- Portal Mortal version 1.2.2 - 30 September 2025
Added small delay to teleporters. Added possibility to activate teleporters with triggers. Fixed Hell's racing checkpoint floating 10px above the ground. Fixed an issue where missiles would lose their target after pausing and resuming the game. Fixed an issue where returning from any Bomboclaat level sent players to the main hub instead of the world hub. Fixed level "Brewing Storm" for having an unnecessary trigger screwing up player's progression. Fixed an issue with gamepad, where sometimes the mouse would end up hovering on top of a menu button, preventing gamepad movement. This should fix the issue with Steam Deck. Fixed speed related issue with elevators, when player tried to jump off it on lower FPS. Hopefully stopped lever animation loop when FPS isn't stable enough. Hopefully fixed an issue with timed trigger and color blocks going offsync as time went on. This was the most prev…
- Portal Mortal version 1.2.1 - 18 April 2025
Fixed counter triggers. Minor level and localization adjustments.
- Portal Mortal Update 1.2.0 - Bomboclaat - 1 April 2025
Added new language: Spanish. Added new mini campaign: Bomboclaat. Adjust block selection timer, so that it won't instantly go to drag&drop mode when FPS is over 60. Eased the amount of I/O calls when observing collectibles. Fixed an issue, where pendulums would desync when adjusting a gamespeed. Fixed spring animation on lower gamespeeds which was also related to how often it triggers. Fixed various speed issues when player jumps off from a moving platform on lower gamespeeds. Fixed various amount of delta time and gamespeed related speed inconsistencies. Fixed an issue with a grappling hook as it heavily impacted the performance. Fixed an issue, where mouse would get temporarily stuck when changing a level in edit mode. Gently modified some of the levels where timing was a bit too pixel perfect. Hopefully fixed the void bug, for good this time. Improved various levels. Localization cor…
- Portal Mortal version 1.1.3 - 25 December 2023
Added possibility to adjust gamepad sensitivity. Adjusted the appearing possibility of . Fixed as it was moving way too fast. Fixed a delay issue with editor objects. Fixed couple of small translation errors. Small level adjustments.
- Portal Mortal version 1.1.2 - 28 November 2023
Fixed an issue, where opening the chest would leave it on a loop. Fixed an issue, where some lights were flickering way too fast. Fixed an issue, where some lights were dimming way too fast. Fixed an issue, where all the weather effects were much more aggressively present than intended. Fixed an issue, where disabling delta time could cause the game to run extremely fast. Fixed an issue, where the screen would shake if player was looping between portals and zoom block was active. Fixed an issue, which caused pendulums to act unintended ways, causing at least 1 level to be unbeatable. Fixed various issues, most which only happened due to updated engine. Fixed an issue, where destroyers wouldn't correctly return to their rightful place after reseting the state. Fixed an issue, which caused none of the achievements to be obtainable. Hopefully fixed an issue, where level would reset to wron…
- Portal Mortal version 1.1.1 - 8 August 2023
Added support to automatically match FPS with the current refresh rate of the display. Fixed an issue, where player was unable to enter antigravity fields from the sides. Fixed an issue, where player could get a sudden speed boost while falling between 2 portals. Hopefully fixed an issue, again, where player would phase through the ceiling during gravity switch. Modified signs and popup text boxes to work at constant pace, not affected by the "game speed" setting. Plenty of various code improvements and corrections. Small level adjustments. This is a big one in a small package! 60fps lock is gone and the game will now run on whatever refresh rate your display has. Due to the nature of this update, I'm aware that this may cause some unwanted issues. I've done my best to test this update as throughly as possible, but if you notice something, anything, that feels out of place: let me know!
