- FADE DEMO UPDATE AND SPEED RUN COMPETITION ANNOUNCEMENT - 20 February 2025
HEY EVERYONE, Taking a break from working on the Whisper Update to present an announcement. To celebrate FADE's last 10 days of it's Kickstarter we released a brand new Early Access Demo that includes a series of quality of life improvements, better performance, and shorter loading screens. New Features are as follows: Bloom Slider Game Music Slider Changes to Blunt moveset to remove double swing attack Changes to Twinsword moveset to remove wide swing attack Changes to map loading: Now the main menu is apart of the world map, drastically getting rid of some long load times. Changes to NPC Dialogue Settings NPC Dialogues now de-aggro enemies to remove combat music Additionally fixes some gripes with combat. To scour it and make sure there aren't any pesky bugs lying in wait, we're launching a Speed Run Competition from 2/19-3/1/25. DEMO SPEED RUN EVENT As it may be news to some, a lot o…
- 100% Funded on Kickstarter and Still Pushing Forward - 23 January 2025
This funding will go towards designing our unique bosses that challenge the players skill and prowess throughout their journey. It goes towards supporting our voice actors in voicing the full script. Lastly, it goes towards building FADE's next areas, whisper, Celeste, Alvash, and Solemn. Follow us on twitter to help support us reaching even greater heights! KICKSTARTER TWITTER With that in mind, we still have even further to go. Stretch goals wait on the horizon. THE CRUCIBLE Inspired by FABLE and it's spectacular side content, The Crucible is a menagarie of creatures and criminals collected by legendary game hunter Iver Harraldson. Deep in Solemn lies a once abandoned fortress gifted to the legend in hopes of appeasing an ancient debt between him and royalty. Players can head there to face various enemies rarely found in Baltane and captured criminals forced to fight for their freedom…
- Quick Performance Patch - 25 September 2024
Hey Outlanders! Had to delay the update a little to do some performance improvements to prepare for new content. Additionally a classic case of life trying to get in the way. Went through a substantial change at my day job which has resulted in me being on a new job hunt. Shouldn't be too hard to find something just as stable. It's just gonna take a while so I'll have to put up with some big changes at my current job in the meantime. Enough about me though, lets talk about the good stuff. BUG AND GAMEPLAY IMPROVEMENTS Here is a quick list of the bugs and changes we tackled in this patch: Fixed issue where knockback on player by bosses would send them in wrong direction Resolved issue where some enemy deaths may impact performance. Split Green Pass into two areas to improve its performance further. Added wildlings to the mines, mining mechanic feature coming in future update Added voice…
- The Rebuild is Complete - 28 August 2024
JOIN US ON DISCORD: https://discord.gg/saWwum9B Twitter: https://x.com/KnightbyNight2 Youtube: https://www.youtube.com/@fade198 PATREON: https://www.patreon.com/FADESoloDev Kickstarter: https://www.kickstarter.com/projects/itsknightbynight/fade-rpg-the-sacrifice WHATS UP OUTLANDERS First some general updates. We haven't had any luck finding a publisher and we had some minor setbacks by the kickstarter not being funded. We plan to try again in the coming weeks with a new easier to reach goal. For any that missed out, our community compiled a pretty compelling trailer that nearly raised 10,000. Shouts out to our lead voice actor Nathaniel(Voice of Czanth) for always bringing his best to voice overs. WHAT MAKES THIS UPDATE SPECIAL? The following is a patch notes and game progress update for the community and all those that come after. In addition to this post, I'll be recording a video goi…
- FADE Final Demo Progression Update - 16 March 2024
Hi, everyone. Don't wanna spoil too much In this update , but you can expect a series of quality of life fixes and improvements. If you wanna avoid the spoilers in the patch notes feel free to just dive in. Various bug fixes as well as some repairs on map fallout areas. Additionally a secret boss has been added and the option to explore Baltane further in. That being said, these areas are fairly new, so feel free to break them as much as possible. I wanna see if there's any bugs or holes in the map, so make sure to be detailed so I can squash them quickly. Kickstarter launching tonight after this patch, so be on the look out if you wanna support us. Thanks again for being an incredible part of this community. Looking forward to uploading more updates. Kickstarter | Twitter | New Trailer Patch notes: Added Subtitles to cutscenes and some boss enemy dialogue Fixed issue where character wo…
- Story Patch 2/15/24 - 15 February 2024
Hi, everyone quick patch update. Got some limited time due to some time constraints to my schedule, so just gonna put some quick notes as to what is to be expected in this patch. Cutscenes added to different bosses and preparations for next update already at hand. New Video to provide context as well: Fixed issue where bosses wouldn't drop items on death some times (Make sure to comment in discussion if this is still taking place Fixed issue where FPS would stutter when rolling or during combat Fixed issue where story npc camera would focus on object nearby instead of their face. Optimized game to run at 45-60 FPS on systems within game requirements. Temporarily Removed Meta Human heads for the time being due to optimization issues. Added cutscenes to bosses and different aspects of tutorial chapter. Upcoming Changes for the next update: Access to Chapter Ones base plot and a few side q…
- Quick Patch 1/20/24 - 20 January 2024
Hi, everyone quick patch update. Got some limited time due to some time constrants to my schedule, so just gonna put some quick notes as to what is to be expected in this patch. Fixed issue where bosses wouldn't drop items on death some times (Make sure to comment in discussion if this is still taking place Increased controller dead zones to prevent light stick drift impact on certain controllers and input types Fixed issue where story npc would sometimes aggro and move from initial position. Increased player step height by 5, to see if it remedies issues getting caught on stairs. Fixed issue where old iron leggings possessed wrong item description and text. Add additional prompt pop ups when getting near an interactable, and more particle fx to make it more clear that something is interactable. Resolved issue where players were getting access to locked on the other side gates. As usual…
