6 Seasons and a Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak117
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews648
- Release dateJan 9, 2021
- DeveloperThe Human Beings
- PublisherDog Water Studios
Genres: Free To Play
Company pages: Developer: The Human BeingsPublisher: Dog Water Studios
6 Seasons and a Game Steam news
6 Seasons and a Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor Update v2.1.26 - 10 November 2025
Zombie Mode Gameplay Added new weapons and areas to map Rebalanced costs of purchases Added more zombie spawns Minor bug fixes for AI navigation
- v2.1.25 - 8 November 2025
Changed Zombie Walk Animations to match movement speed better (still marketplace free Zombie Pack) Changed Max Speed the Zombies are capable of moving (increases per level) Fixed Door Mesh replication issue. Added the ability to buy back downed players. Cleaned up tick for Wave Manager. Adjusted AI. Fixed replication of stats and wave count. Added knockback to melee but made it less effective. Reduced Heal from 100 to 50. Added binaural support for audio.
- Small Update v2.1.20 - 1 November 2025
Gameplay - Fixed fatal error on load into GreendaleDay map. - Rebuilt lighting and corrected LODs. - Various map fixes and adjustments
- Update v2.1.19 - 1 November 2025
Zombie Mode - We rewrote almost everything here. Zombies now actually find you, follow you, and don’t get lost in corners, usually. The AI is faster, cheaper to run, and gets better as waves go on. - Zombies now use new behavior trees from Lyra, which means they’re smarter about finding players. - Added a wave system. You’ll get breaks between waves now instead of instant respawns. If you die, you come back either 60 seconds later (if a teammate is still alive) or at the start of the next wave. Whichever comes first. - The game now checks if everyone’s dead. If so, the round ends. No more infinite spawning. (Seems to not register with certain listen-server configurations. - We added new logic to let doors and walls update the nav mesh. Zombies will find new paths when the map changes. - Added a way to control spawners from blueprints. Zombies spawn close to you wherever you are on the c…
- Happy Halloween! Major Update v2.1.19 - 1 November 2025
Hey Human Beings! To say this is an update is a bit of an understatement, The entire project has been brought over from Unreal Engine 4, to the incredibly reliable and not at all buggy Unreal Engine 5! First of all, a huge shout out to the original community and the volunteers that collaborated to bring us the original. We are happy to report that numerous members of the original team are now making games professionally! We are pleased to offer you this extremely early build of the remastered 6 Seasons and a Game! So, what's new? ZOMBIE MODE! Really that's the new hotness. It's a playable proof of concept (playable is even a bit of a stretch too). Improved (more secure) networkingThe entire game is built on the Epic Online Services and the Lyra project from Unreal (a lot of the assets are still placeholders from the bones of thatThird Person GameplayThe character models really are the b…
- V1.0.2 UPDATE#2 - 17 January 2021
Patch Notes Since the release of our game we have gotten much more player feedback and bug reporting hence the following bug fixes and changes: Bug Fixes: - Paintballs are visible now. - Collision fixes. - Fixed dean end of match replication issue. - Fixed Map errors. - Controls page now auto updates and is scrollable. - Fixed discord button - Control menu reflects user’s custom key binds - Ammo crate material fix - Fixed an issue with sliding Changes: - Loose ammo color randomized. - Damage indicator color and overlay changed. - Double Splat and Triple Splat audio cue. - Big JUICY map changes - Improved animations (by a lot)3 - Adjusted movement speed. - Movement tweaks - Changes to shirley and her picture. Ammo Economy: After looking at player feedback we decided to make some changes to the ammo economy: - Max ammo reduced to 100 - Max dropped magazine size reduced to 8 bullets We wil…
- Patch V1.01 - 12 January 2021
V.1.0.1 Patch Notes: Since the release of our game we have gotten much more player feedback and bug reporting hence the following bug fixes and changes: Bug Fixes: - Fixed some minor issues with asset placement. - Fixed collision issues on certain windows/walls. - Fixed ammo box audio cue bug. - Removed damage UI feedback from players of some team. - Small audio fixes. - Stylized tree fix - Collision stutter with magazine drop fix. - Player dies if they fall out of the map - Fixed Golf Cart Texture - Fixed collision on AC doors Changes: - Added more Assets (And easter eggs). - Made it a little bit harder to spawn camp by putting cover in front of the doors. - Character Model updates. - Decreased max number of bullets in magazine pickup. - added 30 second life span to magazine. - spawn zone buff, impenetrable spawn doors. - Lighting changes and tweaks - Removed spawns in entry way of caf…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 10 November 2025 | Minor Update v2.1.26 | 1815580768375272 |
| 2 | 8 November 2025 | v2.1.25 | 1815580768318776 |
| 3 | 1 November 2025 | Small Update v2.1.20 | 1815034432948091 |
| 4 | 1 November 2025 | Update v2.1.19 | 1815034432921189 |
| 5 | 17 January 2021 | V1.0.2 UPDATE#2 | 4483864038812918750 |
| 6 | 12 January 2021 | Patch V1.01 | 3942305442263937759 |
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