SPSTEAMPULSELIVE ANALYTICS
Sentinel: Cursed Knight

Sentinel: Cursed Knight Steam news

Sentinel Studios | Apr 8, 2021 | game

Released

0players observed · 25 September 2026 - 20:13:54 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Sentinel: Cursed Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews20
  • Release dateApr 8, 2021
  • DeveloperSentinel Studios
  • PublisherSentinel Studios

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Sentinel StudiosPublisher: Sentinel Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sentinel: Cursed Knight Steam news

Sentinel: Cursed Knight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Sentinel Cursed Knight in 2025 - 1 June 2025

    Hey Cursed Knights! Today, I want to let you know that in the not-so-distant future I will be updating Sentinel Cursed Knight for its glory. I have been working on other games, such as Lords & Blades, and I kept coming back to Sentinel Cursed Knight as it's my first published title and I want it to be as good as possible, even though it's 4 years old. So in the next few months I'll be posting new updates; think of better settings menu, more land to explore, quality of life updates, more enemy types and a really needed size decrease, 19 GB its pretty hefty for a game like this, I see this now. Hope you guys will give it another shot by then! Thanks for reading! Sentinel Studios

  • SENTINEL IS NOW 75% OFF! - 24 June 2021

    We've recently updated the game and are planning for more updates in the future. Extra content is on the roadmap for 2021. We'd love to hear you guys feedback to please do join the discord for any ideas! https://discord.gg/G8RwCnt Thanks! Darryl Sentinel studios

  • PATCH 1.9.3 Ability Update - 20 June 2021

    update 1.9.3 - Sentinel Cursed Knight The Ability Update Welcome to update 1.9.3 in this update, we have overhauled the UI and ability system. You can now switch 5 of the ability into any ability that the game offers. If you have enough antributes you can use them. This makes everything much more playable and user friendly. Tweaks - Magic Missile ending particle changed - Magic Missile Sound added Visual additions - Main menu lightning changed - Main menu Skybox changed - Added a ''Need more antributes!'' Popup when you dont have enough strength, intelligece, resolve or corruption. Gameplay - Overhauled HUD - Added camera toggle button, allows between 2 different cameras, long distance and short distance. - Added a speed reset button, allows the player to reset the character's speed in case of bug. - Added ability selection screen. - Removed 9 ability buttons (6, 7, 8, 9, f1, f2, f3, f4…

  • PATCH 1.9.2 - 9 June 2021

    Some new additions have been made to sentinel. This includes: - Lock on system, press tab to lock the camera to the nearest enemy, switch with arrow keys or with tab. - Interactable foiliage - Better animations Thanks so much for playing, Sentinel Studios

  • PATCH 1.9 - 6 June 2021

    Welcome to update 1.9, in this update, we have overhauled the animations and leveling rewards. Tweaks - Damage from Gryphon reduced to 142 instead of 150. Gameplay - Changed running animation - Added sprinting ''Press & hold shift to sprint'' - Added walking ''Press & hold Cntrl to walk'' - Added tilting of animation when moving with mouse' - Added level rewards after each 5 levels. 100 hp & 100 mana We have added a roadmap to the discord & Instagram, please check it out! 2.0 & 2.1 is going to have alot of new additions tot the game! https://discord.gg/G8RwCnt Cheers! Darryl Sentinel Studios

  • PATCH 1.8 - 31 May 2021

    Welcome to update 1.8, in this update, we have overhauled some of the damages done and visual areas. Tweaks - Poisen debuff damage lowered to 10 per 10 seconds instead of 25 per 10 seconds. - Injured debuff damage lowered to 25 instead of 50. Visual additions - Added more in depth terrain in some areas, more plants/rocks. - Changed grass texture to a 4k grass texture. - Added better lightning indoors - Added larger tower to chapel Gameplay - Added more enemies in the beginning area (Valley of Souls). - Added extra tutorial step, explaining basic combat. - Added more difficult enemies in most areas. Fixes - Fixed resolution buttons in menu, now you can actually change the resolution. Thanks everyone for purchasing Sentinel, and I hope you guys enjoy the game. Let me know if there's any issues, if so, join the discord and come and say hi! Let's improve the game together. https://discord.g…

