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Merchant of Phenistoria

Merchant of Phenistoria Steam news

Vecteur-Jeux | Feb 18, 2022 | game

Released

0players observed · 14 October 2026 - 04:37:18 UTC

RPGSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive

Merchant of Phenistoria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score50% positive
  • Total reviews8
  • Release dateFeb 18, 2022
  • DeveloperVecteur-Jeux
  • PublisherVecteur-Jeux

Genres: RPG, Simulation, Strategy, Early Access

Company pages: Developer: Vecteur-JeuxPublisher: Vecteur-Jeux

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Merchant of Phenistoria Steam news

Merchant of Phenistoria news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Some (good and bad) news - Open letter - 29 September 2023

    Hello merchants! It's been a while since the game has had an update and information about it. I personally apologize to all those who have had expectations of Merchant Of Phenistoria. To sum up, it's been a difficult year for me, and the game's development has suffered as a result. What's more, since communication isn't my strong point, I wasn't able to express these problems earlier. Merchant Of Phenistoria is a game close to my heart, a mix of RPG and trading game. The story is part of a much larger lore that I've been working on for years (including a previously published board game). Unfortunately, I didn't have the time, means or energy to continue with this project, resulting in an absence of several months. My personal situation having improved recently, I'd like to get back to the project a bit more. This doesn't mean, however, that development will resume as before... On a more…

  • Calling All Adventurers: Join Our Quest to Improve Merchant of Phenistoria! - 24 April 2023

    Hello merchant! We're conducting a survey for our early-access game, Merchant of Phenistoria. We want to know what you think of the game and how we can improve it. Your feedback is valuable to us as we continue to work on the game. Thank you for your time and support! Stay tuned for more updates and improvements. Best regards, The Merchant of Phenistoria team ---> Survey here

  • Minor Release Notes: Alpha14.3 - 27 March 2023

    Gameplay: - Added a rival for the guild. The rival guild tries to make actions (contracts). UI: - Added icons for statistics - Added a button to move all items from the mercenary guild inventory to the player inventory - Closed the taxes window after pressing it Fixes: - Various fixes for saving and loading. And most importantly: Merchant of Phenistoria is mainly a solo-dev game; but without the help of many people it would never have seen the light of day, that's why : - Add the credits scene; it will be filled in time (sorry for the oversight)

  • Patchnotes: Alpha14 - 7 March 2023

    Hello merchant! The update is finally here! We have reworked the level-design as well as the heroes' combat mechanics. Now you can see fights with a "brand new" UI: The whole level-design has been reworked with a bigger map (which will allow us to add more story and quest elements later on). The crypt has also been completely reworked with some new surprises :) Known problems: - pathfinding with heroes - guard stop patrolling - the mouse can be offset - environment bug (the game looks too "white")

  • Roadmap 2023 - 25 January 2023
  • Minor update: invert mouse Y axis - 7 December 2022

    - Add ability to invert mouse Y axis for camera player

  • Minor update Patchnote: Alpha 13.5 - 2 November 2022

    Hello merchant! Fixes: - Fix 1 crash on loading - Fix furnitures Fine-tuning: - Ensure mouse is centered on shop after selecting one furniture when editing shop - Improve guilds UI with overlapping - add new guilds (hall of guilds) & heroes (town) list UI

  • Hotfix - 7 October 2022

    - fix invisible crypt

  • Update Patchnotes: Alpha13 - 5 October 2022

    Hello merchant ! This update is focused on Quality Of Life: fixs; fine-tuning and some base for new gameplay ! Gameplay New furnitures Unlock furnitures with NPC progression New NPC for furnitures Base gameplay for relationship: Hero can be friend, lover or hater relationship change with quests & events UI Various UI fine-tuning some new icons for resources UI overlay and focus, now you can click by exemple on a Hero UI to gain focus Optimisation we updated engine to Godot 3.5 which lead to new optimisations and some QOL: smooth player camera a lot of occluders some code optimisation vram optimisation Fine-Tuning animation with collectible item like magic flower animation when add/remove item to sell heroes movement in training camp Fixs various minor fixs

