- Malmyr Runemagic 2.0 Changelog - 30 October 2021
Hello there! After months of feedback collecting, ux improving and feature implementing we are finished with the comprehensive Malmyr - Runemagic 2.0 update. Thank you for sticking with us and welcome to the new players! Don't hesitate to contact us on Discord (https://discord.com/invite/7MYwmxp) or Steam's Malmyr discussion forums. Let's dive into the Changes: Runemagic Added 18 runewords. Runewords are combinations of three runes triggering a special powerful effect. Examples: Foundries produce 4 times the amount of resources, but have a 1% chance to explode. Houses have double the capacity for workers. Clicks on buildings are repeated two additional times. Added a list of available runewords to the ingame wiki. Added rune "gambling". During missions, you now can convert your coins into random runes, with the result depending on the mission you are in. Added rune dropping on buildings…
- Malmyr - Runemagic 2.0 Update - 24 October 2021
On Saturday, 30.10 the Malmyr - Runemagic 2.0 update is ready and will be published. Over the last year we have invested many hours in collecting feedback from the forums, the Discord and from content creators. All the improvements you see in Malmyr 2.0 have only been possible because of you: Thank you! Runemagic We wanted to make the update even more interesting and provide you with new content. Since the rune system was neglected by many, we decided to expand it and to increase the general power level of the runes. For this purpose, we have implemented 18 strong and unique rune words (combinations of three runes each). In addition, it is now possible to easily create resources in stockpiles with runes. We hope that the rune words are not too powerful 😅 you tell us. Localization Another big point for many was that they would like to play Malmyr in their own language. After we first wa…
- Malmyr - Runemagic 2.0 Beta 5 is live on Experimental. - 20 October 2021
Hey there! Beta 5 is the latest (and most likely last) beta before the full release of the Runemagic 2.0 update. You can access it now on the experimental branch. We finally finished the localization for French and Russian. In addition to that we further improved the game in general. Beta Testers wanted! As we approach the release, we will need more testers. Please consider to switch your game over to the experimental branch (found in the game options of Malmyr) and give the beta a ride! We will have news on the release date and a new trailer ready very soon! Thank you for staying with us and please stay healthy!
- Malmyr - Runemagic 2.0 Beta 3 is live on Experimental. - 30 August 2021
Hello, the newest beta for Malmyr can now be accessed via the experimental branch. With this beta we are mostly feature complete for the upcoming 2.0 patch. Before we get into the changes, we wanted to show our gratitude for the feedback given to us by some of the new players! Thank you so much for your valuable insights and the great discussions resulting from that. You make Malmyr a better game! Some of the new players also already reviewed Malmyr in the store: Thank you too! Every review counts and makes Malmyr more visible. Keep the reviews coming! Changelog - Router Road revamp - Building stockpile revamp - New runewords Router Roard revamp For quite some time we felt, that the router road is a feature a lot of players could make good use of, if it wasn't as cumbersome to use. This revamp should improve the situation. Router roads now no longer only allow one resource per cardinal…
- Malmyr - Runemagic 2.0 Beta 2 is live on Experimental. - 12 July 2021
Hey there, we just uploaded the second beta for the next Malmyr patch to the experimental beta branch. You can access it via Malmyr's properties in your library under "Betas". Changelog - New mechanic: Rune rolling - Three new runewords Rune rolling This Patch introduces a new mechanic that allows you to use your coin to convert it to random new runes. Rolling for a new rune will cost more everytime you do it, but will be reset after finishing the mission. New runewords We introduced three new runewords. The theme of their effects is improving the clicking aspect of Malmyr. There will be more runewords in future patches targeting different concepts. That means the current accessible runewords are: Ur, Ur, Ur - Terraforms free tiles in a range of 2 periodically to Forests. (Old effect, but new runes) Ur, Ur, Nyd - Clicking on an unfinished building, provides one random needed building re…
- Malmyr: State of the Game - New Beta and finally Rated on Steam (06.07.2021) - 6 July 2021
Hello there! Wow, already one month went by since I wrote one of these the last time. For today, I have two points I want to talk about. Let's dive right into it! Finally rated on Steam A couple of days ago we got our 10th (by now 11th) review on Steam by buying customers. That means that we now have a rating and are actually a bit more visible in searches, discovery queues and so forth. We really can see the difference in the number of impressions Malmyr is getting right now. This for sure is boosted by the summer sale, but we assume that there was a clear growth. For now that means: We need to make Malmyr even more relevant and increase the number of reviews to fall into the next rating category. If you can make the time a short review would help us out immensely! First beta for Malmyr - Runemagic 2.0 There is a new beta available for Malmyr on Steam. If you have bought Malmyr, you ca…
- Malmyr: State of the Game - Localization and Malmyr 2.0 (06.06.2021) - 6 June 2021
