SPSTEAMPULSELIVE ANALYTICS
SunderBound

SunderBound Steam metadata

Kipi Interactive | To be announced | game

Coming Soon

GameSteam Store content

ActionIndieRPG

  • Steam app typegame
  • Steam App ID1477750
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKipi Interactive

SunderBound metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1477750
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperKipi Interactive
  • PublisherKipi Interactive
  • Parent gameNot available

Genres: Action, Indie, RPG

Company pages: Developer: Kipi InteractivePublisher: Kipi Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

SunderBound Steam metadata

SunderBound metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1477750/metadata
Steam Communityhttps://steamcommunity.com/app/1477750
PCGamingWiki search
IGDB searchSearch IGDB for SunderBound

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • SunderBound Update 0.4.2863.d504e734 Patch Notes - 17 September 2026

    Attention, citizens of Haven.Summer is at its end and we've been hard at work bringing SunderBound closer to our vision. The star in this update is the enemy behaviour. They now prefer making smarter decisions instead of swarming you. We want to give you the necessary time to assess the combat situation and make a tactical decision instead of reacting to the nearest threat. New featuresBetter Weapon Knockback. Bullet impacts now feel more powerful, with improved enemy hit reactions.Smarter Enemy AI. Wretches and Skirmishers now move more fluidly and behave more tactically. Chargers were rebalanced, becoming more aggressive and actively trying to attack players from various angles.Added Graphics Settings. Due to popular demand we added Graphics Setting, greatly improving the minimum specs needed to run SunderBound. Stable 30+ fps on SteamDeck on Medium Settings. 60fps is possible with a…

  • SunderBound Update 0.4.dfdcefe2 Patch Notes - 5 August 2026

    Attention, citizens of Haven.In these scorching summer months, we've been making progress with Haven and its many residents. Today's changes will make the different areas of Haven's sewers look more distinct from one another. We are also bringing you an overhaul to the Mission Selection menu, along with several other fixes. Here are all the details:New featuresCompletely overhauled the Mission Selection menu. The story mission progression is now clearer, along with the randomly generated story missions.Overhauled the lighting of the levels. Expect sharper-looking environments, with multiple variations of postprocessing and lighting palettes in each room.Praise The Minister! The Mission Merchant has set up shop and is now fully functional. The players can collect Mission Currency from chests and by completing challenges in the Mission. This currency can be spent at the Merchant for sweet…

  • Dev Log #7: Character Ability Updates - 24 July 2026

    Greetings, citizens of Haven!Last time, we took a brief dive into the world of SunderBound and how you, as a player, will experience its story. You can check out that article here. Today, we are looking at our main characters: Vuk and Nu, and their new & improved abilities.New Approach to Character AbilitiesWe’ve always envisioned Vuk as a frontline juggernaut, built to smash through crowds and shatter enemy formations with raw power. Nu, by contrast, is our elusive sniper, silently picking off high-value targets from a distance. While earlier iterations of their ability kits nailed these individual roles, they also felt too isolated. The characters' playstyles were distinct, but they lacked impactful interactions and shared goals during combat.Cooperation is at the core of Sunderbound, and we needed our character kits to reflect that. We went back to the drawing board with a clearer de…

  • SunderBound Update 0.4.2629 Patch Notes - 10 June 2026

    Attention, citizens of Haven.We hope you've been enjoying SunderBound's demo so far! The first three weeks have been great (with a few rough edges), and we've been hard at work logging in your feedback and improving the game based on that. With today's patch, we're adding various gameplay improvements, some quality of life additions to the tutorial and other areas of the game, along with a wave of fixes and optimizations that should make your gameplay experience much smoother. Some of the most frequent pieces of feedback we received was connected to the way guns feel, so we made some changes there as well. Here's the full list:Bugfixes & Gameplay ChangesExpanded the physical space of the tutorial rooms and revised the instructions for better clarity, based on your feedback. We also added directional decals to the floors/walls to help guide new players. Removed the mechanic that caused t…

