- Update 0.49.88b: Released! - 17 November 2024
Hi, We fixed some issues with vehicle physics, a bug with applying headlight colors and we added more customization options for the RYU Celeste. We have a lot more to come. Thanks for all your support, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist See below patch notes: --v0.49.88b Notes: Summary: Fixes to Liveries and Explosion forces. Suspension types now affect the amount of blastwave force received from explosions. New vehicle parts for RYU Celeste. Gameplay: -Fix: Prevented a situation where a vehicle will respawn in mid-air. Vehicles: -Fix: Prevented a situation where a vehicle's headlight tint/color did not apply correctly. -Modified: Ryu Celeste now has a sunstrip for displaying team logo. Customization: -Modified: Ryu Celeste: Stock parts are redesigned slightly. -Addition: Ryu Celeste: Fro…
- Update 0.49.87b: Released! - 8 August 2024
Hi, We added more visual settings to help players tune their graphics and FPS. We will continue to add minor performance optimizations here and there with future updates. No guarantees yet. A majority of our optimization work will happen when the game is near a release version. Thanks for all your support, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist See below patch notes: --v0.49.87b Notes: Summary: Extra visual settings for tuning FPS and graphics. Interface/Controls: -Fix: Various Bug Fixes with Settings. -Modification: VISUALSETTINGS.cfg generated in \\AppData\LocalLow\Reactive Entertainment\CloseCall\ now includes build version number. All options have now been changed to strings and can be modified outside of the game. Invalid values will reset to default. -Modification: Visual Settings: Real…
- Update 0.49.87a: Released! - 4 June 2024
Hi, To allow for future performance testing and optimization, we have implemented more visual settings to tweak your visuals and fps. We will begin to optimize FPS as we near closer to release version. --v0.49.87b Notes: Summary: Extra visual settings for tuning FPS and graphics. Interface/Controls: -Fix: Various Bug Fixes with Settings. -Modification: VISUALSETTINGS.cfg generated in \\AppData\LocalLow\Reactive Entertainment\CloseCall\ now includes build version number. All options have now been changed to strings and can be modified outside of the game. Invalid values will reset to default. -Modification: Visual Settings: Realtime Reflections setting is now 8 selections of distance instead of On/Off. -Addition: Visual Settings: Reflection Resolution setting, with 7 selections. -Addition: Visual Settings: Water Reflections setting, with 5 selections. -Addition: Visual Settings: Shadow D…
- Update 0.49.87: Preview 1 - 27 April 2024
Hi, As mentioned previously, our main goal for the next few updates is to improve the environments and deliver new tracks. On our way, we want to show you some progress in this area. Coming Soon: An update to Steelbrook's New Downtown and Old Downtown, including buildings and roads. Future updates will include tracks in these areas. Thanks for all your support, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.49.86a: Released! - 7 December 2023
Hi! Build v0.49.86a is now released! This is a hotfix for the Screen HUD not disappearing for Photo Mode and an Issue with the tutorial pop-ups not showing up as intended. --v0.49.86a Notes: Summary: Fixes for Screen UI and Tutorial Interface/Controls: -Fix: An issue where photo mode does not remove On Screen UI. -Fix: An issue where Tutorial Pop Ups can not advance forward. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gameplay: -N/A Visuals: -TBA Camera: -N/A Environments: -N/A Arcade: -N/A Career: -N/A Vehicles: -N/A Customization: -N/A Sponsors: -N/A Physics: -N/A AI: -N/A Performance: NOTE: "Experimental" are not confirmed yet to assist in performance. -N/A Events: -N/A Audio/Music: -N/A Photo Mode: -N/A Profiles:…
- Update 0.49.86: Released! - 18 November 2023
Hi! Build v0.49.86 is now released! As mentioned in our previous community post, we have modified the on-car vehicle UI to now be on the screen. It's current form is temporary. We have also disabled shortcuts and route changes as we are looking for alternative ways to provide a dynamic racing experience. --v0.49.86 Notes: Summary: New UI and FieldBreaker Changes Interface/Controls: -Addition: Togglable Control Display. Press Dpad Down or C to toggle controls while in an event. -Modification: New In Event UI. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gameplay: -N/A Visuals: -TBA Camera: -N/A Environments: -Modification: All shortcuts and AI pathing changing FieldBreakers have been disabled. Arcade: -N/A Career: -N/A…