  • Major Update Patchnotes: Alpha12 - 11 June 2022

    Hello merchant ! We are glad to present our new update introducing competition and guild actions as various finetuning. We recommend starting a new game. You can get more informations by reading our dev-diaries: https://store.steampowered.com/news/app/1466170/view/3199256688957301030 https://store.steampowered.com/news/app/1466170/view/3194751025780852858 Gameplay: Guild and theirs members can perform new “action” as gold theft or sabotage Pay gold to other guilds or use your mercenaries to perform these actions Adventurer guild can become your competitors and buy a shop Heroes will choose a shop based on reputation and alignment Small rework on town level up with goals to accomplish new town UI for infos about town Finetuning: Improve various UI Misc: “Assassination target” player skill now implemented ;) New “night” flower to find Reduce costs of experiences on various player skills s…

  • Dev diaries 5: The guilds - 20 May 2022

    Hello Merchant! I'm Proksima and I'm going to tell you about an essential point of the game: the guilds As explained in the first dev diaries, the heroes are THE main mechanic of the game. They are the ones who will directly advance the game's story by fighting monsters and completing quests. But since the world is full of danger, the heroes have decided to gather in small communities: the guilds. Different guilds Of course, they will join these guilds according to their affinities: morals, ethics, class, traits.... The heroes help the development of their guilds by bringing them loot from their quests, money and experience. The guilds will then gain in influence and will become an entity in their own right in the game, so much so that one that is too powerful can become a handicap for you if its intentions are not in line with your ideology. You will then have to take into account the…

  • Hotfix - 18 May 2022

    Fixed a bug with saving which led to the missing of mercenaries

  • Patchnotes: Alpha11v10: bugfixs & fine-tuning - 14 May 2022

    Hello merchant ! bugs: fix issue with reputation modification with hero shopping fix animation launch on planetarium (it should rotate properly now) fix issue with settings on launcher fine-tuning: new quest marker on major npc new progression UI on crafter npc 3D models for power and void staff Cristal and particles colors on magic staff change now with the magical essence used in craft add items stats informations on “set price ui” Balancing: reduce experiences costs on player skills The next update will be more substantial with the addition of competition and guild actions. Scheduled for the end of the month.

  • Dev Diary 4: Competition and city progress - 2 May 2022

    Hello, merchant! Competition You are no longer the only one who can sell equipment to heroes... Now guilds (especially adventuring guilds) are able to buy stores and supply them. Heroes will have to choose a store to buy their favorite equipment. Your reputation (among classes and your alignment) will now have an impact on this decision! You can now view some sales information in the new city interface City Progression The town progression mechanic has been reworked: previously heroes had to complete the first dungeon quest to unlock level 2 of the town. We want the player to have more freedom in his evolution (including preventing the success of this quest, which will make sense in a future story update... Thanks for reading this dev diary so far ;-) ) From now on the player will have to accomplish a certain number of objectives to make the city evolve. You can see this information in…

  • Patchnotes: Alpha11v9 Bugfixs / New launcher / Somes news - 25 April 2022

    Hello merchant ! bugs: fix bug with auto-withdraw from shop after loading fix bug where mercenaries are not visible in your guild fix missing “Idle” animation on thief fix “loop” on tutorial with guild creation fix “invisible” items on heroes hud fix “invisible” mercenaries fix “negative” stats on heroes finetuning: more resolutions options and custom New game launcher: We had reports about graphics issues, many of them are due to bad resolutions handling on large screen. We created this launcher to have the possibility to set graphics settings before launching the game; more functionalities will be added in the future. new game launcher graphics settings on game launcher mods loading (prototype) Balancing Guilds take more xp from heroes Quest give more xp Guilds stability goes down less Otherwise we are working on two news features: a competitive system with other guild and the ability…

