SPSTEAMPULSELIVE ANALYTICS
Dualism

Dualism Steam metadata

Noah Judson | Jan 14, 2021 | game

Released

1players observed · 23 September 2026 - 19:52:27 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed players1 · 23 September 2026 - 19:52:27 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)240
  • Revenue (VGI)$1,950
  • Review score88% positive

Dualism metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 23 September 2026 - 19:52:27 UTC
  • SteamPulse tracked peak3
  • Units sold (VGI)240
  • Revenue (VGI)$1,950
  • Review score88% positive
  • Total reviews8
  • Release dateJan 14, 2021
  • DeveloperNoah Judson
  • PublisherNoah Judson

Genres: Action, Indie, Early Access

Company pages: Developer: Noah JudsonPublisher: Noah Judson

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dualism Steam metadata

Dualism metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1471460/metadata
Steam Storehttps://store.steampowered.com/app/1471460/
Steam Communityhttps://steamcommunity.com/app/1471460
PCGamingWiki search
IGDB searchSearch IGDB for Dualism

Reviews, pricing, and metadata

Review summary

8 user reviews

88% positive, 7 positive, 1 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 14 January 2021

Latest Steam announcements

  • Bug fixes cont.: vampier mosquito removal - 22 August 2021

    Mosquitos no longer vampire to prevent the dreaded fatal vampire game crash

  • Hotfix for crashes - 20 August 2021

    There has been a surge of crashes in the game recently. I believe they have to do with the new features of vampire, which also occurs during the chi attack, and so vampire has been removed from the game for now. This bug is elusive... it only occurs during release builds. That's why I didn't catch it before when developing it. And there's no crash report at all for it. I'm still working on figuring out why it's happening. A fix should be easy once I figure it out. I've also removed drag upgrades, as shot drag was recently removed from the game as well to increase performance. This might still be temporary. If you still experience crashes, please let me know when and how it happens. You can either post in the discussion forums on Steam, reply to this message, or let me know on the Dualism Discord channel. (Pst, that's the best way to contact me) https://discord.gg/768waPBAAw Apologies fo…

  • Upgrade Stats: Screw Slow(ly) - 6 August 2021

    New Upgrade Doors' Stats Complete Screw Slow (only Blast is left) Slow changes Slow resistance gets you out of webs sooner Change slow math due to bad math before, like Poison Slow lasts longer now, 10 seconds, up from 5

  • Special Shots and Poison - 31 July 2021

    Upgrade Stats Progress Special Shots and Poison doors have been completed. This includes: Penetrating shots Homing shots Wave shots Poison shots Poison on physical hits Poison resistance In addition, Wave shots are random always gives 1/2 wave shots upgrade now Poison exponent math was backwards. That's been fixed and poison has been rebalanced Poison duration reduced from 10 seconds to 6 seconds Whoops, sorry this update came out late. I made the build yesterday afternoon and then did some work outside with the intention of making a let's-play video afterwards and then pushing the update. Instead I totally forgot about my responsibilities! All that's left for upgrade stats now are slow, screw, and blast.

  • Special Shots and Poison - 31 July 2021

    Upgrade Stats Progress Special Shots and Poison doors have been completed. This includes: Penetrating shots Homing shots Wave shots Poison shots Poison on physical hits Poison resistance In addition, Wave shots are random always gives 1/2 wave shots upgrade now Poison exponent math was backwards. That's been fixed and poison has been rebalanced Poison duration reduced from 10 seconds to 6 seconds Whoops, sorry this update came out late. I made the build yesterday afternoon and then did some work outside with the intention of making a let's-play video afterwards and then pushing the update. Instead I totally forgot about my responsibilities! All that's left for upgrade stats now are slow, screw, and blast.

  • BALLS and AERO upgrade stats, and VAMPIRE overhaul! - 23 July 2021

    How's the upgrade stats progress going? It's going, but never as fast as I want it to. This week saw all of Balls done. Aero just needed Faster Acceleration and that was done. Started on Special Shots and ended up completing and overhauling vampire. What's left are: the rest of special shots, poison, slow, blast, and screw. Getting close! Vampire was overhauled Everything is better about it Balanced a little better Keeps chaining within lightning and blasts now Prevent overhealing Big and little mosquitos have it A little green ball shoots toward the thing getting the health now Friendlies can heal you instead of them Balanced shots now that there's no drag I continued on the no shot drag idea and balanced most of the shots in the game. If there's any that seem off, let me know! (There's a lot of places shots are made in the code!) What else is new? Balanced shot damage from all special…

