscenes not skipping Balancing Holobrows prices adjusted Maximum health of mini-bosses increased 400 → 500 Slowdown gases added on the second floor Adjustments…
- hotfix v0.7.101 - 10 October 2024
Fixes: Alt + tab freezing the game Skip elevator scene Multitasking bug Balancing: Life room recovers +25 HP Merchant shop prices adjusted
- Cyberwar Neon City Is Out Now! 🦈 - 9 October 2024
Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your thoughts on Steam or provide any feedback you may have. Watch our new trailer here: Check out Cyberwar's roadmap to 1.0: Here’s what we’ve got planned for the future of Cyberwar. Things may change slightly as we listen closely to your feedback, but this is what we’re working on for the foreseeable future. We’re so happy to have Cyberwar in Early Access, and we can’t wait to see what’s next. Hope you enjoy Cyberwar. Love, Cyber Monkey Team.
- v0.7.10 version update patch - 5 October 2024
Implementations Feedback via Discord – You can now send feedback directly from the game to our Discord server instantly. Access it via pause menu -> report bug. Auto-pause during multitasking. Fixes FPS drops on 3rd floor. Pausing in some dialogues/cutscenes freezing gameplay. Hit feedback only when hitting enemies. Overlapping objects in rooms. Misplaced tiles and colliders. Infinite coins/junks from props. Unlocked movement between Level Zero areas without unlocking. Balancing Adjusted enemy count on the 3rd floor. Dash cooldown adjusted. Adjustments Improved physics. Full compatibility with Switch PRO Controller. Dialogue skip cooldown. Monkey D. Jones boss: - Updated background. - Edge limits to prevent players from leaving the scene. Improved "Riffle" shot feedback. Removed some sprites from various scenes. Adjusted Blue’s attribute selector. Adjusted sound volumes and UI text alig…
- Cyberwar Neon City Is Out Now! 🦈 - 2 October 2024
Hi Cybers, It’s the big day we’ve all been waiting for! The start of Early Access is here! After four years, our little indie game Cyberwar is launching in EA today. The biggest THANK YOU to everyone who has supported us, provided feedback, reported bugs, and been patient with us! It would also help guide our development and progress during Early Access if you took a moment to share your thoughts on Steam or provide any feedback you may have. Watch our new trailer here: Check out Cyberwar's roadmap to 1.0: Here’s what we’ve got planned for the future of Cyberwar. Things may change slightly as we listen closely to your feedback, but this is what we’re working on for the foreseeable future. We’re so happy to have Cyberwar in Early Access, and we can’t wait to see what’s next. Hope you enjoy Cyberwar. Love, Cyber Monkey Team.