- Version 1.13 - 13 December 2023
A New Way Forward We are happy to announce that we have replaced our dedicated server solution with a more permanent one, allowing players to once again search for matches in the online Play menu! So jump back in and start searching! The Return of Draft Showdown After much consideration and requests, we have brought back Draft Showdown as the main game mode for Godsbane. We feel this adds a far more strategic and exciting element to the game. New Power: Wicked Path Grants the bearer damage. At the start of each round, condemn the tile the bearer stands on. When an enemy steps on a condemned tile, it gets dealt magic damage per second for the rest of the round. Condemned tiles that haven't been stepped on persist the entire match. Noteworthy Updates There has been a complete re-write of the backend networking code, improving stability and reducing issues when playing online matches. Unit…
- Version 1.12 - 3 February 2023
After a long period in the dark, we have revisited our primary game mode and have made the decision to revert back to the classic constructed mode where your custom drafts are taken into battle. This applies for all means of ranked, solo play and friendly challenges. Dedicated servers will continue to remain offline for the time being, however you're always able to jump and on have a friendly match with a Steam friend via the challenge system! - Mike, Andy and Wayne (Project Hyperdrive)
- Version 1.11 - 14 October 2022
We have regretfully had to make the decision to move away from our backend provider and shut down dedicated servers for the time being. In its place, matches will now be held using Steam servers via player hosted lobbies. This can still be done through the usual Play menus and a fully featured lobby browser is now in place. We would like to thank everyone that has followed Godsbane this far! Stay tuned! - Mike, Andy and Wayne
- Version 1.10 - 10 June 2022
New Content New Unit: Ezken Fire an orb in the direction of the furthest enemy that passes through all units, dealing pierce damage to enemies or healing allies for the same amount. New Power: Displacement At the start of battle, swap the bearer's position with the furthest enemy in the same row. The bearer additionally takes less damage for the first seconds of battle. General Changes to the pool to make rolls more consistent later on in the match. You are no longer able to play two copies of the same unit but once a unit has reached level three you will no longer draw additional copies in the shop (Identical to how Powers work). Updated German translations.
- Version 1.9 - 18 May 2022
New Content New Skin: Angelic Voidbringer General Mana granted per turn increased to 9, up from 8. All practice play modes are now the Showdown game mode, with the exception of the tutorial and Freestyle. Balance Spirit Wolf: Healing reduced from 45% down to 35%. Adapt Magic, Blunt and Pierce bonus ability damage reduced from 40% down to 35%.
- Version 1.8.1 - 14 May 2022
General Powers now require 3 additional copies to get from level 1 to 2 (Up from 2 copies). Bug Fixes Fixed a major bug with the Priestess causing her to only heal 1 ally. Fixed a minor typo in the English description of Drain Essence.
- Version 1.8 - 10 May 2022
Free to Play With the launch to a free-to-play mode, we would like to thank all of our early supporters! All players that have previously purchased a copy of Godsbane received the following: An exclusive Baseball Grenadier skin. The 'Early Bird' title. Those that unlocked this title during the launch event will now have 'Early Bird II'. 5000 Devotion. New Skin: Artillery Heavy Gunner General Ranked and Casual are now both the Showdown game mode. There are plans to re-introduce a Ranked Constructed mode in the future. Offline practice remains Constructed. The 50 000 gold cap has been removed. Balance Darkmage: Gains extra damage for allies that die within 2 tiles, up from 1. Shadowstalker: No longer gains extra movement speed while its ability is active. Rally: Now has infinite range. Shield given reduced from 75 down to 30. Arrogance: Now taunts all surrounding enemies within 1 tile on…
- Version 1.7 - 4 May 2022
