- Hot Fixed Following Nuumonsters "Remake" - 24 February 2026
Hi guys~ As promised we are performing maintenance on this title^^ This week, we've fixed several things, most recently including: - Fixed some missing text - Updated some world encounters - Added new NPCs and signs to help guide players - Fixed various minor bug fixes or balance issues Additionally, we have re-enabled the classic version of the game via launch options (before, it was only available through the "classic" beta's channel. Now, you pick which version to play on startup)If you have any feedback please let us know! While we can't put an extraordinary amount of time into this title, any bugs will be fixed, and some content additions may be added within reason^^ Cheers~ ♡ - Yano
- Nuumonsters is Now Available in Full Access! - 20 February 2026
Hi guys! We have finally finished in remaking Nuumonsters completely from scratch, and released the new version via a free update and transferred out of early access on the 18th, which was also the Nuumonsters' 5 year anniversary!There are some really minor known issues at this time, but thanks to the remake, we are able to fix and maintain the game very quickly and easily now and moving forward.If you have any feedback or suggestions, please free feel to leave them here. Cheers!
- I urge you to read this - An important update from the developer of Nuumonsters - 31 October 2024
I'm not the same dev I was when I started Nuumonsters, nor even Dokimon. My adventure starts today I urge you to read, skim-read, or even just glaze over the images in this Kickstarter update : https://www.kickstarter.com/projects/yana-kosaka/dokimon-montamer-maker/posts/4239317 I think this update makes it extremely clear how much I've grown as a developer, and honestly, as a person too, in the last few years. I'm looking forward to the next step forward, for Nuumonsters, for Dokimon, MonTamer Maker, and any projects I stumble myself into in the future. Thank you always for supporting me ♡
- Huge AnnouncementーNuumonsters Hiatus is over as Dokimon Development Wraps up! - 15 September 2024
Hey guys! Real quick, just wanted to say here that Dokimon is live on Steam. This is the big brother to Nuumonsters. You can see a new trailer, info on the release data, and some juicy deets in the "About this game" section. Go check it out! Click the image above to learn more! I'm currently trying to work something out to give users who bought Nuumonsters a discount for Dokimon, via some sort of "Complete the Set" bundle.. or something? I'm not sure how it works, so probably I will have to spend some time studying, but if it's possible, this is definitely something I want to do for all of you that supported me in my beginner programmer stage! For those that don't know, Nuumonster was on hiatus for a while because I have to basically remake the game from scratch. Thus, I went off on an adventure to get better at making games. Did you know? I made a whole engine, where you can make your…
- Bugs Patch + Steam Achievements Fixed. Improvement of some systems - 4 November 2023
Hey guys!! Long time no see :D I put the game on a big sale on a whim for Halloween, and we got wayyyy more sales than I ever could have expected! To honor that, I came back and finally made the grueling journey I needed to to make some fixes on this game. It's been well over a year since Nuumonsters was last updated, last time I worked on this game the Steam achievements weren't working, and then GameMaker changed how you do steam stuff. After finally converting my project to use the new system, I was running into an error that was stopping the game from launching at all, so I've been unable to send this update out until now :( It turned out being an issue with POWERSHELL of all things, if you can believe it! Regardless, I'm now back older and wiser, and the game is fixed, and at this time there is no bugs or issues I am aware of. I hope you can continue to show me your love and suppor…
- EXP Balance + Full Menu Conversion to Keyboard/Gamepad Controls (No More Mouse) - 21 September 2022
In this updated we finally, finally finished converting all of the menus to remove the need for using the mouse. You can now comfortably play all of the game with one hand on the keyboard, or on your gamepad without having to move around a little mouse cursor with your control stick. We also spent a lot of time balancing out the experience system, and with some help I believe we've finally nailed it. To combat the lack of an experience sharing system, we buffed the experience gains for towards monsters in nearly all cases, but still of course, you will gain much more experience when battling trainers versus battling wild monsters. There was also several minor fixes that went in to play, including issues with a couple of the cut scenes, rewording of some dialogue, and so on. P.S. Achievements are working again. Sorry that they keep breaking!! The reason for this is because I keep changin…
- Dokimon + MonTamer Maker Kickstarter Announcement - 2 June 2022
Kickstarter link: http://kck.st/3Pnsj9p For those that have been wondering if Nuumonsters is still being worked on, the answer is yes, although, the work has been very slow as I am remaking most of what makes up the game. I started Nuumonsters 3 years ago, around the same time that I started making games full-time, and I have learned so much in these three yeas. Nuumonsters was intended to be a small game, but the interest has inspired me to make it more and more complex as I was working on it. Unfortunately, because of the transition from small, linear game, to big, complex title, the Nuumonsters source quickly got out of hand with all of the changes I had to do. This is why I am now working on Dokimon + MonTamer Maker. MonTamer Maker allows us to very quickly make creature collector games, and it is what I would be structuring the new and evolved Nuumonsters which would also result in…
- New Monsters + Bug Fixes - 5/30/22 - 30 May 2022
ADDED - Lots of new large monster sprites have been added! FIXED - Fixed the shader issues with trainer intros and monster capture sequence FIXED - Fixed some issues with NPC wander/look script FIXED - Smoothed out some of the BGM fade ins/outs During this update we have also optimized a lot of the systems that deal with the monsters and how they draw sprites. We're continuing to find new and better methods for building games and have been re-creating a lot of the systems that Nuumonsters uses to create a better experience. Along with re-creation of the systems, most-to-all of the user interface will also be replaced and controls will likely be improved as well.
