- Update : Ver.1.0.13 - 29 May 2026
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.13. Here are the bug fixes and changes. ◆Bug FixesFixed a bug that occurred after changing accessories, where the equipment weight would be displayed as -1.We hope you continue to enjoy The Use of Life!
- Update : Ver.1.0.12 - 28 May 2026
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.12, Here are the bug fixes and changes. ◆Bug Fixes Fixed an issue where the number of Reset Stats would not replenish when resting. We hope you continue to enjoy The Use of Life!
- Update : Ver.1.0.11 - 27 May 2026
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.11, Here are the bug fixes and changes. ◆Text Fixes, Additions, and Skill Changes Fixed typos. Changed the description and effect of Unsheathe. ⇒Added a clarification that Unsheathe is not an attack and thus does not deal damage. ⇒Removed the CP cost of Unsheathe pre-enhancement, and added the CP recovery effect to it post-enhancement. Added tutorial text for stats and skills early in the game. ⇒Added explanations for mastering classes and advanced classes. ⇒Replaced related images for language-specific ones. ◆Bug Fixes: Battles Fixed an issue where losing to the final boss of Ending 4, restarting the chapter, and then fighting the final boss of Ending 3 would cause the background and icon of the Ending 4 boss to be displayed instead. Fixed a bug where the Blind effect of Bastard Blood and Abyss Gate…
- Update : Ver.1.0.10 - 17 March 2026
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.10, Here are the bug fixes and changes. ◆Additional Features Added a text log feature Added a battle log feature Note: Following the addition of text/battle logs, new button guides have been added to the first jail cell area and the second turn of the tutorial battle. ◆Fixes and Adjustments Corrected certain typos and translation errors Improved visibility of enemy skill names in the bottom right of the battle screen When an enemy's sprite changes mid-battle, their icon in the actions list will now change as well Fixed an issue where the inn background was incorrectly shown when Goshe awakens in the Ending 4 route Fixed an issue with the effect placement of Draconic Ray when used against the wolf We hope you continue to enjoy The Use of Life!
- Update : Ver.1.0.09 - 22 January 2026
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.09, Here are the bug fixes and changes. ◆ Bug Fixes Fixed an issue with item/equipment menus where pressing when the page is nearly full could cause all options to disappear. Fixed an issue where, when no weapon was equipped in the secondary weapon slot, the displayed weight for a weapon being selected for that slot was incorrectly added, making it appear much heavier. Fixed an issue in specific chapters where, after a Game Over, selecting a do-over would cause the area name to remain as the dungeon name instead of reverting to the village name. Fixed an issue on the equipment screen when selecting the and then cancelling would incorrectly trigger its MP cost reduction effect without actually having to equip the item. Fixed an issue where skipping the door event and entering the underground entrance f…
- Update : Ver.1.0.08 - 16 January 2026
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.08, Here are the bug fixes and changes. ◆Presentation Adjustment Changed certain BGM tracks. ◆ System Adjustments Added better list functions to the shop, menu, and battle menus (items, Skills, etc.). ┗ Pressing up on the top option scrolls back to the bottom option. ┗ Pressing down on the bottom option scrolls back to the top option. We hope you continue to enjoy The Use of Life!
- Update : Ver.1.0.07 - 26 December 2025
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.07, Here are the bug fixes and changes. ◆ Bug FixesFixed an issue where the OP doesn't trigger when saving without completing the required event point in Final Chapter B (i.e., when the next event point doesn't appear). Now, the OP will begin when examining the initial point.*This fix is specifically for players who saved from the menu after encountering the bug fixed in version 1.0.06, so it won't affect normal gameplay.*If progression is still blocked in this version, we'll continue to investigate the issue so please contact us via the support form for assistance.We hope you continue to enjoy The Use of Life!
- Update : Ver.1.0.06 - 26 December 2025
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.06, Here are the bug fixes and changes. ◆ Bug FixesFixed an issue where game prevented progression after clearing the Everspring Forest in some save data. We hope you continue to enjoy The Use of Life!