General Season 1 has come to an end however ranks will remain as is until the next official Ladder begins. Showdown is now the primary ranked mode with Constructed replacing it as the secondary casual mode. Challenge matches are now also Showdown mode. Content New Power: Deflective Armour Gain basic attack damage and gain a blunt damage shield every 6 seconds. New Powers: Adapt Magic and Adapt Pierce Adapt has been renamed to Adapt Blunt. These powers function in a similar way but grant Magic and Pierce damage as opposed to Blunt damage. New Powers: Blunt Affinity and Pierce Affinity These powers function in a similar way to Magic Affinity but work with Blunt and Pierce damage as opposed to Magic damage. Balance Units will now unlock their second power slot at level 2 and not level 3. This is in an effort to narrow the gap between 1 and 3 mana cost units mid-game while making power choi…
- Godsbane Moves Free To Play - 4 May 2022
After a great amount of feedback from the dedicated community, we have made the decision to shift Godsbane towards a free-to-play model launching Wednesday 11 May. We want Godsbane to be as accessible to as many players as possible and we feel this is the way to move forward with that goal. Will Godsbane have pay-to-win elements now? No. We stand firm on our decision to keep the fair competitive aspect as strong as we can. All monetization is strictly cosmetic only. If I already purchased Godsbane before this update, what happens now? All existing players will be given an extremely generous amount of Devotion, our new cosmetic currency. We would just like to thank everyone involved with Godsbane so far and say an early welcome to all new players joining! - Mike, Andy and Wayne (Project Hyperdrive)
- Unit Skins and Showdown Game Mode - 29 April 2022
New Feature: Skins Work towards unlocking weird and wonderful skins for your units and show off to your enemies! Experimental New Mode: Showdown In this brand new mode, you'll be able to construct your draft on the fly just before the match starts. Given a limited amount of time, you must pick the right units and powers from a limited pool to destroy your opponent! Each player is given 15 seconds to pick one out of three units or powers until their draft is full and the match begins. General Divine Trials may now only be completed in Ranked mode. Solo matches, Divine Trials and Whack-A-Sol no longer award gold as rewards. Starting mana reverted back up to 10 based on community feedback. Balance Sentinel: Ability damage is now correctly calculated based on damage taken during the curse and not absolute health lost. This will prevent shields and healing from rendering the ability useless.…
- Version 1.5.7 - 21 April 2022
Once you have maxed out a power, all copies will be removed from the pool so you will not draw additional wasted copies. If the power is sold, the copies are re-added to the pool. Adrenaline will no longer cause blunt weakness. Clear Mind: Time between critical damage increased from 6 up to 6.5 seconds. Critical damage reduced from 60% down to 45%. Hibernate: Stun duration increased by 0.5 seconds.
- Version 1.5.6 - 20 April 2022
Noteworthy Two cost powers have all been scaled down to one cost. This is in an effort to reduce niche power functionality being locked behind higher mana costs. Starting mana reduced from 10 back down to 8. Balance Silence no longer cancels an ability that is currently being cast. Ascended: Healing dealt is now distributed and not duplicated among allies. Damage and healing increased from 165 up to 220. Berserker: Basic attack damage increased from 37 up to 42. Treant: Basic attack damage reduced from 59 down to 56. Hedge Witch: Ability weakness reduced from 50% down to 40%. Trapper: Trap stun duration reduced from 2 seconds down to 1.5 seconds. Casting speed reduced (attack speed reduced from 0.8 down to 0.67 and attack damage increased from 25 up to 30). Courage: Crit damage increased from 80% up to 90%. Poison Arrows: Damage reduced from 24 down to 20. Ignite: Anti-heal duration now…
- Version 1.5.5 - 14 April 2022
Mortar: Should now correctly deal damage from any distance. Priestess: Basic attack damage reduced from 50 down to 47. Battle Shout: Has been reworked to distribute 24% attack speed increase amoungst all surrounding allies on round start. The previous nature of the power cause it to be strictly better with a completely grouped army which is not desirable. Healing Affinity: Has been changed to increase attack speed % and not give flat attack speed. This is in an effort to make this power more viable across the board. Healing Affinity grants 12% attack speed. Ignite: Now procs every 6 seconds instead of on spell cast to make it more reliable given its use case.
