- Temple Hunters price changes and continued development! - 25 September 2023
Hello everyone! We are back with some new announcements. For the past year, I was occupied with my University halting the work on Temple Hunters but now I have time again to continue developing it. Now that development has started again, I am very much looking forward to any feedback or new suggestions! So feel free to fill the forums with your ideas to make the game more fun! Also, map suggestions/ideas are greatly appreciated. Price changes! Furthermore, in the past and as of recent I have received a lot of valuable feedback for Temple Hunters some of it for gameplay, awesome ideas from the community and more. One of which was also pricing. After surveying more around we have decided to change the pricing of Tempel Hunters from $10.99, to $3.99. We feel like this is a good decision so we can grow a more active player base for the multiplayer modes. As for co-op/single player, this may…
- Update Regarding development and small delays. - 4 April 2022
Hello Everyone, it's been a while since I've updated anything regarding development but does not fear, I still have a lot planned for Temple Hunters in the future. A lot has happened in the past few months where I've had to spend less time on the game sadly due to my University projects, My final project (as I'm graduating soon) and more. Also one of the most painful things that happened was that the drive on which I stored a lot of important files for Temple Hunters, has crashed. BUT Fear not! Only some Audio data was lost which is more easily replaced. It's still a blow but I will be able to fix this. Furthermore, I've been looking at implementing new texture and vegetation to Temple Hunters and have been working on a new implementation that will be coming in the future and will enhance the game visually. Development is still planned but will most likely continue at a later time as I…
- Devlog #7 - 18 September 2021
Hello everyone! It's been a while since we've given you an update regarding development but now the time has come to show what we have been working on. Straight to the point here's what we've been working on. We also have the Devlog video for those who prefer to watch it instead of reading. Whats new? A new "Jumping" feature which is currently still being experimented with. This feature will allow for new puzzles and new areas to be discovered in the future! A new Charger Enemy. Armed with a shotgun and some fast running legs, the charger will try to rush towards you to unleash his deadly barrage of shotgun shells to take you out as fast as they can. Prototyping with a possible new stylized art style which we will explain further below. Graphics changes prototype Ever since I began working on Temple Hunters, I envisioned a more Stylized look instead of the current square look also refer…
- The "Game Feel" update is here! - 7 August 2021
Hello everyone, after a week of work, listening to your feedback, and testing we are now releasing the brand new Game Feel Update! We haven't had the time yet to make an official devlog video because we've been working so hard on the update, but we are eager to hear everyone's response to the new update! So what's new? Player motion has been refined giving a smoother feel to the camera and the player's movement. Aiming of the rifle has been improved, allowing the camera to move to the point of where the player is aiming, to give the player an advantage over AI, and allowing you to spot your enemies earlier! You will now automatically respawn on death, you will no longer have to press "Space" manually :) Upon a kill or treasure claim, the screen will now visually show that you've gotten +100(or another amount) of score! The health bar is now animated, when losing health it will visually…
- Small hotfix 0.4.18a - 31 July 2021
For this small patch, I've fixed a few small yet important bugs. Bug Fixes FIXED If you walked over a treasure while holding one you couldn't drop the current one. FIXED the Abydos map tent being invisible. FIXED the Abydos main tomb opening animation being on repeat. Thank you all for reading these patch notes and I hope to see you out there, hunting for treasure! - Niels
- Co-op update is here! - 30 July 2021
Hello everyone! After a long time of working hard on Temple Hunters we're now ready to release the 1st part of the co-op update! This update includes a new co-op mode, a new map, AI improvements, and more! What's new! A new co-op mode, play with 4 friends (or strangers) together! A new map called the Abydos Temple. First edition of story elements, find out what happened in the temple and solve the clues given to you. AI now has a spotting mechanic, visually and audible represented. When the AI now calls backup, you will hear the siren go off. AI is now less OP after having gone through intense training with the Stormtroopers, meaning they will now hit you less often :) A screenshot of the Abydos Temple entrance. A few other tweaks and effects have been added to the game for you all to explore. I am very excited for you all to get your hands on the update and hear your feedback. If you'r…