  • Patchnotes: Alpha11v8: bugfixs - 20 March 2022

    Hello Merchant ! Here's a small patch: - parameter for the display distance of the grass (set to 0 for a "slow" PC) - fix bard translation in english - fix drag and drop with other guilds' inventories (exploit) - fix OUT_OF_MEMORY crash due to navmesh baking - loading makes sure that a hero has no duplicated trait (save/corrupted trait not fixed)

  • Patchnotes: Alpha11v7: bugfixs & fine-tuning - 7 March 2022

    Patchnotes: Alpha11v7 Hello merchant ! Here’s our first update, mainly focused on bugfixs and fine-tuning bugs: add graphics options on menu fix save/load shop reputation fix item description hud artifact fix buying sawmill improvements: add event info when mercenary guild has low stability add respawn button for player on menu (F1) guilds names in english visuals on magicals staffs and heroes in training 3 news skills icons encyclopedia hud when player don’t have information about entities gameplay: Guilds taxes: Increase it to gain more gold from heroes quests but at a cost of stability… Our next goal will be the update introducing competition, you will not be the only one selling in Phenistoria...

  • Early Access Release - 18 February 2022

    Hello, merchant "Merchant Of Phenistoria" is available in early access! The development of the game continues and we would like to have your feedback. The end of the month will be focused on fixing bugs (don't hesitate to report them to us). We will also provide you with a roadmap next week. What you could do in this release: Craft items: Magic staff, Potion, Swords Sell & negotiate items Unlock various skills Create a mercenary guild Discorvers somes town’s mysteries Upgrade town to level 2 Somes others features are present in-game but at a very early stage.

  • Devs Diary 03: Factions - 16 February 2022

    Hello, merchant! We have never been so close to the early access release of the game ! Before the release we would like to introduce you to one of the most important gameplay elements: The Factions There are 4 factions: - the Church of the Phoenix - The Cult of Azan - The Dungeon Master - The Gnome Tribe Only one faction controls the city and part of its influence will depend on your actions. Whether it is by interacting directly with her, through the various story quests of the game and through the actions of other heroes and guilds. The faction in power imposes its laws In the future, you will be able to directly interact with and influence the game's factions. Also the main story will be directly determined by the factions. We plan to add many quests and dialogues in order to reach the final conclusion: Who will be the owner of the Phoenix egg?

  • Devs Diary 02: Items - 10 January 2022

    Devs Diary 02: Items Hello, merchant! What are heroes without the perfect gear ? In “Merchant Of Phenistoria” you can craft various items, each one need some type specific materials: Here’s the basic sword which need 1 stick and 1 metal New recipes You will be able to unlock new recipes with unique formula (They modify finals characteristics). As a new skill which create a semi-random recipe based on your shop alignements: Now you have a brand new recipe with random traits: New swords visuals Now swords have semi-random visuals based on theirs alignements About futur, we planned for post EA release to add an equivalent system on magicals staffs, basic visuals for armors. Also we would like to rework some characteristics like armor for damage reduction; luck for drop, critical, dodge and so on… Please note that each presented feature will be included in the next Early-Access release ! We…

Patch notes and updates

S.noRelease datePatch nameGID number
127 March 2023Minor Release Notes: Alpha14.35143713753743392768
27 March 2023Patchnotes: Alpha145070528176580226899
37 December 2022Minor update: invert mouse Y axis4980448574105264665
42 November 2022Minor update Patchnote: Alpha 13.54732747437198237947
57 October 2022Hotfix4613399405943530423
65 October 2022Update Patchnotes: Alpha134613399405936182819
711 June 2022Major Update Patchnotes: Alpha124480532686354615807
818 May 2022Hotfix4292505348821848411
914 May 2022Patchnotes: Alpha11v10: bugfixs & fine-tuning5849624375825396356
1025 April 2022Patchnotes: Alpha11v9 Bugfixs / New launcher / Somes news4348797798089753344
1120 March 2022Patchnotes: Alpha11v8: bugfixs4259848535838472179
127 March 2022Patchnotes: Alpha11v7: bugfixs & fine-tuning4247462367444852964

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