- Patch Notes v2.2.1.0 - 17 September 2026
Game Version: v2.2.1.0BugfixesGameplayWar Cry Rework: Fixed an issue where War Cry was being applied on next attack instead of on dismount.Mounted Abilities: Fixed an issue where Beastmaster mounted abilities were not getting disabled on dismount.Control Loss on Cleanse: Fixed an issue where where cleansing a Charmed or Berserk unit removed the status effect but did not return control of the unit back to the player.Whips: Fixed an issue where Whips were incorrectly classified as a 2H weapon.UI & LocalizationUnit/Mount Limit Display: Unit and Mount Limits now display the correct text.Party Management in Party Deployment: Party Management can now be done from within Party Deployment.ProgressionNecromancer Unlocks: Fixed an issue where the Necromancy Arc unlocks were getting locked in Gold & Steel Arc. Lumber Camp Random Battle: Fixed an issue where a Gryphon mounted unit was stacked on to…
- Wings of The White Banner Update - 14 September 2026
Game Version: v2.2.0.0We are releasing the first major content update to the game.Mount SystemWe have completely revamped the Mount System. One of the biggest gripes with the Mount System was that mounts taking up additional unit slots felt too costly. We have completely decoupled mounts from unit slots and now mounts have their own dedicated mount slots.New MountsWe are releasing additional mounts in the game - Pegasus and Gryphon. These were planned during Early Access and were cut from the Full Release patch. We want to gain back the community’s trust and we are releasing them in full. This was all the mount content that was planned for the whole game.Note: These mounts are available to the player after completing the Rebel Arc in the game.General UpdatesBeastmaster Class: A new class designed to fight alongside mounts is now available in the game.Whips: Whips are now available in th…
- Patch Notes v2.1.2.2 - 25 August 2026
Game Version: v2.1.2.2FeaturesSave System ReworkStory Save System Rework: Reworked how story progress is saved and restored. Mid-story states are tracked more reliably, and existing saves remain compatible.Desync Recovery: If a save's story data becomes inconsistent, the game now recovers safely and returns you to the World Map instead of crashing to the main menu.BugfixesStory ProgressionGilfrey Cave Crash: Fixed a crash that occurred when entering Gilfrey Cave.Stuck Duke Arc Saves: Fixed an issue where saves could get stuck in the Duke Arc, unable to progress after certain story events.Endgame Triggers: Fixed an issue where finished campaigns could replay story triggers on the World Map, pulling players back into completed content.Credits Replay: Fixed an issue where skipping the credits could replay them or restart the story's ending sequence.Story Soft-Lock After Battles: Fixed rare…
- Patch Notes v2.1.1.0 - 7 August 2026
Game Version: v2.1.1.0BugfixesScene Transitions & Flow ControlFlow Controller Checks: Fixed unbounded index access in the Scene Flow Controller. Scene Data Null Checks: Added null checks when retrieving scene data.Necromancy Completion Check Safety: Added additional safety checks to the Necromancy arc completion logic to prevent edge-case crashes.World MapWorld Map Scene Null Checks: Added null checks for scene data on the World Map.Location Dictionary Guard: Guarded Location Dictionary access to prevent crashes when a location key is missing.Special Battle Location Safety: Added validation to Special Battle Location data.Battle SystemDamage Preview Safety: Added key validation in the Damage Preview System.Battle Reader Manager: Added additional null-safety checks and cleanup to the Battle Reader Manager.Post-Battle Overlay: Added stability checks to the Post-Battle Overlay.GeneralPause…
- Devlog #094 - 3 August 2026
We are restarting our Devlogs after a very long hiatus where we showcase to the community our internal workflows. We have been busy at work on Crimson Tactics and we are finally ready to reveal what we have been doing.BalanceAfter Localization, we set our sights on balancing the game. We are releasing a comprehensive balance patch that touches pretty much every class in the game. Here are some highlights:RangerLooking at our analytics, the Ranger was showing up in roughly 40% of all sessions. It was clear to us that it was overperforming relative to the rest of the roster. We have rebalanced the Ranger's base stats, adjusted Head Shot and Foot Shot, and rebalanced ranged weapons (Longbow, Crossbow, and Firearm). The goal is to make other early game classes more viable without gutting the Ranger's identity as a ranged sniper.RogueInitially, we envisioned the Rogue as a "stealer" class th…