  • Back from sickness - Dualism is Dragless! - 17 July 2021

    Every once in a while I like to try crazy experiments and change up the gameplay a lot. This time, I took away air drag for shots. I had previously thought the slight exponential change in speed for shots was cool and more natural, but I think this linear, constant speed is better for gaming, and it will likely result in better performance. So, let me know what you think! I may keep it this way and polish up all the shots speeds for next update. This update, the lack of drag had resulted in changes in speeds for all shots. I have not yet fine tuned these. It's rough. Happy re-exploring! Something different for a while. It's been like three weeks, what happened to you?! I'm not sure. I had an ear infection that turned into a really bad fever for a few days, I think. It was the worst I've felt in years. But when it finally went away, it still took me a while to feel 100% normal. In fact,…

  • Upgrade Stats: Diplomacy and Body Doors Complete! - 24 June 2021

    Hey all! I'm back from my two week vacation/staycation where I could get a bunch of things done so I could work on this game more! I'm still doing some of those things, but I'm back to pushing out weekly updates. What's new? This update is mostly about continuing the process of giving tons of detail about the upgrades. This week, the Diplomacy and Body doors were completed. There are 8 doors left... and I can move on to more exciting things! What's this about a Steam Sale? It's true! It's the Steam Summer Sale! The game is 2/3 off during this time. If you liked the game, please tell your friends! I suck marketing, so do my job for me! (Jk, but not really...) Stay true to your beliefs. Have fun confronting your dark side. Take on the challenge. Enjoy~

  • Performance down, stability up - 7 June 2021

    Don't upgrade if you want maximum performance at the risk of crashing. Instance pooling turned off I think instance pooling, a technique for optimizing framerate when there's a TON of shots on the screen, was slightly instable, and causing weird behavior and crashes sometimes. I removed this optimization for this build. So there will be about a 10% decrease in performance. For example, with instance pooling, and 2500 shots on the screen, 65 fps. Without instance pooling, and same 2500 shots on the screen, 57 fps. If you still experience any crashes (especially ones without an error report) LET ME KNOW! Shots upgrade Also, by request, increased the maximum number of times you can get the "Shots do more damage" upgrade Week off I have been struggling with the game updates for the last couple of weeks. I think I need to take a week off, let my creative energy refill, and, probably more imp…

  • Meta, Time, Body door stats - 4 June 2021

    META, TIME Door Upgrade Stats All the upgrade stats/info for these doors have been coded Also Absorb More, and Max HP of the BODY door What else is new? Fixed diplomat Aware that severe lightning can cause severe slowdown All shot count upgrades have been rejiggered (lower) for better performance later Absorb removes status effects slower now but it's upgradeable now too XP Gained/lost due to time upgrades increased Personal Note Sorry guys it seems like progress has been slow lately. I've had a lot of other stuff going on, and finishing these upgrade stats has been much more work and a drag than I thought it would be. I'll wrap it up and get moving on to more fun unique game upgrades soon. With the new updates, the game is slightly harder. Or, at least, increased shot count upgrades are weaker. What do you guys think of the difficulty? Too much?

  • CONTROL YOUR DESTINY, more optimizations, new tracking, absorb differences - 29 May 2021

    Control your Destiny! Er, what? Use those rerolls! Oh! You mean when I'm offered doors or upgrades, I can opt to have new ones offered? Yes Ok thank you. I should be able to Control your Destiny! Yes... 6 rerolls per game are in. Use them on doors or upgrades 1 additional choice per upgrade Moar performance increases Oh yeah more particle optimizations and we rewrote tracking like we wanted to for a long time huh. Aren't we supposed to be finishing the upgrade information stats? Yes but no slowdown is also important One last important thing before the rest. Ehem. ENEMIES ABSORB 2X WHAT THEY USED TO So shooting enemies with the wrong color used to heal them a little. Now it heals them a lot. But it's the same for you. You get to switch colors, they can't! And you evolve. Quit complaining! It was: both you and enemies absorb 61.8% of shot damage as health. Now: same for player, but enemie…

  • Upgrade Stats, part 4: Lightning,. and more Optimization - 21 May 2021

    "Ahhh motherland!" This week was focused on getting more upgrade stats done, and I got sidetracked with more optimizations. Good thing though, I think there were some interesting ones made that I hadn't thought of before. Getting closer to fully optimized. Someone want to test me on that? I believe this version is about 20% more performant than last week's game. What's are this week's Upgrade Stats? Lightning There were a concerning amount of bugs in the lightning code. For example, it wouldn't even work when there was just two bugs. Now it does, it should chain a lot more, and everything, including those blasted blast sizes, will reduce after each chain. It's optimized as well. Everything is getting a nice coat of optimization now. What the heck is going on with these particles? Yeah, they were changed. I was given advice on a different method to do them, and at first, I implemented th…

