White Wall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1464700
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperFiend Studios
- PublisherFiend Studios
- Parent gameNot available
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Fiend StudiosPublisher: Fiend Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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White Wall Steam news
White Wall news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Welcome to Unreal Engine 5! + New Demo! - 21 February 2024
I figured it was a critical step and much needed for us to migrate White Wall to the latest version of Unreal Engine 5. With this version, we can utilize technology such as: - Lumen - Nanite - Chaos physics and many more! To see more about UE5, Click Here Release Notes - Isolated the demo from the main build - Created three quests to follow for demo purposes. One main and two side quests - Updated the inventory screen, when the user equips a weapon, the weapon is already raised when lowered is ‘true’ - Added gates to the event ticks on the AI (NPC). The gates open when the player gets close enough and then close when the player is too far away. This resulted in a 100x performance increase. - Upgraded the demo to UE5 - Upgraded to Nanite - Added XP earnings to output log - Tweaked earned XP multiplier for enemy kills (It was way too strong) - Updated the primal’s projectile, now has phys…
- November Update ! - 6 November 2022
Hello to all of the White Wall fans out there! I am pleased to say that even though these past few months have been nothing but quiet, I am still very hard at work on this title. My goal for the end of the year is to have a stable build to demo in a Steam Next fest! Pending the release of the White Wall Kickstarter, I will be aiming to add as many goodies and features as I can before the expected launch date of March 2023! Please feel free to send us a quick message on our website or on Steam about how you think the progress of the game is going or, if you wish to make any suggestions, please do so! Thank you again for all of your support. We'll see you at the KickStarter! - Davyn Lasswell - FiendStudios LLC 015.221105.12 Widget Modifications: - the Siege Mode Timer that appears in Starctuct. It is now displayed on the left instead of the right - Updated the tutorial at the beginning of…
- Update: 015.22329.05M - 30 March 2022
Features: - Added pickup items: Bullets (Random) - Building blocks for Multiplayer (Experimental) - Added stats for inventory Items, the stats are displayed in the inventory - Audio controls are more defined and control a wider variety of sounds Bugs: - Fixed an issue where the enemy would start shooting you while you were loading on death or entering a building - Fixed some of the terminology used in shops/stores - Edited and evened out the economy in-game
- Hotfix: 015.22119.07a - 22 January 2022
Resolved issue where the game would increase size on disk from 17gbs to almost 30gb's during package and build process. The total size on disk is now 17.3gb's. Happy playing!
- Alpha:015.22119.07 - 19 January 2022
Update: January 20th, 2022 As the first update of 2022, we at Fiend Studios wanted to resolve a lot of issues we discovered last year. In preparation for our Kickstarter campaign, we thought that the game could use a bit more polishing done. We hope you enjoy the improved visuals, graphics, and wait... Is that the main theme song? Thank you for all of your support as we ready up for this next year. We expect a ton of changes as we move deeper into finishing the first half of the campaign. You may notice a few new structures along with additional quests. This next year we plan to Polish the remaining features and expand the questline into the next areas of the map. These areas will be unplayable until the Early Access release of the game is available. To view changes in this update, scroll down. Next updates in store: - Crafting system will be implemented - Leaderboards and global player…
- Alpha:015.211219.4 - 20 December 2021
Hello there! We would like to take a moment now to wish you all a Merry Christmas and to let you know that we have a special gift for you... BUG FIXES! We appreciate your time and support as we fix issues and add features to White Wall one step at a time. Please enjoy this free demo and don't forget to leave any feedback for our developers who are hard at work 24/7... we may even let them have Christmas day off this year! Happy holidays! -Fiend Studios Changes in this update: 015.211219.4 - BUG: Fixed an issue where the players camera would sometimes lose its position when simply walking. - FT: Added labels to objects you can pickup, interact with, or enter IE: Doors, Weapons, Food - FT: Added a new build number structure to make it easier to record builds and releases - BUG: decreased the speed at which the hydration depletes, allowing the user to think less on hydration and focus more…
