SPSTEAMPULSELIVE ANALYTICS
Peasant Simulator

Peasant Simulator Steam metadata

NACorp | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGSimulation

  • Steam app typegame
  • Steam App ID1459700
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNACorp

Peasant Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1459700
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperNACorp
  • PublisherNACorp
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: NACorpPublisher: NACorp

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Peasant Simulator Steam metadata

Peasant Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1459700/metadata
Steam Communityhttps://steamcommunity.com/app/1459700
PCGamingWiki search
IGDB searchSearch IGDB for Peasant Simulator

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • DevUpdate #8: 64x64 KM Gameworld - 18 April 2025

    Discord: Join the Discord! Steam Wishlist: Wishlist Peasant Simulator on Steam! Bluesky: Follow on Bluesky! Build #205 Much of the recent work has focused on developing the game's underlying framework, with Build #205 specifically emphasizing improvements to level generation creation systems, streaming, and authentication. The size of the Sandbox I can now confidently confirm that the final game world will span at least 64×64 km! https://i.imgur.com/OmAlPR7.png This screenshot shows a sky-level top-down view of a 32 km terrain bridge I've built to test the map's scale. What you're seeing represents just one quarter of the final game world, which will extend to at least 64×64 km. Achieving this scale required significant testing and fundamental changes to how world modifications are created. The solution boils down to: Tracking the location of anything "Removed from the Base World" - In…

  • DevUpdate #7: Cooking, Crafting, Fire, Kingdoms. - 7 April 2025

    Discord: Join the Discord! Steam Wishlist: Wishlist Peasant Simulator on Steam! Bluesky: Follow on Bluesky! Build #157 Big post, lots of changes. Fire Propagation Fire is something I've wanted in the game, and I've started including it into the background sim. It behaves about as you would expect, the fire searches for nearby entities, checks if they are flamable, and if so, lights them on fire - repeating recursively. Interestingly this has helped highlight some other performance issues I was having, and have since cleaned up! As a result, crops now are 13x more efficient then they were before! Which is great, because the game world needs to support hundreds of thousands of them. Fire hasn't been added in a general case yet, its just something I'm testing in the editor - but as a proof of concept it does work. Fire represents unique challenges to the games design, and in a PvP sandbox…

  • DevUpdate #6: Rot, Construction, and Farming - 30 March 2025

    Howdy again! Feel free to Join the Discord! if you wish to follow the development more closely, and if you want to help the game succeed, feel free to and Wishlist Peasant Simulator on Steam!. Thank you. Build #148 Rather than including the change list at the bottom of every post, I think it would be more prudent to simply include the current build of the game at the top. This is currently the 148th Steam build. Farming Benchmarking. https://i.imgur.com/cngMUT7.png I recently conducted a farming Benchmarking test with a three players total, and the systems seemed to scale very well! We created a plot of several thousand tilled soil patches, and the game / server didn't blink. So performance is looking good! It will be exciting to see large groups of players coordinating to farm large swathes of land. https://i.imgur.com/D5WqrW1.png The cool part about this is that you need to move all o…

  • DevUpdate #5: The Background Simulation. - 23 March 2025

    Background Simulation Devlog Howdy again! Feel free to Join the Discord! to follow the dev more closely. If you know anyone who likes to read technical game dev blog posts like these, feel free to shoot them a link, I'd appreciate it. Patch #138! I just wanted to take a moment to celebrate the 138th Steam Upload to the game since its inception. https://i.imgur.com/FTZ1fiY.png It's really surreal to see this number slowly tick up day by day. It will still take thousands of updates yet, but the game is slowly taking shape. "The Background Sim" Over the last two weeks or so, I've done a mountain of work to move my logic out of Unreals standard framework, and into a "ECS" centric framework, with FLECS. One of the primary goals of Peasant Simulator is to let players live out their medieval lives in a world full of "things". A "Thing" can be really anything interactable. A tree, a bush, an ap…

  • DevUpdate #4: Fishing - 10 March 2025

    Hello again! Join the Discord! to follow updates as they happen and be part of the community. Fishing Fishing is now making its way into the game as a fully interactive system. Bodies of water now support fish populations, with fish visibly swimming across the surface. Additionally these surfaces will LOD down to no fish when the player leaves the area, when the player re-enters the area. Eventually the same fish will respawn, but for now its random. Players can cast a lure into the game world with a simple click. When the lure lands, it generates a noise visualized by a white sphere. Fish within range of the noise will be startled and quickly swim away. Retrieving the lure also creates noise, making careful timing important. Once in the water, the lure drifts along its cast trajectory and is gradually influenced by wind direction. The lure periodically checks for nearby fish — the even…

  • DevUpdate #3: A world of lootable items. - 5 March 2025

    Hello again! Join the Discord! to follow updates as they happen and be part of the community. Technical Update! Over 50 000 networked, placeable, lootable, destroyable items spread out throughout the game world. In Peasant simulator, the world will be filled with interactive items. Not only that, but players will be able to place and customize their spaces, potentially creating thousands of props in their villages. This is a technical post that is going to explain how I pulled this off. These changes will underpin all of the gathering, building, and networking systems throughout Peasant Simulator. This post is going to have a lot of jargon in it, so I apologize in advance. Gathering from the world How hard can cutting a down a tree or picking up an item be, really? You just look at the thing, left click, and either you loot the apple or the tree falls down ... Can't be that hard right?…

