- Throwback and the Journey to 1.0 - 29 May 2026
Road to 1.0Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious plans—but I will also try to keep the scope down. I am, after all, just one developer. My plan is mostly about adding more "juice" to existing systems, adding more quests, and improving what is already there. I want to polish the things that need polish, and continue to patch the game using all the helpful feedback I get from you. I also want to make items and food feel more valuable than they currently are. With the new Captain Update, items are now more useful; something that isn't explicitly stated in-game yet is that your crew will throw items from your inventory to you during duels. I will add a new HUD element for better control over this feature in the future.There will be lots of new things to explore, an…
- Hotfix 0.8.5_15 - 29 May 2026
Changelog / Bugfix 0.8.5_15 BUGFIX: Barrel crew boarding castles did not work!! New: Longdog quest is now protected by a easier castle! If you revive crew on menu (while home) they will be sent to home island if ship is full Buy crew on home island (from world map HUD) will send crew to island if ship is full Buy crew from other islands (world map HUD) will now send crew to empty bottles if you have full ship, but empty bottles Gamepad Steam Virtual Keyboard does not show on select, but on submit (click) when selecting inputfields Fix: Island hotbar selection now deselect if the virtual mouse is removed (previously had duplicate selection) New: Tiny Gamepad text tutorial for Castle (on new game) Fix: Dpad down on ship view (no battle) focus Ship Name tag Fix: Dpad up on ship view (no battle) focus Crew Placement Mode
- Hotfix 0.8.5_10 - 27 May 2026
Changelog / Bugfix Fix: Could lose focus in Ship Salvage mode using R2 Fix: Flying fish and seal (world map) despawn bug Fix: Scrollbar update for Merchant items (works with Gamepad) Fix: Scrollbar update for Equipment (had minor bugs) Fix: could not trash castle equipment using the trash button. Fix: Virtual mouse available again (Currently only work as a helper if gamepad gets soft locked in HUD) Fix: Castle Build mode exploit using num keys Fix: Gamepad focus stuck on Gamepad Sensitivity Dropdown button Fix: Item found pop up bug Improved Gamepad Input for battle: Change: Focus left Ship/Castle using L2 and Focus Right Ship/Castle (if any) using R2 Improved gamepad focus in battle: stick to last zone if jumping back and forth between HUD and ship/castle Shift crew using L1 and R1 (as before) New: South Button click on zone with crew to select this crew (if no crew is selected before)…
- Hotfix 0.8.5_04 - 18 May 2026
Gamepad - Virtual mouse is removed for now. It could cause selection to glitch in placement mode on Castle/Ship. - Mouse click no longer deselect focus. - Updated the Castle tutorial slightly to show how you currently switch selection from HUD to placement mode. - Gamepad have several known glitches, and might also have places where you get softlocked. Please let me know if you find anything. I will try patch it quick. - I would appreciate if you tell me how I can improve gamepad to feel more intuitive if you find places where you don't feel the controls is fluid. Bug fix - Previously found pocket crew can now visit you in tavern (built on home island). - Prison Island black screen. This is fixed and testet for some players, but let me know if you still experience it. Other - I have improved the odds for Pocket Crew.
- Seablip Captain Update - Available Now!! - 15 May 2026
Hurray, a new major Seablip update is now live! This one has been real fun to work on, but also super tiresome. My head has been a thousand places at once, and it has been a very hectic balancing act with long work nights and family, but I made it.I really wanted to have this update out before the 2-year anniversary of Seablip on May 17th. I hope you like the new duel mechanic; this is a key element for how I imagined tying some of the story elements together in 1.0.There is some stuff I expected to have in this update that I had to skip just because time did not allow it. I felt the most important thing was to try polishing the new Captain Duel as much as possible. This does not mean it is perfect yet, but I hope it will be lots of fun.Let me know what you think about the new Captain Duel, and then I can adjust the balance if there is something that feels off.Controller SupportAnother…
- Next Major Update Expected in May! - 19 March 2026
Hello everyone, I am still here and working on the next Major Seablip Update. I expect this to be ready in middle or end of May! I haven't been able to follow up on all your messages, but my work on Seablip continue! I am very excited to get it out! ːsteamhappyːCaptain BattleHere is a VERY early work in progress video of the new Captain Battle. As you can see, it offers a slightly different perspective. I hope this will give more variation and fun experiences while playing Seablip. Your crew is cheering for you and can throw you items to aid you in battle. These items are picked from your inventory, so plan accordingly. I intend Captain battle to be an alternative way to solve ship battles. Perhaps not always available, but sometimes you can choose to solve a conflict Captain v.s Captain or a normal ship battle. I hope this will offer new challenges and more ways to connect with yout cr…
- Roadmap Update! - 18 December 2025
Ahoy everyone! Thank you so much for all the incredible feedback on the new Castle Update - it makes my job 1000 times easier when you are so good at sharing bugs, explaining what you like and dislike about the game, and discussing what you wish I would add and change. I think it is time for me to make an update on Seablip’s Roadmap. Just a quick recap first on Seablip’s milestones: 17 May 2024 - Seablip released in Early Access October 2024 - Wizard & Flag UpdateDecember 2025 - Castle UpdateI know some of you didn’t like the long wait between the Wizard & Flag to this Update. I understand you! In my defense: I have two kids now. Life has been hectic - luckily, they are a little older now, and I have more time (less sleep) to concentrate on new updates. I am fully dedicated to getting Seablip to 1.0!I also know some people are asking when gamepad support will become better. Some Steam D…