- Moar Nuumonsters Big sprites + Bug Fixes - 3/10/22 - 10 March 2022
ADDED - New Big Battler sprites for the following monsters: Nekobi, Blun, Dandi, Dar-mii, Pan-mii, Swip-mii, Boshii, Yshiro, Chisa, Nevil, Snel, Reaper, Yoru ,Ponti FIXED - Some issues with entering rooms in Blueberry Bay FIXED - Slight issue with new exp system FIXED - Some visual errors and update discrepancies
- Chisa + Yshiro are BACK! Reworked EXP System + MacOS Port Fixed - 3/1/22 - 28 February 2022
Event monster Chisa and Yshiro are back for the Nuuversary! Find them in your PC if you didn't have them from before :D - 13 New large monster battler sprites have been added to the game, more coming ASAP! - Completely reworked formulae for gaining EXP and leveling up - Fixed and uploaded MacOSX version of the game - Fixed a couple minor issues and visual bugs in battling
- Teleporters + Nuuversary Hotfixes and other Minor updates - 2/22/22 - 22 February 2022
- Adds teleporters to Booby Blossom and Blueberry Bay - Adds a few more rooms to Blueberry Bay and other towns - Adds "searching NPCs" (basically NPC's will just look around now) - Updated tileset slightly for Blueberry Bay and Booby Blossom - Fixes a few minor bugs
- Nuumonsters 1 Year Anniversary brings the biggest update yet! - 2/18/2022 - 18 February 2022
ADDED - Quest and Story system finished, complete with cut-scenes, side quests, quest trackers, and all that fun stuff! First few quests already in and working with more to come asap ADDED - Blueberry Bay has been officially finished, with never before seen sprites and animations in almost every corner of the city. ADDED - All new menus!! Whip out your smartphone and use your keyboard to navigate! All menus now have full gamepad/keyboard support :D ADDED - Recreated ALL trainers bringing new sprites, teams, first time encounters, and much more^^ ADDED - Elite trainer locations have been changed and most given an personalized area where they stay ADDED - Worldmap has been added into the game as a smartphone app ^^ ADDED - Most empty houses have been updated with new rooms and NPCs! ADDED - Lots of new areas added which include NPCs, Trainers, and Items. Examples being the rooms the Elite…
- Finished Capture Animations and Improved Battle Messages! - 12-29-21 - 28 December 2021
ADDED - Awesome new capture animations and better battle intro messages ADDED - Ability to skip trainer intro by pressing a key ALTER - Adjusted nearly all items sprites positioning and added outlines ALTER - Fixed and adjusted some sound effects, much better!! ALTER - Changed Battle UI slightly and fixed some visuals errors ALTER - Updated holographic sign posts animations (+ Boat sign) ALTER - Made some minor map adjustments in preparation for WIP features FIXED - Ability to access moves when trainer intro is happening Notes: Next update with be a big one but it may take a while~ I have a lot of things I've been working on that will finally ready to play soon. Please look forward to it!
- Trainer Battles Sprites and Achievements + Bug fixes- 12/20/21 - 19 December 2021
ADDED - Trainer Battler Sprites (WIP) We now have about 10 Trainer Battle Sprites and some awesome transitions in battle!! Currently have more trainer sprites, animations, and sound effects being made. Look forward to it! FIXED - Achievements. Achievements are working just as they did before, yay!
