- Hotfix 0.13.1 - 2 October 2024
Fixed some bugs introduced in the last patch. Larger balance changes will be made in the next patch. Changes: Adjusted preview moving dummy movement. Increased rock received collision damage and applied the same scaling to explosion damage. Adjusted wizard mass scaling. Bug fixes: Fixed leaderboard crash. Fixed undo/redo crash. Fixed duplicate default loadouts. Fixed empty stack crash issue with the new end block glyph. Fixed issue causing wizard clones to not move in a given direction. Fixed UI scaling in the preview window. Fixed color picker visual bug. Fixed explosion stacking bug.
- 0.13.0 The SpellCrafting Update - 28 September 2024
It has been a while. This update improves spellcrafting in various ways. Most notably: Custom glyphs: Spells are no longer confined to a single grid, increasing spell customizability. Loadout Workshop support: Loadouts can now be shared within the game through Steam Workshop. Element changes: Rock element added and several elemental buffs reworked, allowing for more tactical spells per element. Loop glyphs reworked: Replaced the loop glyphs with start, reset, invert, and end block glyphs, which should be more intuitive. Performance: Recoded the entire spell execution system to allow for more glyphs with less online lag. Added: Added Workshop support with in-game browsing and preview editor. Added custom glyphs with icon editor. Added rock element. Added bounce glyph. Added different pathing glyphs. Added tether direction glyph. Added control tether. Added a screen shake on/off option. A…
- 0.12.0 Environment Update - 21 December 2023
Over the past months, I have been working on improving the environment. Most notably, the online arena map has been overhauled. It now spawns as one of four maps with various obstacles. It should be more interesting than the empty square it used to be. Much of the effort has been in implementing reflections in the engine which took more time then expected. Added: Added four different arena maps with various obstacles. Added destructible crates. Added teleporters. Added ground reflections. After many rendering changes, the game now has reflective surfaces, which should make everything look a bit better. Added tower ambient occlusion rendering effect. Changes: Target dummies are no longer static and move back towards their original location after not receiving damage for a while. The new behaviour more accuratly reflects the damage and knockback. Modified network clock sync code; hopefull…
- 0.11.0 Wand Update - 4 September 2023
This update introduces wand customizability, expanding the available build options. The game is moving closer to complete control over spells. Still a couple large updates left before release, but we're getting closer to full release. Full changelog: Added: Added Wand Editor: Wand settings such as mana use, charge time, cooldown are now customizable. Added Wand Stability: A new concept, 'stability,' is introduced to prevent wands from being over/underpowered, ensuring better balance. Totem can now shoot in addition to spellshots, shooting orbs and arrows. Added Friendly target glyph. Added Enemy target glyph. Added Any target glyph. Added Any enemy orb glyph. Added health and mana bar indicators. Added physics object freezing to improve performance when there are a lot of spellshots. Changes: Migrated all prebuild wands to the new system. Should behave similearly, but with a different t…
- Hotfix 0.10.2 - 5 July 2023
Added: Added elemental effects (fire tick damage and electricity sparks) to arrows. Added element particles to arrows and orbs. Changes: Reduced erratic movement of orbs. Changed the dummy mass to be the same as the wizard's, for more accurate damage indication. Buffed fire tick damage. Changed the maximum mana used by the scaling wand to be 450 instead of 600. This doesn't really change much as the wizard has a maximum mana of 450. Simplified how fire tick damage is calculated. Now it is a flat x damage over x seconds, resetting whenever an object collides with a fire element object, regardless of other factors. Optimized rendering, removing redundant rendertextures and render passes. Optimized the main menu background rendering. Adjusted the alternative color for the water element to look less like air.
- Hotfix 0.10.1 - 30 June 2023
Bug fixes: Fixed startup crash occurring for new players. Fixed Bow wand name and description.
- 0.10.0 Bows, Orbs, and Directional Explosions - 29 June 2023
Added a bow wand and a directional explosion glyph. Made a bunch of balance changes and fixed multiple game breaking matchmaking bugs. Orbs are back with slightly different behavior. This update was a bit rushed and may have some noticeable balance issues, but I wanted to release the matchmaking fixes as soon as possible. Patches will be released in the coming weeks to address any balance issues. Added: Added Bow wand. Added directional explosion glyph. Added back Orb wand with slightly different behavior. Orbs are slower, have no collision damage, but have increased explosion impact. Changes: Redid the physics drag calculations, removing the hard limit on movement speed. Changed how direction offset glyphs function. Instead of instantly turning to the desired rotation, they now turn like normal direction glyphs. Bug fixes: Fixed a small issue with direction glyph calculations. Fixed ho…
- Hotfix 0.9.1 - 29 April 2023
Changes: The explosion damage has been increased by 20% for one specific player. The mana-to-health ratio has been halved, making walling less effective. Removed: The debug 'trailshot' wand has been removed, as it should not have been included in version 0.9.0.
- 0.9.0 Title screen, more mana, matchmaking UI and improved performance. - 29 April 2023
It has been a while... I have been with life and reworking large chunks of the engine, which has kept me from releasing updates. Updates should be more frequent from now on. 0.9.0 has some major usability improvements, including: Improved game performance Improved networking code Added match accept/decline functionalities, and you can change the selected loadout before entering a match. Added a match loading screen. Added a title screen. Balance-wise, the game has changed a lot, so expect some balance issues while players find builds I did not expect. The most notable changes affecting balance are: A new physics system that allows smaller and faster spells to be built. Increased mana capacity and regeneration across the board. A bunch of damage values have been changed. Full changelog: Added: Added a 'found match' popup screen before starting a match. This allows players to change loado…
- Hotfix 0.8.1 - 29 July 2022
Changes: - Decreased homing glyph cost from 10 mana/sec to 5 mana/sec. - Increased instant glyph cost from 1 mana to 5 mana. Bug fixes: - Fixed crash that occurred after every other match played. - Fixed rank rendering in online matches.
