- Update 1.39 - 4 April 2023
Hello everyone, Preparing the groundwork for the campaign missions gave many opportunities to optimize and correct the code (or even discover or create new bugs). Most of, if not to say all, enemy animations were "recoded" to avoid possible conflicts at some point. In addition to allowing entry to the lab and browsing the campaign map (now available as a tease factor), analysing this update under the microscope will reveal a bunch of optimization and tweaks. So without further delay, let's get the details out a bit. Version 1.39: Tweaks section: Added dynamic eye animations to the characters in the scenes. Reworked the start menu, and other sub menu buttons with a new holographic design to align with the coming campaign style. Reworked the player labels in game to be clearer. Reworked the game tutorial by adding frames into presented sections. Also adjusted a message concerning the scor…
- Update 1.38 - 22 December 2022
Hello everyone, A small temporary theme is present for this time of year and this one can bring its share of thematic treats in the gameplay. Enjoy! Version 1.38: Tweaks section: 1-The player is offered to enter the tutorial scene when starting a new game, but it is not mandatory and the player can choose differently. Some visible adjustments were added to help the player choose from the available options. 2-The score, statistics and number of hormones captured during the tutorial are now reset. Bug squish section: 1-The Covid-19 virus did not trigger correctly the visual damage to red blood cells. 2-Dr.Brump's presentation may appear abruptly during a game. 3-The Pallidum bacteria leaving via the artery exit may cause a miscalculation of bacteria left in the game. New Stuff section: 1-The tutorial scene gets an image of Dr.Brump while he communicates his presentation to the player. Thi…
- Update 1.37 - 31 October 2022
Hello everyone, Thank you for your patience concerning the delay in updates lately. I worked hard on many fronts to prepare the future updates. Naturally the campaign work began as well as some competitive game modes, graphics development, some coding and design activities. Regarding the creation of content for the campaign, the whole adventure should revolve around 50 missions. This number is not final, but ideas and development are now targeted towards this goal. A short summary video should appear during the next few weeks to show you the work accomplished. But for now, let's savor the details of this update. Version 1.37: Tweaks section: 1- Some labels were changed in the option scene to accommodate a section for the new control mode. 2- Also the information bubbles concerning the COVID-19 virus or other organic enemies now specify a better scoring when these are activated. 3- Chang…
- Update 1.37 - 31 October 2022
Hello everyone, Thank you for your patience concerning the delay in updates lately. I worked hard on many fronts to prepare the future updates. Naturally the campaign work began as well as some competitive game modes, graphics development, some coding and design activities. Regarding the creation of content for the campaign, the whole adventure should revolve around 50 missions. This number is not final, but ideas and development are now targeted towards this goal. A short summary video should appear during the next few weeks to show you the work accomplished. But for now, let's savor the details of this update. Tweaks section: 1- Some labels were changed in the option scene to accommodate a section for the new control mode. 2- Also the information bubbles concerning the COVID-19 virus or other organic enemies now specify a better scoring when these are activated. 3- Changed the order o…
- Update 1.36 - 19 May 2022
Hello everyone, This small update is mainly to squish annoying bugs and implement a requested feature before releasing a bigger update. Tweaks section: -The electrical discharge and the ultraviolet wave are both more precise. -Corrected the text display during game to be queued if (by luck or bad luck) many events or actions trigger multiple messages. -With this queued text display, some messages were rewritten for optimization. Bug squish section: -I fixed "again" the attracted Tetani bacteria by a nano bait even though it was defeated or dead. -Player 2 energy bar was not diminishing with usage. -Player 2 could not deliver genetic or vaccine component to a whitecell. New Stuff section: -A new blinking light is now part of each nanobot. This requested feature will make it easier for players to identify their Nanobot in the fray. This sums it up for now. As always, I thank you for prote…
- Update 1.35 - 26 February 2022
Hello everyone Finally the update 1.35 is available. The main direction of the current game mode is to get a fun and replayable arcade game that can be enjoyed by learning some fun facts about the world of microorganisms and the immune system. There will be a few more updates for this game mode, and then I'll get into campaign development. The development framework, design and future programming periods will reduce the frequency of updates. However, this development will bring more significant updates for the future, and during that time you will have a robust arcade game to enjoy. At the moment, adding three new enemies with their own design, mechanics, strengths and weaknesses and implementing them in the game required a lot more development than expected. But the results are very positive. Before I move on to the technical notes, I would like to welcome the new nano pilots, but most…
- Update 1.35 - 26 February 2022
Hello everyone, Finally the update 1.35 is available. The main direction of the current game mode is to get a fun and replayable arcade game that can be enjoyed by learning some fun facts about the world of microorganisms and the immune system. There will be a few more updates for this game mode, and then I'll get into campaign development. The development framework, design and future programming periods will reduce the frequency of updates. However, this development will bring more significant updates for the future, and during that time you will have a robust arcade game to enjoy. At the moment, adding three new enemies with their own design, mechanics, strengths and weaknesses and implementing them in the game required a lot more development than expected. But the results are very positive. Before I move on to the technical notes, I would like to welcome the new nano pilots, but most…
- Coming soon update 1.35 - 2 February 2022
Hello everyone, the February update will feature many new enemies and danger to the organism. Here's is a little sneak peek for the nano pilots saving the organism.
