- Patch #V 1.1.2 - 12 March 2022
V 1.1.2 New features Item rewards for quests. Notification added for quest items. Time of Day widget, Sun icon defines when sun is up, Moon icon defines night time. Changes Exp notification gains are clearly separated now. Fixes Exp notification alignments when harvesting or earning exp was off. Junk plant fiber gave berries on harvest.
- Patch #V 1.1.1 - 8 March 2022
New features Added inventory shortcuts tooltip. Changes New Plant fiber mesh and icons. Plant fiber bushes added near deep water areas. Plant fiber now takes 1x2 inventory space. Fixes Fixed Mission markers error if player loaded save game near active mission objective Quick move didn't stack items. Moving items into inventory or into containers, will try to search for an existing item stack first. Deer on death, casted Zombie sound Deer on dismemberment, generated zombie limbs
- Patch #V 1.1.0 - 6 March 2022
New features Friendly AI faces now players if they are close by. Basic swimming system. Hardened Wood upgrade tier added. Farming system. Plants require sky light and water. Seed vendor added. Locations display notifications to users, regarding where they are. Fuel items return leftovers. New AI Spawn system. Can earn extra level Exp if the whole area is cleared. Third person FOV slider. Map displays Point of interest. Changes Refactored sky logic, 7x more stars in sky material, without performance changes. Re-wrote existing water planes, to support swimming. Modified Movement logic. Running and stamina have more uses now. Regular wood house build parts cost 2x less resources & are crafted 2x faster at inventory Dynamic AI speed. AI decides now itself if they will run or walk based on their stamina. Dead AI will emit particles, making it easier to find corpses in the grass. Harvesting z…
- Patch #V 1.0.21 - 12 June 2021
Fixes Loading save game, crashed the engine. Added unit tests, so it won't happen again.
- Patch #V 1.0.20 - 11 June 2021
Changes New game day and night time calculation logic refactored. Now New game starts with a certain daytime between 8 am - 5 pm. Improved AI reaction timings New save game logic, Steam user Id is used for save files now on. Will have an impact on previous save games. Fixes AI always focused on lost targets, while searching Crash when AI combat ended and re-spawn was triggered instantly. AI audio and animations played after death sometimes. Hellfire females had male death sounds Item un-hold wasn't triggered, when selecting an empty quick slot. Hammer won't hit objects any more, if upgrading them. Changing mouse sensitivity, didn't modify up/down axis speed. The Crafting list was not cleared on death. Bed respawn points were not saved. Cull distance fix for starting temple. It had a huge mesh pop-in. Networking Fixed Mission interaction in multiplayer - correct player is rewarded now wi…
- Patch #V 1.0.19 - 26 May 2021
New features Crafting items at player inventory, awards with Survival Exp. Keys system Some entrances require Key items to be accessed. Example: Outpost doors may require a keycard. Cave walls may require artifacts. If an item exists in the inventory, the area can be accessed.. When a key is lost inside an area which requires a key, there is a panel button, which opens that door again. Added interactable keyboards, which may open up secret storages or access locations. Added light boxes, which react to player movement. Used to light up glass boxes. Added Ancient Asteroidium axe Added Ancient Asteroidium hammer Changes Added bloody textures for bones. Changed metallic floor textures aren't that reflective any more. Created new animation for axe attack Changed Inventory interface design. Fixes Small Leather pouch Uncommon/Common/Rare had T3 backpack grids. Fixed Pouches cell vertical calc…
- Patch #V 1.0.18 - 9 May 2021
NB:Existing save games may be broken, cause previously Max stats information wasn't saved down. New features AI kill statistics is counted and displayed under stats interface. Survival and Combat perks system. Player level isn't tied with perk level. Perks system is opened with K (Default) Key, key information is also displayed at right bottom corner. User can level currently 2 perk classes, Survival and Combat. Combat experience is obtained through killing AI-s. Survival experience is obtained through harvesting resources. Changes Roamer attack types are executed at random order. Players on default will pick up now 1 resource, pickup amount can be increased with skill level First 5 Exp notifications are rendered on screen. Fixes Was possible to place beds on top of each other. Sometimes dropped container inventory broke and cells weren't rendered. Items loading stopped from loading the…
- Patch #V 1.0.17 - 26 April 2021
New features Added dust particles into large ruin areas. Added Asteroid particles. Added Blood toxicity survival stat. Blood toxicity is increased if you consume items (water, food etc..). Some items may decrease blood toxicity. When your blood toxicity reaches 10,000 , you will die. Drinking from a muddy water plane gives you more blood toxicity than a clean water plane, therefore you must check which textured water it is, before you drink. Overall blood toxicity level can be monitored under the stats page. Changes Added actual night length at new game HUD. Revamped World item info display, Removed World item green / red colors, was hard to see them on some item grades. Items at inventory still display colors based on if those stats are good (green) or bad (red) Items display now at front of value - or + depending if they increase or decrease that stat. Mutant hunters have more human-l…