  • SunderBound Hotfix Update 0.4.2578.66813d12 - 22 May 2026

    Attention, citizens of Haven,We are so happy to see everyone’s initial reaction to SunderBound's Demo! The rebellion against The Minister and His cronies is off to a very promising start! We watched some of you play through the first story missions, and we’d be the first to agree that there were still issues to iron out. With today’s update, we want to address the biggest offenders and smooth out your gameplay experience, especially when playing with a friend in online or local co-op.BugfixesFixed several UX issues with the tutorial based on your feedback!Fixed several issues with weapon aiming, including vertical aiming and problematic target placement in the Tutorial.Fixed a bug where both characters would get stuck on the Character Perk Station if they interact with it at the same time.Fixed Nu’s Evade skill aim where the character is facing instead of aiming location; Expect a setti…

  • SunderBound Demo OUT NOW! - 20 May 2026

    Attention, citizens of Haven.Surprise! We are incredibly happy to announce that SunderBound's Demo is officially OUT NOW, along with a brand new trailer:If you took part in our playtest a few months back, you will notice quite a lot of changes. Here's what's new:3 brand new story missions.Brand new character abilities.Brand new user interface.Adjusted combat and level design to encourage a wider variety of tactics, and more!We are always improving SunderBound and encourage feedback or suggestions. We are planning to add more content to the Demo throughout May and June, so if you want to be in the loop, join our Discord!We hope you enjoy the demo!- Kipi Interactive

  • Announcing Closed Playtest: Online Multiplayer - 24 April 2026

    Greetings, citizens of Haven!We are beyond excited to bring you the next playable version of SunderBound very, very soon! If you’ve been following our dev logs, you already know that the game has changed quite a lot. We can’t wait to see your reactions to all new additions and updates. One of the new additions to SunderBound, compared to its playtest version, is the implementation of Online Co-op play! To ensure everything goes smoothly at launch, we will organize a closed playtest on 29.04.2026 (Wednesday), from 19:00 to 20:00 EEST (18:00 to 19:00 CET). We encourage anyone who would like to get their hands on the game early and help out with our development to sign up solo or together with a friend. Here’s what our ideal candidates look like: Has a stable & reliable internet connection. VPN/Proxy use and Mobile/Satellite networks are not suited. As this playtest will focus on online pl…

  • Dev Log #6: Story & Narrative - 17 April 2026

    Greetings, citizens of Haven!In the last couple of weeks, we dived deeper into the direction we want to take SunderBound after the open playtest gameplay-wise. This week, we want to take a slight detour into the story and the lore that you’re going to experience while blasting your way up the Mega-Tower. The World of SunderBound Let’s start from the beginning. Generations ago, a massive military conflict sparked an irreversible and devastating ecological catastrophe. All survivors sought shelter inside a massive megalithic fortress called Haven. Over the years, sections of it have fallen into disrepair. Overpopulation, resource scarcity, and corruption have gripped the populace, but hope lives on. Hope for those living above to keep building up and reach for clear air and skies. And hope for the downtrodden, that they may some day climb up the tower to a better life. Haven has and alway…

  • Dev Log #5: Missions and Levels Overhaul - 10 April 2026

    Greetings, citizens of Haven!Last week, we went through the combat changes that we are working on for the next playable iteration of SunderBound. We pushed the needle more towards a tactical approach. The enemies are fewer, their attacks are more obvious, but they are tougher and hit way harder. You can read more about it in our last Dev Log! The changes to SunderBound’s combat made us rethink the battlefields in Haven. The corridors and walkways of its sewers had to give way for wider generator rooms and ruined maintenance tunnels. This restructuring also allowed us to rethink the mission system. Here’s a Engaging in tactical combat in tight spaces is quite hard. We’ve redesigned our levels to fit our new combat system needs. More room for maneuverability, cover, and recuperation. We’ve replaced Sub-Missions with optional objectives you can discover through the mission. This makes miss…

