- Update to Version 1.4.052726 - 28 May 2026
FIXES AND TWEAKS - Made several tweaks to the tunnel on Caldero to make it easier to fly through. - Tweaked the environmentals control so that city lights are always active on some maps. - Tweaks to Hoban's Run mission to fix spawn points for ship wreck and cargo. - Modified radar scaling on the Hoplite - Added a toggle to turn off the altitude warning voice over - Fixed a bug on the PoseidonsThrone_Sector_81M map that could cause the AI to bug out and player redirect to kick in inappropriately. - Added the ability to delete player profiles from the main menu.
- Update to Version 1.4.040226 - 3 April 2026
Fixed a bug on the Frontiers Reach Sector 72X map that could break NPC targeting.Tweaks to targeting computer behavior when player tries to lock on to enemies.
- Update to Version 1.4.102525 - 25 October 2025
THIS IS A WINDOWS UPDATE ONLY.I am still working on the Linux version. It's taking longer than I expect but progress is still on going.Fixed a bug in Mission 8 that could cause enemies to not target the mission area.Fixed a bug in Mission 6 that could cause the fuel rods to spawn in the wrong spot.Fixed a bug that could cause enemies to lose track on the player after the player died despite being configured to not lose track on the player **(Still testing this!!)**Fixed a bug in the Mission 16 script that could break the mission and stop players from progressing.Reduced the cost of all modules, fighters, and weapons by half.Potential fix for a crash that could make the game unplayable on some systems. crashing on startup.Fixed a bug that could cause spawns to not appear in the right spots on the Hoban's Run Mission.Fixed a bug in Mission 6 that cause enemies spawned at the Depot to reta…
- Security Update for 1.4.052325 - 9 October 2025
This update is being released specifically to address a security concern in the Unity Engine. The security patch has been applied and the game has been rebuilt with this security patch in place. Additionally I have some small updates. -- Added the ability to clear targets. (Had to push through the security update ASAP, testing in progress) -- Tweaks to numerous lights to affect better performance across the entire experience.
- An Open Invitation - 26 September 2025
As some of you may already be aware, I have been working on other games. One such game is called Frontiers Reach : Battlespace and is intended to be a companion to FR1. But there is a third game I've been working on called Frontiers Reach : Mercenaries and it's a title I've had in my head since 2015. In fact, some of the technology developed in FR1 was specifically developed with FR:M in mind. This past month of September 2025 I spent an extraordinary amount of time grinding on the Frontiers Reach : Mercenaries Tech Demo. My original intention behind this was to submit the game to Epic Mega Grants and see if I could get secure funds to migrate my tools to UE5. However after seeing large AAA studios struggle, and doing some personal research into feasibility of migrating to the engine, I became convinced that migrating to UE5 at this time is not a task worth undertaking, even if I could…
- !!ATTENTION!! All hands on deck! - 25 August 2025
Major announcement for Frontiers Reach : Mercenaries! Also, a couple of bug fixes are coming for Frontiers Reach 1. First week of September is the target launch date.
- Patch Update #6 for 1.4.052325 - 26 July 2025
Fixed a bug in Mission 39 that could cause serious lag issues.
- Hotfix #1 for version 1.4.052325 - 14 July 2025
Fixed a bug in the new cockpit volume slider that could reset the volume with the wrong value.
- Patch Update #5 for 1.4.052325 - 11 July 2025
A number of quality of life tweaks and bug fixes have been made.- volume on cockpit notifications Cockpit notifications have been partitioned out to their own audio mixer so that the volume can be changed independent of all other volume settings.- stereo effects on incoming beeps. Some slight stereo effects have been added to incoming missile notifications for those missiles that are close enough to be an immediate threat, this is still be tweaked but it's functional.- Setup wings default for the warmap. When playing on the warmap which ever wing you select before starting a warmap mission will be stored and recalled later when you go to run another warmap mission immediately after completing or abandoning a warmap mission.- Fix placespace boundary not deactivating RCS mode. Hitting the playspace boundary should now deactivate the RCS thrusters.- Tone down sparks emissive Reduced emissi…
- Patch Update #4 for 1.4.052325 - 6 July 2025
Fixed a bug that could make it impossible to complete Mission 07
- Patch Update #3 for 1.4.052325 - 14 June 2025
Fixes coming this weekend - Fixed another crash instance on the planet Astraeus Slumber - Fixed another instance where lancer squadron could break a mission. - Lowered difficulty in mission 29 by removing the 2 carriers from above the town of Altai on the planet Tom Uul. - Re-ordered several missions scripts to keep Lancer Squadron from breaking those missions. - Modified timing on Mission 27 to spread out spawns a bit later in the mission. - Modified timing on gunboat spawns on ModerateDistrressSignal mission for Friendly nodes. - Modified respawning so that if the respawn point is too close to terrain or structure it will move the respawn point before the player respawns.
- Patch Update #2 for 1.4.052325 - 8 June 2025
Fixed an instance of crashing when blowing up Propaganda Satellites.Extended radar ranges of all fighters by 1 Kilometer.