- Alpha 0.15.34 - 28 August 2021
Alpha 0.15.34 Key Additions: - Fast travel has been enabled. - Garages have been added. - Factions have been added. - There are two side quests that you must find in order to start them. - Skill points have been added. - Redefined player stats and added skill point integration. - Enemy stats are now defined by the player’s stats. (No longer static) - Improved character animations. - Expanded Terrecutta Enjoy, - The Fiend Studios Team
- New Demo Released! - 15 August 2021
Today we announce the release of the new demo for White Wall! For those of you who have been following along with us from the very beginning, you know that we here at Fiend Studios have been hard at work. Not only do we bring you a new demo to play but, we also give you a taste of the immersive story that is White Wall. We hope you have fun with this demonstration of our beloved project and hope that you offer feedback in return! Remember to have fun! Enjoy, - The Fiend Studios Team
- Upcoming plans - 7 July 2021
Our developers have been hard at work on White Wall. Here are some of the topics we are excited to announce! The Story White Wall has a very unique story written for it's development. No one outside of our employee base will know what lies in store for them beyond the playable demo available on Steam. We plan to change that very soon. Our Demo was released on January 31st of this year. Since then we have almost completely rewritten the game and how it's played. Part of this reconstruction was heavily dependent on the vast input of our community base. Those of you who submitted any type of request/info, we took that info to heart and wanted to consider your input as a MUST when overhauling the game. Bugs Playing the Demo, you will notice a few... okay a lot of bugs and issues. Over the past few months, our developers had more than enough time to generate a list of action items that neede…
- Developer Update - 17 January 2021
Extended Questline: Sibling Bond Added: Notification for: - Level Up -Quest complete/Started Fixed: audio music transition for end cutscene Added: Audio transition for a cutscene Edited: Credits Added: Dynamic Spawn Points for objects Fixed: Player Deaths Added: more explorable locations Added: footsteps Added: enemy fire audio Added: thirst bar and functionality Added: junk for random spawner Added: Thirst Added: Feature - Discoverable Locations Added: Additional Items for random Item Spawn Added: Removed boundaries for Open world demo (kept wall around tutorial Island) Added: 5 Achievements - Walk total distances -- 100 -- 1000 -- 2000 -- 3000 -- 5000 -- 10000
- Developer Update - 5 January 2021
Main Patch Notes (Alpha v0.00.26) Manipulated credits at end_game for Demo Purposes Added Primal Transport assault drop off sequence Added Primal Transport Independent firing Added Primal Transport Ammo depletion Changed: Main quest index to final quest at the end of Assault level sequence Changed: Primal bomb drop off during drive sequence Lowered: Primal transport spawn point Fixed: Touched up seamless objectives and updated quest Icons Fixed: Removed the ability to track a completed quest Fixed: Stamina Drain and HUD Fixed: Health Drain +Gain and HUD Added: projectile Gravity Added: option to enable current objectives while driving a vehicle Quality Control - Added: Foliage; Interactable + Inventory Added: interactable Foliage Actors Including; Agave; Cactus; Aloe vera. Added: beginning works of Recipe tree and system Added: Procedural foliage system Bug: Fixed Quest Icon auto change…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 November 2022 | November Update ! | 4732747437211271864 |
| 2 | 30 March 2022 | Update: 015.22329.05M | 4347669995457265062 |
| 3 | 22 January 2022 | Hotfix: 015.22119.07a | 4237325463676987418 |
| 4 | 19 January 2022 | Alpha:015.22119.07 | 4237325463669057105 |
| 5 | 20 December 2021 | Alpha:015.211219.4 | 5320438099049524230 |
| 6 | 28 August 2021 | Alpha 0.15.34 | 4018887653985922500 |
| 7 | 17 January 2021 | Developer Update | 4483864038814130755 |
| 8 | 5 January 2021 | Developer Update | 3917534300117988666 |
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