- New Temple Hunters Roadmap! - 23 July 2021
Hello everyone, as promised for this Launch week we've given the community more clarity and now we've come up with the new roadmap for the coming months with some exciting updates planned for you all! As you can see the updates have been split up into 4 sections: Abydos Co-op Update Game feel Update Abydos expanded Skills & Perks Abydos Co-op Update The Abydos update will launch with a brand new Co-op game mode and the Abydos Temple map! This map will have various secrets and mysteries to solve to get into the new treasure and will include new story elements and fun historical facts found throughout the map. Game feel Update The Game Feel Update will include a lot of improvements to the gameplay with better feedback such as screen shakes, audio, particles, more game hints to guide you, and improvements to the gunplay in PVE and PVP. Abydos expanded Abydos Expanded will take your journey…
- The Future Development of Temple Hunters! - 22 July 2021
Hello everyone! Now Temple Hunters has been released as Early Access, you may ask yourself how we will stay in touch with the community and what will our update schedule be. We've made a video on the matter displayed below but will also have a short and straight-to-the-point text-based explanation down below. Straight to the point We plan on releasing updates every 2 weeks. This gives us enough time to work on new features and test them. (And fix small/minor bugs) Critical and game-breaking bugs will be resolved as soon as possible, so you won't have to wait for those 2 weeks till the next update cycle. We will make a proper roadmap in the coming weeks with the content that is coming up and when to expect it. We also would like to ask you for feedback, and if you have any to put it in the Feedback tab on the steam forums or anywhere else, you can also DM us on Twitter etc. We ask you to…
- Launch Day Patchnotes - 21 July 2021
Hello everyone and welcome to another Update post! Today is Launch day. We've worked hard on making everything as smooth and optimized as possible. We are excited to see everyone play the game, have fun, hear your thoughts, and meet a lot of you amazing people! Here are the patch notes! Features/Changes Localization has now been added to the game. Jungle map now has a new area with new puzzles, treasures, and enemies to be fought! A brand new victory screen and animations have been added to the game. Puzzels now display propper hints. Vehicles now automatically start. Enemies now show up on the map when shooting. Teammates now show up on the map. Puzzles now glow as another hint for the players that they are interactive. Bugfixes You no longer hear other players walking from across the map. Tutorial Font now has been fixed and letter spacing is now displayed correctly. Players now gain…
- Release Date & Devlog #6! - 18 July 2021
Hello everyone! The time has come after over a year of development, feedback, and excitement to Release Temple Hunters to the public! We have decided to release Temple Hunters on the 21st of July 2021 (21/7/2021) to the public as an Early Access title! Early Access means that we will continue development while the player base will be able to get their hands on the game and give their feedback and of course most important, enjoy the game :). The Price of the game will be $10.99 or €8,99 BUT the game will launch at a 10% discount for those who decide to buy the game during the launch. Like we have mentioned before, as the game keeps growing and developing, Temple Hunters may increase in price based on new features and content that we are going to add to the game. Devlog #6 During the Steam Festival, we have had a LOT of feedback and I am very happy to have met all of you and heard your th…
- Patch 0.4.13a, Character improvements, Interaction improvements, Ui and more! - 22 June 2021
Hello everyone! We've just uploaded another small patch that will improve the game and overall feel. The following changes have been made. AI and Players now bleed and visually show they're hit with an animation. The Win screen has been changed, now properly showing the winning team and in better coloring. (The game win screen is not final and more changes and updates will be made). A Huge list of bug fixes which can all be seen on our Trello. Other UI Improvements. We have added a small button for you to join our Discord group in the main menu, which will allow you to stay up-to-date with development! Levers now have a glow animation when you're in range to interact with them. The interaction UI has been improved with a better visual design. Thank you all for coming along on this amazing journey. I am very grateful to have met you all in the past days, and for having heard all the grea…
- Temple Hunters, Let's Play with the Dev! 4 PM (CEST) - 22 June 2021
Hello everyone! To celebrate this week of fun during the Steam Festival, on the final day (today), we'll be having our last Livestream of the SteamNextFestival! Come and join me to play some Temple Hunters, talk some more about the game, Q&A, and have fun! Starting today at 4PM CEST we'll be playing some Temple Hunters and we are excited to meet more of you awesome people! Watch us live with the following link! And I hope to see you all out there, Hunting For Treasure! - Niels
