- Performence and bug fixing Update - 25 October 2024
Hello there Introverts! Today we are coming to you with patch notes! Here are the bugfixes for the patch: Performance improvement SFX performance improvements. Character animation performance improvements. Environment animation performance improvements. Visuals Character outlines adjusted, so they look better. The dragon hoodie no longer renders its tail in front of everything in the cutscenes. Some clothes didn't fade in the cutscenes, this is now fixed. Boss fights intro now always shows character portraits. Introvert no longer flickers in the main menu scene. Fixed the moving walls that were looking weird. Awful bugs bugfixes The cutscene on level April 7 (level 32) no longer stops the player from moving on. The clothes filter no longer breaks when selecting a piece when filtered. Thank you for your time and support! ~Don’t Stare Team
- Localization for 7 languages! - 20 September 2024
Hello, Introverts! We are combining you with some exciting news! We have localized the game to those languages: Spanish German French Japanese Brazilian Portuguese Simplified Chinese Russian Let us know if you are playing the game in any of those languages on our Discord Server Thank you for your support and have a great day! ~Don’t Stare Team
- AMA Starting now! - 19 September 2024
Hello there Introverts! We are starting our AMA! Bring hot chocolate, sit back, relax, and hang out with our CEO, where you can ask any questions you want! We are really excited about the upcoming special get-together with the community as a whole! Click here to join the stream! https://store.steampowered.com/app/1456220/Dont_Stare/ Looking forward to your questions!
- Join Our AMA! - 18 September 2024
Hello there Introverts! We will be running an AMA on the Steam Store page tomorrow at 3 PM UTC! Bring hot chocolate, sit back, relax, and hang out with our CEO, where you can ask any questions you want! We are really excited about the upcoming special get-together with the community as a whole! https://store.steampowered.com/app/1456220/Dont_Stare/ Looking forward to your questions!
- Demo taken our of Steam Page - 17 September 2024
Hello, Introverts! We want to announce that we have taken the Demo off of the Steam. The reason behind that decision is that we feel like the Demo version of the game was quite outdated and did not represent the current state of the game, which could be misleading on what the game really looks like in the full version. With this announcement, we would also like to thank all of you for your support! Share your thoughts and chat with us on our Discord Server! We are also hosting a speedrun event on our Discord server! You have time till the 19th of September! Have a great rest of your day! ~Don’t Stare Team
- DON'T STARE IS LIVE! - 6 September 2024
Hello, Introverts! DON'T STARE IS OUT! To celebrate this amazing occasion we will have a 20% discount until the 11th of September! Don't Stare is a narrative stealth platformer about avoiding extroverts who want to talk to you! You play as the Introvert, trying your best to bring your friendship group back together after a party gone wrong shatters it. Jump, climb, slide, bounce, and flip your way through a journey of mental health, setting boundaries, and finding that the overly friendly extroverts aren't actually mean, just different! We want to thank you all for your fantastic support during our development phase! If you want to share your thoughts, you can join our Discord server and let us know! https://store.steampowered.com/app/1456220/Dont_Stare/ ~Don’t Stare Team
- Devlog - Introverts - 30 August 2024
Introverts Hello there, Introverts! In today’s Devlog we would like to talk about you… Well, Introverts! We will reveal our ideas and intentions from the beginning of our development phase. The Introvert is a bit of a blank slate, because they are, well, you! They’re a typical teenager who loves their friends but also appreciates some quiet time to recharge their batteries. Unfortunately for the introvert, they live in a city that loves small talk. A quiet person, the introvert expresses themselves through fashion, decorating their room, and mostly replies in emojis. However, with that said, the introvert isn’t mute, and has several conversation segments in the game. The introvert being the protagonist felt natural to a platformer, as we kinda had two ways we could’ve gone: a Pokemon-style turn-based battle collector where you collect introverts and force them to talk to each other, or…
- Devlog - Extroverts - 1 August 2024
Extroverts Hello there Introverts! In today’s Devlog we would like to talk about extroverts, which you will need to avoid if you want to beat the game! We hope this will give you some insight into our intentions when creating the “villain” characters. Our main idea was to create an introverted character that would avoid extroverts! It was really important for us from the start to avoid making the extroverts antagonistic or “villains,” as we didn’t want to be more mean-spirited than intended. Our extroverts are not evil - just different. Some extrovert abilities were designed to be beneficial to the player, while some were designed to be beneficial/detrimental depending on the situation, and based on whether the player has eye contact or not. A few extroverts were designed to be purely a detrimental obstacle. The extroverts were created from two sources - what the game needs, and what we…
- Devlog - Inspiration for the Game - 18 July 2024
Inspiration for the Game Hello there Introverts! In today’s Devlog we would like to talk about our Inspiration for the game! We will reveal our ideas and thoughts from the beginning of our development phase. The inspiration came from the fact that extroverts and introverts are different, and we wanted to do something that celebrated that difference! The introvert being the protagonist felt natural to a platformer, as we kinda had two ways we could’ve gone: a Pokemon-style turn-based battle collector where you collect introverts and force them to talk to each other, or this. This made sense to make first, but hopefully, we’ll get to do the other one in the future! We wanted to create a funny game where you laugh with each other, not at others. It was important for us that the introverts, and the extroverts, were equal amounts of silly in their own ways. During development, we intentional…