- Update : Ver.1.0.05 - 23 December 2025
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.05, Here are the bug fixes and changes. ◆ Bug FixesFixed an issue where the sound effect for \ could not be adjusted via in-game SE volume settings.Fixed an issue where if the game was closed during the event when traveling from Pala Village to the Desert, progression would continue with the Desert intro event skipped.Fixed an issue where quitting the game during certain chapter-opening events could cause the story to progress without the event being viewable. ┗ (Before the route splits)Start of Chapter 2, Start of Chapter 3A, and the Start of Final Chapter B.Addressed an issue where, during the avalanche event, the background could occasionally remain dark until the game was relaunched. ┗ Since the root of the issue hasn't been identified yet, this change is a temporary measure while we work on a fix…
- Update : Ver.1.0.04 - 16 December 2025
Hello everyone, Thank you playing The Use of Life! Fixed a bug where save data was being reset in version 1.0.03. We sincerely apologize for any inconvenience this may have caused. Customers who updated to version 1.0.03 and had their save data reset, please kindly contact us via the inquiry page below for restoration assistance. https://playism.com/en/contact/consumer/
- Update : Ver.1.0.03 - 16 December 2025
On December 16, we identified a bug where saved game data was being reset after updating to version 1.0.03, so we reverted to the previous version 1.0.02 at 6:00 PM on the same day. This issue was fixed in version 1.0.04 at 9:00 PM. We sincerely apologize for any inconvenience this may have caused. Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.03, Here are the bug fixes and changes. ◆ Event Adjustments Adjusted the event when viewing Mashu's memories. Adjusted the visual effects when using the Handmade Bomb EX ◆ Fixes Fixed an issue where the Path of a Demon achievement could be unlocked without meeting its completion requirements. Fixed an issue where switching from Windowed mode to Fullscreen would result in Fullscreen being applied at a low resolution. Fixed an issue where excesss HP or MP granted by Overflowing Mana/Life effects would be lost…
- Update : Ver.1.0.02 - 12 December 2025
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.02, Here are the bug fixes and changes. ◆Additional Features Added a new Custom difficulty setting where players can adjust the difficulty level more freely. ┗ Enemy stats can be adjusted within the range of 50%~200%. ┗ Change the activation chance, charges, and healing amount of the Undying Curse. ┗ Choose between a fixed or random timing for perfect dodges. ┗ Removed the Test difficulty setting. Increased the number of save slots from 5 to 20. ◆ Balance Adjustments Reduced the maximum HP of Giekes and desert lizards. Lowered the flame requirements of certain dialogue choices in Chapter 1. Raised the stat boosts of the Hero King Garb and added the effect Max MP+25. Increased the Boost Gauge amount granted by the Booster item and added the effect Max HP+50. Lowered the defense of Warding Armor. ◆ Fixe…
- Update : Ver.1.0.01 - 2 December 2025
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.1.0.01, Here are the bug fixes and changes. ◆ Fixes Fixed various typos Corrected several localization issues Fixed an issue where some items displayed translations belonging to different items Fixed missing battle background asset that appears while crossing the Dragon Skeleton in The Promised Land Fixed missing village image when choosing the route toward the village at Dawn Hill Fixed an issue where Cursed Briars applied its effect for 3 turns instead of 1 Fixed an issue where the Berserker Bone was not applying its +1 CP effect properly Fixed an issue where the QTE bar would stop moving if an enemy's Speed stat was reduced to 0 Fixed an issue where the "Change Weapon" function was not available from the start Fixed an issue where equipment modifiers for Max HP/MP would disappear when stats increased d…
- Full Release Out Now! - 26 November 2025
The multi-ending adventure book style RPG, The Use of Life, has completed its Early Access period and is now officially released! With this full release update, all endings and achievements have been implemented, allowing players to enjoy the complete experience. After updating to the official release, story-related achievements will automatically be granted accordingly based on the endings you have already completed. However, achievements related to extra challenges will require players to meet the conditions after the update, so we encourage players interested in fully 100% clearing the game to actively play and explore. Over the three and a half years of Early Access Development, we refined and updated the game with the support and feedback from all of you. This allowed us to create a game that delivers challenging choices, tense combat, and satisfying moments of accomplishments. We…
- About the status of development as of November (The Final Update) - 6 November 2025