- Updated Nuumonsters Sprites, Trainer facing Sprites, Re-Added Portraits and more - 14 December 2021
ADDED - Several re-worked and edited Nuumonsters sprites, yayyy! ADDED? Portraits have been fixed and are back into the game :D ADDED - New NPCs added in some places to aide in-game knowledge and progression ALTER - Changed a lot of NPC text to further clarify or explain game information FIXED - Made it so that you have the upper hand in the first battle against your friend (whoooopsie) FIXED - New save issue when attempting to create a new save after having loaded one FIXED - Move animations now hide if you're looking at the battle menu FIXED - Some sprite issues with certain NPCs FIXED - More OST issues *facepalm* FIXED - Some visual glitches Coming soon: Blueberry Bay is making good progress^^ Looking to make changes to trainer battles, we'll also see defeat messages and some big trainer battle sprites next update 😄 Look forward to more portraits, a new Elite trainer, and at least..…
- NPC direction sprites + Localization started and bug fixing 12-6-21 - 5 December 2021
ADDED - All NPCs have been giving directional sprites!! We also added some entirely new sprites and updated some existing ones. Trainers are coming next along with post-battle messages, and multiple other trainer battle upgrades currently in the works! ADDED - SIX Nuumonsters followers!! Unlock them by defeating Elite trainers^^ FIXED - Boating theme not playing after sailing a second time FIXED - No OST music when starting the game in certain areas FIXED - OST shut off when exiting a store page and other various issues FIXED - Fish merchant game crash, sorry about that!! FIXED - Yes/No boat message not displaying properly in large screen modes (sorry!!! I don't use large screen mode ;-;) Notes: Every single NPC has been overwritten and replaced with a new system to allow for easier addition of new NPCs and to allow for multi-direction sprites. I will also be doing something similar wit…
- Monster info Screen, new borders and SFX + Bug fixes - 11/19/2021 - 19 November 2021
ADDED - Lots of new sound effects! They're coming guys!!! Slowly but surely!!!!!!!! ADDED - New full screen borders to choose from and they are AWESOME! ADDED - Monster info screen + date caught. Right click monsters in party or in PC ADDED - Finally made it so that borders and resolution settings will save ALTER - New icons, whoohoo! FIXED - Awkward mouse detection boxes in some menus FIXED - Visual bugs for battles, party, item usage FIXED - Other bugs, issues, and typos List of new SFX added this update: - TV boot up sequence for start game - NPC talk loop - Enter door transition - Heal party music - hop onto the boat - enemy mon death - flee battle - bird fly away - walk in grass - pc box change - battle found/started - transition into battle - burst moved used - switch monster - new level-up and capture
- Dar-mi Event + Monster Switching, New Types, OST, and MUCH MORE! - 10/13/21 - 14 October 2021
Event - Login to receive this updates event monster! ADDED - Specials replaces Burst on main battle menu. Specials includes bursting, switching to next monster (finished!), and elementals (WIP)! ADDED - Completely made from scratch music system with multiple new OST's ADDED - Completely remade prologue screen with a tutorial ADDED - D-pad movement for controllers ADDED - New type "neutral" comes along with many other type changes ADDED - Multiple new monsters have been added and several sprites have also been remastered ADDED - Several new trainers, spread around every route and area ADDED - Sound effects for some events and replaced some older sound effects ADDED - New rooms and NPC's to Blueberry Bay and some other towns ADDED - Global sound volume which will allow you to finally silence sound effects along with music ADDED - Simple capture and "game start animations ALTER - Completel…
- Bug fixes and Several Minor improvements - 9/19/21 - 19 September 2021
ADDED - Reworked party screen to relay more information ADDED - Auto save indicator (Fairy in bottom left corner) ADDED - New battle animations and sound effects ADDED - Door and movement transitions with fade effect ADDED - Randomized foilage on the world map + new foilage tiles ALTER - Adjusted all color palette colors and added black transparency variants ALTER - Palette swapped some menu's and screens to better match all monsters ALTER - Elite parties to ease game progression for casual players ALTER - Setup screen to make more sense FIXED - Issue with battle info screen displaying the wrong types FIXED - Full screen and mouse issues when exiting to title screen after switching the game to full screen mode. FIXED - Broken color swapper on the available monsters indicator in battles FIXED - Abrupt music stopping from title to save screen/game FIXED - Some of the sound effects were br…
- OST, Steam Achievements, and Blueberry Bay - 8 September 2021
ADDED - 10 new all original piano sound tracks (5 more on the way) ADDED - 19 Steam Achievements ADDED - Xbox, Ps4, and Gamepad support ADDED - 13 New Nuumonsters ADDED - 18 New moves for Monsters to use ADDED - New Elite, route, and Town ALTER - New battle UI ALTER - Pause Menu UI ALTER - Several new trainers and NPC's ALTER - New tall grass sprites and animation ALTER - Insect type is now Mimic, all insect monsters have been merged into living FIXED - Pause options text not displaying in bigger screen modes COMING SOON: - New prologue/intro - Cave monster encounters - Cave puzzle + rare Nuumonster - Battle Floors based on Area - Party screen UI Notes: Lots of hiccups on this update with the data loss and whatnot, but it’s a pretty decent update. I’ll be putting more steam into this, taking a break from freelancing!!