- Update 0.50.0: Preview 5 - 1 October 2023
Hi, Due to some potential legal issues, there will be change in the scope of our game mechanics. Track FieldBreakers will no longer feature obstacles that change AI drive paths. For Example, In Docks, the Crane Collapse, the Container Shortcut, and the Container Explosion Track Switch will no longer be available. We are still designing unique Track FieldBreakers that will be included in the future, despite the mentioned limitation. There will also be a change to the UI. Most vehicle UI will now be an On-Screen HUD. While we are saddened by these changes, we will move forward and not let it hinder us in creating a fun action racing experience. Thanks, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.49.85a: Released! - 4 July 2023
Hi! Build v0.49.85a is now released! A new livery for Durant Courser to celebrate 4th of July! Wide body parts available for the Ryu Ultra: We changed our body part system to automatically move wheels based on fender parts. This allows for easier changing of wheel thickness without messing up wheel fitment AND also allow for widebody parts without adjusting offset. --v0.49.85a Notes: Summary: New Vehicle Physics and Collisions for a smoother in-air experience! Interface/Controls: -N/A Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gameplay: -Fixed: Issue where vehicle wrecks and sometimes the respawn system will try and reset the car multiple times. Visuals: -TBA Camera: -TBA Environments: -N/A Arcade: -N/A Career: -N/A…
- Update 0.49.80b: Released! - 18 May 2023
Hi! Build v0.49.80b is now released! Summary: Expanded Vehicle Damage System, Body Part System Overhaul, New Vehicle: Clinton Evader GT Interface/Controls: -Fixed: Issue where Tutorial Pop-Up may interfere with Photo-Mode, causing a softlock. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -N/A Gameplay: -Modified: Damage System. Vehicles no longer uses a threshold determination per hit to determine if the vehicle is wrecked. Vehicles start with 100% health, with health being detracted based on momentum of collision and vehicle's strength. Visuals: -TBA Camera: -TBA Environments: -N/A Arcade: -N/A Career: -N/A Vehicles: -Added: Clinton Evader GT, a british sports car. -Added: All vehicles now have hinges on body parts and can…
- Update 0.49.8: Preview 4 - 29 April 2023
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. As mentioned in our previous preview, we are overhauling our damage system for more satisfying crashes and more intense action. Cars are re-done with a health based system. hood, doors, and trunks can be damaged open while racing. See our progress so far in this youtube link: Stay tuned for more! Thanks, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.49.8: Preview 3 - 18 March 2023
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. As mentioned in our previous preview, we are overhauling our damage system for more satisfying crashes and more intense action. Cars are re-done with a health based system. hood, doors, and trunks can be damaged open while racing. See our progress so far in this youtube link: https://youtu.be/Pl5j1WqYk4U Stay tuned for more! Thanks, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.50.0: Preview 4 - Underwater and Smooth Beaches - 11 March 2023
Hello! I'm here to share behind the scenes development of the terrain, planned to be released with 0.50.0. I will be posting a series of Terrain Videos to show progress on developing Steelbrook, the city that CloseCall's racetracks will be in. This is part 3 of the Terrain Time Lapse. I am smoothing the coastlines, increasing the height of the land underneath the water, and adding little islands for the coast highway. Check it out below: Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.50.0: Preview 3 - Flattening a Mountain - 4 March 2023
Hello! I'm here to share behind the scenes development of the terrain, planned to be released with 0.50.0. I will be posting a series of Terrain Videos to show progress on developing Steelbrook, the city that CloseCall's racetracks will be in. This is part 2 of the Terrain Time Lapse. I am flattening the top right section of the map where the amusement park and rural area of Steelbrook will be. Check it out below: Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.50.0: Preview 2 - Creating Land - 25 February 2023