- Version 1.5.4 - 13 April 2022
Noteworthy The start of the first competitive season has brought with it certain exploitation issues. One of which is the increased viability of playing multiple instances of the same power across a number of units. To combat this and promote a more healthy meta, the following changes have been made: Powers can no longer be used across multiple units. For example, if you play Adrenaline on one of your units, you may not play it on any other unit you control. The amount of powers in a draft has been increased from 8 up to 10. This is to naturally allow two powers per unit in your draft while increasing the amount of "sideboard" options that you have available to you. General End of round and match sequence has been shortened even further to speed up matches. The amount of draft slots available has been increased to 10. Adjustments to unit and power pool numbers to ensure better draws lat…
- Season 1 Broadcast - 11 April 2022
Watch the community play during the first stages of season 1!
- 50% Off Promotion - 9 April 2022
We are running a 50% discount on Godsbane this week! If you haven't yet picked it up, now is the time to join our amazing community!
- Version 1.5.3 - 7 April 2022
Season 1 has begun and all rank points have been reset! Balance Ignite: Anti-healing duration increased from 4 to 8 seconds. Mana Hound: Mana gained on ally cast reduced from down to . Rogue: Attack speed reduced from 0.95 down to 0.75. Basic attack damage increased from 27 up to 30. Death Eater: Changed to Gain basic attack damage. Whenever an ally dies, gain additional damage for 4 seconds. This is in an effort to make the power more viable in non-summon drafts. Static Discharge: Level 3 stun reduced from 3 down to 2.4 seconds. Disarm: Damage reduction increased from 20% up to 24%. Mana Model Changes Mana gained from basic attacks now no longer factors in the actual damage of the attack. Units instead gain a flat amount of mana per basic attack landed. This is in an effort to improve the pacing of the earlier rounds which are often very sluggish and slow. Certain unit abilities needed…
- Version 1.5.2 - 6 April 2022
General You can now import and export Draft codes from a button in the Collection menu to share your amazing builds! New art added to the surroundings of the board. Weaknesses now properly stack up additively rather than multiplicatively. See this post for a full rundown Significantly reduced the duration of the end of round sequence, speeding up matches. Added game option for "Maximize on Match Found". Balance Ignite: Healing reduction increased from 20% up to 30%. Damage increased from 3% up to 4%. Rogue: Ability damage is now dealt over 4 seconds instead of instantly and the target is additionally silenced for seconds. Basic attack damage increased from 24 to 27. Fortify: No longer grants a shield but instead grants attack speed for 3 seconds. Disarm: Mana cost reduced to 1 and is a guaranteed effect on each attack. Damage reduction reduced from 30% down to 20%. Grove Tender: Healing…
- Season 1 Update: Version 1.5 - 5 April 2022
New Content New Unit: Rogue Teleport to the furthest enemy unit on the board and deal + 150% of basic attack damage to them as magic damage. New Power: Fortify Once every seconds, absorb the next crowd control effect and gain shield. New Power: Ignite Whenever the bearer casts an ability, deal blunt damage to all enemies within 1 tile for of their maximum health and reduce their healing received by for 4 seconds. Noteworthy Changes New Player Experience Changes We have listened to community feedback regarding the new player experience and the following changes have been made: Cards are no longer locked behind gold, all players will have all units and powers unlocked by default. Gold may still be used to buy titles and entry into the Divine Trial and will be a valuable resource in the near future with the release of cosmetics. Season 1 Reset With the arrival of Season 1, the following ch…
- Get ready for Godsbane Season One! - 1 April 2022
After a month of fierce pre-season competition, Godsbane will be launching into Season One on the 8th of April! The new season brings with it a rating reset for everyone, along with a new rating calculation system and further spaced out ranks. Season one also comes with a plethora of quality of life updates, bug fixes, and much-needed balance changes. A new patch wouldn't be the same without more content! A new Earthen unit, The Rogue steps out of the shadows, ready to do battle! Hopefully your backline is prepared for her antics! Along with the Rogue comes several new Powers to toy with. Finally, we have been consistently hard at work at improving the new player experience, and we'll make a few exciting announcements with the season launch! See you on April the 8th, and be sure to join the Discord for more exciting information, tournaments, new player tips and to chat with the awesome…