- Patch v1.9.0: Better Late Than Never! - 14 August 2026
Hi there Governor,Glad to see you again! Who expected a huge patch after this 3-year snooze? Well, I certainly didn't, but it was long overdue and the game, and you, deserve it.I'm not saying it's the last patch, but I will be spending most of my time on the next game, One More Airport. It's an Airport Simulation game that features various scenarios and sandbox-mode. Wishlist the game now if you're interested, to help me gain further traction on the Steam store!Why now?!Honestly, it's already a vague memory, but after developing, releasing it back in May 2022, supporting it with patches and bringing it to Switch, it's safe to say I needed a break. It was a ton of fun... but man it was exhausting as well! And during that break the time never came for me to return to the game. Then you forget a bit how the code works and it gets even more daunting to get back to it... you may know the fee…
- Gameplay patch mid-August! Beta now available! - 29 July 2026
Hi there Governors!I'm happy to announce we've developed a brand new v1.9.0 patch for you, which will be launched somewhere mid-August. We're addressing a bunch of player feedback from the past years (both from Community posts, reviews, as well as input through Discord). You can expect:Gameplay changes (toggle to disable optional goods, withered crops auto-removal, less false-positives of workers starving, farms directly adjacent to water, .... and some more!)Quality-of-life features (trade route guidance, panel to show incoming haul jobs and to show what research you might want to consider, bulk-hiring of workers, auto-pier placement, .... and some nifty other things you might notice when playing!)Bug fixesMinor performance improvements... and hopefully another addictive session of playtime ;-) If you're dying to try it out, well... don't die. You can try the beta-version right NOW! Ri…
- One More Island: 90% Off in the Steam Summer Sale! - 25 June 2026
One More Island is 90% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/1454160/
- Patch v1.8.2 - 27 January 2026
Hi all,It took a couple of years to finally deliver this mind-blowing 'fix', but from this point onwards your (automatically created) paths will now get deconstructed as soon as a farmer is attempting to plant some crops on that tile. This should make it look slightly better ;-)I hope you're still enjoying the game. You're always welcome to reach out through the Steam Community or Discord, and maybe it leads to another small patch, who knows!Enjoy! - TomBug fixes:Paths now automatically get deconstructed when a farmer is attempting to plant some crops on that tile.
- One More Island is part Freedom Games Publisher Sale! - 15 April 2024
Hi everyone - if you were thinking about getting the game, now is a great time to do so. The game will be 60% off from April 15th through the 22nd! Make sure to check out Freedom Games Publisher Sale page to pick up some awesome indie games at great prices. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1454160/One_More_Island/
- One More Island is part of the Steam Winter Sale! - 21 December 2023
Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! From December 21st until January 4th, the game will be on sale for 55% off! Make sure to check out Freedom Games' Winter Sale 2023 page to pick up some great games to play over the holiday season. Whether you like to play alone or with friends, there are some great deals you won't want to miss out on! https://store.steampowered.com/app/1454160/One_More_Island/
- Patch v1.8.1 - 6 July 2023
Hi all! Quick patch with a small quality of life feature requested by Nintendo Switch players, as a lot more clicks are required on console to learn about next month's taxes. Thank you for your feedback! :) Enjoy! - Tom Quality of life: The Queen is now so kind to tell you about next month’s taxes right away, when the dialogue shows for ‘taxes succeeded/failed’. Bug fixes: Removed incorrect tooltip 'load ship' when hovering an inventory slot while viewing an harbor's inventory.