- Quick Patch 1/7/2024 - 7 January 2024
Hey Outlanders! PATCH NOTES Gonna hop in without delay. Todays patch includes fixes for the following issues: Fixed issue where some vines could be accessed to get outside of the map after the side boss. Fixed issue where the sword on back collision would clip through the shield slightly. Added in the settings menu to the main menu and to the pause menu in game. Settings allows player to activate new controller vibration feature when taking damage or blocking (Add feedback in regards to it, thinking about giving it a low/med/high setting to help preserve battery for wireless controller players) Also included option to turn off motion blur, game resolution and adjust games shadow quality for performance purposes. Next up, what's to be expected in the next update. Players that start a fresh save or walk back to the starting point will notice a new cutscene introing the player as they walk…
- Quick Patch 1/1/2024 - 1 January 2024
Hey Outlanders! PATCH NOTES Gonna hop in without delay. Todays patch includes fixes for the following issues: Fixed camera issues with clipping into enviroment by recentering the camera traces on the player. Fixed issue where the character select menu characters wouldn't display their example equipment properly Fixed issue where narrative NPC was wearing the default equipment instead of his assigned armor set. Fixed issue where the Tab key wouldn't work for locking onto enemies. Next up, what's to be expected in the next update. Settings menu added to pause menu and the main menu (Chime into the comments of this post for any ideas on what kind of settings you would want to see in the menu) Currently the controls are standardized and no option to adjust them is planned for the future. The settings present in the menu will be for performance purposes and adjusting visuals. Additional thir…
- FADE - Relaunch Demo - 31 December 2023
Welcome back Outlanders! Firstly, I would like to apologize for the great hiatus. The worlds been through alot in the past year or so and alongside it, a solo dev has to learn how to move, and move different we have. Maybe even be built different somewhat (As some say). To give those who are ready to just jump in a quick update, heres the quick notes on what's changed. QUICK NOTES FADE has undergone drastic changes and is pivoting away from Unreal Engine 5. Though the improvements were a great luxury, the system requirements were too taxing on most players, and the goal is to make FADE as accessible as possible to various systems and pc set ups. Currently it is built upon Unreal Engine 4.27 and is working well. Known issues include some slight hitches in its current state, but once I am able to work out where this issue stems from, I will make adjustments to the demo and current build.…
- Vertical Slice Update Patch - 5 April 2023
Hey Outlanders! Today I am releasing a patch to FADE to help with some of the smaller issues and gripes that have been expressed in regards to the games current build. Additionally I have made some quality of life changes that should make things easier to track and always increased the difficulty of enemies slightly. First I'll tackle the main gripes and bugs that have been taking place. Level Transitions and the Loading Screen After the Update to Unreal Engine 5.1 there's been a lot of small changes that have left a few small things in shambles. I was able to tackle most of these problems through rigorous testing, but this one alluded me in the last update. The game wasn't playing the level transition movie and was forcing the game to load far too quickly. This would be fine on some builds, but taxing on others. Happy to say I was able to get it resolved and now it plays properly each…
- RE-LAUNCH HOTFIX - 6 March 2023
Hey, Outlanders. Thanks for the quick and detailed feedback on the bugs you have all been experiencing with the new update. This hotfix includes a fix for the following bugs and some additional changes. BUG FIXES Level Up System not incrementing level number or adding 2 skill points Opening sequence starting game in thunderstorm weather setting instead of foggy setting. Thunderstorm Weather setting is making dialogue hard to hear. Fixed issue where unutilized cutscene skip menu was showing up and not triggerable. Added additional quick save after a story cutscene to make sure that death doesn't render the next process unavailable. Changes to rendering mode for sharper game image. NEW ADDITIONS Blue Mana Blade has been placed in a chest to give players a chance to try out the weapon. Enemy spawn adjustments to heighten difficulty in earlier areas. Experience value increase on lesser enem…
- FADE - RE-LAUNCH UPDATE - 5 March 2023
Long time no see Outlanders! Today I return to update you all on the various changes coming to FADE in this new update. WHY THE WAIT? After being a contestant in the Rogue Indie Game Jam, I took to time to hone FADE and fix problems it faced due to budget and time constraints. Being that there was much to do, I made sure to stay focused, keep the games current working build pristine, and to ensure players that already purchased FADE would be receiving a cohesive build of the new demo. WHATS IN THIS BUILD? This newly released version of FADE includes a new rendition of the games first chapter in preparation for the future chapters to be added to the game and later to its completed version. The purpose of this demo is to give players an idea of the world building and story FADE is trying to accomplish while we seek funding and other forms of assistance towards its completion. Players will…
- THE SEEKERS UPDATE PART #4-3 - 6 January 2022
Made some modifications to weapon balancing and damage frames for certain attacks. Fixed issue where weapon trails would persist after using weapon abilities with multiple damage boxes. Lightning performance improvements. Lastly a new version of the demo will be released today which should resolve the not starting issue.
