- Fix 0.23.9 - 10 February 2026
GameFixed certain visual effects that were not displaying correctly after cards entered the battlefield.EditorAdded a “Missing Card Pool Replacement” feature to repair card pools with missing dependency references.
- Fix 0.23.7 - 9 February 2026
EditorFixed an issue where some card pools containing custom actions could not be saved properly.
- Fix 0.23.6 - 1 January 2026
New FeaturesAdded a setting to adjust the interval between special effect plays.FixesFixed an issue where players could modify and re-upload card pools created by other players, overwriting the originals.
- Fix 0.23.5 - 8 December 2025
Gameplay Fixed an issue where the game would freeze if a card selection effect was triggered before an event.
- Fix 0.23.4 - 24 November 2025
Gameplay Fixed an issue where cards with card define created by copying an existing copied card define would fail to display correctly. Fixed an issue where browsing or dueling with a custom card pool that references the Classic Card Pool could cause the local Classic Card Pool to disappear.
- Update 0.23.3 - 14 November 2025
Hello, players! Our little blonde girl is still on her way, but before she arrives, we’ve released version 0.23.3 of Dreamy Duels, featuring some foundational updates for everyone to try out — including the long-awaited dynamic text rendering for card descriptions.You can now use a format like {card:xxx} in a card’s description, and during gameplay it will automatically be replaced with the corresponding card property xxx. For example:“Played: Draw a card (you’ll draw {card:decktop})”Combined with an event that sets a card’s "decktop" property when cards added to or removed from the deck, this allows you to dynamically display the next card you’ll draw, in real-time.In addition to this, we’ve also updated Marisa’s new visual effects, and introduced a new system that lets you attach effects to variables bound to node-based events — even player-defined event variables are supported. This…
- Fix 0.22.1 - 27 May 2025
Cards Fixed missing keyword descriptions and incorrect text on some of Sakuya’s cards. Fixed an issue where the visual effect of Sakuya’s card The World failed to display properly when played a second time. Editor Fixed an issue where copied buffs with an property modification of type “Set to Property” would not take effect immediately.
- Update 0.22.0 - 20 May 2025
Hello, players! At long last, the silver-haired head maid, Sakuya Izayoi, makes her debut in Dreamy Duels with the release of version 0.22.0! With her power to manipulate time, Sakuya excels at drawing cards quickly and reducing their cost, allowing her to unleash a flurry of plays in a single turn to seize victory. For detailed update information, please visit our official website: https://thg.igsk.fun/
- Fix 0.21.1 - 26 March 2025
Editor Fixed an issue where cards with event effects could not be copied properly. Fixed an issue where cards with effects that include target conditions could not be copied properly. Fixed an issue where nodes with variable-length parameters had incorrect connection positions after being copied.
- Update 0.21.0 - 18 March 2025
Hello, players! In this update, we've added the ability to copy buffs when duplicating cards. We hope this will reduce the workload when creating a large number of buff-related cards. Additionally, we've supplemented events related to changes in buff properties. For detailed update information, please visit our official website: https://thg.igsk.fun/
- Update 0.20.0 - 23 February 2025
Hello, players! Long time no see. In this update, we’ve added a Popularity Mode to the Workshop's card pool rankings. This mode considers the recency and relevance of positive ratings to showcase the latest and most popular card pools, ensuring that older, highly-rated pools no longer dominate the rankings indefinitely. Additionally, we’ve introduced several new nodes related to events and mapping sets, giving players more tools to create unique cards! Event-related nodes include: Retrieving a sub-event or parent event of a given event Identifying the event chain that an event belongs to Tracking events triggered during and after the occurrence of a specific event These enhancements will allow players to fine-tune their card effects and chain reactions more effectively, enabling deeper DIY customization. For detailed update information, please visit our official website: https://thg.igs…
- Fix v0.19.1 - 1 January 2025
Workshop The Workshop now defaults to displaying the highest-rated card pools. Fixed an issue where card pools on the Popular page of the Workshop could not be opened. Fixed an issue where the rankings on the Highest-Rated page were displayed incorrectly, as well as other pages incorrectly showing rankings.
