Microcosmum 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 25 September 2026 - 21:00:21 UTC
- SteamPulse tracked peak82
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score62% positive
- Total reviews141
- Release dateMar 2, 2024
- DeveloperSatur Entertainment
- PublisherSatur Entertainment
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: Satur EntertainmentPublisher: Satur Entertainment
Microcosmum 2 Steam news
Microcosmum 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixed research of organism limit. - 28 September 2025
Fixed research of organism limit. The limit was 10 organisms, now it's 15, as intended.
- Big Update 1.2 - 12 July 2025
Greetings! We are happy to announce the release of the third and final rework update for the game! We have analyzed your feedback and made significant changes to the game. Now players have much more freedom and control. Many restrictions have been removed. Most changes concern combat rules. Now they are clearer and more familiar. Combat rules changed: Players are no longer forcibly pulled into a location when a battle starts. Now you decide whether to control the organisms yourself or let them fight automatically without your direct control. The restriction of having only one squad in battle has been removed. Now you can send as many organisms into battle as you want. You no longer need to finish the battle to leave the location. Now during battle, you can go to the global map or constructor. The battle will continue automatically without your control. Campaign missions balanced. To see…
- Update 1.1.10 - 19 May 2025
Hello everyone! We’ve just released the second update from our major game overhaul package. In this update, we’ve introduced a new feature: quick organism creation. We noticed that the current organism creation system was too complex and unnecessarily deep for many players. To address this, we’ve made the process simpler and faster—since in many cases, players just need a basic organism without going through all the adaptation stages. The Organism Constructor now includes a new function called “Spawn Organism.” After designing your organism, you can click this button to immediately begin the spawning process in the incubator. Once it’s complete, the organism will automatically leave the nest. Of course, the original creation method is still available for those times when you want to leave an organism in the nest to adapt to cold or heat. A huge thank you to everyone playing Microcosmum…
- Update 1.1.9 - 15 March 2025
Hello everyone! We have released the first update from a large game overhaul package. In this update, we have given you the ability to choose exactly which part you want to build. We have added an additional window for selecting parts when constructing a part cocoon. It displays all the prototypes you have discovered in the game, and new ones will be added as you unlock them. Previously, when building a part cocoon, a random part was assigned, making this mechanic almost meaningless. Since players obtained many parts from defeated opponents— which was the main way of acquiring them—this mechanic was originally designed to encourage players to build different types of organisms instead of using the same parts repeatedly. However, after conducting research on this matter, we found that such a situation was unlikely because players receive enough parts from enemies. Now you can choose whic…
- Updates coming soon! - 12 March 2025
Hello everyone! I have great news. We will soon start working on a major update for Microcosmum 2. Our plan is to significantly revamp the gameplay. We will pay special attention to the experience on the global map. Additionally, we will remove various limits and restrictions in the game. Updates will be introduced gradually and regularly.
- Mission Generator "Abyss" is now available! - 14 June 2024
We are pleased to announce that the first DLC Mission Generator "Abyss" is now available! https://store.steampowered.com/app/2860750/Microcosmum_2__Mission_Generator_Abyss/
- The first DLC Mission Generator "Abyss" will be released soon! - 5 June 2024
We are pleased to announce the upcoming release of the first DLC for Microcosmum 2! Map Generator "Abyss" for endless gameplay. A great way to relax, diving back into the world of Microcosmum 2. When playing the "Abyss" maps, organism details and conducted research are saved just like in the campaign. You can evolve and accumulate stronger organism details and then continue the campaign. When purchasing other DLC content, it will be added to the "Abyss" map generator. Add to your wishlist! https://store.steampowered.com/app/2860750/Microcosmum_2__Mission_Generator_Abyss/
- Update 1.1.6 - 4 April 2024
At the request of players, an option to increase the text size was added. In the game options you can now choose one of three text sizes. Fixed: Due to an old save, workers could lose orders after entering the map. Fixed: In some locations, a blue background was visible outside the location.
- Update 1.1.5 - 29 March 2024
Improved calculation of the battle between organisms on the global map. Now the calculations are more complex and take into account all the characteristics of each organism. Added the ability to drag and drop the organism project to edit it in the constructor. Fixed: In the organism constructor, sometimes the tooltip on the beta organism did not disappear. Fixed: In some locations the camera could be moved beyond the permissible limits.
