- Added Localization Support and Minor Improvements - 15 September 2026
New Feature: Wells can now be temporarily disabled. New Feature: Villages granted to Counts can now provide free conscription once per year. Bug Fix: Fixed the English description for the character “戈” in the Ancient Script Deciphering feature. Bug Fix: Fixed a numerical offset issue in reward calculations for Ancient Script Deciphering. Optimization: Expanded the character name pools for all supported languages. Localization: Improved the English translation. Localization: Added support for the following languages: Thai, Vietnamese, Brazilian Portuguese, Latin American Spanish, Turkish, Ukrainian, Czech, Hungarian, Dutch, Swedish, Indonesian, Danish, Finnish, Romanian, and Norwegian.
- Experience Improvement: Synced the test branch with the main branch - 7 August 2026
Bug Fix: Fixed an issue where achievements and leaderboard features could sometimes be disabled when using maps from the Steam Workshop Bug Fix: Fixed several typos Bug Fix: Fixed an issue where the "Totem Pillar not found" message would repeatedly appear in Empire Village Mode when a mod that automatically summons sprites was installed Bug Fix: Fixed a rare issue where the final 100 resources from Giant Mushrooms or Beehives would not be gathered Optimization: Added an attribute copy feature to the Forest Ranger Camp
- Experience Optimization - 10 June 2026
Optimization: Increased the task generation frequency for placing items and sped up the execution of gathering tasks. Balance Adjustment: Increased the HP of walls and gates to 10,000. Balance Adjustment: Removed the feature where enemy docks replenish warships every year. Optimization: Improved the explanatory text for the “Stuck” prompt.
- Performance optimization and localization optimization - 8 June 2026
Localization: Added Korean language support and optimized multilingual translation. Performance Optimization: Improved game performance, with a frame rate increase of approximately 10% in later stages.
- Optimization: Late-game saves can now be completed in about 1 second. - 14 May 2026
Optimization: Optimized save speed so late-game saves can now complete in about 1 second. Bug Fix: Fixed an issue where warship group IDs were not saved, causing them to reset after loading. Optimization: Fixed an issue where residual files left after deleting certain MODs could cause the game to incorrectly detect MODs as installed, disabling leaderboard features.
- Sync test branch to main branch: - 21 March 2026
MOD Support: Fixed an issue where custom map MODs shared by players would always fail to load Bug Fix: Fixed an occasional issue where the race composition list for professions would not display Bug Fix: Fixed an issue where a red notification dot still appeared on quest icons after completing the main storyline Bug Fix: Fixed an issue where, during the Count’s rebellion, villages occupied by monsters would appear as white squares on the world map
- Test branch synchronized to the main branch - 13 March 2026
Mod Support : Image cache invalidation for Mods now also checks image modification time, file size, and image anchor. Optimization : In Settings, “Prohibit hired workers from taking profession jobs” now only affects dwarves. Optimization : When the king collects taxes each year, a pop-up reminder appears and can be set to “Do not remind again.” Optimization : A disable button has been added to right-side notifications, allowing specific types of messages to be blocked. Bug Fix : Fixed an issue where hostile dragon skills incorrectly granted a shield buff to our soldiers. Bug Fix : Fixed an issue where the consumption of non-player residents was incorrectly counted as the player's consumption in statistics.
- Test branch synchronized to the main branch - 7 March 2026
Mod Support : Support recipes for the same product with different output amounts Mod Support : Fixed an issue where multiple icons would appear in the Lord Aura list after a mod modified Lord Aura data Mod Support : When loading a save created with mods, the game now checks whether the required mods exist and displays a prompt if any are missing Mod Support : Support modifying the items carried by merchants through mod configuration data Optimization : Optimized an issue where the game could become very laggy when a fishery was located on an isolated island and tasks were issued but fishermen could not reach it Optimization : Item statistics filters can now exclude items stored in wagon stations Optimization : Excluded items in all production facilities from item statistics Bug Fix : Fixed an issue where the Advanced Poker Table could not be batch-paused or batch-resumed during construc…
- Test branch synchronized to main branch - 4 March 2026
Mod Support: Added a dedicated local Mod debugging folder to facilitate Mod development and testing. Mod Support: Added support for conveniently configuring frame-by-frame animations for animals. Mod Support: Fixed an issue where modifying building parameters via Mod could cause duplicate building icons to appear in the construction list. Mod Support: Fixed an issue in certain data tables where loading Mod data would only append entries without modifying existing entries with the same ID. Mod Support: Fixed an issue where Mod images displayed in scenes appeared blurry at the edges. Mod Support: When adding localization language Mods, now supports modifying character surnames and name tables. Mod Support: Added Japanese font support to enable proper display of Japanese text. Optimization: Dining tables and shelves now support independently configurable range values for all four direction…
- Test branch update: Enhanced Mod support and various experience optimizations. - 2 March 2026
**Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development **Mod Support:** Added convenient configuration for animal frame-by-frame animations **Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list **Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID **Mod Support:** Fixed blurry edges on Mod images displayed in scenes **Mod Support:** Localization Mods now support modifying character surnames and name tables **Bug Fix:** Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules **Optimization:** Dining tables and shelves now support independent range settings for all four directions **Optimization:** Residents are now prevented from gat…
- Emergency Fix: Issue where item statistics in the top left corner were not refre - 28 February 2026
Emergency Fix: Issue where item statistics in the top left corner were not refreshing.
