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INSPIRE

INSPIRE Steam news

Nick Housmans | Apr 12, 2024 | game

Released

0players observed · 26 September 2026 - 01:49:42 UTC

ActionAdventureRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive

INSPIRE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews23
  • Release dateApr 12, 2024
  • DeveloperNick Housmans
  • PublisherHusman Games

Genres: Action, Adventure, RPG

Company pages: Developer: Nick HousmansPublisher: Husman Games

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INSPIRE Steam news

INSPIRE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch 3-5-2024 has been released! - 3 May 2024

    Hey Everyone, I'm happy super excited to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Added Controller Support. NOTE: The game uses its own controller mapping system, so it's adviced to disable Steam Input for the game. Added a new critical hit system that triggers when in aiming mode. While aiming, there's a chance that you perform a critical hit, doubling your damage. Increased the brightness of the night slightly. Shadows are now less dark at night. Journal text improvements. Player items sell now for 50% less. No more selling used weapons for premium. Improved Quest flow of the Main Quest. Obelisk destruction is now required before being able to enter Mount Crater. Added a small light to the player to improve visibility when in dark areas. Bugfixes: Improved ground detection, so player shooting is now more accurate, whilst also fixing an issue where the…

  • Patch 20-4-2024 has been released! - 20 April 2024

    Hey Everyone, I'm happy to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Improved the audio culling system, which was occasionally causing some audio stutter and freezing when a lot was going on on screen. Added additional torches in Northrock Mine. Bugfixes: Fixed an issue where a Sentian Obelisk would spawn in Endless Sands. Fixed an issue where the airstrike would sometimes spawn at the wrong position. Make sure to update INSPIRE to the latest version, to experience these new additions/fixes. Thank you for playing the game and finding improvements and issues! -Nick

  • Thank You! - 19 April 2024

    Hey all, I want to say a massive thank you to everyone playing the game in the first week of release! I'm super happy to see all your gameplay and have compiled a list of things that need improving. Some things can quickly turn around, while others may take longer. There have already been 4 patches since release, which saw a few cool additions to the game like better and more intense Obelisk gameplay, enemy health generation, enemy resistance visuals, city improvements, and more. If you still have any feature requests or bugs, do let me know via the community tab or Discord, so I can make sure that those get either considered or fixed. New Gamemode Next to working on the known issues and requests, I'm also working on a super exciting survival mode, which brings all the INSPIRE gameplay mechanics into a new setting. I've already made quite some progress on this, but it will take some tim…

  • Patch 18-4-2024 has been released! - 18 April 2024

    Hey Everyone, I'm happy to share with you a new patch for INSPIRE. Here are the patch notes. Updates: Obelisk enemy spawners now spawn enemies dynamically in a radius around the player, instead of around the Obelisk. Above: Obelisk reinforcements. Removed the big rocks in Mount Crater, to help with better traversal and more engaging combat. Increased distance for Obelisk's AOE attack. Improved procedural animation navmesh detection & performance of all procedural creatures. Improved dynamic enemy wave spawners, which now have a max enemy amount treshold per spawner. Resulting in a more controllable behaviour per spawner, improving performance. Improvements to the balancing of certain enemies. Bugfixes: Fixed an issue where the player would temporarily become invisible. Fixed a couple of UI text issues. Make sure to update INSPIRE to the latest version, to experience these new additions/…

  • Patch 16-4-2024 has been released! - 16 April 2024

    Hey Everyone, I'm happy to share with you a new patch for INSPIRE. I managed to get quite a bit of updates and fixes done today so let me break them down for you in these patch notes: Updates: Added enemy resistance and weakness icons to the enemy health bars. The following damage types are in the game: Base,Fire,Frost,Poison & Electric. Red color means enemy has a resistance to that specific type. Green color means enemy has a weakness to that specific type. Resistance and Weakness is percentage based (0,50%), which is for you to figure out whilst playing :). Above: Enemy has a weakness against Fire and a Resistance against Poison. Added health regeneration for Obelisks. Improved the melee ability of the Behemoth which now has a slower but bigger area of effect. Increased range of which the Behemoth does its melee ability. Added health regeneration ability to appropriate enemies. Incre…

  • INSPIRE Patch 15-4-2024 has been released! - 15 April 2024

    Hey Everyone, So after watching a ton of gameplay from you(the good, bad, and the ugly), I've been working hard at improving the game. Here are the patch notes for the latest patch. Updates: Added support for remapping WASD Movement. Improved visibility of the shopkeepers in Realle. Added direction signs towards vendors on appropriate floor tiles in Realle. Added text to explain fast travel in the worldmap menu. Added a short cooldown to the look direction of the player after shooting with slow-firing weapons. Now the player's look direction doesn't go back and forth anymore when walking backwards and shooting with slow fire rates. Bugfixes: Fixed an issue where the grenade launcher's projectiles would disable when off-screen. Fixed an issue where the player could shoot when in dialogue. Fixed an issue where the dead animals could still collide with alive animals. Fixed an issue where a…

  • INSPIRE Patch 13-4-2024 has been released. - 13 April 2024

    Updates: * The in-game start time when starting a new game is now morning, so players don't have to start the game at nighttime. Bugfixes: * Fixed a couple of collision issues throughout the game.