- Patch #V 1.0.16 - 24 April 2021
New features Support for Multi-level totem challenges. Some totems may have more than 1 wave, therefore reward awarded by totem changes after a certain time wave. Added possibility for thunderstorms. Thunder may light up the world for a few seconds. Day and night cycles play different audio now. Added consumable maggots. Added maggots cooking recipes. Added Localization support for Mission and stat pages. Added animal trap Recipe can be researched or found through shelves. Crafting requires a table saw. Traps can be placed only on grass areas. When there are no animals found in 10 minutes, a certain resource is generated into the trap automatically. Some animals may attack those traps. Trap works also as a lure, meaning if deer will see it, it will start moving towards it. Changes Campfire V1 mesh was changed. re-created raining system. Asset optimization, should reduce a bit overall pa…
- Patch #V 1.0.15 - 21 April 2021
New features Added pickup animation for small world items. Added animations for intractable bush / tree harvesting. Added equip & unequip sounds for armor clothing. Added rings crafting, rings may give extra quick slots and/ or extra inventory space. Silver and gold rings require level 2 crafting benches or higher. Rings have a custom inventory system, they may have up to 4 extra slots, but it's allowed to store items with 1x1 grid only. Minimap displays player rotation. Added Relic challenge. Interacting with Unknown totems, will spawn 1+n amount of enemy waves (new weave is spawned after the previous one is defeated), defeating a wave, will award you a rare or higher grade item (relic item). (demo test) Added 1 new small ruins POI. Added 1 new large ruins POI. Changes Improved axe hit detection. New game interface displays info now regarding Auto save and auto save interval timer (too…
- Patch #V 1.0.14 - 17 April 2021
New features. Possible to craft Wooden spikes. Wooden spikes can be upgraded into reinforced wooden spikes. Killing AI with Static defense items (Wooden spikes), won't reward players with experience. Wooden spikes recipe is added for new gameplay by default. For existing save games, Wood spikes recipe books must be found. Experience sharing system. Exp is distributed now to the player, depending on % of damage dealt to the target. Roaming AI bugs found at ruins & world, may attack players now, when the player is trying to walk over them and bugs get annoyed by it. Possible to raise and lower Build parts for better fit on landscape. Placing build parts, displays now Info widget with keybinds, what user can do with that build part. Changes AI pathfinding allows defining items, over which they will always climb. Changes in build part placement detection. Allows to configure, which build pa…
- Patch #V 1.0.13 - 15 April 2021
New features Separate lighting system for day and night. Previous lighting system shared settings for day and night, therefore it was not possible to tweak night settings, without impacting day lighting. Now night and day can be configured separately. Added Shelf which can be searched and looted. Provides fixed 3 Old paper and / or dynamic loot as 1-9 extra Old paper or a research book. Added Servers (broken Server and server rack) which can be searched and looted. Provides fixed Electronic and mechanical parts and / or dynamic loot as springs and extra Electronic and mechanical parts Added Sofas, which can be destroyed, destroyed sofas may drop animal leather(s), spring(s). Destroying Large sofa, drops Min 4 animal leather and / or dynamic loot 1-2 extra animal leather or 1-4 spring. Destroying sofa, drops Min 2 animal leather and / or dynamic loot 1-2 extra animal leather or 1-4 sprin…
- Patch #V 1.0.12 - 13 April 2021
New features Added quick split for stacked items. When dragging an item, hold down Shift to quickly split stack. Added sounds when moving items around at inventory. Added sounds when crafting items at inventory. Upgrade research bench. (3 levels) - All unique meshes to distinguish station level. Upgrade workbench (4 levels) - All unique meshes to distinguish station level. New backpack types added. Small leather backpack - Up to 24 inventory slots (Epic grade). Leather Rucksack - Up to 32 inventory slots (Epic grade). New crafting recipes Piece of plastic Charcoal - burn logs or driftwood at campfire. Flashlight Biofuel Smelt iron bars into scrap iron. Shredder (Possible to recycle items at Shredder). Requires Biofuel to run. Table Saw - Alternative for player inventory carpentry crafting. Changes Consuming canned food, returns empty can now. Changed Workbench Mesh Changed Research Benc…
- Patch #V 1.0.11 - 10 April 2021
