SPSTEAMPULSELIVE ANALYTICS
Powerboat VR

Powerboat VR Steam metadata

Jimmy Arcade Limited | Dec 29, 2020 | game

Released

0players observed · 23 September 2026 - 06:59:33 UTC

IndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)690
  • Revenue (VGI)$10,032
  • Review score74% positive

Powerboat VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)690
  • Revenue (VGI)$10,032
  • Review score74% positive
  • Total reviews23
  • Release dateDec 29, 2020
  • DeveloperJimmy Arcade Limited
  • PublisherJimmy Arcade Limited

Genres: Indie, Simulation, Early Access

Company pages: Developer: Jimmy Arcade LimitedPublisher: Jimmy Arcade Limited

Top Steam chartsTop 100 gamesGame directorySteam Store page

Powerboat VR Steam metadata

Powerboat VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1470270/metadata
Steam Storehttps://store.steampowered.com/app/1470270/
Steam Communityhttps://steamcommunity.com/app/1470270
PCGamingWiki search
IGDB searchSearch IGDB for Powerboat VR

Reviews, pricing, and metadata

Review summary

Mostly Positive

74% positive, 17 positive, 6 negative

Price and discount

$18.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Supported, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 29 December 2020

Latest Steam announcements

  • Physics Update - 11 August 2022

    This update addresses the bug where stationary boats would often get swamped in rough seas a little too easily. It only really effected the smaller boats and you should find that they are now suitably buoyant! I've also tweaked some other physics settings such as rudder forces etc for many of the boats so they should handle more realistically at lower speeds. As always, the physics engine is a work in progress so let me know if you spot boats doing anything odd!

  • Fish Physics Update - 10 August 2022

    1. Updated all big fish to the same physics system as the boats so they now move a little more realistically than before. This includes the Bull Shark, Blue Shark, Sting Ray, Sunfish, Man o' War jelly fish and the new Clown Trigger fish. 2. You can now collide with big fish properly and they won't fly off into orbit! However, the Bull Shark is a big heavy fish so smaller boats may come of worse! 3. Added new Clown Trigger fish. Similar A.I. to the Sting Ray but more free swimming so can be at any depth although will come to the surface sometimes.

  • Sealife Update - 8 August 2022

    2 new species added to the fish pool... 1. Sunfish 2. Man 'o War jellyfish. The sunfish has similar A.I. to sharks and can usually be found swimming near the surface although they will also swim underwater. The Man o' War always sits at the water surface and doesn't move that much! I will be updating the physics engine for the fish to use the same buoyancy systems as boats. This should fix the issue of them flying away at extreme speed if you collide with them.

  • Fish A.I. update and new fish species added - 3 August 2022

    1. Updated fish A.I. so that they won't spawn on top of rocks or below/in/on terrain. 2. Increased fish A.I. polling rate so that they can spot obstacles and water depth faster. This should prevent them from trying to swim on land! 3. Increased the turning rate of all sharks so that they can get out of tight spots a bit easier. 4. Added Stingrays to the available fish pool - pun intended! 5. Sharks and Rays can now dive below the surface. Rays will tend to swim at the bottom more often but can still be seen at the surface. Sharks will prefer the surface but can dive and swim at the ocean floor. 6. Sharks and Rays will now spawn at a random size so you'll see a bit more variation between individual fish of the same species. 7. Increased the number of concurrent Sharks/Rays from 2 to 10 so that there is more chance you will see them seeing as they can now hide from you below the surface!…

  • Hot fix - 3 August 2022

    This should fix any issues with ports not appearing when loading from a save game. This update also includes a slight change to the ocean rendering so that it is a bit more reflective and less clear in the distance. This stops sharks from looking like they are flying when seen at a distance while maintaining water clarity close to the player.

