- Early Access Update 19/9/2026 - 0.404 - Event fixes - 19 September 2026
Change log 19/9/2025 | Version 0.404Fixes:Fix for the new option for the event zoom (worked opposite as intended when toggled before)
- Early Access Update 8/9/2026 - 0.403 - Event improvements - 8 September 2026
Change log 8/9/2025 | Version 0.403Improvements:Improved events and oddities to look better (side view below!) on screens 1920px wide and bigger.Playtested it thoroughly but let me know if you come across any issues (had to do a last second fix for steam decks, to which this new addition won't apply due to screen size limitations)Also apologies for the quick build change, I caught the issue with steam decks and fixed it.
- Early Access Update 18/7/2026 - 0.402 - Nest fix - 18 July 2026
Change log 18/7/2025 | Version 0.402 Fixes:Fixed crash due to shrimp nest and similar oddities (community find by Luna the Ghost and Anon)Improvements:Can see level up skills that require other skills more clearly (like with watchman scout abilities)
- Early Access Update 6/7/2026 - 0.401 - Bullfrog fix - 6 July 2026
Change log 7/6/2025 | Version 0.401 Fixes:Fixed error bug with defeated bullfrogsImprovements:Improved in-dungeon inventory UI
- MASSIVE JUNGE UPDATE - New floor, new backgrounds, loot and more! - 28 June 2026
Hey Guild Leaders! The big jungle update is finally here! It contains a brand new area with new enemies, four new backgrounds for the faction classes (two for nobility, two for commoners) and one new class. I made a short preview video: I'm excited for you all to check out this update! Hope you enjoy playing it! More Details If you want a refresher on the new area, I write more about it and its enemies here: https://steamcommunity.com/games/1464220/announcements/detail/520859784871674429 and about the class backgrounds here: https://steamcommunity.com/games/1464220/announcements/detail/547864982714319409 Last month I also played through the entire game, so this update should include some bugfixes to ensure a smoother play experience for everyone. Sorry for taking so long with this update! even if Netherguild's progress has been a bit slow, I've improved a bunch in game development recen…
- Progress Update - Jungles part 2 - 11 January 2026
Hey Guild Leaders! Here's some of what I've been working on these last few months... The Primordial Jungle Throughout 2025, I've been making more progress on the jungle area! It's almost complete as of recently and just lacking a few final things, like sound effects and playtesting. Let me introduce you to some of the new enemies you'll encounter...! Bullfrogs They'll use their tongue to pull the player towards them and then viciously attack! as well as occasionally jumping away or towards players. However, I plan for bullfrogs to be a passive enemy that will only aggro when receiving damage (like Crystal Shrimp!) making them a powerful yet optional opponent. When I was making the bullfrogs, was actually stuck for a while, unsure which moveset to give them and how it'd fit together; they're frogs with horns, so... would they charge? jump? use tongue attacks? I ended up ditching horn rel…
- Progress Update - New class backgrounds, new game? - 27 June 2025
Hey Guild Leaders! I thought I'd share with you what I've been working on during these last couple months... New Class Backgrounds I've been making great progress on more backgrounds (subclasses) for the new classes from the latest big update. These new backgrounds will be added in the next big update! Highlander Duelist This is a variant of the duelist which has shield proficiency, and plays like a crossbreed between the Duelist and Knight. He has a unique passive called "Counter Attack" - when blocking a melee attack, the highlander duelist will deal damage equal to his strength! Metalworking Alchemist Another background I've been working on is the metalworking alchemist - which is an alchemist background with mace proficiency, and metal-themed abilities! Instead of the Sage Alchemist's power potion, it has a limited "Magnetic Detoxification" heal, which also pulls allies nearby and o…
- Early Access Update 7/6/2025 - 0.312(F) - Controller fixes - 7 June 2025
Change log 7/6/2025 | Version 0.312(F) Fixes:Fixed controller bonfire issues with auto transitioning to next character (Community find by PaleRaven)Fixed controller skill selection issue in-dungeon (Community find by PaleRaven)(Also includes some UI changes with inventory and elsewhere - since I'm halfway through a UI improvement patch!)
- Early Access Update 12/5/2025 - 0.312(E) - Spitter grub fix - 12 May 2025
Change log 12/5/2025 | Version 0.312(D) Fixes: Fixed spitter grubs in the city of mist to not crash when incapacitated, as well as any other possible enemies which had this behavior
- Early Access Update 10/5/2025 - 0.312(D) - Firebreather fix - 10 May 2025
Change log 10/5/2025 | Version 0.312(D) Fixes: Improved firebreathers to try to firebreath at you when incapacitated!
