Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak281
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score68% positive
- Total reviews207
- Release dateOct 7, 2021
- DeveloperMadRock
- PublisherMadRock
Company pages: Developer: MadRockPublisher: MadRock
Eclipse Steam news
Eclipse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Eclipse 2: Invasion of Darkness demo is now available! - 12 June 2025
The demo version is available on Steam right now. Yes, there are still two or three years until the game's release, and the game will be improved and improved. But our team of enthusiasts hopes for your support, understanding and positive feedback today.You can spend about 4 hours in the demo (that's how long the average playthrough takes), get 28 achievements, complete both side quests and story quests, loot cool gear, uncover the secrets of locals and much more.DEMO HERE
- Eclipse 2: Invasion of Darkness - 19 February 2025
Hello everyone! Today we present you the gameplay trailer of Eclipse 2: Invasion of Darkness. Add the game to your wishlist, because very soon we are preparing a large demo version for release, with gameplay for 3-4 hours. See you soon! Add to Wishlist - Eclipse 2: Invasion of Darkness
- Patch Note 0.2.2 - 7 May 2023
Fix: - Changed minimap style - Fixed a bug where character names were displayed incorrectly in the dialog box - Fixed a bug where the health of the bosses did not disappear from the player's screen - A few other small changes
- Patch Note 0.2.1 - 16 June 2022
Fix: - Fixed a bug when the mini-map did not appear on the location "Bunker" - Fixed a bug when the key to the village head's house did not disappear - Fixed a bug when after completing the quest "Ancient Treasures" the quest icon did not disappear from the NPC - Fixed a bug where the keycard did not disappear after completing the quest "Somnus V2" - Fixed a bug where the merchant Miya did not change the dialogue about apples after completing the quest. - Fixed some icons above quest items. - Added sounds to some weapons that didn't have them by mistake. - Added sound for the sword of the future. - Closed a place on the location "Mine" where you could get stuck. - Fixed a bug when the final quest remained in the active list after completion. - Fixed a bug where icons did not disappear on the map when collecting items needed for side quests - The quest crypt now has an "action" icon - Qu…
- Content Update + Patch Note 0.2.0 - 4 June 2022
Content update: - Added new location - Metro/Bunker - Added 5 types of new enemies - Added a new type of notes - audio diary - Added new quest - Added 3 new achievements Added new weapons and items: - Handmade hammer - Electric guitar - Ring of Irvine (The transition to a new location is located at the top of the church, activated after completing the quest "Long Way"). Fix: - For improvement, the dynamic shadow from objects has been removed: torch, energy shield, sword of the future. - Added secret location - Improved the interior of some houses in the village - Fixed some wall collisions in the church - Added opening of two buttons in the player interface for the pause menu and the inventory menu. - Fixed when the firearm was behind the back or it was removed to put away. - Now when you go to the location will be its name - Fixed a bug where the text in the player feedback in the dial…
- Patch Note 0.1.9 - 17 March 2022
- Adjusted minimap scale - Missing phrases and words added in localization - Now the player does not move during dialogues - Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door - Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object. - Fixed a bug when it was possible to open a random note on the level with the "E" button - The villager who reports illness to the Warden is now directly at the Warden's house. A marker about this quest will now be displayed on the player's map. - A good room with a non-working elevator in the Darkness Church. In the future, there will be a descent to the location from the DLC
- Patch Note 0.1.9 - 17 March 2022
- Adjusted minimap scale - Missing phrases and words added in localization - Now the player does not move during dialogues - Now the quest with an electric lock and a door in the second dungeon is issued without the need to interact with the door - Added a button to automatically pick up items. When you press "Q" the character will pick up the nearest object. - Fixed a bug when it was possible to open a random note on the level with the "E" button - The villager who reports illness to the Warden is now directly at the Warden's house. A marker about this quest will now be displayed on the player's map. - A good room with a non-working elevator in the Darkness Church. In the future, there will be a descent to the location from the DLC
- Big Update | Patch Note 0.1.8 - 8 January 2022
- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack without hovering the mouse over the enemy. - Dash is now performed by double clicking on the right mouse button. - Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode. - Added tooltip for inventory management - Added background transparency to the character menu - Now the "ESC" button pauses the game. - Increased arrow flight speed - Arrows no longer get stuck in doorways - Small redesign of the dialog box - Added animations for two-handed weapons - Adjusted the size of two-handed weapons - Added a new craft item "Booster" (Restores all the player's parmaters by 150 units, health, mana, dash) - Removed Dash's recovery banks. - Added a new item "Antidote" (removes negative effects) - Added a new item "Energy Shiel…
- Patch Note 0.1.8 - 8 January 2022
- Added aiming mode (holding RMB), allows you to rotate the character towards the mouse while running and attack without hovering the mouse over the enemy. - Dash is now performed by double clicking on the right mouse button. - Added animations for running sideways, backwards, diagonally, etc. for each type of weapon animation in aiming mode. - Added tooltip for inventory management - Added background transparency to the character menu - Now the "ESC" button pauses the game. - Increased arrow flight speed - Arrows no longer get stuck in doorways - Small redesign of the dialog box - Added animations for two-handed weapons - Adjusted the size of two-handed weapons - Added a new craft item "Booster" (Restores all the player's parmaters by 150 units, health, mana, dash) - Removed Dash's recovery banks. - Added a new item "Antidote" (removes negative effects) - Added a new item "Energy Shiel…
- Patch Note 0.1.7 - 28 October 2021
- Rework the settings menu and pause menu - Added control settings - Added sound settings - Now all settings can be done in the main menu and during the game - In the inventory, the numbers of weapon sets have been changed to left-right arrows - Some fixes in the village - The quest tracking widget is no longer overlaid on inventory
- Patch Note 0.1.6 - 20 October 2021
Friends. Hey! I am actively working on bug fixes and game bugs. Today I will share with you a new patch, it includes: - Rework inventory. Design change - Increased the number of player inventory slots (ATTENTION! New slots will become active only when creating a new hero) - Increased the number of slots for merchants - Now, if a weapon occupies both slots, then the second slot is marked as inoperative - Some players in the game had problems with money, they came up with a solution. Now with a very small chance, but it is possible to knock out jewels from enemies and barrels. Merchants will gladly accept such a product from you;) - Shields are now correctly displayed in the hands of the hero - Fixed some bugs in Russian localization - Fixed some problems at locations - Now the game is split into packages of files no more than 4 GB, when updating the game on SSD disks, there should be no…
- General changelog (October 15th) and list for future patches - 15 October 2021
Hello everyone, friends! Over the past week, a lot of work has been done on the bugs. Thanks to all those who support me and report problems with the game. I try to respond quickly to your comments. Today I would like to summarize the first set of updates and show the list for the next patches! List of patches and changes that have already been released: Patch 0.1.5: - Added mini-map. Now, after passing the first training location, the mini-map is activated. It displays the main quests, secondary quests, exit to the village and chests. - Fixed a bug when the character stopped attacking. - Changed damage resistance interface, now icons are displayed instead of text. - Fixed a bug with incorrect display of the current skill level, when the description indicated the basic characteristics, and not those for which the player was pumped. - Fixed a bug with the display of the skill description…
- Patch Note 0.1.5 - 15 October 2021
1. Added mini-map. Now, after passing the first training location, the mini-map is activated. It displays the main quests, side quests, exit to the village, chests and some items. 2. Fixed a bug when the character stopped attacking. 3. Changed interface of resistance to damage, now icons are displayed instead of text. 4. Fixed a bug with incorrect display of the current skill level, when the description indicated the basic characteristics, and not those for which the player was pumped. 5. Fixed a bug with the display of the skill description window, before the game displayed a small white window with a description and a large correct one. Now only the correct one is shown. 6. Fixed a bug when the healing skill stopped working
- Patch Note 0.1.4 (mini) - 11 October 2021
1. Fixed crash of the game when firing from ranged weapons. 2. Now arrows and bullets do not fly to the floor or ceiling
- Patch note 0.1.3 - 10 October 2021
1. Removed delay in character actions. Items are now picked up quickly, and the character does not wait half a second before strikes. 2. The method of interacting with the environment has been completely rewritten, earlier on weaker PCs there was a problem of interacting with the environment. Now the character will use environmental items under any circumstances. Levers, doors, dialogs and more, even with a lower FPS. 3. Changed the color of damage units from enemies from yellow to white. 4. Now the player's mana is restored automatically, but very slowly, about 0.3% per second.