  • Midweek update: fixes and optimizes - 18 May 2021

    Yoooo Another week, another mid-week update. (doh!) Fix There were some crashes happening due to all the sprites I deleted in the last update. This should be fixed now. Optimize I included some optimizations I have been working on. Something called "instance pooling", so certain engine procedures are skipped when creating and destroying thousands of projectiles per second. And it was a success! I'm seeing anywhere from 5-20% framerate boosts from it. Reworking Particles have also changed. I am trying something else to optimize them. A bug in the code caused the particles to look the way they do, and... I kind of like it. So I'm keeping it this way for now. Let me know what you think. Cleaner might be better, when the game is already super-chaotic. Be aware Poison, slow, etc, currently don't show in shot particles. Particles are a work in progress, and I wanted to push this update out qu…

  • Upgrade Stats: Part 3! and more Optimized! - 14 May 2021

    This week Dualism was in the Game Development World Championship, and so I took some time this week to attempt to market the game. It worked, a little. But unfortunately this update isn't as filled to the brim as it usually is. (by the way, go vote if you haven't: GDWC) What are the new upgrades stats? Well, there's just one this week. Too much going on in marketing and outside of game development this week. This week it's just Shatter. There may be a small bug or two with the numbers displayed, but they're more cosmetic actually. The underlying code should be fine. Shatter had some adjustments to make it not so strong. Shatter also had some optimizations so there should be less framerate chugging when things shatter. Queen bee had some shatter given back to her fine shatter attack Queen bee got a new shatter attack that plays with the number 3 What else was optimzied? Several experimen…

  • Optional quick fix - 10 May 2021

    I realized I left the first option of the doors locked to spikes, balls, and screw attack from when I was testing something. Unlocked so the first option is random again. Sorry!

  • 2-day patch: Getting it ready for competition - 10 May 2021

    What, another update a couple days after your Friday update? Yeah! There were a few more things I wanted to button up for this week. Several of these were mentioned by other players, so I knew it was important. Tutorial overhauled again The tutorial is actually starting to get where I want it. It fades most of the screen out on the Upgrade parts and explains things much better, I think. Get some basic information about upgrades! All the upgrades have "specific" upgrade info, even if they don't have the exact stat changes yet. OK give me the rest in a list Fixed broken menus if you clicked a pixel above the top option Vampire, wave, tracking, and penetration each effect shot damage like they should Spider boss no longer gives millions of xp Chi attack starts smaller and gets bigger slower Removed "enemies take physical hits more often" as it pretty much doesn't make sense Ball mass incre…

  • Upgrade Stats: Part 2! and Optimized! - 7 May 2021

    Heyo! Vote for best indie game of all time - ever Dualism is honored to be a part of the GDWC vote next week! Check it out and vote for your favorite game, starting Monday! https://thegdwc.com/ Upgrade Stats - Part 2! (of 3 or 4) Included this week are the stats rewrite and visibility for the upgrade screen for: Bombs Shot mods Spikes I wish there were more, but it's a lot of work in each one! Many things have been reworked completely, including 3 new upgrades! Drop all bombs when touched Bombs' proximity radius to explode way bigger (when you just want the blast to hit stuff) Bombs' proximity radius to explode way smaller (when you want to embed your enemy with tons of fragments) Removed bigger, blastier bombs. Replaced with 3 new variants: Bigger bombs, Stronger bombs, and Bombs have more fragments Bombs last longer has been made a 1-time upgrade Spikes life standardized across all gu…

  • Hotfix - Broken "More shot damage" and tutorial fixed - 3 May 2021

    Fixed a game-breakingly powerful upgrade Hope you liked the last version of the game. It was very short lived. You could increase you shot damage from, say, 1,067 to 32,274 with just one "More shot damage" upgrade. Well that's no more. Fixed tutorial Also, the tutorial was fatally broken. It's been fixed. It's also been buttoned up. There (hopefully) shouldn't be any more issues with the tutorial. More updates coming Friday...