- Early Access Update 9/5/2025 - 0.312(C) - Cleverness fixes - 9 May 2025
Change log 9/5/2025 | Version 0.312(C) Bugfixes: A fix to explosive bandits not exploding on death sometime - also changes a bit of the unit movement code. Please let me know if anything goes wrong with the AI movement! Improvements: Improved a few UI sprites (like coins and shop select). UI rework might be in the works :D
- Early Access Update 2/5/2025 - 0.312(B) - Another hotfix! - 2 May 2025
Change log 2/5/2025 | Version 0.312(B) Bugfixes: Sorry, recent fixes broke how attacks work! Should be fixed for good now. If your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manually! apologies for any inconvenience caused.
- Early Access Update 2/5/2025 - 0.312(A) - Hotfix - 1 May 2025
Change log 2/5/2025 | Version 0.312(A) Bugfixes: Fixed bug which introduced by latest fix (due to attack skills and additional attacks from equipment) - if your save got corrupted in any way, please feel free to message me here, on discord or elsewhere and I'll gladly fix it manually.
- Early Access Update 1/5/2025 - 0.312 - Fixes! - 1 May 2025
Change log 1/5/2025 | Version 0.312 Bugfixes: Fixed bug which caused equipment attacks to get switched up between two weapons (causing some weapons to completely lose their uses or get the wrong cooldown) Other Fixes: Fixed grass not appearing in the Bluestone Mines Widened UI element at the bottom of the screen to prevent player misclicks
- Progress Update - Deep in the jungles... - 8 April 2025
Hey Guild Leaders!! I wanted to share some of my progress on the next upcoming area - The Primordial Jungle! This is going to be an area full of various strange creatures and plant monsters; I've been working on it for only have a month so far but I got some fun stuff to share! Wildlife In the Primordial Jungle area, many creatures who are small on the surface have grown and evolved into their own niche due to the lack of competition - For example, the majestic Bullfrog will be one of the creatures in this area. A MoleWolf - (Wolf Mole? name in progress!) these are moles that have evolved to hunt in packs far underground, they're roughly the size of a dog compared to a person; They may look a bit like a sausage but they will be quite the hassle to deal with when fighting large numbers of them! They will alternate between various attacks making for dangerous combos.... Bonfires and Items…
- Early Access Update 27/2/2025 - 0.311(A) - A tiny fix - 27 February 2025
Change log 27/2/2025 | Version 0.311(A) Fixes: Fixed inspiring hero corpse (again)
- Early Access Update 25/2/2025 - 0.31 - Lvl. 5 abilities! - 25 February 2025
Change log 25/2/2025 | Version 0.31 Additions: 18 new abilities, unique lvl. 5 skills to all character classes & backgrounds. Controller improvements: Better navigation with food menu beyond limits on bonfire, improved controller on bonfires Fixes: Fixed Sewer crash Fixed rare softlock with crocodiles, once and for all Fixed no corpse for Healer and Hero class There have been a few minor balancing changes to multiple items and skills too
- Lvl 5 abilities and 2025 Plans! - 25 February 2025
Hey Guild Leaders!! Lvl 5. abilities for all backgrounds are finally here as well as some exciting news I have for my 2025 Netherguild plans! So let's get into it: Brand new Lvl 5. Abilities Each class background gets their own unique lvl 5. skills (18 new abilities overall!) these will usually be powerful abilities with few uses per bonfire / expedition. I added a bunch of new mechanics so expect some fun powers like having another turn for your character, or all characters gaining "undying" for a turn: a status effect which prevents death. Some abilities also deal massive damage or other handy and more standard status effects. Situational but powerful "nukes" you can reserve for the right moment! I'm looking forward to hearing your feedback about which abilities you like best :D What's Next..? I wanted to share some of my plans for Netherguild with you - keep in mind these are not set…
- Early Access Update 28/1/2025 - 0.3(J) - Just a couple of fixes - 28 January 2025
Change log 28/1/2025 | Version 0.3(J) Fixes: Fixed crash when opening inventory with "i" during temporary ally turn (like mushroom ally) Fixed crash from legendary item spawning in damp caves
- Early Access Update 22/1/2025 - 0.3(H) - Harmless bugfixes - 22 January 2025
Change log 22/1/2025 | Version 0.3(H) Fixes: Fixed new damp caves sword and mace only spawning as commons without bonuses Possibly fixed an issue relating to small green and red mushroom AI.