This patch focuses mostly on optimization. Currently it's planned to release at least one patch which focuses on optimization at least once in a 60 days time frame. Changes Revamped Ore Mine starting location. Revamped Sapphirium/Silver cave mine. Fixes was possible to 'Hold' items directly from workbench storage. One energy powered warp gate didn't teleport the player to the destination. Trees blocked sometimes player capsule movement. AI Skeletal hitboxes had invalid mapping. Hitting the head, causes body, not head damage. Optimization Grass Debris triangels/ vertices improvement, should have no visible changes. Grass Fern got triangels/ vertices improvement, should have no visible changes. Mountains got triangels/ vertices improvement, should have no visible changes. All outposts props got triangels/ vertices improvement, should have no visible changes. Small rocks got shadows and tr…
- Patch #V 1.0.10 - 7 April 2021
New features Items crafted at player inventory, display now messages when crafting is completed. Added support for missions which require item equipping. New mission added which introduces players into graded items and provides a weapon. Possible to find Rib cage at ruin areas. Rib cages can be broken into smaller bones when right clicking on it. Added bones, rib cage into random resource spawner list. Added Wood torch, Large wood torch crafting. Regular Torch can be crafted at player inventory, where a Large wood torch will require workbench. Added inventory keybind at HUD. Changes Increased Common Wooden spiked club crafting %. Reduced regular wood and stone drop rate from random item spawner. Changed inventory HUD buttons layout. Added some extra brain cells for decaying roamers, previously they often just stared at players, without knowing what to do. Fixes Mission keybind wasn't up…
- Patch #V 1.0.9 - 6 April 2021
New features Minimap marker is automatically removed if the user is closer than 5m to the target which was set. Added Sap into tree loot list. Changes Balancing changes to all crafting recipes. Previously to survive horde waves, players were forced to rush build and know where static resource locations were. New crafting time calculation logic. Item crafting time is calculated based on the amount of items used in the recipe. New light profile created for wooden lamp, Unreal engine default lights logic, caused shadow artifacts. Optimized small lights, should be available to place more lights at the same location without performance drop. Small canteen crafting requires metal scrap now. Improved Minimap waypoint targeting. Minimap is now automatically zoomed in at player location. Fixes Female walkers didn't have physical material. Wood foundation stairs didn't have physical material. The…
- Patch #V 1.0.8 - 4 April 2021
New features Added electronic part crafting under the workbench (by default for new players, existing players have to find a recipe book) 7 New missions have been added. Regarding work bench building (Main quest line). Find map mission (Main quest line). Research bench quest line (Main quest line) Fortify own outpost to stone mission (Main quest line) Fiber bed crafting mission (Secondary quest line). Berries harvesting mission (Secondary quest line). Metallurgy mission (secondary quest line) Added support for repair / upgrade quests. Added area hazard notifications based on player level - Zone level. When the player wanders to an area where there are more aggressive enemies (Yellow or Red notification.) is shown. New player start location added. New Iron mine POI added. New Outpost POI added. New fallen ruin POI added. Changes Improved Game starting performance, game (data streaming) s…
- Hotfix Patch #V 1.0.7 - 3 April 2021
Fixes Bed respawn point UI wasn't removed on time, causing issues if it was built inside of the house.
- Patch #V 1.0.6 - 3 April 2021
NB: Any save game which have more than 1 hour of game time, will get attacked instantly by horde wave. New Features Upgrade Campfire to get access for more advanced cooking recipes. (requires Asteroidium stone) Can gather water with canteens, bottles, empty cans, empty bowls now. New player statistic values added Ambush waves cleared - How many waves the player has cleared fully. Last ambush time. - Time when the Horde wave was spawned previously. World event - Horde attacks After every 60 minutes real world time, the Horde wave will attack the player location. Horde AI will spawn randomly near player in 400m radius Horde will target players first, if player isn't seen, player buildings are targeted. Horde AI will give 3x more exp than regular world AI (currently). 6 minutes before the horde will attack, world ambient sound changes. Image of horde wave Horde Wave Changes Improved roamer…
- Patch #V 1.0.5 - 31 March 2021
NB: Old save games don't have new crafting recipes which are available by default on new gameplay. Old save games may not have new resource storages as files were saved without such information. (can be improved but depends on feedback if it's an issue at all.) New features Deer AI can now attack and flee based on its health %. Can interact with Trash cans, which can be found at an outpost, to search for 'Loot'. Rusty pistol has been added, possible to find it from weapon containers or craft by default. Rusty pistol supports chambering reload, meaning you can use it without a magazine. Added 9mm Sulfur based ammo. Added Pistol magazines. Added projectile velocity logic, now bullets won't travel on a straight line always, but velocity depends on 'gun powder' used during ammo crafting. Added 2 new types of resource containers, which can be found at Survival outposts. Added Radio V1, it ca…