- Portal Mortal - Update 1.1.0 - 6 April 2023
Added new mini campaign: Office. Added new block: Counter trigger. Added new option to Item Box: Blaster. Added new block: Alien sack. Added new block: Alien nest. Added new option to "Player Physics"-block: Disable illumination. Added more padding for helpful tips, so that the text stays inside the box. Added an option to slow down the game for an easier accessibility. Fixed an issue, where downloadable level description wouldn't scale the width correctly. Fixed an issue, where player could clip through a wall when bouncing between anti-gravity field and air. Fixed an issue, where players could make missiles and sawblades disappear by opening and closing menu. Fixed an issue, where zoom block wouldn't properly reset its state. Fixed an issue, where mechanical arms wouldn't correctly remember their saved checkpoint-position. Fixed an issue, where mechanical arms wouldn't get the right r…
- Steam Awards 2022: Is Portal Mortal "The best game you suck at"? - 22 November 2022
Steam Awards are here again! Portal Mortal could fit on so many categories, but I decided to go wtih "The best game you suck at". Of course, I wouldn't mind if you decide to put Portal Mortal on any other category. Any kind of notion, even the smallest one, would make my day!
- Portal Mortal version 1.0.6 - 8 August 2022
Added new block: Challenge Board. Fixed an issue, where the game would crash if user tried to copy values from Builder in edit mode. Improved Builder boss saving. Originally it would trust users to have blueprints on their computer. Now it saves them as part of the level data. Improved multiplayer, when editing is not allowed. Instead of leaving player to edit mode, it'll switch automatically to play mode. Ubuntu: Fixed an issue, which caused the cursor to shake wildly during gameplay. Uploading a level sends its author now. If you've created custom levels using the Builder boss and custom blueprints and uploaded them for everyone to enjoy, I'd ask you to upload those levels again as the blueprints of current ones are broken. Before uploading, editing and saving the level will correctly store blueprint data to actual level file. I'm sorry for this inconvenience.
- Portal Mortal version 1.0.5 - 23 June 2022
Added new block: Player Physics. With this, you can freely tweak some key values related to player's physics. Fixed an issue, where player could clip though the ceiling or floor, if they were running agains the wall while gravity was being reversed. Fixed an issue, where closing down the server would apply every key pressed to an active field. Fixed an issue, where Eye of the Guardian wouldn't stop its looping sound after player died. Fixed an issue, where ice wasn't melting as fast as anticipated on lower frames. Fixed an issue, where music would cut back to first played track on final levels. Ubuntu: Included some libraries as part of the build. Hopefully this helps the game to run better. Ubuntu users may experience slightly longer startup times (20-30 seconds). I'm still trying to investigate why this is a thing, but it's still better than the initial 10 minutes I encountered after…
- Portal Mortal version 1.0.4 - 18 April 2022
Fixed an issue, where lower FPS would cause player to jump less than intended. Fixed a glitch, which allowed player to jump endlessly. Hopefully reduced chance to infinite pause screen after pressing "Return to HUB" button on main menu. Improved moon boss behavior on lower FPS. Small level improvements. Taunt volume will default to 2 instead of 0. Tutorial levels should be much more co-op friendly now.
- Portal Mortal version 1.0.3 - 14 April 2022
Fixed an issue, where main menu wouldn't close down after switching primary player from keyboard to gamepad and there was already another local player in the field. Fixed an issue, where other previously removed local player would spawn in after checkpoint was triggered. Generally, gamepad + local players should cause much less confusion for now. Main player will now "steal" the gamepad from other local player, when changing from keyboard to gamepad and there's already other player in the field using the said gamepad. Other local players will now be destroyed when gamepad disconnects. Small level changes. I hope this will ease the confusion, when trying to switch between keyboard+mouse & gamepad and juggle with multiple local players.
- Portal Mortal version 1.0.2 - 11 April 2022
Fixed an issue with triggers, where "delay between uses" would be applied from the start. Fixed an issue, where portal could temporarily be inside a wall, causing player to be crushed instantly. Hopefully fixed an issue, where reversing gravity could push player out of bounds. Space HUB was missing one of the level gateways.
- Portal Mortal version 1.0.1 - 4 April 2022
Adjusted couple of levels. Fixed an issue, where players couldn't take Steam screenshots in fullscreen mode. Fixed an issue, where players could shoot through solid walls. Fixed an issue, where joining players could still receive active checkpoint, even if checkpoint sharing was toggled off. Fixed an issue, which would cause the game to crash, if player tried to reset while sliding down a goo block. Improved gamepad detection. Hopefully this fixes an issue, where the game refused to find any connected pads. Thank you all for reporting these issues!