- Patch note 0.1.2 - 10 October 2021
1. Added V-sync setting 2. Fixed the problem of starting the game in VR mode Steam 3. Adjusted graphics settings 4. Debris from barrels is no longer an obstacle to picking up items. 5. In the description of the quest of the old hunter added an explanation from whom to buy apples. 6. Night church is slightly optimized. ATTENTION! If FPS and V-sync settings are unavailable for you, delete the saved graphics settings from the previous version of the game (Videosettings.sav and videosettings_1.sav) along the path% USERPROFILE% / AppData / Local / Eclipse / Saved / SaveGames Your previously created characters will not be affected.
- Patch Note 0.1.1 - 10 October 2021
1. Now the player's camera moves more smoothly, gradually moving behind the player. 2. After death, monsters are ignored for attack. Killed monsters no longer interfere with mouse hover. 3. A little more optimization on the first location 4. In the first dungeon, obstructing walls have been removed 5. The character no longer becomes invisible when performing a dash 6. Graphics settings now work correctly. The image is not pixelated. 7. Now the graphics can be configured directly during the game. Not only in the main menu. 8. Now the cocoons of small spiders are not activated when approaching a second time if they are smashed in the distance. 10. Fixed the color balance of the village in the second stage (after the fire) 11. In the sewer, the puzzle with the valves was removed and the hole in the location was closed, where it was possible to fall through the map. 12. In the mines, the pl…
- Changelog for a future patch - 9 October 2021
Found the causes of some problems on weak PCs. When the character refused to interact with the environment and enemies. This and a few other things were suggested to me by the guys who already bought the game. A sample list of fixes that I will start working on shortly: 1. I will remove the dependence of the player's interaction on the FPS. (Now for those who have less than 30 fps, interactive objects and strikes simply do not work) 2. I will check the save parameters, because it turned out that the parameters of health and mana after pumping are not saved between levels. (But the person was able to complete the game with this problem, hello to you) 3. Add control settings and keyboard key assignments to options. 4. Add sound volume settings. 5. I will close several holes in the locations where you could climb (again, hello to the one who found this) 6. I will remove the delay between p…
- Hello world - 8 October 2021
Greetings to everyone! We've come a long way. Special thanks to everyone who supported , subscribed, liked and commented. Eclipse is available in steam now and I'm going to take a break. This big work requires a nice rest after all. I'm worried and excited about the game: concerned about it running on different PCs and further future of Eclipse. Anyway, if you come across any technical issues in the game I hope you will be easy on me (There is a topic to report about bugs in both Steam and Discord). I will be collecting data and work on them after my holidays as well as adding new content in Eclipse. I'm thankful to all of you, my friends! Take care.
- Dev Diary # 3 - English voices and complete locations - 6 August 2021
Hey, guys! I want to share some of the latest news with you. I’ve already created all of the locations and I’m currently testing and debugging the single player mode. The whole game has been dubbed in English! The musical accompaniment and sound design are in the final stage, so each horse, object and creature in the game has its own sound. In addition, the game participates in two competitions: Indie Cup 2021 and Unreal Contest 2021. I’m doing my best to finish the game on time. Thanks for staying tuned;)
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 May 2023 | Patch Note 0.2.2 | 5138087875090265731 |
| 2 | 16 June 2022 | Patch Note 0.2.1 | 6214419130139707791 |
| 3 | 4 June 2022 | Content Update + Patch Note 0.2.0 | 4469272893499942636 |
| 4 | 17 March 2022 | Patch Note 0.1.9 | 4259848535828884651 |
| 5 | 17 March 2022 | Patch Note 0.1.9 | 4259848535828824487 |
| 6 | 8 January 2022 | Big Update | Patch Note 0.1.8 | 4224939386884636832 |
| 7 | 8 January 2022 | Patch Note 0.1.8 | 4224939386884603223 |
| 8 | 28 October 2021 | Patch Note 0.1.7 | 4186652357023116157 |
| 9 | 20 October 2021 | Patch Note 0.1.6 | 4103335143101406529 |
| 10 | 15 October 2021 | General changelog (October 15th) and list for future patches | 4698935641758738557 |
| 11 | 15 October 2021 | Patch Note 0.1.5 | 4698935641758679406 |
| 12 | 11 October 2021 | Patch Note 0.1.4 (mini) | 4069556867218970994 |
| 13 | 10 October 2021 | Patch note 0.1.3 | 4069556867216110551 |
| 14 | 10 October 2021 | Patch note 0.1.2 | 4069556867215447206 |
| 15 | 10 October 2021 | Patch Note 0.1.1 | 4069556867214400543 |
| 16 | 9 October 2021 | Changelog for a future patch | 4069556867211613597 |
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