- Role of Hex update 1.4.1 - 15 March 2025
Version 1.4.1 - 15/03/2024 Verde's Notes Hey people, it has been a while! I have been playing this game for a while now and I've saw some issues, so I got to fixing them. For this update specifically, I've set a rule for myself: "No new content, thats for 1.5!". Well, I've bent that rule as much as I could to introduce some things that I really thought the game was needing. Have fun! Big Changes Experience System reworked Level is no longer capped at ~1600 due to floating point arithmetic Experience multipliers now apply to everything, including now passive experience and experience from supply drop. Several upgrades related to experience were modified, see more in balance changes. Lair Sealing It is now possible to seal boss lairs, so that they won't spawn bosses anymore. When sealing the lair, several buildings will be built around the lair, if they're destroyed the seal will be broke…
- Role of Hex - Lightning Round Update - 8 March 2024
Version 1.4.0 - 08/03/2024 - Lightning Round Additions Time Controls Allows speeding up the game by 2x, 3x or 4x. Disabled when too many structures are damaged or when a lag report is generated Challenges 7 Challenges under the new Simulations Mission tab. Each challenge unlocks an upgrade with their theme once they are completed. Build Saving You can now save your auto upgrade priorities with ctrl+number, then load it by pressing that number Upgrades Purple Upgrades: Static: Projectiles create lightning on impact. 7 Challenge-related upgrades Specializations 2 new specs, one for minefield deployer and one for tesla tower Equipment Tesla Tower: Allows you to build tesla towers and gives access to their specialization Random Blueprint: Transforms itself into a random tower blueprint when a mission starts New Enemies Ice Ball Has a ranged attack Slows Attacks multiple buildings at once Wy…
- Role of Hex update 1.3.1 - 5 January 2024
Hey people, now that the winter sale has cooled down a bit and I got I break to work on late-game stuff again, here is a balance patch specifically focused on the late game (>50% equipment completion) There is a big focus here on allowing the player to make multiple value drifts, as well as making it possible to transition to a more defensive-oriented strategy as enemies become stronger in later drifts The next big update will probably be focused on general content like new upgrades, new equipment, and more enemies. With few changes to the gameplay loop itself other than allowing several different builds to flourish. Keep an eye on our discord for more information about these, since I will probably be posting several details about the development process there Anyway, here are the patch notes: Removals Temporarily removed static purple upgrade, will be reworked and reintroduced, it was…
- Hotfix 1.3.0e - 19 December 2023
Hello everyone, Verde here. First of all, I would like to thank you for the massive wave of feedback I'm getting from the last update. I'm here to make myself a little bit more transparent about what issues I'm working on right now, what is being fixed, and what has been fixed. My current focus for the next hotfixes is the following: Fixing the overwhelming strength(not number) of enemies that come around 5-minute marks: 5:00; 10:00; and 15:00.. there currently is a cascading effect when you cannot kill the first ones as soon as possible, making the next ones even stronger. Making time spent on a run also count towards drops. Currently, drops are calculated only around mission progress, meaning that if you make 0 progress in a 30-minute run, you get no rewards, and that needs to be changed. Make sure that the game communicates how you are expected to do certain things, like farming a gr…
- Role of Hex - Value Drift Update - 16 December 2023
Role of Hex Version 1.3 Additions Tech Tree A new tech tree replaces the equipment screen. Now every equipment is active at all times, except for blueprints, for which you can still only select 3 Equipment now drops during a mission instead of at the end of it, so that if you lose or close the game during a mission, you still get some drops Most equipment are now more limited in terms of where you can find them Increased max levels of every equipment from 5/10/15 to 6/12/18 Boss System Overhaul Bosses no longer spawn naturally Instead, they now live in their lair, it is your task to find them They now also drop Hex Shards, which can be used to obtain unmeasurable power Tower Merging Once certain conditions are met, you can merge 7 of your offensive towers into a big one, inheriting the properties of the two that most repeat within the group. There are 36 combinations and they are all un…
- Cluck-a-thon - 14 October 2023
We're excited to announce the release of our new game, Cluck-a-thon, a merging game where you build a coop to unlock dozens of different chickens, you can check it out . We hope you enjoy Cluck-a-thon! As for Role of Hex updates, something big is coming in a few months' time, keep an eye on our Discord so that you won't miss anything.
- Hotfix 1.2.2b - 6 June 2023
Shaders should no longer crash the game if they aren't able to load.
- Hotfix 1.2.2a - 3 June 2023
Fixed game crashing when hovering the knockback upgrade
- Update 1.2.2 - 3 June 2023
This one is rather small but hopefully should help with paving the road towards bigger ones with some QoL and code refactoring Changes with ⬡ icon were suggested by the community Additions Added a title to the main menu screen ⬡ Added a version number to the main menu screen ⬡ When acquiring upgrades, the tooltip now tells you what will change in the values affected by the upgrade. Added text shadows to the menu.