  • INSPIRE IS OUT NOW! - 12 April 2024

    Hey everyone, This is such an amazing moment for me, INSPIRE is officially out! 4 years ago I started this journey, not knowing anything about game development, but here we are, April 12th and INSPIRE is out! I hope you'll enjoy the game as much as I enjoyed creating it. I can't wait to hear your thoughts! I thought I'd give you a small FAQ on release day based on questions I received in the past few weeks. Q: Does INSPIRE have controller support? A: INSPIRE does support Playstation and XBOX controllers, just not officially at launch. The reason is that there's an issue where the controllers don't work in the main menu scene. Once you're past the main menu scene you can play the game using the controller, where the UI will also show Playstation Icons. Full Controller Support will be added post-launch. Q: What languages can INSPIRED be played in? A: At launch there's only the English lan…

  • INSPIRE - March Playtest Available Now! - 8 March 2024

    Hey everyone, I'm super excited to share a new playtest with you all today! It will also be the final playtest before the full release on April 12th! In this playtest you'll get to play the very start of the game. You get to battle with the alien race the 'Sentians'. As seen in the artwork and the trailer, the Sentians invaded Earth and are planning to harvest the energy out of our lovely little planet. With this playtest I'm aiming to get feedback on the overall state of the game and the gameplay. Also I'm looking for any strange behaviour or bugs you might find(which I hope there aren't (m) any)! I hope you'll enjoy playing the playtest and it would mean a lot if you could fill out the INSPIRE Playtest Survey here after playing. This gives me a clearer picture of your ideas about the game so that I can make it as good as I possibly can! Best of luck against the Sentians! PLAY: https:/…

  • INSPIRE Release Date Announcement! - 29 February 2024

    I almost can't believe it, but INSPIRE will be released on 12-4-2024! Make sure to wishlist INSPIRE and be the first to defeat those aliens! Be the first to know all updates regarding INSPIRE: ▶ https://linktr.ee/HusmanGames

  • INSPIRE - November Playtest Available Now! - 30 November 2023

    Hey everyone, I'm beyond thrilled to share a new playtest with you all today! It has been a long time since I've done a playtest but now I'm finally at a point where I can let you play the game. In this playtest you'll be venturing to Verdant Vale, one of the first zones of the game. You finally get to battle with the alien race the 'Sentians'. As seen in the artwork and the trailer, the Sentians invaded Earth and are planning to harvest the energy out of our lovely little planet. Your main objective is to destroy the Sentian Obelisk, that has landed in Verdant Vale. Where? That's for you to find out! I hope you'll enjoy playing the playtest and it would mean a lot if you could fill out the INSPIRE Playtest Survey here after playing. This gives me a clearer picture of your ideas about the game so that I can make it as good as I possibly can! Best of luck against the Sentians! PLAY: http…

  • INSPIRE - October Report - 30 October 2023

    Hey All, I hope you are having a fantastic day. I've been making steady progress on INSPIRE and can now officially announce that INSPIRE is feature-complete. This means what's left for me to do is polish and balance the game. All levels are done, all enemies are done, all the mechanics I wanted to have in the game are implemented and the story/quests are done too. For me, this is a very exciting moment, because this also means I get to share more playtests with you, especially in helping me balance the game and find bugs. Make sure to check back on this page at the start of November, because a first playtest might be coming sooner than you think! For now, I'm going to head back into Unity and iron out my daily list of bugs. Talk soon! -Nick

  • INSPIRE - September Report - 6 October 2023

    Hey Everyone, As you might have noticed, the September report is a little bit late and there hasn't been a new DevLog yet. I want to take this report to explain to you why. I had a massive Unity/Github crash at the end of September, which corrupted my Unity project. Thankfully I made a backup at the beginning of September but it meant I had to re-do a month's work in 2 weeks to get back on schedule. I'm happy to say that I managed to do it, but it's unfortunately come at the cost of no DevLog. What I did do in September though is finalize the controller support for INSPIRE, which was something I wanted to do for a few months. It took almost all month to get it implemented but finally, it's in the game. The game will automatically switch between Controller Mode and Keyboard and Mouse Mode when you press the controller or move the mouse. Lastly, I also implemented a new settings menu, whi…

  • INSPIRE - August Report - 31 August 2023

    Hey Everyone, The end of the month is here and boy was it an eventful one. I've been hammering down on an army of alien bugs. Damage Types Next to squashing the bugs, I've also worked out the game's damage types. The following damage types are in place: * Base * Fire * Frost * Electric * Poison All guns, creatures, npc's, flora and of course the player have these damage types incorporated. Each enemy has their own resistance to specific damage types. Something that's also exciting in my opinion is that now you can also have certain mods for your weapons that change the damage type. Next to a numbers game, will each damage type also have its own functionality. Fire: does damage over time and has a chance to set environment on fire Frost: creates a frost zone, slowing creatures. Electric: Has a chance to shock creatures in place. Poison: Creates a poison cloud dealing damage to all in its…

