- Update 0.5.7 - 5 April 2024
Additional ships as AI opponents have been added: Hawk, Assassin and Blade New models of destroyed ships added after the death of a player Network code optimization Flight parameters of the Hawk ship have been fixed Fixed missing win/defeat widget at the end of a match
- Update 0.5.6 - 5 March 2024
Changlist: The Easy Anti-Cheat integration Additional popups added when interacting with some buttons Game settings reset both as a whole and for a specific category added Graphics pre-sets option added Resolution scale adjust from 50% to 200% added Appearance of filter headers improved when customizing a ship in a hangar Weapon change function between each other in slots in the hangar is fixed Stuck while changing weapons on ships in some cases is fixed
- Update 0.5.5 Hotfix 1 - 5 February 2024
This update fixes infinite game loading for a new players
- Update 0.5.5 - 3 February 2024
Current update brings such critical fixes as crashes using DirectX 11 and DirectX 12 and incompatibilities with video card drivers. As well, in this update brought the re-imagened design of Eagle's, Hawk's and Assassin's cockpits. Changlist: Hangar UI re-design Zone shrinking message added Full re-design Assassin's cockpit Full re-design Eagle's cockpit Full re-design Hawk's cockpit Fixed DirectX 11 crash Fixed DirectX 12 crash The crash while looting container fixed in case if drone was sent to any obstacle beside container with loot Laser double-shoot in one click fixed RA Thunder logic fixed GR-12A logic fixed ASO logic was fixed using on any ship LAMS logic fixed Loading screen view was fixed Ship's teleporting on high speeds flying was fixed
- 0.5.4 Update - 6 December 2023
This update includes a number of fixes and changes, a full list of which is provided below. Changelist: "Thunder" rocket launcher now fires 1 rocket per LMB press The detonation distance of the EMP torpedo has been increased Added locking of the axes of the ship when opening the inventory Added enable/disable RTX Added skin - UAE flag for the Eagle ship Firing of railguns in one group has been synchronized Railgun shot particles are visible to all players Fixed a visual jump in the WPN indicator in the energy distribution panel on the HUD Reloading no longer consumes double ammo (Free Fight mode) Fixed the visibility of weapons in ship slots for other players Fixed display of an endless list of killed after the death of a player Fixed saving the color of a player in a group if 1 player leaves Fixed drone flying through barrels or containers with loot Fixed missing drone engine particles…
- 0.5.2 Update - 23 October 2023
In this update we added brand new weapon - EMP, launching a torpedo which explodes near an enemy ship and limits it's all capabilities. Also while zooming using railguns, all shooting points moving to the sight's center as a single crosshair. New knocking out system. From now on every ship after deal a lethal damage doesn't become destroyed but knocking out. Teammate have 1 minute to stabilize player's ship. Until that moment player won’t be able to manipulate his ship in any way. Important: If you playing alone (solo) - ship will be destroyed as usual. Tankers are now able to attack player's ship on approaching Changelist: All installed railguns selected by the same group are now shooting at the sight's center as a single crosshair New ship knoking out system: Ship will be knocked out after getting critical damage in terms if there will be more than 1 player in the same party, otherwis…
- Hotfix 0.5.1 - 28 September 2023
Changelist: Added a short description for each ship, module and weapon in both the hangar and inventory in all supported localizations while a mouse cursor is hovering. The hint function can be disabled in the "Game" section by desire The time interval between the tankers arrival on the battlefield has been increased Assassin’s wings now unfold/fold as the acceleration increases/decreases Weaponry shells and missiles excessive consumption is fixed when reloading Fixed periodic lack of weaponry reloading process at the beginning of the match Missing display of engine particles for ships if the "Flight Assistant" was disabled was fixed. In the new conditions, particles are displayed up until the maximum cruise speed will be achieved while the “Forward” key is pressed The position of ship icons placement on the player’s plate has been adjusted
- 0.5.0 Is Here! - 25 September 2023
I this update we worked hard with damage detalization. From now you will see holes on ship’s hull after getting an enemy shell hit. Also, you will be able to use spectator mode after your ship destroyed. Besides, whole looting system was remade. From now on a drone brings all marked modules and weapons previously at once after an inventory was closed. The inventory window was also remade by adding small module and weapons miniatures icons on ships schematics. Radial damage was added to all types of rockets after explosion. From now on MLRS rockets works like torpedos and doesn’t have to reach to enemy ship’s hull, instead of this - the explosion carrying out on approach to a ship. Changelist: The external ship’s hull damages added. Function called “Display render target” and it’s turned off in setting by default Spectator Mode added. You can switch camera between allies after being dest…
- 0.3.1 - Energy distribution - 6 March 2023
In this update, we've added a ship power distributor that allows you to give power priority to a certain group of systems. For example, if you need to catch up with the enemy or quickly escape from the battlefield to recover, it is possible to give priority to thrusters and main engines, or if more firepower is needed, give priority to gun systems. We also reworked the balance of the requirements of gun systems to the ship's power List of changes: Added power distribution system for ships The ship's energy shield restore system has been changed. Shield restoration now consumes the appropriate portion of the Power Distributor. If the distributor runs out of energy to replenish the shields, charging stops until the energy distributor has accumulated the minimum amount of energy to restore the protection systems The system of energy consumption and reservation of weapon systems has been ch…
- 0.2.65 - Weapon systems fixing - 26 January 2023
Fixing weapon systems List of changes: Display of MLRS projectiles on clients was broken Fragmentary weapon projectiles display on clients was broken All sounds were subdued after the first match Changed the sound for a single multi-barrel gun Changed the sound for a paired multi-barrel gun Changed the sound for the guided rocket launcher Changed the sound for MLRS