- Patch Update #1 for 1.4.052325 - 28 May 2025
Fixes coming in next patch - Modifed pitch for Hoplite - Fixed a bug that could cause the wrong mission to load when trying to run Extraction missions. - Fixed a bug that could cause AI to wonder WAY outside of the area of concern on the Atzend Map. - Extended easy mode to reduce gravity by a factor one half across the entire game making flying and tunnel runs easier. - Adjusted spawns in a few missions to affect better pacing.
- Release of version 1.4.052325 - Upgrade to Unity 6 - 23 May 2025
Welcome to the Frontier, running on Unity 6! This is a big update, and there may be some bugs that persist as it was a significant effort to undertake in terms of testing and hunting down bugs. Additionally several tweaks and adjustments have been made throughout a decent portion of the game and we've got more coming. Chief among those changes is an update respawning system. The current one is functional but needs a bit more work before it can considered complete. That will take time though as there are several problems to solved. All of this is in keeping with the commitment to curate games and not just develop a bunch of slop and dump it onto store fronts. Before we dive too deep into patch notes, I want to share a video that was made to help new or returning players get more comfortable with the games controls. Even current players may benefit from this so I encourage everyone to che…
- ATTN: !!Calling All Pilots!! - 12 May 2025
We are preparing for a significant push on the marketing front in the next week and need your help now more than ever to hunt down and fix as many bugs as possible. As a solo dev I play the heck out of Frontiers Reach a lot (8000 hours dev and testing time so far) and there are things that I miss from time to time. Sometimes because I'm not paying attention to what is going on because I look at it nearly every day, and sometimes because I really only have my own perspective and way of experiencing things to lean on. So things that make sense to me, might not make sense to other people. The best way to join the effort is through the Discord for which there should be a link below, but if you don't have access to Discord, then using the Steam Discussions is fine too, there is a bug reporting section already setup where you can drop a report. If you don't already have access to the Experime…
- Stepping into a New Frontier - 22 April 2025
In keeping with the promise of curating Frontiers Reach, I have an announcement to make in this regard. Currently, sitting up on the experimental branch, a version of Frontiers Reach is running in Unity 6. The performance increase from migrating to Unity 6 is noticeable but there is some work to do before I can finally deploy the Unity 6 version to the main branch. Additionally there will be some balance changes and... a new uncharted world to explore for those of you who have gotten to the uncharted worlds content. Trailer for that to come later. For now I want to share with you a vision I've had for almost 10 years finally made manifest in limited form. This is Frontiers Reach : Mercenaries This is all footage from the tech demo that I've been putting together for FR:M and this isn't even everything that is in the tech demo. This 9 minute and 19 second sizzle reel only covers about 65…
- Update to Version 1.3.031525 - 15 March 2025
This is a small issue that is aimed at addressing a few key concerns. - Modified Third Person Perspective enemy markers to always be on when tracking a target. Previously they would toggle off once their tracked target was in camera view. Also added a few more to increase the number of trackable targets in this perspective. - Fixed an issue with look controls on joystick/HOTAS. Should now be bound to the correct axis. - Fixed an issue where the throttle readout would show decimals up to 8 places on some machines. - Added Baked Occlusion Culling to all planetary maps as a temporary performance fix. Still waiting on some critical pieces of technology to fall into place before converting all planetary terrain from built in Unity Terrain to standard Mesh Objects. - Added LODs to Cockpit Instruments so that they will not render when in Third Person Perspective. - Added a toggle to allow user…
- Patch Update #3 for ATW - 25 January 2025
This is a patch update to accompany the Uncharted World Release - Fixed a bug that could erase data packages retrieved from Uncharted Worlds - Potential fix for screen resolution not loading properly and causing an error on some monitors. (I have not been able to recreate this error on my work machine or my test machine so fingers crossed.)
- Uncharted World - HD163573 - 24 January 2025
The first Uncharted World is now live for Frontiers Reach! HD163573 is a remote world that was abruptly cutoff from contact with the rest of humanity. Being that you're out here on the frontier though you have just barely managed to pick up the very faint distress signal that was sent out from it. To access this new location you must have completed Mission 10 of the first act and have access to the Nav Computer via the helm. From there you can enter to coordinates found in the video and gain access to HD163573. On this new location the focus is more about exploration and as you explore you'll find data packets that be decrypted at the RECON panel on the bridge of the Siren. Each data packet you decrypt will give you a clue about what happened to cause the outpost on this world to go dark. But know that you will not be alone on the new world. Till next time pilots!
- Interactive Galactic Map - 17 January 2025
The Frontiers Reach Interactive Galactic Map is now live on itch.io! This is the first pass at the galactic map so it's pretty bare bones right now but future updates will add more lore, new features, better planet rendering and so on. Additionally, there is now a Ko-Fi page available for the next major title in the Frontiers Reach Universe. $1 a month is all you need to become a part of the effort to make Frontiers Reach 2 bigger, better, and more detailed. But all of our updates right now are free to everyone on Ko-Fi so even if all you want is to stay up to date with development efforts it's a great place to do that. One of our first releases on Ko-Fi was a terrain exploration demo for Frontiers Reach 2. Where you can run around on a map and through some ancient alien structures to get an idea of how Frontiers Reach 2 will feel. A download link to the demo is available in the video d…