- Updata 1.2.1 - 8 May 2023
This month will be slightly different in update schedules: Instead of 2 small and 1 big, we will have 1 small and 2 medium updates, on the 1st, 3rd, and 4th weeks. Changes Colonise Objective Colony tiles can now override empty tiles it they are protected You now lose the game if every colony tile is destroyed Colony detection range increased to 25, this means that you can make big pens now Multitile buildings changes They now have only 1 health and shield pool Health multiplied by the number of tiles they occupy Balance Changes Increased minimum distance between sulfuric geysers Bosses no longer have their movement speed reduced by slow Fixes You can no longer sell colonies Flamethrowers are no longer affected by project speed Fixed a bug where multi-tile buildings are permanently stuck in the game Fixed money and exp growth on early missions, this should make them easier Optimizations…
- Role of Hex 1.2 - 29 April 2023
This time I tried to focus a bit more on balance and content rather than optimizations. Of course, I've optimized the two greater issues that I've found within the game during that time, but most of my time these last two weeks was spent on new stuff. Changes with ⬡ icon were suggested by the community. Additions New Planet: Kokatune A fiery planet with nasty foes Difficulty level from 65-128 New Biome: Ash Basin Full of dunes, the most peaceful biome of Kokatune New Biome: Basalt Delta Has several magma lakes which can come to life to hurt your base. New Biome: Sulfuric Wasteland Hosts several sulfuric geysers which often erupt, damaging nearby structures New Biome: Lava Ocean A regular ocean, but made out of a different liquid New Enemy: King Lurker The first boss of the game has multiple attack patterns and can be found everywhere. Bosses will now spawn every 20 minutes on every miss…
- Hotfix 1.1.2c - 16 April 2023
If things keep going this way, we will reach 1.1.2t by the time 1.2 is here Optimizations Optimized Growth Optimized Autoshields Fixes Solo leveling no longer triggers if you had more than 1 building The tooltip on the end screen should show up correctly
- Hotfix 1.1.2b - 16 April 2023
Changes Lag reports are now shorter, only showing worst and average frames from the last 10 seconds Lag reports now contain tags to encapsulate them in both discord and steam community posts Fixes Fixed timeout victories happening when the game is paused
- Hotfix 1.1.2a - 14 April 2023
It didn't take long, did it? Fixes Fixed being able to survive after selling your first building Fixed a crash that happened when alt-tabbing sometimes Fixed time menu frame being bigger than the menu itself
- Role of Hex 1.1.2 - 14 April 2023
With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go. As per usual, next week is the third week of the month, so there will be no updates so I can prepare for the content update, which is coming on the 29th. Changes with ⬡ icon were suggested by the community. Additions Top Left UI Features a pause button and toggles for auto-upgrade and auto-level Auto Upgrade Enabling this will allow you to obtain upgrades automatically. To select which upgrades you want to obtain, right-click them on the list below. To remove upgrades from the auto-upgrade list, ctrl+right-click them. Multiple clicks increase or decrease the priority New Steam Achievements 12 new additions, with 1 of them being hidden They are harder than the previous ones, but nothing impossible Balance Changes Buffed Supply Drop Now has a lower bound of…
- Role of Hex 1.1.1 - 8 April 2023
This week's update was quite small due to some internal changes in how ticking works. Next week's update will probably be focused on balance and laying the ground for this month's content update: Kokatune Planet. Additions New Mission selection screen Now there are 8 missions per planet, rather than 8 missions total This change is here to allow both more planets and more mission types in the future Changed Deconus difficulty from 1-50 to 1-64 Changed Yunuus difficulty from 51-100 to 33-96 Changes Clone factory now has a selection screen, where you can forfeit the upgrade if it doesn't benefit your build Electronic Cooling can now apply up to 1 stack of slow per stack of the upgrade Pandora's Box no longer increases in radius, it now increases linearly in damage Enemy AI was slightly tweaked to make enemies less likely to cluster up Enemies no longer get stuck for about 1 second when the…
- Hotfix 1.1.0c - 3 April 2023
Fixes Fixed some crashes when the player would attempt to sell a building Fixed costs of special buildings being 0 in some situations Fixed a NaN-caused crash
- Hotfix 1.1.0b - 3 April 2023
Fixes Fixed building costs sometimes getting stuck at 0.00 and not allowing to build anything Fixed resources being spent and buildings not being placed Fixed several inconsistencies with the bottom right part of the UI
- Role of Hex 1.1 - 31 March 2023
This update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community. Changes with ⬡ icon were suggested by the community. Additions Reworked Ruins ⬡ Ruins now contain parts of deactivated bases, ready to be reclaimed Some deactivated bases contain buildings never seen before, keep an eye on those! They host the once forgotten Data Centers, which contain special equipment that you can obtain if you finish a mission after reclaiming them Database This a place where you can find a ton of information about enemies, biomes, and planets Notifications ⬡ The game now notifies you when a large wave spawns or when you find a data center Map Mode If you zoom away far enough, the game will enter the map mode, so tha…
- Hotfix 1.0.4c - 23 March 2023
Optimizations Optimized barrier tile grid drawing by a lot