  • Maupiti Beautification Pass 1 - 2 August 2022

    This updates the island of Maupiti adding some new features... 1. Island textures redone so they are much greener. 2. New coral assets imported. You can find the small coral sample area to the North West of Maupiti harbour near the 2 large rocks in the bay. Check out the screen shot on the store page for a more accurate location guide. Performance impact is negligible. 3. Various tweaks to the coast line to smooth the transition from water to land creating some nice beaches and shallow lagoons. 4. Added new rocks to the area. 5. Maupiti now has a smoking caldera! 6. Water clarity above and below the surface has been increased. 7. Underwater blur effect has been removed as you really want to see things clearly as if you are scuba diving. 8. Bluefin boat now has a bit more "pep" which is visible if you accelerate hard from slow speed as the nose will now pop in the air a bit more. I've al…

  • Maupiti port optimisation & Ocean Adjustment - 1 August 2022

    MAUPITI PORT I have now fully optimised Maupiti's port so performance impact is minimal when in that area. I'll be applying the same optimisations to all the other ports as quickly as I can. I would say the I've gained about 20fps in non-VR mode which should help smooth the VR experience out too. I think there are still some performance gains to be had with the other buildings that make up the villages round the island so I'll be looking at those as well shortly. OCEAN I have also adjusted the clarity of the water around the islands so you should be able to see fish etc much more easily as well as getting that crystal clear tropical water vibe! This paves the way for some underwater beautification such as coral, sea weed and more sea life. Stay tuned and Happy Boating!

  • Oculus Quest 2 patch - 30 July 2022

    Hopefully fixes the strange white artefact that can be seen near your nose!

  • Minor fixes and improvements - 30 July 2022

    1. You can now walk on terrain when in VR mode 2. You can now walk under the water in VR mode so you can go swimming with the sharks! (this is not a fully supported feature and you're basically walking on the terrain under the water level but it looks kinda cool!). 3. Minor optimisation to terrain reflections on the water. 4. Minor adjustment to clouds

  • Walking on Islands (VR Only) - 28 July 2022

    Re-enables the ability to walk on the terrain of islands. This is for VR players only. This only effects the terrain so you can't currently walk on rocks or dock areas. I'll add them shortly.

  • Fish & Sharks! - 28 July 2022

    This update re-enables the fish & shark spawners in game. Performance hit should be minimal but please let me know if you think it has reduced frame rates, It does take a little bit of time for the fish and sharks to spawn in but you should be able to find them fairly easily. Sharks have reasonable A.I. and will try to swim around objects and will not venture into very shallow water. However, it is possible that they'll get it wrong occasionally! Smaller fish have basic shoaling A.I. but can clip through terrain and objects. In very rough weather they can sometimes fly out of the water (sharks can also be effected by extreme sea conditions but to a lesser extent).

  • Save Game Fix - 27 July 2022

    This should fix save games not loading correctly. This bug seemed to have been introduced a few updates ago - thanks to Raymanbs for finding and reporting it :) ***UPDATE*** I've traced the cause of the save games failing to load to the world resizing system so, for the moment, I've disabled the world resizer until I can implement a proper fix.

  • Performance Pass 3 - 19 June 2022

    Another performance update mainly focused on the A.I. traffic system and trying to reduce the impact this has on frame rates. It's still not perfect but it is definitely better! 1. Optimised the A.I. ships so they use less CPU when further away from the player. 2. Traffic manager optimised to use less resources. 3. Added Cloud Shadow options in the Video Options area so you can switch between various modes. 4. Swapped the starting boat when the game loads from the Flounder to the Bluefin so VR players don't feel so boxed in at the start!

  • Hot Fix - 18 June 2022

    Noticed a few challenges with the A.I. nav buoys not linking to other correctly which was causing the A.I. to act a little strange!

  • 2nd Performance Pass - 18 June 2022

    1. All rocks now have LOD levels 2. Fornells harbour has been semi optimised 3. Fixed UI camera which was causing a slow down in VR 4. Cloud level adjust for better performance 5. Terrain LODs enhanced for better performance 6. Various other minor tweaks and fixes. As a benchmark I now get 16-18ms render times in Maupiti harbour. This is on a VIVE PRO2 running at full resolution of 2536 x 2536 @ 120hz per eye in Steam VR on a 2080ti. Gameplay feels perfectly smooth although there is some reprojection happening it doesn't seem to be noticeable in game. The biggest variation of fps in VR seems to be cloud level. Denser cloud formations do cause a slow down. I will be adding some configuration options so you can tweak clouds to your liking/system specs.