- Update 1.34 - 16 December 2021
Hello everyone, 5 controller profiles for all, and in the organism ... take advantage of it :) But first, let's enjoy this time of year that I couldn't pass up without hanging some decorations. As usual, this temporary little theme will be in the gameplay with the possibility of discovering some specific sugar candies as well as a themed music party. I hope you enjoy it as much as I do. Version 1.34 also brings its level of changes and optimizations as well as some new stuff. Without further delay, lets unwrap this update and enjoy the details. Version 1.34 recap video: Tweaks section: To correctly represent the vaccine, it was important to gain a certain level of detection for the immune system. The vaccine will now grant the usual reaction bonus (ADV) to the immune system, but will also grant a detection toward one of the special enemies in the detection matrix (KCMB). The completed v…
- Update 1.33 - 18 November 2021
Hello everyone, Working with the organism's immune system is not always tangible, but this little update will clearly confirm your aid. With some optimizations and bug squishes, your next game is going to be awesome. So lets dive into the details. Version 1.33: Tweaks section: -The hormone releasing glands are now darker and smaller when emptied. -The upgrade scene has a blinking square for navigation. -The tutorial scene will now wait for the "accept" button to move on to next step. -The tutorial also has a new section explaining the immune system information at the lower right corner of the screen. -The spawning of the white blood cells has been reduced for balance in gameplay. -The instruction scene also has a short section for the vaccine and genetic material. -Some of the first "fun facts" information scenes were modified to add a foot note relevant to the game NA.NO. Bug squish se…
- Halloween wink - 28 October 2021
Hello nano pilots ! Have you ever tasted pie, cake, or pumpkin soda ? I can not identify which one is circulating in the bloodstream, but it surely came from a source of sweetness. Either case, from candies or delicious pumpkin desert, be certain that catching those temporary pumpkin shape components will grant you a bonus score. Thank you for protecting the organism with your nanobot and have a wonderful (Halloween) time in the bloodstream.
- Update 1.32 - 27 October 2021
Hello everyone, Many changes and addition makes this update an important one. The antibiotic and vaccine components are now present in the game, but also a new event, new sound additions, adjustments and many more stuff. So lets get in the details right away. Version 1.32: Tweaks section: - Modified the center area for messages during gameplay to avoid stretching toward screen borders. - Adjusted the spawning of usable genetic material by defeating special enemies to a ratio of 30%. Bug squish section: - Modified a level where the mutation would get stuck between organism walls. - Added a new message area in the GUI to avoid overlapping texts. - Corrected a method concerning the nutrients and the red blood cells leaving the level incorrectly. New Stuff section: - Vaccine component is making its appearance. For the time being, it will mainly boost the immune system (White blood cells) du…
- Update 1.31 - 8 October 2021
Hello everyone, The road map changed a little, I talked previously about the vaccine, but before bringing the modern medicine into play, I wanted to get the fluctuating blood composition into the game. So this update will add some cool new events related to that subject. (Not to worry, the modern medicine is coming soon to the game: vaccine and antibiotic). As the player protects the organism from the Tetani bacteria infection, bonus or challenges levels gets the nanobot into a timed challenge. This change of pace is required at the game core, but in the normal gameplay, breaking the cycle of the tedious Tetani infection required difficult enemies, vitamins or BONUS salty components to appear. Therefore, based on inspirational medical facts from the adapting immune system, new events are coming to the game also. This will allow the nanobot to participate in the evolution of the immune s…
- Update 1.30 - 10 September 2021
Hello everyone, This small update is mainly focused on scoring labels and some minor text changes or visuals. Version 1.30 in details: Tweaks section: -Simpler scoring method. -One small redesign to a particular level causing too much blood cells or nutrients to get stuck. -Nutrients and events triggered in the game were adjusted to keep a certain balance in the gameplay. -Water soluble vitamin is now smaller. -The COVID-19 virus travels faster within the bloodstream. Bug squish section: Did not find any, they are well hidden :) New Stuff section: -New scoring labels for captured nutrients, hormones and defeated enemies. This sums it up for now, as always, I thank you for your support and enjoy the game :)
- Update 1.29 - 1 September 2021