- Worker search button. - 25 March 2024
Hi everyone! At the request of the players, we added a button to search for a worker on the map. Now these guys won't get lost)
- Time acceleration - 24 March 2024
Hello everyone! Due to players' requests, we've added the ability to speed up the game. Acceleration buttons are placed on the interface. You can also use the hotkey Tab. At the beginning of the battle, time is set to normal. If desired, you can disable this function in the options. Keep in mind that all processes in the game occur in real-time. AI also gathers resources, creates organisms in the incubator, and builds buildings. Now you can simply speed up the sluggish moments :)
- New content - 23 March 2024
Hello everyone! We have added a new building - "Biomass Receiver". In Biomass Receiver, workers gather biomatter particles. Now workers don't need to constantly travel back to the colony. This is especially important on large maps. It will speed up biomatter collection and minimize the chance of a worker getting stuck at an enemy wall or having to navigate through the enemy. Also, enemy workers will less frequently annoy you by entering your locations. We have also slightly increased the speed of movement for all organisms on the global map. Now organisms will move a little faster. The achievement "Great Researcher" has been removed. Organism positions on the location are now saved after transitioning to the incubator.
- All done. - 17 March 2024
Hello everyone! We have made a big update for you. The game balance has been reworked. Now the game has become more relaxed and no longer requires meticulous strategy in combat. But if you prefer the original gameplay process, you can disable "Relax game mode" in the game options. All known bugs have also been fixed. A more detailed list of changes: Game difficulty significantly reduced. Research time halved. Organism recovery time doubled. The amount of biomatter in biomatter sources increased by more than 2 times. Game balance reworked. If you want to return to the original balance, disable "Relax game mode" in the game options. AI in the campaign can now only build one extractor. The "Back" button on the main panel is now displayed when entering the incubator. Fixed a bug causing some menu buttons to disappear. Added: Additional information messages in quest mission 6. Added: Additio…
- Update 1.0.11 - 13 March 2024
Fixed: Getting the Great Explorer achievement. Fixed: Rare memory leak bug after mission completion. Minor technical fixes.
- Update 1.0.10 - Mission 6 map fixed. - 11 March 2024
Fixed object positions on mission 6 map. Collisions on mission 6 map have been fixed. Mission 6 may need to be restarted.
- Update 1.0.9 - 7 March 2024
Added: Ability to disassemble the organism project in the organism constructor. Fixed: Navigation buttons did not appear if you restarted a mission during a battle. Fixed: Neutral organisms could be captured after leaving combat. Because of this, the battle did not end. Fixed: If you release an organism from the incubator, and then move the organism to a new squad in the squad window, then the release of the next organism would break and the organism would disappear. Fixed: The squad button may not be active in the next mission after skipping the tutorial. Fixed: If you restart a mission from battle, the navigation buttons will not appear.
- Update 1.0.8 - 6 March 2024
Fixed bug escaping from battle. Fixed an error in selecting a biomatter miner on the global map. Fixed: Mouse click did not work on some game elements.
- Update 1.0.7 - 6 March 2024
When restarting missions, saved organisms no longer disappear. Reduced the strength of mutations from radiation. Fixed passages between locations on the global map. They sometimes displayed the texture of the wall. Added confirmation window when restarting a mission. Improved tutorial. Added an indicator when new quests appear. Fixed: If you restart a mission after the victory screen, the "End Mission" button does not disappear Fixed: After the victory message appeared, it was impossible to close the prototypes window. Fixed: It was possible to drag an organism in the constructor for construction in the incubator. Fixed: Organism shell on worker icon in incubator. Various technical errors have been fixed. Most of the bugs have already been fixed. We'll fix everything soon) It is very sad that several minor errors were included in the release.
- Update 1.0.6 - 5 March 2024
Added the ability to restart a mission through the game menu. All quest errors in the second mission have been fixed. Reduced game difficulty on all missions. Fixed a bug on mission 4, when the support squad on the map ended up under the location's decor. Wall armor has been reduced. The strength of enemy organisms has been reduced. The number of enemy turrets on missions has been reduced. The number of enemy organisms on missions has been significantly reduced. Removed most enemy walls on missions. Limits on the construction of miners have been removed. Miner construction cost reduced to 30. Research that increases the limits on the number of units has been removed. Limits have been removed. Research that increases the limits on the number of miners has been removed. Limits have been removed. The cost and research time of the harpoon nest has been significantly reduced. The button for…
- Update 1.0.5 - 4 March 2024
Added a skip tutorial button to the game menu. Reduced the difficulty of the first boss. Fixed: In the tutorial it was possible to kill all enemies before the dialogue about their destruction appeared. This broke further progress. Fixed: In the tutorial, it was possible to fire a bomb before the dialogue about its use appeared. As a result, the bomb's cooldown did not reset. This broke further progress. Various technical errors have been fixed.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 September 2025 | Fixed research of organism limit. | 1811772772338477 |
| 2 | 13 March 2024 | Update 1.0.11 | 5686429670868605583 |
| 3 | 11 March 2024 | Update 1.0.10 - Mission 6 map fixed. | 5679673637666578004 |
| 4 | 6 March 2024 | Update 1.0.8 | 5679673637649375067 |
| 5 | 2 March 2024 | Increased text size | 5688680204378165880 |
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