- Elephantasy Update 1.8.7 - 26 May 2023
Hi gang, Here's a minor update for you all today! Got a bug report regarding some saving issues a player was having, which just goes to show how sometimes gamedevs can't think of every situation players may get themselves into. In any case, I hope this helps people! Enjoy! Elephantasy v1.8.7: - Changed how saving works; previously, when closing the game, the program would tally any gem/key collection at one time, and save it to the game's files; this was done to (hopefully) help performance. However, if the game closed in an unexpected way, this saving would sometimes not get triggered, which lead to progress being lost, and/or collected gems/keys being removed from the world forever. To circumvent this, item collection is now also saved at the same time that the items are collected. In hindsight, this seems like what I should have done anyway, but I guess I didn't. Go figure!
- Elephantasy Update 1.8.6 - 9 March 2023
Hey all! Long time no talk! I've recently released a sequel/spinoff to Elephantasy that I highly encourage folks to check out if they like my games. It's fairly different, but also fun in its own way, I think. That said, there's been a bit of interest in the original game because of this, leading to this bugfix. Might be a bit too little too late in some respects, but I think it's still important to sort this stuff out. Cheers! Elephantasy v1.8.6: - Fixed a bug in the Ice Master fight where his fists would fly offscreen and despawn, leading to a crash. His fists should now no longer despawn offscreen, dodging this issue.
- Elephantasy Price Increase - 10 January 2022
Hey all, I've posted about this on Twitter, but to reiterate here, I'm going to be increasing the prices of a number of my projects across their respective storefronts in the new year; this includes Elephantasy. I've felt as though I'm undercharging for a while now, and I've finally decided to remedy that situation. Once Valve approves the price increase, Elephantasy will be $9.99 USD as opposed to $4.99 USD. Thank you for understanding, and if you have any questions or concerns, feel free to reach out to me at my email, [email protected]. Best wishes and Happy New Year, -Linker
- Elephantasy Birthday Bugfixes (v1.8.5) - 8 December 2021
Hey all! Just ran through Elephantasy 100% for the first time in a while, and found a bug that I didn't realize was in there, so I've patched it out. That being said, it's also been one year since Elephantasy released! I'd like to thank everyone who's downloaded the game on here. I can only hope you've enjoyed this little game as much as I enjoyed making it. I'm not entirely sure how many more substantial updates are in the works for it, but I think it's still a fun little puzzler, and if you've put it down in the past, I'd recommend picking it up again; you might just find something new! Elephantasy v1.8.5: - Fixed a bug with the Ice Master encounter; the boss wouldn't try to attack with his fists, meaning that the player would need to use vines to get up higher. Now, the boss should attack with his fists, allowing the player to use them as platforms to climb as originally intended.
- Elephantasy Update v1.8 - 25 November 2021
Hey everyone! It's been a while since the last substantial update! This one isn't too impressive, but there are a few fun easter eggs that have been added, and a small change to the final boss to make it easier to complete the game generally. Enjoy, and as always, let me know if you have any issues! Elephantasy v1.8: - Updated file format of the game executable to avoid being falsely flagged as malware; this has been an issue for some of my other games on itch.io, so I figured I'd make the change here as well, just to be safe. - Changed final encounter to only have 2 phases unless you have 100% completion gem-wise. This should allow casual players to more easily complete the game. - Added easter egg with Snorri on Friday nights. - Added visual changes to the game for Halloween, Xmas, & New Years. - Added visual changes to the game for the game's "birthday" and my birthday.
- Elephantasy Update v1.7 - 24 April 2021
Hey all! It's been a long couple of months! Figured I'd push a small update dealing with backend stuff that might improve performance for some users! As always, if people have any issues, feel free to reach out, and enjoy! Happy Spring! Elephantasy v1.7: - Updated the game's "Sleep Margin" which should help it run faster on certain machines/machines with newer versions of Windows 10.
- Eephantasy Update v1.6 - 25 February 2021
Hey all! Small update to the game today in response to a particular bug that I've seen other folks encounter recently, and something I found in recent playtesting. Also, as a note, there have been a few smaller updates pushed recently which were also smaller bugfixes, which is why we've seemingly jumped from version number 1.3 to 1.6. The patchnotes for those updates will also be included here, for your convenience. Enjoy, and as always, thank you! Elephantasy v1.4-1.5 - Fixed crash in the Ice Master encounter. - Fixed minor dialogue issues in the Factory. Elephantasy v1.6: - Fixed issue where Moles could be collected multiple times due to an oversight. They should now be one-time collectibles as intended. - Fixed issue with clipping into walls when climbing pots placed beneath overhangs. Walls should now stop your progress and allow you to walk out into an empty tile nearby.
- Lunar New Year Sale 🌛🐘 - 9 February 2021
HELLO EVERYONE! Wow, it's the New Year, for the moon! Incredible. Luckily, you don't have to live on the moon to benefit from this New Year sale! From February 11th to February 15th, you'll be able to purchase Elephantasy for 40% off it's usual price. Exact pricing may vary from region to region, so to see any differences, please refer to the store page. Also, I want to give a massive thank-you to everyone who has purchased Elephantasy since launch! I hope things have been good, and that you all have been able to enjoy the game without any issues! Best wishes, stay safe, and I hope you all have a lovely Lunar New Year! -Linker
- Elephantasy Update 1.3 - 24 December 2020
Hey all! Just pushing out a little update to the game, since I spent some of last night & this morning trying to squash bugs. Hopefully it's worked! Elephantasy v1.3: - Fixed issue where Flames, Lanterns, and the Weird Pot would continue to generate particles while on the map screen, causing lag. They should no longer do this. - Fixed issue with "Treasure!" encounter when bringing outside objects into the encounter. The boss will now trample outside objects, causing them to respawn at their starting location. - Fixed issue where Bubble Spawners in final area would continue to spawn bubbles excessively while on the map screen. They should (hopefully) no longer do this. - Changed default reaction to checking the map; the game will now take you to the room map first, and then give players the option to switch to the 3D map. - Made players unable to continually spawn vines within Flames…
- Post-Launch QoL Update - 9 December 2020
EDIT: Apparently, this patch is NOT safe for previous save files, despite my best efforts. You have my sincerest apologies if your game was affected by this, and I'm working to try and remedy the situation as best I can. New save files, on the other hand, should be unaffected by save corruption issues. Hey all, Just wanted to thank everyone who's downloaded Elephantasy over the past few days! It's been an amazing launch, and I really appreciate all of the kind words and good reviews! With that being said, a small update is being released tonight for Elephantasy, in order to make 100%-ing it a bit easier to understand/figure out. Hopefully this will help folks find some of the hidden areas in the game's world, and to collect all the gems! Cheers, -Linker Elephantasy v1.1: - Added a hint for finding the secret areas in the game, and by extension collecting all of the gems. The hint can be…