Hello nanopilots, We all enjoy floating around and defeating tetani bacteria, but this little update will set the pace for a new fun factor. In fact, an event may occur and give you the possibility to act upon it, or just keep your focus on the main goal, which is defeating the organic menaces and keeping the organism healthy. This update will also, and finally, bring a short "tutorial/dynamic explanations" scene to the game and the demo. ok, let's get into more details concerning the update 1.29 Version 1.29: Tweaks section: New methods bringing more diversity, flexibility and randomness as well as a better control of some elements in the bloodstream. Those methods are now in effect for the red cells, the white cells and the nutrients. Some graphic tweaks on the interface and the main background. Bug squish section: A miscalculation occurred in the challenge scoring scene, which is now…
- Update 1.28 - 23 July 2021
Hello everyone, welcome to the new players who discovered the game during the steam summer sale and encouraged its development. Without further delay lets dive into this small update. Version 1.28: Tweaks section: New animation and new methods to spawn red cells and other elements from the artery entrances. This immersive tweak adds a little more decor cells floating around in the bloodstream and may catch your gaze. In fact, you will definitely detect the streams of red blood cells in the level (Yes, you did before, but now it is better), thus helping you trace back the source of needed hormones to replenish your nanobot. As you may be grateful for that matter now, you will appreciate it much more in the future as new components will be added to the stream. (Surprise, surprise, shhh... did somebody say the word "vaci..."?) Bug squish section: Corrected the fading transition when leavin…
- Update 1.27 - 23 June 2021
Hello everyone, Update 1.27 is now available and brings you 2 more challenges, new mechanic, some improvements, new features and a new enemy. Here are the fantastic details of version 1.27 : Tweaks section: - Replaced a method for the player's movement that increases performance. - Changed the sequence of challenge level appearance from 5 to 4 levels of play. A total of three challenge levels are available and set in a certain order of appearance, but they will be randomly chosen beyond the 12th level. - White cells move a little faster toward known enemies. - Tetani bacteria now become white when defeated and has a probability to move a little faster. - Botulinum bacteria are more resistant with a higher detection range, making them a little more dangerous. - Klebsiella bacteria are also more resistant. - 15 initial Tetani bacteria will spawn at first level. - The chance of possible ot…
- Hot Fix 1.26d - 31 May 2021
Hot fix 1.26d: -The new challenge level in coop play would not end unless the timer was over, even though both nanobots left the area or were out of service. -With the latest fix for the blue hormone, the nanobot's status validation changed and required modification that was not correctly implemented in the game.
- Update 1.26 - 27 May 2021
Hello nanobot pilot, The days became weeks but update 1.26 is here. What happened to update 1.25 ? A minor bug in 1.25 got me unsatisfied, and I knew I would rework some code in update 1.26 anyway, so I postpone the release of 1.25. So here is update 1.26 ! I hope you enjoy :) Version 1.26: The new scoring methods are here and will contribute largely to the future updates and development of the game. Thus completing the 2nd part of the refurbished scoring section previously announced. Introducing the 1st and surely not the last, of coming challenges for the current gameplay. New scenes, new challenge level, new music, and new bonus score. And YES, all playable in coop. Tweaks section: -Maximum of spawning Tetani is fixed for the 20th year and beyond. You can (with luck) get over this huge milestone and continue for your best score (of all time). -More generous "bonus" score depending on…
- Update 1.24 - Scoring and information scenes - 1st phase. - 16 April 2021
Hello everyone, I want to thank the new owners of the game that took advantage of the Steam "remote play together" event. Your interests, suggestions, comments and feedback about the game are always welcome. The steam forum is a nice cooperative board, or you can also, reach me on twitter via @arcadeessence. Depending on every day life management, I will read and reply or exchange with you guys. So enough of the "chit chat bla bla" ! Where is the game going to ? This main goal is to get the game into full arcade survival fun. Which requires: 1- New scoring methods. 2- Some new animations or info scenes between levels. 3- Challenges or boss like levels. 4- World leader board and achievements. (I just keep pushing this further down the road, but it will be worth it at the end) Version 1.24: - Scoring and information scenes - 1st phase. Tweaks section: None for this update Bug squish secti…