- Patch v1.8.0 - 12 May 2023
We've released one year ago, in May 2022, and what a ride it has been! Since the release tens of thousands of players have enjoyed One More Island, both on PC as well as on Nintendo Switch! It's safe to say we never expected this, when starting development of a hobby-project back in October 2020! This anniversary updates brings a variety of changes, ranging from new research (to stimulate usage of irrigation and dedicated workers), balancing (coal, right?!) to quality of life improvements (stockpile colors!) and a ton of bug fixes. After this major update we intend to focus a bit on our next project - that doesn't even have a Steam page yet... - called "One More Airport". You can follow us on Twitter, Instagram or join the Discord server. Thank you all for playing One More Island! And I hope you enjoy this anniversary patch! Cheers, Tom Gameplay changes: The new research ‘Effective pump…
- Patch v1.7.3 - 29 April 2023
Hi all! Well, this is one of the patches that cost us the most blood, sweat and tears! Over the course of the past six months we've received a dozen or so reports of an issue where workers seemed to be starving because the market "somehow didn't work". We quickly figured out the issue didn't occur after reloading the game, but since we never observed the issue ourselves, it was hard to confirm whether there was actually a bug - or whether players jumped to incorrect conclusions while they simply overlooked something on their islands. After spending a day or two on figuring it out, we stumbled upon a very obscure bug that prevented the market from being supplied (fix planned for 1.8.0 mid-May). Basically: if you had a lot of build jobs for which you didn't have the materials, the job-queue could get stuck, and the market wouldn't be supplied anymore. That led us to the preliminary conclu…
- Patch v1.7.2 - 18 January 2023
Hi all! Based on player feedback we've received quite a few times, we've decided to let the Earthquake disaster no longer destroy random objects on your island for 'broken zones'. The maintenance level of your zones will still drop, which can result in zones temporarily not working, but you won't have to manually rebuild things. Happy gaming! - Tom Gameplay changes: Earthquakes now only affect your zones' maintenance level and no longer destroy random objects on your island
- Patch v1.7.1 - 17 November 2022
Hi all! Just a quick patch to address some remarks that popped up on the Steam discussion forum! Thank you for your feedback :) Enjoy! - Tom Quality of life: Suggestions about 'low building materials', 'low idle workers', 'upgrade your market' and the monthly 'tax reminder' can now be muted. Bug fixes: When playing on a custom difficulty without Maintenance enabled, the entire gameplay mechanic will now correctly be disabled.
- Patch v1.7.0 - 6 October 2022
Hey everyone! Today is an amazing day for One More Island, as we've just announced the Nintendo Switch version that will be released on the 20th of October! What better way to celebrate that than with a nice juicy patch?! The brand new v1.7 patch contains a bunch of new features! New governors, disasters, decorative items, larger maps, ... and of course some bug fixes and quality of life improvements. Enjoy the new content! - Tom New features: Enjoy 3 brand new governors to further customize the game to your playstyle! Please welcome Flashy Fiona (increased worker movement speed), Sailor Samuel (increased ship movement speed) and Gardener Gavin (crops require water less often). New disasters further challenge you to build a resilient colony. Beware of earthquakes and hurricanes...! To further beautify your settlement we’ve added plenty of decorative items. Build hedges, statues, plants,…
- Patch v1.6.0 - 20 July 2022
Hey everyone! We've got another big update for you all today! We've added an overview of the production chains, that for the first time also shows cycle times so you can really optimize your colony! You'll also find additional updates, such as workers no longer showing that they're starving while already on their way to get food, and some updates to the tutorial. Hopefully you all find these updates useful and enhancing to your gameplay experience! Please don't forget to leave us a review if you haven't already. We love getting to read your feedback, plus it really helps us out. Also join our Discord to join the community and talk with our dev team! - Tom New features: The management panel now contains a new tab “Production chains” that shows detailed numbers (including job times and expected walking overhead) for each step in the production chain. For example, when selecting “Bread” yo…
- Patch v1.5.0 - 23 June 2022
Hi all, We've launched v1.0 just over a month ago and it seems we haven't really found any urgent issues the past weeks. That meant we could spend a lot of time on... quality-of-life features! What are "quality-of-life" features? Typically small things such as hotkeys, convenience, or removing unlogical things, so make your session more enjoyable overall. This time you'll find new features such as 'quick build' for foundations and walls, where holding CTRL will allow you to fill the zone with one click! We've also added a new 'cancel jobs' mode to cancel multiple jobs at once from the Construction menu, and you can quickly plan removing withered crops directly from the notifications panel. Well, check out the list below for yourself, and have fun with the new patch! - Tom Gameplay changes: The Queen is a bit less lenient when it comes to failed taxes, depending on how large your colony…
- Patch v1.4.1 - 2 June 2022
Gameplay changes: Water pressure balancing changes for the irrigation system: - Pump: used to deliver 12 pressure, now delivers 25 pressure - Sprinkler: used to cost 3 pressure, now costs 5 pressure - Pipe: still costs 1 pressure With doubling Pump-pressure without doing that for Pipe-pressure, pipes effectively became 50% cheaper in terms of pressure. Heat waves are now a bit more aggressive when it comes to automatically watered crops, to make the 'Heat resistant' research more attractive. Paused zones now only need maintenance half as often as active zones. Bug fixes: Pressing the Rotate key when building pipes, for example when building an L-shape, no longer breaks build mode. Look & feel: The size of pigs and cows is now determined by their growth stage, giving you a quick indicator of which animals are ready for slaughter.