  • Dev Log #4: Combat System Overhaul - 3 April 2026

    Greetings, citizens of Haven!We are very excited to be back after two months of hard work, as we have a lot of new updates around SunderBound! We received a ton of insights from the first playtest, and we are bringing substantial changes to the game, starting with a combat overhaul. We took a look at our old combat system and found a few key issues:Players were overwhelmed by constant waves of enemies.Players had little time to strategize, restock ammo, and heal.The rapid combat pace leaves little room for tactical variety.We noticed that players would often become overwhelmed by the constant waves of enemies, leaving very little time to breathe between fights and little opportunities to restock ammo and health. In many cases this also encouraged them to ‘shoot on sight’ rather than look for strategic targets. Most of you resorted to the same moves of kiting mobs and shooting the neares…

  • Dev Log #3: Learnings from SunderBound’s first Open Playtest - 30 January 2026

    Attention, citizens of Haven!We’ve just closed access to SunderBound’s first open playtest build, and firstly, we want to genuinely thank each of you who signed up for, wishlisted, and played this very early version of our game!Many of you left us notes on how to improve, what issues you encountered, and what parts of the game you liked and didn’t like. This was all so important to us, and it gave us a substantial push in motivation, but also in what direction to take the world of Haven.Let’s dive deeper into some of the feedback we’ve received over the past couple of months. Key TakeawaysCombatWe’ve taken your feedback regarding the combat gameplay to heart, and we’re hard at work refining it. The main direction of improvement is towards a more deliberate and precise combat, full of possibilities and variety. One where the individual and the cooperative choices matter, one where action…

  • SunderBound Playtest closes on January 26th - 23 January 2026

    Attention, citizens of Haven!After 4 months of open playtest, including 2 major gameplay updates, we will close the SunderBound public playtest on Monday, 26th of January at 09:00 AM CET.What happens next?We are incredibly grateful for all the feedback over the last few months! We will soon share more information about the insights we collected during the playtest and how we plan to implement them. Also, keep an eye out for an update on our roadmap for 2026!If you haven’t tried the latest build yet, this weekend will be your last chance to participate!See you soon!- Kipi Interactive

  • SunderBound Update 0.3.2209.198b5f31 Patch Notes - 19 December 2025

    Attention, citizens of Haven,Today, we are releasing the final patch of 2025, with which we aim to add another couple of big gameplay features to SunderBound: Portable Cover and Blind Fire!We always wanted to make cover a significant gameplay element throughout all missions, as it adds a layer of complexity and a driver for player cooperation. To make taking cover more impactful for players, we’ve also made some changes to enemy behavior and lethality. You can check out the full list of changes down below!And with the holidays approaching, we’d like to extend our heartfelt gratitude towards all of you who tried out SunderBound’s playtest, streamed it, talked about it, helped us find those pesky bugs, and gave us feedback! It was all immeasurably valuable to us, and it has already influenced some of our decisions in our recent patches and the ones going forward in 2026.SunderBound’s Play…

  • SunderBound Update 0.3.2158 Patch Notes - 2 December 2025

    Attention, citizens of Haven,Today, we are rolling out a big change that we believe will enhance SunderBound with an additional strategic gameplay layer. Along with a list of new fixes and balancing updates, we are implementing a new mechanic: limited ammo.Thank you all, once again, for your support during the playtest! Expect one more major gameplay update planned for this month, before the holidays, when we will add a bit more adversity your way. Limited Ammo SystemEach player's gun has a limited ammo reserve.Weapon melee attack restores ammo on kill, indicated by a VFX.Player characters can open ammo chests scattered around the levels to fill their ammo.Co-op ability (High Five) fills up all ammo.Our vision for SunderBound’s gameplay includes cooperation, tactical thinking, and dynamically shifting between shooting, melee, and abilities, but we found that players often defaulted to s…