- THE SEEKERS UPDATE PART #4-2 - 4 December 2021
A condensed hotpatch including some improvements to some of the games new systems. The following fixes/changes have been implemented. Adjustments to weapon swap animations to make them faster for smoother combat transitions. Fixes to dialogue for temporary companions that arrive from random encounter events. Random events now spawn with a notification and the target of the event only spawn after speaking with the npc. Zoomed out the camera further to improve combat visibility and make things less claustrophobic. Increased the stats of some field bosses to make them more challenging at earlier levels. Looking forward to feedback on these changes and excited to begin working immediately on the next big update.
- THE SEEKERS UPDATE PART #4 - 28 November 2021
HAPPY HOLIDAYS, DEATH BRINGERS After a series of tweaks to performance and some additional changes to FADE, I release this new update to get feedback on some new features as well as some insight onto some recent additions upon player feedback. First, I wanna get into what's new for FADE. So far I have had a bit of issue gathering exposure for the project. It would seem that our efforts are futile. A ray of light arrived to keep me motivated while I made these new additions to the game. Ben Ormstad, a popular UE4 tutorial youtuber I learned from recently gave the game a try on his channel. Happy to report he greatly enjoyed the game. If you have the time, definitely check out the video to see his take on what's currently available in the game. SO, WHATS NEW? Now, to get things started, the following changes and additions have been added/modified to FADE to greater improve everyone's game…
- THE SEEKERS UPDATE PART #3(KICKSTARTER ANNOUNCEMENT) - 25 October 2021
QUICK UPDATE 10/24 Hey, Death Bringers. In this new update players will see the following improvements to the game. Hyper Armor has been added to Great Hammer attacks to improve viability. Twin Blade and Twin dagger have had their air attack changed to be more effective. Vampire Boss Changes to prepare for future changes once new voice actor is acquired. New Dialogue Paths for certain NPCS Further weapon trail improvements And much more. Also I am happy to announce the game has officially reached the threshold state for us to head to Kickstarter. I believe that a project should only seek crowdfunding if they know they are at a turning point in their projects development or at least have enough to show for the games core loop. In this case, FADE has delivered on multiple features I planned to have added to the game and is now ready to approach Crowdfunding so we can get these three neces…
- THE SEEKERS UPDATE PART #2 - 11 October 2021
QUICK UPDATE 10/11 Hey, Death Bringers. In this new update players will see the following improvements to the game. New changes to side quests and other hidden in game events. Updated stagger values and new weapon trails to add more of an effect to your attacks. A new complex weather system that impacts enemy spawns and has a chance to spawn special enemies. New Dialogue paths and options. And much more. To go even further into detail on these features I uploaded a new Devlog to showcase the games new changes as well as give you insight on the games current plans. This video marks a big change in the upcoming content for the game as well as information regarding its future endeavors as we approach the next expansions release. NEW CHANGES TO SIDE QUESTS In this update majority of the old side quests have had improvements to dialogue fluidity and quest flow. This was done to make going fr…
- THE SEEKERS UPDATE - 28 September 2021
QUICK UPDATE 9/28 In this update players will get access to a new room within the Seekers Guild containing additional lore information as well as a teaser for the new content coming in the next big update, The Seekers Challenge Story Line. Alongside this are many changes to the following features down below. UI Changes for better clarity during combat. After much information provided by the community, I've come to the conclusion that the UI had a lot of not necessary content. With these changes the UI is more straight forward and has less clutter. Various lighting improvements to help with FPS. Additional fixes to companion behavior to prevent any hitches in complex situations Dynamic weather system. item description improvements on: Mining Resources Mastery menu added to main page of Pause menu for clarity on current stats. Seekers Guild performance improvements and NPC placement chang…
- PART TIME JOB STARTER UPDATE - 6 August 2021
WHATS IN THIS UPDATE Hey, Outlanders. In this update you can expect to find some new enhancements to lighting and some of the graphical aspects of the game. Here's the quick notes. Improved issue with missing meshes in the Baltane Open-world map. Added additional enemy spawns to Baltane Open-world location. Increased spawns and spawn rates for environmental ingredients. Fixed issues regarding Potion Crafting Questline Lightning improvements with specific assets to improve overall performance. Fixed map gaps in Open-World Map. Fixed issue regarding dialogue not highlighting when hovered. Also in preparation of the big companion overhaul in the next update, I added an additional feature to help players prepare. PART TIME JOBS Throughout FADE, as it grows into a more and more fleshed out open world RPG, the player is going to uncover areas where NPCS need lesser work to be completed. The f…