- Patch v1.4.0 - 1 June 2022
Hey everyone! The next much awaited patch is here! After feedback from the community we have implemented a new mechanic to automatically water your plants, so you don't have to work up a sweat when a heatwave hits your island! Also enjoy the quality-of-life improvements such as easily copy-pasting stockpile settings, and did I already mention... new achievements? Make sure to join the conversation on our Discord server if you haven't joined yet, your feedback and screenshots are much appreciated! Thank you all for playing, and enjoy the new patch! - Tom Gameplay changes: To prevent your crops from withering we have introduced the ‘Irrigation zone’, that allows you to pump water through pipes and sprinklers to automatically water your crops. Unlocking this requires a Tier III research. Governors no longer have a negative effect, only the positive effect remains. Note: not all translation…
- Patch v1.3.2 - 25 May 2022
Hey everyone! I want to quickly start off today's patch notes by thanking the community! The community around One More Island has grown so much since launch and it's been awesome to see. If you haven't joined our community but want to, just join our Discord! There you can talk to fellow island governors as well as myself (the dev), and report any pesky bugs you may have found, or make suggestions of things you would like for your island. Thank you all for everything so far! Now onto the patch notes: Gameplay changes: Workers carrying an inventory stack (3 wheat) while needing a larger stack (7 wheat) will now check whether there are additional stacks nearby to pick up. This results in less back-and-forth jobs in total. Multiple workers can now work for a single ‘stockpile’ or ‘input crate’. Workers take pending deliveries into account when calculating how much to carry. The number of wo…
- Patch v1.2.0 - 20 May 2022
Hey everyone! We've got another patch for you all today bringing you all some more fixes and QoL updates to improve your One More Island experience! We want to give a shout out to our Discord members that helped out with these reports or suggestions, so if you helped out with something, your name will be next to that bullet point 🙂If you need to report any bugs, or if you want to make suggestions, join our Discord and maybe your name will get featured in a future update! Bug fixes: Stockpiles that are removed will no longer (re)collect the goods they just dropped, which resulted in the goods getting stuck. Apple trees, Silk trees and Cocoa trees now correctly have a cooldown before you can harvest them, similar to crops. ⚠ This might affect the balance of your Cider/Silk/Chocolate production in existing games! Ships visiting a harbor now visit the correct tile for which placement is va…
- IndieLiveExpo Showcase! - 19 May 2022
Hi everyone! To keep the awesome launch week excitement going strong, we're excited to announce that One More Island will be showcased at Indie Live Expo this weekend! Check out Indie Live Expo’s stream showing off the game at the following link: https://indie.live-expo.games/en/ As a reminder, if you haven't already, please consider leaving a review. We love hearing your feedback and making updates as needed, plus it really helps us out! If you want to join the community, follow us on Twitter, and join our Discord!
- Patch v1.1.0 - 18 May 2022
Hey everyone! As promised, here's our first big patch. We've made quite a few changes that should hopefully enhance your experience running your islands. Please don't forget to leave us a review giving us your feedback. We love getting to hear from the community, plus it really helps us out! 🙂 If you find more bugs that would be most unpleasing to the Queen, please join our Discord, go to #take-a-ticket and report your bug there. Performance: VSync can now be enabled/disabled from the Graphics menu, which reduces tearing and caps the FPS. The setting is enabled by default. Building animation for Plants has been removed to increase the FPS when zooming out. Gameplay changes: Stockpiles can no longer be moved, which also solves a bug where inventory would become inaccessible. Building a Mining Crate for a Stone mine zone no longer requires stone to be built. Extra output for tier II Mill…