- The Workshop is now open! - 26 February 2026
The Workshop is now open! Everyone is welcome to create Mods and customize the game the way you like. MOD Subscription: https://steamcommunity.com/workshop/browse/?appid=1455910 MOD Creation Tutorial: https://github.com/miblooming/TerritoryModTutorial
- [Testing Branch] Experience Optimization - 24 February 2026
New Feature: MOD framework development completed, supporting automatic loading and modification of in-game images and configuration files. Optimization: For tasks transporting building materials, materials are only reserved when the task is executed, allowing timely response to players manually placing material piles nearby. Optimization: The Eternal Sanctuary can retrieve supplies from shelves. Optimization: Dragons obtained during the Dragon Trial now have a chance to carry innate talents. Optimization: Warships can be grouped like soldiers. Optimization: Soldiers stunned on water now die faster. Optimization: Fixed the issue where the Grave Digger achievement could not be triggered. Optimization: After enemy barracks are destroyed, associated stunned soldiers die faster. Optimization: Added a function to manually clear the binding between beds and work facilities. Optimization: After…
- Optimized the display of Spanish text. - 14 February 2026
Fixed an issue where certain Spanish characters were not displaying properly.
- Experience Improvements - 13 February 2026
Bug Fixes: • Fixed an issue where the “prohibit use” setting on barrels did not prevent residents from taking medicinal tea. • Fixed an issue where some letters appeared with a square background when using Polish. • Fixed confusion caused by some Polish and Italian translations being swapped. New Feature: • Added an individual resident needs/status interface. Optimization: • When copying a single wall, the operation now supports drag-and-drop.
- Experience Optimization - 12 February 2026
Optimization: Increased the priority for residents to consume alcohol and herbal tea from dining tables. Balance Adjustment: The Lord no longer needs to retrieve tools. Optimization: After a resident equips a leather bag, the resident information panel refreshes immediately. Optimization: Added more trigger conditions for residents to store supplies in leather bags, improving bag utilization. Balance Adjustment: When a dining table is set to prohibit serving residents outside the designated area, it now also prevents fetching food for infants outside the area.
- Experience Improvements - 8 February 2026
Bug Fix: Fixed an issue where tooltips overlapped when copying or moving buildings. Optimization: Fixed an issue where the unit count display wrapped to a new line when selecting more than 1000 of our Skeleton Warriors.
- Experience Improvements - 7 February 2026
Balance Adjustment: Building wooden bridges now requires only logs; stone is no longer needed. Balance Adjustment: Most construction-related tasks in the tutorial can now be skipped. Optimization: The list in the Pyramid interface now always stays focused on the currently selected level. Guidance: When hovering the mouse over a building under construction, a line is displayed pointing to the storage box supplying its building materials.
- Experience optimization - 6 February 2026
Numerical Adjustments: Increased the priority of militia receiving weapons. Bug Fixes: Fixed the issue of residents not directly taking medicinal tea from brewing barrels. Optimizations: "Mining" and "Underground Quarry" technologies are now listed side-by-side. Optimizations: Set the production cap for most common basic materials and economic processing points to 0 by default. Optimizations: The main quest "Border Crisis" now requires active acceptance and does not automatically trigger the barbarian invasion event. New Feature: Allows setting the game to automatically mute when switched to the background. Optimizations: Residents are no longer forced to remove their items before sleeping to avoid missing the sleep window. Optimizations: Added missing multilingual text translations.
- Version 1.0 Official Release — Launching Today - 5 February 2026
We are pleased to announce that Territory: Farming and Warfare officially concludes its Early Access phase today and transitions to its \full release\.Over the past four years of continuous development, the game has received \800 updates\ and completed over \3,000 optimizations and fixes\. After long-term refinement, the game has reached a level of stability, completeness, and playability that allows it to be presented to all players as a full release.We would like to sincerely thank every player who participated in Early Access. Your ongoing feedback, suggestions, and support have been essential in shaping Territory: Farming and Warfare into what it is today.\The full release is not the end, but a new beginning.\ We look forward to continuing this journey with you—building, battling, and witnessing the growth of this land together.