- 0.8.0 UI update, direction glyphs changes, new sound effects and more - 28 July 2022
For the last 6 weeks, I have been working on improving the UI and various back-end changes. Most notable changes include: Improved spell editing with a better UI, undo, redo buttons, unique glyph borders, and a bunch of glyph variations. Changed how direction glyphs work. They no longer instantly set the direction but turn toward a target and can be stacked for faster turning. Nerfed homing glyph so that it isn’t a must-have in each build. New sound effects thanks to Mestiez! Changed and updated a bunch of libraries and the .NET version. So, expect some networking issues while I find all the new networking bugs. This and many more balancing changes and bug fixes. Full changelog: Added Added UI animations. Added different glyph borders for each glyph section. Added glyph variations for splitting, delay, and nearby glyphs. Added undo, redo, and clear buttons to the spell editor. Added dam…
- Hotfix 0.7.2 - 18 June 2022
Bug fixes: Fixed an audio bug that caused game crashes during online matches.
- Hotfix 0.7.1 - 16 June 2022
Changes Lowered shooting volume. Bug fixes Fixed the 'shooting dummy sometimes not shooting' issue. Changed logging to be on a different thread to fix certain lag/crash issues.
- 0.7.0 Orb wand, increased mana, and trailer update - 14 June 2022
Added a new wand that shoots orbs which are slow, floaty projectiles that don't deal any collision damage but have increased explosion damage. Mana and health are increased to allow more complex builds while avoiding one-shot spells. Added Added orbs. Orbs are slower, floaty projectiles with increased explosion damage and no collision damage. Added a wand that shoots orbs. Added friendly orb glyph. Added friendly totem glyph. Added enemy totem glyph. Added visual feedback when a wizard receives damage. Changes Updated the steam trailer, screenshots, and gifs. Increased wands mana usage. Increased player max mana and mana regen. Increased player health. Decreased wizard base movement speed. Changed explosion damage to not damage friendly entities anymore and to have more pushback force. Slightly decreased spitting cost for small spellshots. Changed wall tiles to have more variety. Change…
- Hotfix 0.6.1 - 14 May 2022
Changes: lowered shooting volume a bit. Bug fixes: Fixed crash on startup on video cards that don't support the latest OpenGL functions. Fixed spellshot render direction interpolation.
- 0.6.0 Audio, loading screen, and balance update - 13 May 2022
This month I have reworked the audio engine to allow for spatial and higher quality audio. New sound effects have been added and existing ones modified. The game now has a loading screen on startup and many bug fixes and balance changes. Added: Added a loading screen on startup. Added background birds singing audio. Added campfire sound effect. Added explosion sound effect. Added powerup pickup sound effect. Added totem spawn sound effect. Added a hit sound effect when damaging wizards. Added collision sound effect. Made sound effects spatial. Sound effects are now louder/quiter depending on the distance from the audio source. Made sound effects directional. Sound effect volume in left/right speaker volume now depends on direction of the audio source. Added environment volume and directional audio setting. This will reset the current settings but perserve all loadouts. Changes: Decrease…
- 0.5.0 Elements and Powerups Update - 15 April 2022
This update adds nature and air elements and health/mana pickups to the arena map. Glyphs can now have circular and multiple paths and fixed the issues with one shot spells. Full changelog: Added Added nature element which drops health pickups when damaged. Added air element that has increased movement speed and spellshot speed. Added health and mana pickups in the arena map. Added a powerful powerup dispenser in the center of the online map. Added element description to the element buttons. Changes Changed water element to drop mana pickups. (used to have increased spellshot speed). Added an extra cost for splitting when the target is not large enough to split its mass. Should fix most of the one-shot builds. When splitting the velocity is split between clones. This will nerf builds that rely on splitting right before colliding. Allowed circular paths and multiple flows to the same gly…
- 0.4.0 The Visual Update - 1 April 2022
A whole new look. Rewrote big chunks of the rendering code to make game look better while optimizing rendering performance for budget/older video cards. Fixed some bugs reported by players and made some minor gameplay changes. Full changelog: Added Added birds that fly in the background. (has no effect on gameplay) Changes Modified visuals of pretty much everything except for UI. Remade the lighting and particle system to be more performant. So should be more playable for budget/older GPUs. Adjusted the cost of splitting spellshots, wizards, and totems to discourage lag machines without limiting spell possibilities. Lowered mana cost of harden tether ‘pull’ force to be more competitive. Renamed staffs to wands. Existing loadouts will be automatically migrated and should work as expected. Renamed group directions category to split directions. Increased selftarget wand cooldown to 3 secon…
- Hotfix 0.3.2 - 9 March 2022
Added Added an indicator when someone in the same region is in matchmaking. Changes Some optimizations. The game runs about 10% faster now. Added extra mana cost for splitting wizards and totems to discourage lag machines. Fire element explosions will now apply fire damage over time effect. Removed collision damage from wizards and totems. Nerfed collision damage.
- Hotfix 0.3.1 - 4 March 2022
Changes Redone the drag calculation as the 0.3.0 version had a lot of issues. Rebalanced forces and damages values. Fire totems now apply on hit fire damage. Fixes Fixed hardened tether not resetting properly after breakage. Fixed totem spellshots not working with path left glyphs. Fixed totem not receiving collision damage.