It’s November. We've finally come to the last status report... As announced a few days ago, the full-release date has been set: November 26. https://steamcommunity.com/games/1483370/announcements/detail/751664371579486253?snr=2___ Ahhh, it's hard not to get emotional... Taking a trip down memory lane, the first status report was released back in October 2022, roughly about three years ago. For the past three years, I’ve been posting monthly status reports like this one but now it's coming to an end. There’s still some work left such as balancing the final boss, implementing Steam achievements, etc but I’ll keep going full speed ahead so we can release on time. I’d also like to express my gratitude to everyone who’s been following these monthly updates over the years. I’ve read every single comment left by you all, and they were a huge source of encouragement. Maintaining motivation is c…
- Full Release Coming November 26! - 31 October 2025
Hello everyone, We're excited to announce that The Use of Life is finally coming out of Early Access and is ready for a full 1.0 release coming November 26, 2025! The full release couldn't have been done without the supportive feedback from everyone. The dev team was able to refine, balance, and update the game to make it the best experience possible. We hope you all feel a sense of accomplishment and satisfaction after you play through the full game. (There's plenty of rewarding post-game content too so we can't wait to share that with you all) Please note that the price will be updated to $19.99 USD upon full release. If you've been keeping an eye on the game, we recommend getting the game during Early Access to take advantage of the lower price! (Think of this like a wishlist announcement) Visit the Playism Website
- Status Development Update as of October - 8 October 2025
We've received another status update from Daraneko. Please give it a read. ================================= " It's October." The end of the year is right around the corner. Personally, it still feels like we’re only halfway through... but anyway, here’s a progress report. ----------------- In September, I worked on features for the final boss battle, events that take place during the fight, and some post-game bonus content. I really enjoy making final boss battles. You don’t have to worry about what comes after, so you can just go wild with ideas. I plan to make the other two final battles feel equally special, so please stay tuned! As for the post-game bonus, I created things like an illustration gallery and character profiles. The gallery only includes illustrations that appear in events, so there aren’t any battle backgrounds, but even so, it ended up being around 60 images. While p…
- Developer Status Report: September - 8 September 2025
We've received another status update from Daraneko. Please give it a read. ================================= It's September. Here's the status report for the past month. Chapter 3 adjustments have come to a close and Chapter 4 field events are now fully implemented. Which means...there are no more "we HAVE to make this" events left! (Of course, there will still be some minor adjustments and new illustrations added as they come in). Phew, that took a while...a long while... Writing, implementing, and directing the massive amount of branching text took up about 70% of the entire development timeline. Without this process, the game would have been finished much earlier. When I finally saw the end of this work in sight, I was super restless and when it was over, I just sat there in a daze. Like everything...came to an end... The rest of the finishing touches are as follows: Implement new me…
- Update : Ver.0.6.03 - 13 August 2025
Hello everyone, Thank you playing The Use of Life! We have updated the game to Ver.0.6.03, Here are the bug fixes and changes. ◆ Fixes Fixed a bug where if the player decided not to join the fist fighting event in the city, it would reappear after the end of Kohaku's event as if the player had already finished the event. Fixed a bug where Iai War Dance would trigger enemy counter stances. ◆ Adjustments Nerfed all equipment obtained in Route B Chapter 3. Slightly reduced the speed penalty for heavy equipment. Buffed the attack of the large ice sprite. When in a counter stance, enemies will now only counter attacks once per turn. - Elmaise's hints have been adjusted to reflect this change. Enemies will no longer enter a counter stance immediately after the last counter stance has expired. The Teacher will now use a new move while in the Snow White Stance. We hope you continue to enjoy The…
- About the status of development as of August - 1 August 2025
We've received another status update from Daraneko. Please give it a read. ================================= It's August. Here's the status report for the past month. ◆ Report for July For the past month... Preparation for Chapter 3's release Chapter 3's release Bug fixes for Chapter 3 Made slight progress on Chapter 4's text I think that about covers it. Oh, and I gave a lecture on game design at CEDEC 2025. ◆ Unreproducible Bugs Currently unsure how to handle several bugs that have been reported. We haven't been able to reproduce them on our end... (For example, reports where the screen stays dark after being buried in an avalanche and escaping) I'd really like to fix this issue but there's no code related to screen brightness in that area, and without knowing how to reproduce the issue, there's just no way to proceed with a fix..... If anybody manages to figure out and reproduce this…