- Patch Notes v2.1.0.0 - 3 August 2026
Game Version: v2.1.0.0General UpdatesRewards Screen Skip Button: Added a Skip Button to the Rewards Screen, allowing players to bypass the rewards animation and proceed more quickly.BugfixesDuelistWeapon Vantage: Fixed a bug where the Weapon Vantage passive was not applying the correct STR or DEX bonus in certain weapon matchup scenarios.Precision Strike: Fixed a bug that allowed Precision Strike to be blocked, despite the ability being designed to guarantee unblockable hits.Ambush: Fixed a bug where Ambush only checked 4 cardinal directions for nearby allies instead of a full 360-degree pattern. Damage calculations now correctly account for allies in all surrounding tiles, and isolated targets receive the intended 2x damage bonus.Weapon Triangle: Fixed a bug where the Weapon Triangle passive checked the wrong hand slots, causing incorrect bonus damage application in the sword-axe-lance…
- Patch Notes v2.0.8.0 - 23 July 2026
Game Version: v2.0.8.0BugfixesNecromancy Arc Cut-Off: The Necromancy Arc is an optional quest-line that becomes unavailable once the player reaches a certain point in the Gold and Steel Arc. In rare cases, this cut-off was not triggering correctly, which could lead to crashes and black screens when accessing the arc after progression. The cut-off is now properly enforced with additional safeguards to ensure late-game stability. Any player who has progressed past the threshold in the Gold and Steel Arc without completing the Necromancy Arc will have the arc disabled. If the player character is currently within a Necromancy Arc location, they will be safely relocated before the arc is disabled.Pilfer Ability Sub-Menu: Fixed an issue where the Pilfer ability's sub-menu was displaying incorrect options.
- Crimson Tactics: The Rise of The White Banner Developer Livestream - 3 July 2026
Join us, the Crimson Tactics: The Rise of the White Banner Developers as we play though the game in Japanese. Viewers are encouraged to ask as many questions as they want during the event.The Livestream will run on 7th July, 2026 from 5:30pm JST to 9:30pm JST!Looking forward to seeing you all there!
- Crimson Tactics: The Rise of The White Banner Developer Livestream - 1 July 2026
Join us, the Crimson Tactics: The Rise of the White Banner Developers as we play though the game in Japanese. Viewers are encouraged to ask as many questions as they want during the event.The Livestream will run on 2nd July, 2026 from 5:30pm JST to 9:30pm JST!Looking forward to seeing you all there!
- Patch Notes v2.0.7.0 - 30 June 2026
Game Version: v2.0.7.0BugfixesMount Tutorial: Fixed a rare issue that caused the game to soft-lock during the Mount tutorial.Unique Story Units: Implemented further measures to prevent unique enemy units from being recruited.Accessories Stat Stacking: Fixed a bug where stats from accessories continued to stack when replaced.Potion Crafting Bug: Fixed an issue that caused the game to soft-lock on the potion crafting screen.Crafting Cost: Fixed an issue where the crafting cost of some items was incorrectly set to zero.Swordmaster Class Icons: Fixed a glitch that caused the Swordmaster class to display the incorrect weapons on the Class Change Screen.Miscellaneous Texts & Archive: Fixed several miscellaneous texts and Archive lore issues.
- Crimson Tactics: The Rise of The White Banner Developer Livestream - 29 June 2026
Join us, the Crimson Tactics: The Rise of the White Banner Developers as we play though the game in Japanese. Viewers are encouraged to ask as many questions as they want during the event.The Livestream will run on 30th June, 2026 from 5:30pm JST to 9:30pm JST!Looking forward to seeing you all there!
- Patch Notes v2.0.6.0 - 26 June 2026
Game Version: v2.0.6.0Game ImprovementsArchive Localization: The Archive has now been localized for all supported languages.Cutscene Dialogue Boxes: Dialogue Boxes placement was improved across all cutscenes especially for scaled up ones.BugfixesLightning Dragon Arc Quest Item: Fixed a major issue where the quest item was causing soft-locks.Resistance Accessories: Fixed a bug where resistance accessory buffs were not being applied correctly.Translations: Added additional minor translation keys to improve overall localization.