  • Main Branch Performance Update - 17 June 2022

    This applies the current BETA performance update together with some more performance enhancing updates to the main build. 1. Procedurally generated trees are now all instanced on the GPU. This means that any where that had large numbers of trees/palms (e.g Ko Lan) will benefit from a performance boost. 2. Above water terrain is now instanced correctly. 3. Underwater terrain has now been corrected to use the right LOD level 4. Maupiti port has been semi - optimised. Other ports have not yet been optimised. This essentially takes care of the easy to do optimisations. Ports still need a lot of work but I'm confident that I can significantly reduce the overhead in these areas. On a 2080ti i9-9900k @ 1920x1080p setting at Maupiti harbour I get over 150 fps now and easily tops out my frame rate limiter of 200fps when nearer the open ocean. At 5120x1440 it's a very steady 110fps in the same se…

  • Performance BETA Update - 16 June 2022

    I have now added a new Opt-in BETA for the performance pass update called "performancebeta". No password is required, just leave the field blank. Please follow the instructions on the forum to opt-in. This update is purely focused on improving both the VR and Non-VR performance of the game. I've already made pretty good progress... 1. Added loading bar to the initial start up as islands are now streamed in. While this doesn't actually speed up the loading process overall, at least now you can see that something is happening! 2. Rebuilt a lot of the tree instancing systems so they run faster and are now self contained per island allowing me to turn them off when not needed i.e. when you're too far away to see them 3. Baked a lot of the meshes for Maupiti's harbour area resulting in significant performance gains in this area. As a rough benchmark I have now gone from around 60-70fps at Ma…

  • Ship Horns - 19 April 2022

    All ships now have their own horn sound so you can Peep! and Parp! at other ships ːsteamhappyː By default the horn is mapped to "H". VR Players will also find a new "Ship Horn" button in all ship cockpits. Other Fixes 1. Updated buoyancy of the Flounder and reduced its initial ballast load. 2. Reduced the bow thruster power on the Jupiter

  • Voice Commands & Quality of Life Improvements - 8 April 2022

    This update brings together a number of important additions to Powerboat VR and sets them live in the public build. Voice Commands You can now control many different aspects of your ship using built in voice recognition. Obviously you will need a working microphone to make use of this update but it is perfect for those who want to run their ships from their "Captain's Chair" rather than take direct control. It is also an accessibility feature with the idea of being able to control everything via voice commands. Please see the forum and the guides section for a list of current voice commands. Time Acceleration You can now cycle between 1x - 8x time acceleration using the "Page Up" or "Page Down" keys. You can also adjust the time acceleration in the "Game Settings" menu. Relative/Sticky Controls - Non VR Only You can now toggle between "Absolute" and "Relative" steering/throttle controls…

  • Voice Command Beta! - 7 April 2022

    Yes, you read that right - you can now pilot your ship using just the power of your voice! The voice commands are part of the "newship" beta so you will need to opt into it to try them out. To use the voice commands you will obviously need a working microphone. Ensure it is working in windows 1st and that it is your default recording device. Voice recognition is not 100% accurate. It is more than likely the game will ignore your commands occasionally. Speak clearly and if you're having real trouble then try doing the windows voice training to improve detection. Unfortunately I cannot influence the speech detection system at all. I am using a Windows built in system so if it doesn't work I can't fix it :( VOICE COMMANDS There are 2 types of voice commands. "Standard" and "Autopilot". "Autopilot" commands deal with throttle and steering controls while "Standard" commands deal with every t…