- HOTFIX Seablip Version 0.8.030 - 15 December 2025
NEWGame Difficulty setting!! (Easy, normal, hard) - This is a work in progress. I might need to adjust a lot! I am trying to balance the normal version most. The Easy and Hard settings have not been tested much. Any feedback on the difficulty settings is very valuable for me, so I started a new Steam Thread for this: Seablip Difficulty FeedbackChangesRepairing a captured ship only costs wood and, in some cases, wood and iron (Meaning it is easier to capture a new ship).Enemy skill point balance change: reduced skill pointsEnemy Crew Level reduced slightly for ship/castle battleCrew Attack Damage is reduced slightly. Defending crew has +1 attack damage more than the boarding crew (previous +2)Crew attack speed is removed, and is currently equal for everyoneDouble Barrel Cannon reload speed increased (fixed from version 0.8.025)Potion Lover skill has changed. This skill now revives the cr…
- Castle Update Out Now!! - 12 December 2025
Ahoy everyone! At last, the new Castle update is now out! Thank you for all the feedback from the Unstable version. I am excited to hear what you all think. This new update brings along a lot of new content, but also a massive change in balance, hopefully giving a better experience for everyone. I will follow up closely for any feedback on this new update and start working on the next major one. I will also give you an update on the roadmap soon with more info on how we are closing in on the 1.0 release.This new expansion brings more than 139 castle parts, companion crewmates, and reimagined enemy balance to Seablip. Utilize 139 unique castle parts to design and fortify your island, and prepare to defend against enemy siegesAttack 35 massive enemy castles belonging to six factions, each featuring a unique design and challenge (3 legendary!!)Choose one pirate companion who will now follo…
- Seablip Castle Update (0.8.014) UNSTABLE - 2 December 2025
Note: Since the Unstable Castle Update was released, several patches have been shipped, so you might have already tried some of these changes, but here is a small overview.LanguageSpanish and Russian versions can be tested (community translated, and still WIP) New:Castle chest update: Item quick stack both ways (not dragged)Hold shift to send 5 stackRight click to send 1Crew can go to level 20!Crew learn skills on level 4 and level 10 (previous level 2 and 5)Crew experience (XP) is raised per battle, and rebalanced (you can get more experience with higher intelligence)8 more enemy castles (including some from the Octopus faction) Changes:Very Hard enemies are slightly stronger if you are also strongEnemy wizards are somewhat slower, and are even slower if they have many wizardsEnemy wizards use a new spell layout (less likely to spam the same spell)Enemy steals less gold if they win a s…
- Seablip Castle Update (0.8.004) UNSTABLE Released - 25 November 2025
You can now opt-in to try the Unstable Version of the Seablip Castle Update! New game recommended for optimal experience.Please remember to back up your save files before playing the Unstable version, as some bugs may appear. If you find any bugs please feel free to report them through Steam.Seablip Feedback, Seablip Bug ReportHow do I subscribe to the Unstable beta branch?Hello everyone, I am thrilled to give everyone who can’t wait a chance to join the unstable Castle Update! The new update brings a whole new type of challenge with the new Castle mode. I am excited to see how it plays for you! For me, there is still content to be created and bugs to be squashed before it goes stable, but it is also a valuable opportunity to gather feedback on the new balance in the game and to tune up the fun. I have done major updates in how enemies select ship and castle equipment, how enemies use s…
- Seablip "Castle Update" Teaser - 11 November 2025
Hey everyone! I know you’ve been waiting a long time! I’ve been working hard to make the next update exciting, challenging, and fresh while staying true to core Seablip gameplay. After a lot of trial and error, I finally found the secret sauce — and I can’t wait for you to try it!I'm really excited to share with you a teaser for the "Castle Update", which will be the next major update coming for Seablip! I can't wait to see what you think! CASTLE BONANZA!! ːsteamhappyːUnstable version dropping soon ːsteamthisːSincerely Capt Jardar
- Small Update 0.7.661 - New Autosave Feature - 4 October 2025
NewAutosave is added each time you enter the world map (sailing). This can be toggled on/off in settings. Note: For old seadogs, the autosave feature is turned off, so you would need to turn it on in settings! For new players, it will start on. I know several people have requested this feature, so I hope this can be of benefit for those who like the game to save more often. Autosave is an option, so for those who like to keep the old save system, just make sure to toggle off autosaves. This should also work when you are doing a world map challenge (it saves after each battle). So those who want an easier playthrough can load if they lose. Or for those who need to stop playing and want to continue the challenge next time they play Seablip. Please let me know if you experience any bugs with this new system. I have done my best to keep it bug-free, and I also added a second backup of your…
- Seablip Sets Sail for Tokyo Game Show 2025 - 12 September 2025