- Version 0.19.0 - 20 December 2024
Hello, players! Long time no see! In our last update, we introduced the in-game Workshop. This time, we're adding even more exciting features: the "Top-Rated Leaderboard" and "Homebrew Mode." Now, you can rate custom cards by dueling with other players! You can create a Homebrew Mode room in the online lobby. In this mode, you can include up to 5 custom cards published in the Workshop in your deck. These custom cards will be displayed to your opponent at the start of the game, and after the match, you'll have the opportunity to give them a thumbs-up or thumbs-down. Gather your friends for thrilling duels and let everyone know which custom cards are the most popular in the Workshop! For detailed update information, please visit our official website: https://thg.igsk.fun/
- Fix 0.18.8 - 8 September 2024
Editor Fixed an issue where clicking the close button in the card pool selection interface would cause the interface to freeze. Fixed an issue where the value of variable named "variable name" of the "Get Variable" node could reset when opening a card. Fixed an issue where rendering the audio waveform would fail if the audio sample height was set to 0. Fixed a crash caused by importing unreadable audio files. Fixed an issue where the effects panel displayed incorrectly. Added an "original value" variable to the "Set Max Gem Value" and "Set Gem Value" events. Gameplay Fixed some animation logic to prevent the game from freezing due to certain special animation. Fixed an issue where it was still possible to click the mulligan options after confirming the mulligan. Fixed an issue where stitched card define had no sound effects. UI Fixed an issue where the chat text box in the room would on…
- Fix v0.18.5 - 28 July 2024
Editor Buff effects can now have their colors adjusted. Fixed the issue where morph events did not output variables. Fixed the issue where spell damage or damage reduction could not be set in card define. Gameplay Fixed the issue where seal did not remove stealth, shield, and shackle. Fixed the issue where spell damage caused by non-spell cards was being calculated twice. Workshop Fixed the issue where downloading a Workshop card pool did not repair its contents, making it unreadable. Fixed the issue where Workshop card pool covers were not downloaded correctly to the local storage, but saved in the cache instead.
- Fix 0.18.4 - 16 July 2024
Battle Now, when a card is played, it will attempt to trigger all its active effects. UI Fixed an issue where the buff name or description would be empty, causing errors in buff display during matches. Editor Added related nodes for creating derivative card definitions during matches. Added nodes for retrieving and checking the card pool a card belongs to. Now buffs can modify the tags a card possesses. Fixed an issue where card images could not be resized correctly, leading to images being too large to upload. Others After the game account status becomes invalid, attempting to execute network-related functions will now return to the main interface and prompt a login status invalid message.
- Hotfix 0.18.3 - 15 June 2024
Editor Fixed an issue where, after setting the card or buff image and saving the card pool, the image path would be incorrect, leading to the inability to upload to the Workshop or re-import the card pool. For card pools that have already encountered this error, re-saving the card pool will fix the related errors. Fixed issues where the Action Editor and Rule Editor were unusable. Fixed an issue where card pools in the new format could not be used for online games. Cards Changed the trigger timing in the descriptions of Minoriko Aki and Shizuha Aki from "after the end of the turn" to "at the end of the turn". Fixed an issue where Arcane Knowledge would reveal non-spell cards. Fixed an issue in the classic card pool where Letty Whiterock's effect would be canceled within the same turn after the player used a skill. Battle Fixed an issue where the hero's current health would be reduced by…
- Fix 0.18.1 - 12 June 2024
Community: Fixed the issue where players could not upload card pools that did not contain resource files Players will now receive an error message when attempting to upload card pools without being logged in Editor: Fixed the error that occurred when setting properties of buffs removed from cards The effect palette can now set color values by percentage Others: Fixed the error that occurred when reading card pools from version 0.17.4 and older
- Version 0.18.0 - 10 June 2024
In version 0.18.0 of Dreamy Duels, we are excited to introduce an epic new feature—the in-game Workshop! Now, you no longer need to share your custom cards with other players through file transfers. Simply upload your card pool to the Workshop, and it will be available for others to browse and download! This is just the beginning; we plan to introduce rating systems and more to foster a robust custom card environment. Additionally, we've added an effect color palette and effect preview to the editor, allowing you to customize the colors of various effects and create even more share-worthy cards! For detailed update information, please visit our official website: https://thg.igsk.fun/
- Fix 0.17.4 - 25 May 2024
Duel Fixed an issue where returning a servant to hand when the hand is full would not destroy the servant. Fixed an issue where the AI using the Medicine Seller would cause errors. Fixed an issue where a card might cause an error upon death due to attempting to play a sound effect. The same sound effect played within the same frame will no longer stack. Adjusted AI attack logic to address situations where the AI would not attack. Fixed an issue where a servant with First Strike would not have its stun removed at the end of the turn if it was stunned without attacking. Cards Fixed an issue where Koishi Komeiji’s effect would trigger on cards with no target, causing slow animations. Fixed an issue where Koishi Komeiji’s attack effect lacked special effects. Fixed an issue where using Dream Of Prosperity multiple times in one turn would result in incorrect hand state at the end of the turn…