  • Dev Log #2: Art Direction & Aesthetics - 21 November 2025

    Greetings, residents of Haven!With our second dev log, we want to dive a bit deeper into SunderBound’s art direction, our main inspirations, and our intent behind the designs.The game has recently entered OPEN PLAYTEST, and you can jump in and check out the game right now for free! When you’ve had your fill of the action, you can contribute to the development by leaving your thoughts here, in SunderBound’s Community hub, or on our Discord channel! Why Dieselpunk?Back in 2020, we decided that after working on several projects, it was time to start our own IP. We generally knew what kind of game we wanted to build, and we had a ton of ideas about what the theme could be. We narrowed it down to four concepts: Post-apocalyptic, Dieselpunk, Cyberpunk (near future), and Sci-Fi (far future). It quickly became apparent that we were all excited about making a game that scratches the itch for a d…

  • SunderBound Update 0.3.2118 Patch Notes - 14 November 2025

    New week, new patch! We've done some fixes, some of them based on your feedback! Here's a full list:Bugfixes to known issuesFixed “A few moderate issues when Player 2 joins mid-game - loss of focus, Player 1 input issues, missing UI elements, etc.”Updated gamepad selection for Player 2 - navigation throughout the Missions, Submissions, and the Perk Selection screens is now available.Fixed “Rare behavior bugs to certain types of enemies in specific situations - i.e., Wretches getting stuck, Spider Mech not using his abilities sometimes”.Fixed a rare crash due to a missing voiceover.Other Bugfixes Following your feedback, we added a few more health chests to the harder encounters, including the Spider Mech fight.The controls mapping screen should now be responsive on all resolutions.Made the text descriptions on some encounters clearer and fit the encounters better.Door frames should now…

  • SunderBound Update 0.3.2098 Patch Notes - 7 November 2025

    First Patch Notes, by The Minister's grace! Welcome to our first patch notes! We will regularly update you on our bugfixes, hotfixes, new content, and all big and small improvements to SunderBound :)Bugfixes A lot of improvement on Gamepad inputs in Co-op Mode - selection on all menus of the game is now available on the gamepad.Fixed an annoying Player 2 gamepad bug where the character started reloading before any interaction.Fixed a rare bug where both characters can die on our Howitzer encounter, and the game cannot continue.Fixed some issues with Co-op ability activation, made it much smoother overall.Fixed a rare (but rather thematic for Halloween) issue where a dark fog obscured small parts of the map.Fixed a very rare progression issue in which the starting elevator did not spawn, and our dear characters fell through the map. Oops…Fixed a crash during a specific Protect Encounter.…

  • SunderBound Enters Open Playtest! - 5 November 2025

    Attention, Citizens of Haven! We are beyond excited to finally bring SunderBound into your hands! As of today, you can request access to the SunderBound playtest from the game’s page on Steam! The playtest will be accessible and playable starting today, November 5th, 2025. Let’s go through some questions that might pop up regarding the playtest: Q: When will I receive access to the game?A: We will allow the first wave of players to access the game as soon as this week, and will allow additional waves of players every update cycle. Q: There will be updates?A: Yes, we commit to updating the playtest build every two weeks to adjust balance, add bugfixes, and optimize performance. (so we will allow a new wave of playtesters every two weeks). Additionally, we commit to at least two larger content patches that will add new enemies and other goodies ;) Q: For how long will the playtest be avai…

  • SunderBound Closed Community Playtest - 29 October 2025

    Attention, Citizens of Haven!We are beyond excited to finally bring SunderBound into your hands! As of today, you can request access to the SunderBound playtest from the game’s page on Steam! The playtest will be accessible and playable to everyone starting November 5th, 2025. For a limited time, we will be putting SunderBound into your hands and will be testing out some of its fundamental features, together with you. This is your chance to experience the game early, become a crucial part of its development, and help us shape its future. How to Join the Playtest Earlier:For now, we already offer access to this playtest to our official Discord members. If you would like to join the playtest before November 5th, these are the steps you need to take: If you haven't already, join our official Discord server.Find your way to the forums channel and request access in the “Playtest Access Reque…