  • DevUpdate #2: Farming! - 28 February 2025

    Hello again! Join the Discord! to see updates as they happen. So since restarting the games development, I've actually managed to put a good chunk of work into it, and I've gotten a lot done, and I want to write some dev blogs about it, so over the coming weeks I'm going to be retroactively talking about the content I've added in periodic dev updates. So in this post we're going to talk about farming and items. Items Items are interesting in games because pretty much every game has them but no two implementations are the same. In Peasant Simulator, I've implemented what I'm calling "partial items" - meaning that instead of 1x Raw Meat, you have 1.25lb's of Raw Meat. If a recipe calls for 0.2lbs of Raw Meat to create some Jerky for instance, you would be able to create many bits of jerky from a single item of 1.25lbs of Raw Meat. Farming items are treated the exact same way. When you fil…

  • DevUpdate #1: Dev Resumed and new name! - 26 February 2025

    Hello again! It's been a few years, but work has resumed on the game. The current state of the game prototype! I'm currently changing the name and branding of the game to "Peasant Simulator". Don't be concerned though, the essence of the game hasn't changed, I just prefer the name and imagery. New Discord! If you want to follow along with the games progress and/or gain access the CICD branch, feel free to Join the Discord!. Chickens! New Development Process Going forward, I'm going to change how the development on this game is structured, and how updates are delivered to the player. I don't want this game to sit in the dark forever. I want players to gain access to the game as it's being created. This is Early Access after all! Going forward, players will be able to immediately access all updates to the game as they happen. Want to know more? Read on. CICD For anyone not in the know, CI…

  • DevUpdate: Biomes - 6 September 2021

    Howdy everyone! For the last few days I've been working on setting up our games biomes and some basic biome interaction, check out the following WIP images of our biomes so far! Biome spawning and layout To spawn the biomes into the game world, I've taken a "temperature" + "wetness" approach so far, and its giving quite decent results. Basically, the further from the equator of the map you are, the colder the temperature gets, and the further inland you are, the dryer the map gets - multiplying these two together allows us to determine which biome you're in. The biome layout, their flora, and fauna all spawn procedurally, and so will be totally different based on your map seed. Right now this map seed isn't exposed to the player - but we see no reason why not to expose that in the future :) My goal is to hopefully ensure that pretty much every map seed has a good variation and scatterin…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1459700
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperNACorp
PublisherNACorp
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Peasant Simulator is an open-world medieval sandbox. As serf or liege, smith, trade, farm, build, or conquer your way to fortune, glory, and a thriving medieval kingdom. Use your skills in construction, warfare, and crafting to build great towns and castles, then defend them from your enemies.

About this game

Peasant Simulator is an open-ended medieval sandbox. How will you survive and thrive? As serf or leige, smith, trade, farm, build, or conquer your way to fortune, glory, and a prospering medieval kingdom. Venture forth from forest or town, collecting or earning resources and securing for yourself a lodging to call home. From there, improve your constructions, equipment, and weaponry - gradually building up your home from hovel to township, all the while fending off animals, brigands, blight, and starvation. Invite starving and downtrodden vagabonds to settle within your burgeoning town, and raise them up, until they worship you as a lord. Or, rob people on the highways and live a life of banditry. Maybe with time, you will find glory. Maybe you will settle a family on a distant farm. Maybe you'll die of famine or plague. The future is up to you, how will you be remembered? Be a serf Survive each day in the harsh wilderness, or make your way through a disease ridden city hub while scraping enough gold together to pay rent to your lord. Shelter yourself from the weather and seasons, while through barter or scavenging secure enough food to make it through the day. Be a lord Construct houses, churches, taverns, and high walls. As you build yourself a more permanent lodging, and provided you're reputation proceeds you, villagers will slowly offer their services in labor in exchange for a warm meal and a safe bed. Your town will expand as more serfs work your farms, mines, and crafts shops - growing your towns economy into a regional power. Be a Liege As king or queen, it will be your job to rule. Keep your position on the throne secure, and ensure your subjects remain happy - or risk a violent upheaval. Agriculture and Industry A village needs food, arms, and manpower to survive. Serfs (and players) are able to maintain plots of farmland, tending to crops and ensuring a bountiful harvest can be sold. Animals will need rearing and tending, and the mines will also need to be worked. Several industries exist to support a town that all require serfs to maintain them - leather working, blacksmithing, mining, agriculture, animal husbandry, tailoring, etc. First pe…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
9Co-op
38Online Co-op
48LAN Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Temas sensíveis Linguagem imprópria
steam germany16Drastische Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 14, 2026 to Oct 14, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Peasant Simulator's USD price history spans from Oct 14, 2026 to Oct 14, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Peasant Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 14, 2026 through Oct 14, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Peasant Simulator at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-14$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.