  • INSPIRE - July Report - 28 July 2023

    Hi Everyone, I would lie to you if I said it was a hectic month this past month since I have been on a wonderful holiday. That obviously doesn't mean that no work has been done. This past month I've been almost solely focusing on polishing and fixing bugs for the game. It's not the most fun work but in the end necessary to give you all an exciting game. One major tweak that I've done is on the performance front. Where now the game runs on a beautiful 60FPS in each zone. Which is a major milestone for me. Next to the bug fixing, I've also finalized the final enemies for the game, so now all creatures in the game are DONE! Same with all the biomes. So we're really getting closer to a release date. For this month's devlog I've done a deep dive into how all the enemies for my game are made. If you haven't seen it make sure to watch it here: I hope you like this showcase on how I make all my…

  • INSPIRE - June Report - 30 June 2023

    Hi all! It's the end of the month, so that means time for another monthly report. June has been a month where I focussed on streamlining the questing experience and the game's overall flow. I've finished the final quest for the game so the play can now be played in full! Which is a significant milestone for me. Obviously, everything currently in development is subject to change, but the main questline is done and final. As I've previously mentioned, I'm planning a new playtest. I was going to do a playtest before my holiday but seeing bug reports streaming in whilst laying at the beach isn't the right way to enjoy a holiday lol. Next to the quests, the following features and additions have been implemented in June: Economy system and shops. The major cities in the game now have shops, where the player can buy and sell items. Dust Peak Levelgeneration. One of the cooler zones(in my opini…

  • INSPIRE - Devlog 4 - 28 June 2023

    Hey everyone, I'm thrilled to share with you all a new devlog for INSPIRE. I've made some massive steps in the past month, I managed to finally find a massive performance issue that has been hampering the game for months. A small shader trick I used to show my player when it is occluded was actually causing a lot of performance issues. So happy to announce a performance gain of roughly 30fps(That is gain, not max thankfully ;)). I've managed to finish all the milestones I set for the past month, so some exciting new features have been implemented! Looking forward to hearing your thoughts on the new features! I hope you have an awesome day! -Nick

  • INSPIRE - May Report - 30 May 2023

    Hey everyone! I hope you're all doing great! It's time for our monthly update on the progress of INSPIRE, and I'm really excited to share what I've been working on. - Levelgeneration & leveldesign Stormfall & Arctic Ridge Over the past month, I've been focusing on two key areas: Stormfall and Arctic Ridge. I'm happy to say that I've completed the level generation and design for these locations, and they're looking pretty awesome! You'll encounter enemies, encounter fascinating animals, find valuable loot, and stumble upon hidden secrets as you explore these levels. I'm really proud of how they've turned out. - Treasure Hunting One of the new features I've added is Treasure Hunting. I wanted to give players a sense of adventure and the thrill of discovery, so now you can embark on quests to find hidden treasures. And hey, if you manage to uncover some treasure, you can sell it to vendors…

  • INSPIRE - Devlog 3 - 18 May 2023

    Hi Everyone, I'm excited to share with you a new devlog for INSPIRE! April has been another packed month of development, with lots of exciting new features being added. I managed to get the following milestones done for April: * Watchtower & Friendly Patrols * Level design Stormfall & Arctic Ridge * Alien Worm Enemy Type * Levelgeneration Jungle & Desert * Alien, Survivor, Animal Ecosystem Next to this I also managed to fix a longstanding bug, find out more about that in the devlog! Feel free to give me any cool ideas in the devlog's comments! I hope you all have a fantastic weekend! -Nick

  • INSPIRE - April Report - 1 May 2023

    Hey Everyone, Excited to bring you another monthly update with regard to the development of INSPIRE! The following milestones have had the main focus the past month: - Resistance Patrols & Resistance Watchtowers. I've further updated the game's battle system to include dynamic patrols and watchtowers being built to aid you in your battle against the alien invaders. Now you don't have to battle the aliens on your own anymore. - Level design Stormfall & Arctic Ridge Each month I try to flesh out the world of INSPIRE a bit more and in the past month, I laid the groundwork for two new zones called Stormfall & Arctic Ridge. Stormfall is inspired by Iceland and Arctic Ridge by Spitsbergen(Which I visited earlier this year.) Tune into the May Devlog to see how these turned out! -Enemy Design Harvester I've finalized one of the main enemy bosses in the game. The giant worm-like creature from th…

Patch notes and updates

S.noRelease datePatch nameGID number
120 April 2024Patch 20-4-2024 has been released!5762994032398951647
218 April 2024Patch 18-4-2024 has been released!5762994032391223927
316 April 2024Patch 16-4-2024 has been released!6474562312199964448
415 April 2024INSPIRE Patch 15-4-2024 has been released!6474562312196587881
513 April 2024INSPIRE Patch 13-4-2024 has been released.6474562312188680682
623 May 2022MAY 2022 Playtest available NOW!4292505348839639578

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