- Elements Development Update - 5 May 2026
Hey everyone!We appreciate all your patience. Wanted to give you a little update on some of the things we have been working on as we continue to update the Closed Alpha, working towards a public demo. A lot of this was already posting on a Kickstarter update, but I wanted to share with the Steam Community as well!In-game Cinematic Framework We have created the framework for implementing cinematics. Our goal is to deliver most of the story in-game through exploration and interaction, but we also want key moments to land with the right impact. Cinematics will help us highlight important story beats while still keeping a strong sense of player agency and freedom. We will share visuals once we have our first proper cinematic in place.Keyboard and Controller Input You can now play with mouse and keyboard as well as controller. Up until now, split screen required two controllers, which made t…
- Elements Update – September 2025 - 6 September 2025
Hello everyone! It has been a while since our last Steam update (back in November 2023) and a lot has happened since then. We have been keeping our Kickstarter backers closely updated, but we realized the Steam community has missed some of the progress. This post is meant to catch you up on some of the big milestones. Over the next little while we will also be sharing smaller updates to highlight features and content you may have missed, so the Steam community is fully up to date.Moving to Unreal Engine 5.5We have successfully migrated Elements to Unreal Engine 5.5! This shift has unlocked better tools, smoother workflows, and stronger performance across the board. Most importantly, it gives us access to Unreal’s Procedural Content Generation (PCG) framework, which has already helped us prototype and populate the world faster while keeping everything handcrafted and full of detail. Clos…
- NPC, Level Design, Light Armor Update! - 2 November 2023
We haven't posted an update for a while, so we are going to do our best to get caught up. We have been keeping our Kickstarter up to date and want to keep everyone of Steam up to date as well. This was some of our July update for Kickstarter. We will continue to post the other updates and get Steam all caught up asap. Squirrel and Rabbit NPC - We have got some new textures for the Squirrel and Rabbit NPCs. They will be in the Air, Ice, Light, and Nature biome. Not all creatures will be in each biome. If you see a creature or NPC type that you have already seen in another biome, their behavior and characteristics will be different. Every creature in Elemythia needs and wants something different, it's up to you to help them find that on your journey. Fox NPC - We just finished the Fox NPC. Originally, we had planned on a more "cute" fox. But we settled on the Fox being more of a "Warrior"…
- Elements - June Development Update - 10 June 2023
Hey! We just posted a new update on Kickstarter, so we thought we would let you know what we have been working on too! UE5 First off, we switched to UE5! This was a big decision. It took a couple weeks, but we have already seen huge improvements in development speed just by using Level Instancing, Nanite, and World Partition. https://ksr-ugc.imgix.net/assets/041/207/697/6c44431ac19a0af4af625e1cedf6e1a5_original.png?ixlib=rb-4.0.2&w=700&fit=max&v=1686069247&gif-q=50&lossless=true&s=b7af88ba8b34947611c7fbc1b4403c31 Katana - We added Katanas. Right now we just have one stance, but we are looking at the possibility of having multiple stances for some weapons. Custom Orcs - Our Custom Orc models are done. We are super happy with how they turned out. The rigging is being worked on right now. Can't wait to start giving them personality with sounds and animations. Fire Armor - We finished the f…
- Kickstarter Fully Funded! - 20 February 2023
Hey everyone! I noticed we had some Kickstarter Backers show up from Steam so I thought I would post an update. We launched a Kickstarter on Jan. 31st and were funded in under 12 hours. As of the time of writing we are now we are sitting at 665% funded and 2,450 backers! We are amazed at the positive response. And just like the playtests at PAX, it tells us we are on the right track and that we are building something people are excited about. If you want to check out the Kickstarter here is the link. On the page you can see some milestones. There will be a closed Alpha for Backers around September 2023. Then we aim to have a public demo available before launching into Early Access in Q2 of 2024. We are so excited to get Elements into everyone's hands. Thank you so much for supporting the game by simply wishlisting and spreading the word.
- PAX West and New Interview with New Overlords! - 1 February 2023
It's been a while since PAX West 2022, but I wanted to share what a great time we had. It's so amazing to have people play and be excited about the game. While at PAX West I met Jeff from New Overlords. I sat down with Jeff and Sema and had an amazing chat. We talk about the game and gaming in general. Was a delight to chat with them and I was humbled at the opportunity. Watch my chat with Jeff and Sema here!
- Elements received an Epic MegaGrant - 28 January 2022
I am so proud and humbled to announce that Elements has received an Epic MegaGrant from Epic Games and Unreal Engine. This all started with a dream and somehow is becoming a reality. It’s amazing to see that Epic has seen enough promise in Elements to support it. I want to thank everyone who has wishlisted, it truly helps. I can’t wait to get this game in your hands. Sincerely, Devon, Wreckit Games
- Coming to Kickstarter Soon! - 21 October 2021
We have decided it would be a good idea to do a Kickstarter. This will give players a chance to pre-purchase the game and help with development. Click Here to pre-sign up. It really helps and is super appreciated. No pressure, obviously :) Right now we have a small team of community members helping with Elements, and I would like to pay them for their efforts. Kickstarter will also give a chance for players to become more involved with the game's development. It is important to me that a Kickstarter does not take time from development, so the rewards will probably most, if not all be digital. If you have any thoughts on rewards please let me know. Appreciate ya! Devon
- Over 11000 Wishlists! I appreciate each and every one! - 17 September 2021
11000 Wishlists! Thank you for all the support! It was amazing to be at PAX West and have people actually play the game. It reminded me of why I am doing this. I still have a lot of work ahead of me, but I am enjoying every part. If you haven't already, feel free to join our Discord or follow Elements on Twitter for updates. I appreciate every one of you who has wishlisted and supported me and Elements! Thank you all! Devon
- Over 4000 Wishlists! Thank you :) - 10 June 2021
4000 Wishlists! Flattered by all the support. We still need a name for our world. So, if you haven't already, feel free to join our Discord or follow Elements on social media and give us a suggestion! I appreciate each and every one of you who has wishlisted and supported me and Elements! Have an awesome day! Devon
- Over 2000 Wishlists! Thank you everyone! - 21 April 2021
2000 Wishlists! Thank you so much, everyone. This is truly amazing. I have been working with the discord community on some of the game lore. Building a world is amazingly fun. I cannot wait to share! Please feel free to let me know what most excites you about the game or if you have any feedback. I love to hear from the community. You have great ideas! If you haven't already, feel free to join our Discord or follow Elements on social media Happy Wednesday!
- Over 1000 Wishlists! Thank you! - 9 April 2021
I never imagined we would get to 1000 wishlists so quickly. I want to thank everyone for their support. I know some people wishlist because they are super excited about the game, while others wishlist to follow development. Whatever your reason, thank you. I'm currently working on a demo that should be ready in the next couple of months. I can't wait for everyone to play. Please feel free to let me know what most excites you about the game or if you have any feedback. I love to hear from the community. You have great ideas! If you haven't already, feel free to join our Discord or follow Elements on social media Happy Friday!
- Join our Discord! - 28 March 2021
We have been building an amazing community on Discord. Community members are truly helping to shape the game. If that sounds like something you would be into, we'd love to have you too. Join Elements discord here! Have an amazing day!