Hi everyone, I know you are eagerly waiting for new updates! Due to my family situation and that I am the only developer of Seablip, the journey towards 1.0 release is taking a little longer than anticipated. However, my dedication remains as strong as it was in the beginning. As my children are getting older now, I'm able to focus more on creative development. I am trying to keep steady progress, without too much stress. This means it takes a little longer between updates, as I want to ensure I am making content with quality and soul. I am sorry to all those who are eagerly waiting for new updates. And your patience is greatly appreciated! I just want to make it clear that I am still fully committed working on Seablip. I have worked a lot on the next update, and will continue to keep a steady course towards Seablip´s 1.0 release. Looking forward to making it the pixel pirate adventure…
- Steam Workshop - German & French localization - Bug fix - 24 June 2025
Hey everyone! Seablip version 0.7.626 is out now, and you can now upload and download mods from Steam Workshop! ːsteamthisːSteam Workshop IntegrationYou can now upload your mods to Steam Workshop and subscribe to other mods. Use the Mod buttons on the start menu to enable/disable mods.Let me know if you have wishes/feedback to support mods better.French and German localizationThanks to the help from super dedicated players, Seablip now has almost full German and French translations (some words and stuff might still need updating, so feel free to report any text errors). I have players helping out on other languages too, but Seablip is text-heavy, so it takes time - I will update with new languages when I get it, and if you would like to help out with localization, you can reach me from here: https://seablip.com/contact-1Modding - Ship BuilderYou can now capture a modded ship! ːsteamhapp…
- Mod Support Update - 29 May 2025
Hi everyone, as some of you already know, my family recently got a second family member, which is why I don't manage to be as active as I want to on the forum, but today, you finally got a new update: Mod Support Enemy Ship Creator You can now use an editor tool (found on the Start Menu of the game) to create as many enemy ships as you like. You can create your own art, and set the layout and difficulty + more. You can enable and disable mods as you like. Enemy Crew Creator You can generate your own homemade enemies and set the dedicated faction they belong to. (Use the spritesheet template to draw your own art.) This is the initial mod support and plans: Steam Workshop integration is next. Then you will be able to upload and download mods. Currently, players will not be able to capture modded ships, but I intend to support this later (but I need to make a safety system to handle missin…
- Update 0.7.55 - Localization Support, Bug Fix and some QOL - 16 February 2025
Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured that I am still working fully committed to Seablip! :) The next big update will most likely take a little longer than I expected, but the next update is also a major one, so I hope you can keep up with me. On the bright side, I have some plans for a couple of quicker updates in the coming weeks. The next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop. I know this update does not cover all the bugs and feedback reported, but I hope it fixes…
- Minor Update 0.7.512 - 7 November 2024
New You can now see skills and stats for crew in Magic Bottles Common Blueprint Challenges can now spawn on the 1 skull challenge event Changes Water Warning on Ship HUD adjusted to be more correct to how much water is in the ship Bug Fix Fodder Cannon misses target (should not miss target unless a submarine underwater or target area is gone) The quick button and scroll wheel did not work for crew at index 6 and 7 in battle Walking Speed in battle was not calculated correctly!! Magic Magnet used in the same instant as the enemy ship is sunk could cause a visual glitch with the enemy crew I might or might not have fixed an issue where in certain victories the sail button only offers "Escape" (Let me know if you continue to win the battle, but do not get the option to "Sail") Visual bug. The Kick Crew menu did not work for a 6-size crew.
- Minor Update 0.7.510 - 6 November 2024
New Player Max Crew Cap increased +2 (You can now have 6 crew + Captain) You can see crew and enemy stats when hovering over crew while in battle (tactical mode needs to be true) You can see crew stats when hovering over Npc dialog for a crew you can hire + you can see crew stats on Cast Away crew rescued on the map. Forgot to add visible crew stats to crew in Magic Bottle, will update this in next update!! You can see crew likes and dislikes on gifts that are given before. (Retroactive) More cannon fire and impact sounds Changes Ship Upgrades is renamed to "Equipment", upgrades have never been a good word for it. (Since this affects a lot of text, let me know if you find a text error where it is still called an upgrade) Time steps are doubled, meaning it takes twice as long for time to go to night/new day. In the quest note for the main story you get a warning if the quest has a time-l…
- Minor Update 0.7.507 - 5 November 2024
New Kicked crew can now return to your island (with their old exp, skills, and skill points!! - This is retroactive for old saves) New NPC can move into the home island and build a tavern (after day 5) to increase how many sailors you attract per day You can reset wizard skill points if you have the skill master New sound effects for minor pick up objects on the world map and when picking up whalestones. Changes Better odds for Legendary Blueprint Challenges Better odds for the Sword of Whales artifact Fodder Cannon ignores the shield and does not miss on target Fodder Cannon Text Update 2 more player ship got increased crew cap from 3 to 4 Bug Fix Only one flag could spawn on the player ship. (Some ships have multiple flags.) Barrel Head had the wrong Name Text on the Wanted Poster The wheel cannon text bug fixed One Wizard did not have a dialog A minor text error with Whalgrims dialog