Hey there! We hope that you are well and managed to stay sane facing the current challenges! After over two months we wanted to give you a sign of life and tell you about the things happening for Malmyr behind the scenes. As mentioned a couple of months ago, we both have a "normal" day job to be able to continue work on Malmyr and upcoming games. Even though we would love to put more time into gamedev, all in all, the plan is going fine. Localization In our last State of the Game post we detailed our plans on localization and that we wanted to provide machine learning based translations as a cheap and fast solution. The plans changed. After long discussions about what standards we would like to achieve and seeing how the machine learning translation performed on the English -> German test, we decided to use it, if at all, only as an emergency solution. As a result we are opting for prof…
- Malmyr: State of the game (07.04.2021) - 7 April 2021
Hello there! As you can see in the subtitle of this post, we want to give you an overview regarding our Steam reviews, what the progress of Malmyr's localization is and that we will launch a Patreon page soon. Review situation One of the biggest aspects of being visible in Steam is having a review rating. This rating (sth. like "Very Good" or "Mixed") will be awarded by Steam, as soon as a certain amount of "organic" reviews have been given. Only reviews made by players who actually bought the game on Steam are taken into account. Currently we have less than 10 reviews, that means, if someone sorts their search "by reviews", we will be far towards the end. If you want to help us out: Tell us what you think about Malmyr with a review on Steam. While we obviously love positive feedback, we want you to be honest with us first and foremost. Only that way we can do better. So, no matter if y…
- Lunar New Year Event and a small sale - 7 February 2021
Hello there! The Chinese New Year festivities are approaching and we would like to have a small celebration with you. There will be an event update next week on Thursday (11.02.2021) adding a new mission and three new achievements to the game. To make it available to even more people we also decided to have a small 15% sale (the same as on launch) for a couple of days. We hope that you will enjoy this little something. May you and your families stay healthy, safe and successful in your lifes!
- The UX-Improvement-Update 2 is now available. - 6 February 2021
Hello there! We have great news: The second UX-Improvement-Patch already is available, eventhough it initially was planned for later this month. Since we will have a small Chinese New Year event in the game next week, we wanted potential new players to already have access to the new UX-Improvements and bugfixes. So let's get started: Changelog v1.3.3 (UX-Improvement-Patch 2) UX-Improvements Added new build "Workshop" (starting in mission 7) allowing automated clicking and improving the production of buildings next to it. Placing it next to a building that you normally would have to click manually, will automatically do so. Next to production buildings, the Workshop increases their production capacity (increases needed input and produces more output). The Workshop's upkeep increases with the upkeep of the buildings next to it and can be upgraded up to 5 times. Renamed to Town Center to R…
- Malmyr: State of the game (17.01.2021) - 17 January 2021
Hello there! Until UX-Improvement-Patch-2 is released, we are trying to give you regular updates on its development. Let's dive right into it. Reviews We are very happy that all reviews we got are positive, but sadly 2/3 of them are from press and beta testers. Since they did not buy the game on Steam these reviews are ommited. So the request from last weeks still stands: Review Malmyr, so that we get a rating and can be found better on the store
- Malmyr: State of the game (10.01.2021) - 10 January 2021
Hello there! I hope you all had a great start into 2021! First things first: We are on track with our plans detailed late last year (The future of Malmyr) and will continue following that path. UX-Improvement-Patch 2 The second UX improvement patch is taking shape and the first small features are now available for testing on the experimental branch. We have put some more settings (resolution and vsync) into the settings menu and added a new building: The "Workshop". It will be unlocked in the "Into Darkness Mission" and gives players who don't like clicking on the Dwarven Light all the time a building to do that for them. For now the icon of the Workshop only uses a default icon, so don't be confused by that. We took the feedback we got on that issue to heart and decided to make the workshop even more useful. Putting the Workshop next to a building that produces something will "buff" th…
- Malmyr is a thoroughly charming city-building logistics puzzler out now - 8 January 2021
Blending together city-building, resource gathering and logistics into a fine puzzle game Malmyr is worth taking a good look at with a wonderful relaxing atmosphere. Read the full article here: https://www.gamingonlinux.com/2021/01/malmyr-is-a-thoroughly-charming-city-building-logistics-puzzler-out-now
- The UX-Imrovement-Update 1 is now available. - 31 December 2020
Hello there! We collected all that valuable feedback we received since we launched Malmyr and came up with this patch fancily called The "UX-Improvement-Patch-1". Read the changelog carefully. We tried to sort it well and put the most important stuff to the top. Tell us what you think! There are still two bigger bugs hitting Linux users in the game. We think it might be some issue related to our rune display at the right of the screen. The display will be revamped in Patch UX2 and hopefully this solves these bugs. Wave 2020 a goodbye and welcome the new year =). Stay healthy and take care of your families AND yourselves.