- Temple Hunters Developer Livestream! 21st of June - 2PM CEST - 20 June 2021
Hello Everyone! Tomorrow on the 21st of June, at 2 PM CEST, we'll be having our first Developer Stream on Steam! During the stream we'll have time for: Talks about the future development of Temple Hunters. Showcasing some gameplay and maps. A developer Q&A. Ask me anything :) I hope to see you all there and stay tuned! - Niels
- Patch 0.4.12a more minor bugfixes - 17 June 2021
Hello everyone! Hope you all are having fun playing the Temple Hunters SteamNextFestival Demo! We've got another small update with some bug fixes. AI rifle should now be audible again. Player footsteps are no longer audible for everyone in the game. Picking up a chest is no longer audible for everyone in the game. Mini map now properly shows North, East, South, and West. The player will now respawn if they fall through the map. Thank you all for playing the Demo and proving feedback and reporting bugs. And I hope to see you all out there, Hunting for Treasure! - Niels
- Patch 0.4.11a - 17 June 2021
Hello everyone! We've released a small patch with some minor fixes and changes. The trucks from both sides should now be faster. The Chat now displays all the typed text properly. No longer will it clip into infinity. AI now reloads their weapons. Rifle damage has been reduced for balance. Boss Machinegun has been balanced Added vehicle spawn tent. Minor UI changes. To access the new Vehicle Spawn Feature, go to the following tent near your Base to access the spawning menu. Vehicles may differ per faction. Furthermore we are looking at ways to balance the Rifle since people have described it as "overpowered" and a "One-shot kill". Which will be changed in the coming Patch. Second, the respawning of vehicles is currently not available yet, but we are also looking at ways to design a system for that which should hopefully be released somewhere in the coming patches as well. Thank you all…
- Play Temple Hunters Demo during the Steam Next Festival! - 16 June 2021
Hello everyone! It's been an exciting long month(s) of work since our last Test/Demo and now for Steams Next Festival, you'll be able to play Temple Hunters and try out the game! We would love to hear everyone's thoughts and feedback regarding the game but most importantly, go and have fun! Thank you all for participating and be sure to let us know if you need any assistance. You can find the demo right here! And I'll see you all out there, Hunting for Treasure! - Niels
- Devlog 5 - 4 June 2021
Hello everyone and welcome to another Temple Hunters Devlog! This week we've got more awesome and new exciting things to show you all. For those who like to read instead, we've also put the changes further below in this devblog post. What's new! Vehicles now can be damaged and disabled. Vehicles can now damage and kill other players and AI. The Scoreboard now shows the player steam ID which can be copied to report other players. Temple Hunters now has a new Logo! Stay tuned for further updates and I'll see you all out there, hunting for treasure! - Niels Wishlist Temple Hunters on Steam! Join our Discord!
- Devlog 4 - 4 June 2021
Hello everyone and welcome to another Temple Hunters Devlog! We've made some more awesome progress on our beloved game and we're excited to share it with you all! As usual, we have posted the video below showcasing all the progress for everyone. For those who like to read instead, we've also put the changes further below in this devblog post. What's new! AI can now patrol in areas. AI can now call for backup. UI has been reworked and updated. Stay tuned for further updates and I'll see you all out there, hunting for treasure! - Niels Wishlist Temple Hunters on Steam! Join our Discord!
- Patch 0.4.6a - Fixed gamebreaking bug - 26 March 2021
Fixed the game-breaking bug where you couldn't see other players. Now you can see them again again. Thanks for the awesome people that joined me mid-game, you helped me a lot :) If you haven't signed up yet, make sure you do as soon as possible and be the first to test out the game this Friday! Sign up today! Stay tuned for further updates and I'll see you all out there, hunting for treasure! - Niels Wishlist Temple Hunters on Steam! Join our Discord!
- Patch 0.4.5a - 26 March 2021
Another small patch that fixes some mini bugs and adds AI to the Peruvian Jungle map. What's changed! Added Peruvian Jungle has now more AI. Added Peruvian Jungle now has more Treasure. Bugfixed chat, you can now press T and it will open the type option. Other small bugfixes. Grab your shovel and get ready to fight in a more challenging Jungle Map Environment! If you haven't signed up yet, make sure you do as soon as possible and be the first to test out the game this Friday! Sign up today! Stay tuned for further updates and I'll see you all out there, hunting for treasure! - Niels Wishlist Temple Hunters on Steam! Join our Discord!