Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1459000 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Imagineering Studios |
| Publisher | Imagineering Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
AfterTheCloud is a Post-Apocalyptic RPG set in 2050. After a pandemic decimated the world, destroying businesses and governments, conflict, hatred and fear increased year after year.
About this game
Early Beta Access Follow AfterTheCloud on Twitter () or join our Discord () to learn more about our progress and to find out first when a public beta is available. About the Game The Story The rock was a mining claim until its orbit changed. Now it is a weapon aimed at Earth, and the only way to turn it is from the inside — restart the drive engines and push it off course before it arrives. The crew never evacuated. The station's droids are still working to old orders, and the seams opened something that was there before the miners were. Salvage logs from the dead. Learn what they hit. Then get your people out. Gameplay Every station is generated: rooms, locks, hazards and the route through them. Find access passes and power cells, fight or avoid what defends them, and reach the engine room before the clock runs out — then survive the way back. Friendly fire is real. So is fear: hurt squads panic, and panicked soldiers stop listening. Lose people and they stay lost. Finish a station and the next one is bigger, darker and better defended. Want to learn more? Follow us on Twitter/X to meet our developers and learn more about the game.
Supported languages
English * , French, Italian, German, Spanish - Spain * languages with full audio support