  • Upgrade Stats: Part 1! - 30 April 2021

    Finally! Some of the mystery of the upgrades is revealed! When you're upgrading, you'll see a lot of new information. It's part of a multi-week effort to rewrite upgrades so you know what they do, they're more consistent and balanced, mathematical, and we can do de-upgrades (later- haha!) I hope this information makes it better for you. I kill myself doing it. It takes a lot more effort to rewrite this than it probably looks! I also hope I didn't introduce any new bugs. I was patching them all the way up to release, so... fingers crossed. If you find a bug, let me know. What else? fixed a bug with vampire on elite difficulty titan boss has less health spider does more damage, but shoots much less often propelled bomb speeds standardized across all gun types charge bigger works faster charge status effects work faster (hopefully not OP) doubled the grace period to flee after being stuck…

  • Screenshots! F12 - 24 April 2021

    By overwhelming popular demand and extreme force, I put in the long hours and painful sacrifice to implement steam screenshots. Just kidding. There was one guy who was like, "Hey, can you put in screenshots? I was surprised there was nothing in there and I want to put some stuff in there!" Well, I actually had never used the screenshot feature of steam before. Somehow, days later (today) after I've already pushed this week's update and couldn't relax and started thinking about the next, this person's message rang again in my head. Well ok let's see how hard it is- I've already blocked out the whole next week for upgrade stat info so maybe I can squeeze this in. An hour later and... ~voila. What a cool feature! It's like a combination of twitter and 4chan for gaming. Go nuts! I look forward to seeing your unique chaos

Patch notes and updates

S.noRelease datePatch nameGID number
122 August 2021Bug fixes cont.: vampier mosquito removal4022264629320771908
220 August 2021Hotfix for crashes4022264629314919374
36 August 2021Upgrade Stats: Screw Slow(ly)4032396530945523429
431 July 2021Special Shots and Poison4038025597318869937
531 July 2021Special Shots and Poison4038025597318868114
623 July 2021BALLS and AERO upgrade stats, and VAMPIRE overhaul!4038024692291019094
717 July 2021Back from sickness - Dualism is Dragless!4204657340171147204
824 June 2021Upgrade Stats: Diplomacy and Body Doors Complete!4032392655064647168
97 June 2021Performance down, stability up4093189347057676319
104 June 2021Meta, Time, Body door stats4093189347048212156
1129 May 2021CONTROL YOUR DESTINY, more optimizations, new tracking, absorb differences4069544815361757284
1221 May 2021Upgrade Stats, part 4: Lightning,. and more Optimization4069544181433106387
1318 May 2021Midweek update: fixes and optimizes4767601588129511382
1414 May 2021Upgrade Stats: Part 3! and more Optimized!4767601588115519163
1510 May 2021Optional quick fix4072920612516942797
1610 May 20212-day patch: Getting it ready for competition4072920612514547967
177 May 2021Upgrade Stats: Part 2! and Optimized!4072920612506592082
183 May 2021Hotfix - Broken "More shot damage" and tutorial fixed4074045878087856430
1930 April 2021Upgrade Stats: Part 1!4074045878077726471
2024 April 2021Screenshots! F124074045244009188220

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1471460
Live current players1
SteamPulse tracked peak3
Live count (today's peak floor)1
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJan 14, 2021
DeveloperNoah Judson
PublisherNoah Judson
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type8 user reviews
Positive review percent88%
Positive reviews7
Negative reviews1
Total reviews8
Steam recommendationsNot available
AchievementsNot available
Average playtime forever240 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1471460/

Short description

Intense arcade shoot 'em up / bullet hell with twin-stick controls, roguelite upgrades, and a white & black twist where opposites damage and similars heal. An addicting, challenging, and relentless experience where you must control light and dark to succeed.

About this game

Dualism is a wave-based shoot 'em up with tons of upgrades that make every playthrough unique. There's a white/black mechanic where opposites damage and similar colors heal. Boss fights are intense and require you to git gud. Dualism Key Features Shoot your enemies Smash your enemies ( with your balls! ) Electrocute , bomb , blast , poison , slow , and screw your enemies Absorb shots of the correct color and unleash a barrage of homing missiles Choose new evolutionary paths each playthrough Power-up with upgrades on those paths Get insanely powerful with upgrades that stack exponentially Take on bosses of crazy capability Meditate on the meaning of existence and your upcoming death What People Are Saying "GOD IT WAS INTENSE" "I found myself having to think really hard about my movement and the color changes, as well as RUNNING INTO ENEMY FIRE which goes against my gamer reflexes."

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis
steam germany16Selbstmord
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Dualism's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dualism's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dualism at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$9.99$9.99No discountSteam Store

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Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld44,27723 September 2026 - 21:23:06 UTC2,101,535451,088Pocketpair
Geometry Dash42,92223 September 2026 - 19:49:03 UTC108,707590,977RobTop Games
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld44,27723 September 2026 - 21:23:06 UTC2,101,535451,088Pocketpair
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds22,75923 September 2026 - 21:22:06 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
The Isle15,43623 September 2026 - 21:14:23 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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