Hello! I'm here to share behind the scenes development of the terrain, planned to be released with 0.50.0. I will be posting a series of Terrain Videos to show progress on developing Steelbrook, the city that CloseCall's racetracks will be in. Check it out below: Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.49.8: Preview 2 - Update 0.50.0 Preview - 5 February 2023
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. As mentioned in our previous preview, we are overhauling our damage system for more satisfying crashes and more intense action. Cars are re-done with a health based system. Hood, doors, and trunks can be damaged open while racing. Cars can have their entire body sections detached based on the severity of a crash, We are also experimenting on different city assets to develop city tracks: An upgrade to the entire environment of Steelbrook will come as 0.50.0 Stay tuned for more! Thanks, Reactive Entertainment Team Please visit our discord here: Discord Server Check out the Development YouTube Playlist/Channel: Playlist
- Update 0.49.8: Preview 1 - 8 October 2022
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. We are in the process of adding a British coupe to the vehicle line up: We are overhauling our damage system for more satisfying crashes and more intense action. We have improved vehicle models with doors, hoods and trunks that are able to swing out when wrecked. We also enabled the ability for vehicles to split in large pieces. Cars can be split into front, middle and rear sections as shown below: We are also experimenting with health based damage system for vehicles. We aim to make each lap a fight for survival until the next lap, with damage effecting vehicle performance. However, we must figure out penalties for pit lane repair and a regular crash out so that gameplay is fair and balanced. Stay tuned for more! Thank you! Please visit our discord here: Discord Server Check…
- Update 0.49.72a: Released! - 22 May 2022
Hi! Build v0.49.72a is now released! This update features Headlight Customization, Updated Photo Mode and a new vehicle: Durant Guerrero. Valere Wagon with Cyan 90% tint with 100% Chrome: The new Durant Guerrero, an American muscle coupe! As with all new vehicle additions, visit the exchange to see available vehicles on the current day. If you don't see the car you want, race in an event to advance a day. Change Log: Interface/Controls: -Removed: Auto-toggle HUD in Photo Mode. -Modified: Camera Option in event Pause Menu now named Photo Mode. -Added: Manual toggling HUD in Photo Mode. -Added: Extra HUD Display Toggle in Photo Mode, will disable FieldBreaker Crosshairs. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None. Gam…
- Update 0.49.71a: Released! - 15 April 2022
Hi! Build v0.49.71a is now released! This update features an improved camera system, improved event restart, and a revised environment! Change Log: Interface/Controls: -Fixed: Screen Resolution not loading/saving properly and when changing in settings menu. Vehicle Stats: (Note: Stats are a representation of performance. They do not affect the physics in any way, unless noted in physics. Our goal is to get stats as close to the actual performance of the vehicles.) -None. Gameplay: -None. Visuals: -Modified: Pre-event camera is now subjected to post processing effects. Camera: -Modified: Pre-event camera selects a camera sequence at random to showcase the track instead of just one linear sequence. -Modified: Speed and Explosion Shakes. -Fixed: FOV changing with speed in camera/photo mode. -Fixed: Tilt snapping on vehicle in event, producing a jittery camera. Environments: -Added: Steelbr…
- Update 0.50.0: Changes - 26 March 2022
Hello! I'm here to share about current development progress of CloseCall and what to expect in our next update. CloseCall is currently going through a major change that will take several updates. Instead of having multiple environments, all existing in separate maps, we will develop in one huge map. Welcome to Steelbrook. In addition, tweaks have been made to the camera system to improve explosion and speed shaking. This is all shown in this test video also featuring the new map: Stay tuned for more! Thank you! Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist
- Update 0.49.70c: Released! - 29 January 2022
Build v0.49.70c is now released! Music was disabled in 0.49.70b. This update re-enables music. That's it! Please visit our discord here: Discord Server Check out the Development Youtube Playlist/Channel: Playlist