  • SunderBound Dev Log #1 - 8 October 2025

    Hi everyone! We are Kipi Interactive, the developers behind the upcoming game SunderBound, and this is our first dev log! Today, we’d like to briefly introduce ourselves, our game dev philosophy, and discuss why we believe we are best suited to create a game like SunderBound.Who are we?10 years ago, in Sofia, Bulgaria, Kipi Interactive was born. We are currently a small team of 12 passionate full-time developers, supported by several freelancers. From our humble beginning in 2014, we’ve had a vision for what design pillars we want to build our games on:Readability over Graphical Fidelity: tight controls, snappy animations, and reactive combat is what we’re after. Realism will be sacrificed if it means delivering a responsive experience. Function over form.System-driven over Linear experience: a variety of systems working together like a well-oiled machine, driving the players to adapt t…

Patch notes and updates

S.noRelease datePatch nameGID number
15 August 2026SunderBound Update 0.4.dfdcefe2 Patch Notes1840310314339923
210 June 2026SunderBound Update 0.4.2629 Patch Notes1835236783557440
322 May 2026SunderBound Hotfix Update 0.4.2578.66813d121833334318572325
419 December 2025SunderBound Update 0.3.2209.198b5f31 Patch Notes1819386365094203
52 December 2025SunderBound Update 0.3.2158 Patch Notes1817483467048859
614 November 2025SunderBound Update 0.3.2118 Patch Notes1816307528928755
77 November 2025SunderBound Update 0.3.2098 Patch Notes1815580768297358

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1477750
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperKipi Interactive
PublisherKipi Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

SunderBound is a co-op top-down shooter with roguelite progression, set in a crumbling mega-tower. Survive floor by floor with a partner you trust, or an AI companion if you’re climbing solo. Every room’s a test. Every upgrade’s earned. And the only way out is up.

About this game

Climb together or fall as one. SunderBound is a 2-player co-op top-down shooter with roguelite progression and tactical elements, set in a decaying dieselpunk world. With tech fried and time short, all that’s left is the climb one brutal floor at a time. You play as two rebels fighting their way through Haven: a dystopian mega-structure ruled by a godlike tyrant known only as The Minister. Each level hits differently, throws harder enemies, deadlier traps, and pushes tougher decisions. Whether you team up with a friend or roll solo with a smart companion, you’ll need to cover each other, sync perks, and time every push to survive. You’re here to survive the world. And maybe, break it a little on the way up. SunderBound thrives on cooperation. Every fight, every revive, every clutch decision is tuned for two. Play side by side in couch co-op, team up online, or go solo with an AI companion who becomes your shadow, matches your pace, and listens to your commands. However you play, it’s teamwork all the way up. Combat in SunderBound is controlled chaos. Cover counts. Timing your rounds could be the difference between death and success. Lock in class combos, split flanks, and execute your pushes with precision. Every room’s a pressure test. If you panic, you’re done. Plan it right, and you make it look easy Each mission is a brutal climb, a shifting sequence of procedurally generated floors packed with ambushes, enemy waves, and high-stakes boss battles. No two missions play exactly the same, with different paths, enemy spawns, and gameplay-changing perks. Learn fast. Push harder. Climb smarter. Upgrade your characters and build your loadout your way: earn, buy, or craft gear that fits you. Weapons, perks, and augments sharpen your build with every step. Create synergies with your teammate, opening new tactical possibilities. It’s progression with purpose, every upgrade adds impact, precision and momentum. Forget chrome and clean lines. This tower is brutalist, broken, and boiling with tension. Cracked concrete, busted wiring, and flickering warnings paint every floor. You’ll push through steam-choked factories, collapsed medical bays, and decayed corporate…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
28Full controller support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas lícitas Linguagem imprópria
steam germany16Drastische Gewalt Alkohol / Tabak Schimpfwörte
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

SunderBound's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SunderBound's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SunderBound at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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