Patch notes and updates

S.noRelease datePatch nameGID number
111 August 2022Physics Update4607764924150262750
210 August 2022Fish Physics Update4607764924146610239
38 August 2022Sealife Update4598757090465392007
43 August 2022Fish A.I. update and new fish species added4598757090447603652
53 August 2022Hot fix4598757090446138221
62 August 2022Maupiti Beautification Pass 14587497456699585442
71 August 2022Maupiti port optimisation & Ocean Adjustment4587497456696468411
830 July 2022Oculus Quest 2 patch4587497456688639291
930 July 2022Minor fixes and improvements4587497456688321837
1028 July 2022Walking on Islands (VR Only)4587497456680532385
1128 July 2022Fish & Sharks!4587497456680310789
1227 July 2022Save Game Fix4587497456677862099
1319 June 2022Performance Pass 36214419350715248567
1418 June 2022Hot Fix6214419350712074555
1518 June 20222nd Performance Pass6214419130146490634
1617 June 2022Main Branch Performance Update6214419130142582888
1716 June 2022Performance BETA Update6214419130139134272
1819 April 2022Ship Horns5493837466497687383
197 April 2022Voice Command Beta!4353300134225554603
206 April 2022New Ship Beta4353300134221617046

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1470270
Live current players0
SteamPulse tracked peak3
Live count (today's peak floor)0
Price$18.99
Free to playNo
Discount0%
Original price USD$18.99
Current price USD$18.99
Release dateDec 29, 2020
DeveloperJimmy Arcade Limited
PublisherJimmy Arcade Limited
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent74%
Positive reviews17
Negative reviews6
Total reviews23
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1470270/

Short description

Take the helm of a variety of different ocean vessels from small sport boats all the way up to large commercial vessels. Dynamic seas, Day/Night cycle, RADAR, GPS, "IALA A" Buoyage with NavAid/AtoN lighting systems provide a realistic sailing environment. VR & Non-VR modes supported.

About this game

Please note that this is an EARLY ACCESS game and, while there is plenty to do, it is not yet complete, bug free or fully optimised. Take the helm of a variety of different boats/ships from small spor/power boats all the way up to oil tankers, cargo vessels and prestigious motor yachts in this realistic ship simulator. No VR? No problem! The game is fully playable on a standard monitor. However, it is certainly best experienced in VR - sick bucket not included! Accurate water and buoyancy physics mean each vessel reacts uniquely and realistically to the variable weather and sea conditions while RADAR, SatNav and buoys (based on real world IALA A buoyage system together with AtoN/NavAid lighting systems) provide a realistic navigation experience, especially in poor weather or pitch black night time sailing. " CAREER MODE " need some purpose when piloting your ship? This mode creates random cargo and passenger transport missions between the islands adding a "light" career mode to the game. Earn money and work your way up from a small sport boat to the larger vessels. " FREE PLAY MODE " allows you to drive any of the available vessels instantly and is perfect for those who simply want to sail around the map enjoying the scenery or for those who want to brush up their real world powerboating skills. " VOICE COMMANDS " latest update adds speech recognition to the game allowing you to control your ship from the comfort of your captain's chair. This game is continually updated on a regular basis with new boats, islands and other features. Please view the forum for Dev Notes & Previous Update History. KEY POINTS Full VR Support including virtual controls and the ability to explore your vessel. Full Non-VR Support including 32:9 ultrawide monitor support and Steam DECK. Full controller support for both VR and Non-VR modes - play with a gamepad, mouse & keyboard, steering wheel, pedals, throttle quadrant or any combination! Built in voice recognition system so you can control your ship from the comfort of your captain's chair! Custom built buoyancy, drag and water interaction systems ensure an accurate simulation of small boats, big ships and anything in-between. 1…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
53VR Supported
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $18.99
  • Highest observed: $18.99

Powerboat VR's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $18.99, the highest is $18.99, and the first visible tracked price is $18.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Powerboat VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $18.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $18.99. The latest run records $18.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $18.99
  • Current list price: $18.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Powerboat VR at $18.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$18.99$18.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $18.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$18.99$18.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $18.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$18.99$18.99No discountSteam Store

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The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive8,92223 September 2026 - 07:29:46 UTC44,232392,944BeamNG
R.E.P.O.7,27023 September 2026 - 07:33:29 UTC266,908420,693semiwork

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