  • Patch 1.7 - 28 May 2021

    Hi all! We will introduce some fixes and tweaks to gameplay in this patch. Tweaks - Griffon health to 1200 instead of 1350 - Griffon damage to 150 instead of 182 - Prices lowered of demus coin shop - Hammer of thorn, axe of gorn : 50 demus instead of 80 - Hammer of a thousand sins : 100 demus instead of 150 Fixes - Shop selling right items, some shops sold wrong items when clicked, that's fixed now. - Issue where sometimes you would teleport out of the map after saving - Issue where the enemy crawler would teleport through walls Thanks everyone for playing, and we hope you guys have fun! Join the discord for more info/community. https://discord.gg/G8RwCnt - Sentinel Studios -

  • PATCH 1.6 : Fixes - 13 April 2021

    Changes - Lore books have easier to read font - Company name changed to : Sentinel Studios - Completely removed +25 mana, +25 health, +1 str, +1 int upon leveling up. Incuraging players to relay on equipment instead. Tweaks - Vengefahr fix; -3 focus upon de-equip instead of -4. - Vengefahr changed Str to: 38, Int to 38. - Health of Skelleton Warrior changed to 50 instead of 60. - Health of Crawler changed to 35 instead of 25. - Health of Jungle Golem changed to 1200 instead of 1300. Keep update in the discord for upcoming content and updates! https://discord.gg/G8RwCnt Cya there! Darryl A.K.A Baard

  • PATCH 1.5 : THE RELEASE - 8 April 2021

    PATCH 1.5, RELEASE PATCH Changes - Azulgath New voice actor- New lines, and more in depth story telling. - Added 9 lore books, found all over Kasweihn. With more upcoming in the future. Tweaks - Removed Dirtleaf in shops. - Leveling bonus 1STR, 1INT, Only remains until death or reload. Finally, the game will be released within this hour. Im very excited to announce that finally, after 1.5 years of development, Sentinel: Cursed knight will be availabile for purchase! First week with 15% off! Keep update in the discord for upcoming content and updates! https://discord.gg/G8RwCnt Cya there! Darryl A.K.A Baard

  • Patch 1.4 - 28 March 2021

    PATCH 1.4, PRE-RELEASE PATCH Changes - Boon system has been removed - Fixed seeing equipment equipped after reload Tweaks Weapons/Armor - Hammer of Thorn, 100 Health bonus instead of 200 Health. - Tunmol's Blade, 38 Strength, 38 Intellect instead of 34, 34. - Dragon Scale Armor, 25 strength added. - Dragon Helmet, Intellect to 25 instead of 15. - Reaver, 65 Strength instead of 55. - Hammer of Thousand sins, 70 strength instead of 53. - Vengefahr, 48 Strength instead of 43. - Consumeables - Health Potion heals 100 Health instead of 50. - Dirtroot costs 400 shards instead of 300 in Sanctum.

  • PATCH 1.3 ''Crooked Woods'' - 26 February 2021

    Changelog After a succesfull test run, we've encountered some issues. These were now hopefully all resolved! Fixes: - Fixed Door Kasweihn castle closing after reload - Fixed Caverns invis wall blocking the way - Fixed dialog in the Sanctum from disabling your mouse Tweaks: - Menu music made less loud - Plague area before forgemaster boss ambient sound made less loud - Spell 1 (Magic Missile) costs 10 mana instead of 30 - Spell 5 (Magic Blast) costs 35 mana instead of 50 - Spell F3 (Arcance shock) costs 30 mana instead of 65 - Range of Spell 7 & 8 drastically lowered - Enemies detection range made higher - Loot from normal enemies changed from 1-20 shards to 5-35 shards - ''Injured'' Debuff damage after 5 seconds changed to 50 instead of 100. Added: - Added animation/particle effect to ''On Fire'' Debuff. - Added animation/particle effect to ''Injured'' Debuff. - NEW AREA: Crooked Woods,…

Patch notes and updates

S.noRelease datePatch nameGID number
120 June 2021PATCH 1.9.3 Ability Update4056035920066452462
29 June 2021PATCH 1.9.24093189984233415675
36 June 2021PATCH 1.94093189347053034684
431 May 2021PATCH 1.84069544815369669910
528 May 2021Patch 1.74069544815358695390
613 April 2021PATCH 1.6 : Fixes4117954073017656023
78 April 2021PATCH 1.5 : THE RELEASE4117954073000063727
828 March 2021Patch 1.44026754911355083505
926 February 2021PATCH 1.3 ''Crooked Woods''4060529371706228869

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.