- Summer Sale - 25 June 2026
We are thrilled to announce that Crimson Tactics: The Rise of The White Banner is now 50% OFF for the duration of the Steam Summer Sale!Sale Period: June 25 – July 9 (ends 10 AM PT)
- Crimson Tactics: The Rise of The White Banner Developer Livestream - 24 June 2026
Join us, the Crimson Tactics: The Rise of the White Banner Developers as we play though the game in Japanese. Viewers are encouraged to ask as many questions as they want during the event.The Livestream will run on 26th June, 2026 from 5:30pm JST to 9:30pm JST!Looking forward to seeing you all there!
- Patch Notes v2.0.5.0 - 22 June 2026
Game Version: v2.0.5.0Game ImprovementsGame Optimization: Based on player feedback, we have optimized the game to ensure a smoother experience. Menus should now feel significantly more responsive.Archive Localization: The Archive is now localized in six languages: 日本語, Deutsch, 简体中文, 繁體中文, 한국어, and हिन्दी. Additional languages will be added in future updates.Dialogue Re-Localization: Dialogues for 日本語, Deutsch, 简体中文, 繁體中文, 한국어, and हिन्दी have been updated to remove archaic phrasing and modernize the tone for better readability.BugfixesPotion Localization Fix: Fixed an issue where incorrect localization keys were tied to potion descriptions.Missing Localization Fix: Added several missing localization keys throughout the game.Unique Story Unit Fix: Fixed a critical bug that allowed un-recruitable Enemy Story Units to be recruited, which in turn caused save file corruption.
- Patch Notes v2.0.4.0 - 17 June 2026
Game Version: v2.0.4.0BugfixesNecromancer Summon Fix: Fixed a localization issue where the three different summon options shared the same localization key, causing incorrect descriptions to appear.System Language Fix: Resolved an issue that prevented users from changing the in-game language when the system language was set to a language other than English.
- Patch Notes v2.0.3.0 - 15 June 2026
Game Version: v2.0.3.0BugfixesPriest Class Fix: Fixed an issue where the Priest Class was not able to learn new abilities.Random Encounter Fix: Fixed an issue where the options for Random Encounters were reversed.Magic Spell Damage Modifier: Fixed a bug where the modifier was displaying the spell's name instead of the value.Missing Translation Keys: Some missing translation keys were added.
- Patch Notes v2.0.2.0 - 13 June 2026
Game Version: v2.0.2.0BugfixesTutorial Fix: Fixed an issue where tutorial was being rendered in English when a Gamepad was enabled.Minor Localization Issues: Some Minor Localization Issues were fixed and some localization keys were updated.
- The Herald of The White Banner Update - 12 June 2026
We are coming back to Crimson Tactics: The Rise of The White Banner.As many of you know from our retrospective, we struggled a lot with this game. We were inexperienced, we overscoped, and we left the game in a state that we weren't proud of. But we haven't stopped thinking about what could have been, and we have decided it's time to try and make things right.LocalizationWe want more people to be able to play the game, so we have localized it into 15 languages:日本語Deutsch简体中文繁體中文한국어FrançaisItalianoEspañolPolskiPortuguês (Brasil)РусскийEspañol (Latinoamérica)Türkçeภาษาไทยहिन्दीNote: If you would like for us to localize the game in any other language, please do let us know!Gameplay Rework and FixesWe have spent the last few months going back into the codebase of the game to fix the things that didn't work.RNG Rework: We know that the RNG in the game was a big issue. We have completely rewo…
- Patch Notes v1.0.6.2 - 23 April 2026
Game Version: v1.0.6.2BugfixesNecromancy Arc: Resolved a crash/black screen that occurred when skipping cutscenes.Unit AI: Fixed a bug where changing a unit's class resulted in incorrect Unit AI recommendations.Combat Stability: Fixed an issue where cutscene dialogue could sometimes cause a soft-lock during battle.