- New update, bug fixes - 21 January 2023
Correction of the combat system of the game and the graphic component List of changes: Crash on alt-tab from full screen on DirectX 12 Changed ship icons on the HUD Changed ship icons selected as targets on the HUD Icons of flight targets have been changed Visual linear velocity vector on HUD Possibility of transferring turret armament to course mode ESP vector show on HUD
- New update, bug fixes - 14 December 2022
Correction of the combat system of the game and the graphic component Changelist: Fixed incorrect addition of missiles in modules during reload Fixed inability to use countermeasures on ships Fixed work of ship modules during re-equipment, now all modules have the correct stats and are not reset to standard modules The visual component of the thrusters of the Assassin ship has been fixed - now they are not mixed up in places The visual component of the main engines of the Assassin ship has been fixed - now the engines work correctly during afterburner Fixed idle animation of thrusters, now level 2 and 3 thrusters animate correctly Fixed a bug in the calculation of the amount of remaining ammunition in weapons, now you will no longer see "-1" on the ammo counter Fixed animation of firing in the multi-barrel gun when reloading, now the animation is synchronized Fixed teleportation of smal…
- A new update - 24 September 2022
In this update, an additional graphics parameter was added that controls the tessellation setting, weapons were balanced, and the player's HUD was improved. List of changes: Tessellation switch in graphics settings menu Add ammo counters on players HUD Changed chance to find in loot containers an ASO module Changed amount of rockets in loot containers Changed chance to AI have an rocket launcher module Ranked and free to flight matches are back Known Issues: Rare camera jitters on afterburner Shotgun fire twice sometimes (only visually) Railgun sound not played while shooting
- Development news - 20 January 2022
There hasn't been any news or updates from our team lately, we're here to fix that. At the moment, our team is working on stabilizing the entire gameplay, as well as quality of life changings that makes it easier to navigate in the game world. We are working on improving the server side of our game for a better gaming experience and improved synchronization between players. We are also working on an in-game map, so that players can better navigate the battlefield and build a combat strategy. Our team is also working on the implementation of an anti-cheat system, so that players feel more protected from intruders who disrupt the gameplay. Stay with us, we will keep you informed of all project changes
- Fixing Tutorial mode - 12 October 2021
We have corrected the descriptions in the tutorial mode, so now you can better and faster adapt to the rapidly changing conditions on the battlefield
- Patch 0.2.55 - 20 September 2021
In this update, all the ships provided by our engineers became truly unique, because they received additional special abilities. Each of the abilities reflects the character of the ship, and allows you to expand the variability of scenarios and strategies on the battlefield. To activate any ship's special ability for 5 seconds - press the corresponding activation key. Re-activation will require 10 seconds to cooldown With Eagle's "Stealth" special ability you can vanish from every single radar and HUD for 5 seconds Due to the special ability "Fury", the Blade is able to fire without losing energy resources for 5 seconds Hawk's special ability "Boost" increases the maximum speed within 5 seconds Activating the special ability "Gain", the Assassin absorbs any damage for 5 seconds
- Patch 0.2.52 - 12 August 2021
This update introduces several fixes to the last update of the game, for example, a bug has been fixed on the on-board computer, which prevented the use of countermeasures on some ships List of changes: Fixed a bug in the on-board computer software for engine modules Fixed a bug in the onboard computer software for the chaff launcher module on Hawk and Blade ships Changed the logic of the LAMS, now the module has time to destroy an approaching missile Fixed the HUD software, due to which the enemy markers were not displayed properly We have installed more powerful base engines on the Hawk ship, now its maximum speed is 1000 m / s Fixed a small issue with the timer in the hangar
- New map "Asteroid rings" and new 0.2.42 update - 9 July 2021
We are happy to present you a new map for exploration and battle - asteroid rings near the largest gas giant in the solar system - Jupiter. On this map, you have to choose between open spaces around the ring, or a dense cluster of asteroids inside. The new map boasts memorable places such as the logistics center of the region around Jupiter - a small sorting station, as well as ships of the Martian fleet patrol. This update may offer you improved AI behavior in combat, as well as new features, such as an improved onboard ship function - flight assistant. Adding a new map "Rings of Jupiter" A new functionality has appeared in the work of the on-board computer - a switchable in-flight assistance option (do not forget to look at the keyboard settings menu to see how this function is enabled, we also added a different option for shutdowns - either temporary shutdown on hold, or switching mo…
- 0.2.35 is out to public - 24 April 2021
In this patch we improve server-side optimization, fix critical bugs from previous patch and implemented new features, like turning off flight-assistant Change Log: Flight assist mode. This mode allows you use all inertia dampeners for smooth flight, and when you turn it off - it's a bit tricky to control a ship Afterburner now works only 7 second and uses full amount of fuel tank Main engine upgrade. Each grade affects how ship use afterburner. First grade not changing default behavior. Second grade changes cooldown time. Third grade allow you use afterburner twice on single charge Fixed inability to open inventory screen Fixed infinite reloading of guided rocket launcher Fixed infinite reloading of multiple rocket launch system Fixed incorrect afterburner behavior Fixed npcs spinning after crushing to obstacles Fixed inventory items missing at container looting Fixed in-game lobby inv…
- 0.2.27 is out - 17 April 2021
In this patch we change net code Changelog: Added tutorial mode Flight Assist toggle Fixed net code Fixed inventory bugs