- Devlog - Maps Design - 25 May 2024
Maps Design Hello there Introverts! In today’s Devlog we would like to talk about Map Design. We hope it will give you some insight into our intentions when creating one and how we feel about map design. Don’t Stare is a narrative game, so each level is built around the narrative we want to tell. Many of our spaces are “normal” spaces as mentioned, so we have a lot of city environments - but each environment is handcrafted. With that said, there’s a limit to how many assets and stuff we can make, so obviously you’re going to see the same Scandinavian post-modern terror building more than a few times. When designing levels for Don’t Stare, the process usually starts with finding a central challenge of sorts, which is tied to a specific “skill theme.” So, if we want to test players’ timing skills, we’ll create a central challenge that is tied to that - like jumping on a moving platform at…
- Second round of Community Stream! - 24 May 2024
Hello Introverts! We've got some exciting news to make your day even better! Tonight, get ready for part #2 stream that's sure to make your evening epic all over again! Join us for another unforgettable adventure. It's another chance for us to hang out, game together, and create more memorable moments! 🎉 Don't forget to join our Discord here Discord so you can be part of all the fun. Thank you for your support! ~Don't Stare Team
- Community Stream is LIVE! - 23 May 2024
Hello Introverts! We've got some exciting news to make your day even better! Tonight, get ready for a stream that's sure to make your evening epic all over again! Join us for another unforgettable adventure. It's another chance for us to hang out, game together, and create more memorable moments! 🎉 Don't forget to join our Discord here Discord so you can be part of all the fun. Thank you for your support! ~Don't Stare Team
- Our Second Community Stream - 9 February 2024
Hello Introverts We've got some exciting news to make your day even better! Tonight, get ready for a second stream that's sure to make your evening epic all over again! Join us for another unforgettable adventure. It's not just a repeat; it's another chance for us to hang out, game together, and create more memorable moments! 🎉 We have also prepared some exciting giveaways to celebrate this Epic moment with our amazing community. Check it out Here Don't forget to join us on Discord so you can be part of all the fun.
- Steam Next Fest is HERE! - 5 February 2024
Hello, Introverts! :heart: We are happy to announce that we are taking part in Steam Next Fest! 🙌 With that being said, we are releasing a demo version of the game for you to play and enjoy! 🔥 But wait… we still have more! 👀 We also want to invite you to take part in our Speedrun Event! 🏆 🌟 To participate in the event, you will need to join our Discord Server HERE complete the first map as fast as you can and submit a full-screen screenshot of the ending screen! You must also record a video of your run, which will need to be evaluated if you are in the top 3! 🗓️ The Event will last for the whole duration of the Next Fest, starting on the 5th of February and finishing on the 12th of February! We hope that you will have a lot of fun during the Steam Next Fest! Have a great day! ~Don’t Stare Team
- The 2023 Rewind! - 8 January 2024
Hello, Introverts! We are here today to let you know about our work during 2023! It was a crazy year for us, we have made a lot of changes and additions. We hope you will have a lot of fun reviewing all of them with us! Let's jump into it! Overall State We have made significant progress in all of the game aspects, we have listed the most important ones! Completed all the features for the game Completed a bunch of extroverts, gimmicks, and levels for the game Created a host of accessibility features, with more planned Extroverts The Extroverst are the main antagonists in our game, and we are taking great care of creating them. They not only have a unique look but also special abilities! Always be ready with a good strategy when facing those people! We’ve created 18 new extroverts for you, and counting!! Each extrovert has their own special abilities, usually triggered by eye contact or b…
- Dev Update 2.0 - Summer Edition! - 7 July 2023
Hello and welcome to the second Dev Update for Don't Stare, our indie platformer that follows the adventures of an introvert on a quest for peace and tranquility, while on the run from loud-mouthed but good natured extroverts! It is the height of summer and we are sweating buckets! Not on account of the weather, but rather because of the hot updates that we have released into the game. Here is what we have been working on for the past scorching month! Room customization feature One of the key traits of introverts is their creativity. One of the main conduits for this creativity in Don't Stare will be our room customization feature which will allow you to design, furnish and decorate your very own fortress of solitude, away from the hustle and the bustle of the outside world. Items can be collected through gameplay and are separated by room set. Each item is interchangeable and you can m…
- Dev Update 1.0 - 12 May 2023
Hello there! If you are reading this then you’ve found your way to our Steam page and may have some interest in our little project, or maybe you wound up here by the sheer randomness of life. Either way, you are awesome and welcomed! Originally announced in 2020, Don’t Stare is currently in development and we hope to release it soon. With this first update, and more to follow, our aim is to chronicle our dev-adventures in the quest to bring this title to the masses. Without further ado, here’s what we have been up to! We had the opportunity to run a playtest or two in the last 2 years, and the feedback we collected was invaluable! Following that process, we are currently working on a FTUE tutorial to help future users get started in the game and learn the ropes. Don’t Stare is not the most complicated game out there, but we know how important it is to make our game accessible to all pla…