- The future of Malmyr - 27 December 2020
Hello there! I hope you all had lovely christmas
- Hotfix for campaign deletion bug (v1.1.1) - 25 December 2020
Hey there, we were told, that there were players losing their campaign progress with the last patch. This patch should prevent that from happening. If your progress was already lost and it was too much for you to do again, contact us via the forums. We will help you unlock your progress again. Happy Holidays! René
- Happy Holidays, a small gift and a big thank you! - 24 December 2020
Hello there! Let's start with a big thank you! Thank you for buying and playing Malmyr. Thank you for bringing issues to our attention so that we can make the game better. Thank you for being awesome! We got two gifts this year. The first one is the by far bigger amount of people who bought, played and also are enjoying Malmyr. We know, that Malmyr is very hard, but it also is fair. We crafted everything with great love, much thought and care! Our second gift came to us by the hands of Santarthur. Arthur Vyncke is the creator of the beautiful music you are hearing in the background of Malmyr. He wrote to us yesterday and told us that he got inspired by playing Malmyr. Long story short: The version we just uploaded now has a total of 10 songs by Arthur. Give him some love on his Soundcloud. While the new version that is available now is not yet an improvement patch, it adds a little some…
- Malmyr is out now! - 21 December 2020
Thank you all for being there with us on this journey! Have fun playing Malmyr and don't forget to leave us a review. Don't hesitate to come to us, if you think there is something we could improve. We want to work on Malmyr as long as needed, to make it as good as it can be. We will collect feedback and bugreports brought to us and if hotfixes are needed we will patch them in as soon as they are ready. An announcement on the future of Malmyr will be posted after the holidays. Happy holidays and stay healthy! making dreams come true
- Changelog for Version v1.0 (Now on the default branch!) - 20 December 2020
Hello there, this is the changelog for the final Version of Malmyr before the release. Let's see if it was the right decision putting it on the default branch :D. Changelog v1.0 General: - Increased resource spawn density for freeplay from 0.2 to 0.3. - Increased resource spawn density for sandbox from 0.2 to 0.4. - Increased rune drop rates for freeplay and sandbox game modes. Bugfixes: - Fixed an error where mission 11 would not load correctly. - Fixed an error where socketed runes would not load correctly. - Fixed tooltips not being updated correctly in the router road panel. - Fixed the video of the help entry "Wiki Clicking" being black and white in the first frames. Making dreams come true
- Final release information on Malmyr - 15 December 2020
Hello there! Let's start with the most important information: As most of you already know, we will be releasing Malmyr on Monday the 21.12.2020 at 21:00 CET. The regular prices for Malmyr will be: USD $14.99 EUR €12.49 GBP £11.39 And for the first week after the release we decided to have a 15% discount, as a small token of gratitude to all those who already decided to put Malmyr on their wishlists and are following the release closly. It is very important to us to be truthful and open about Malmyr. That is why (in addition to the way we handle our Steam store page), we will make a Demo available as soon as Malmyr is released. Post-release Some people asked us what our plans for the future of Malmyr are and we would like to give you some information on that. Malmyr was (and still is) planned as a project with a clear start and end, even though this goes against the Games-As-A-Service "s…