Grave Complex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews1
- Release dateMay 17, 2021
- DeveloperBeard Logic
- PublisherBeard Logic
Company pages: Developer: Beard LogicPublisher: Beard Logic
Grave Complex Steam news
Grave Complex news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- UI Clarification - 11 May 2021
Updated a couple UI elements to improve clarity. Improved Compass Indicator Changed colors of HP / Durability / Tower Charging bars
- Feature Complete! - 22 April 2021
With this patch, all features are now in! All that's left before full release is some tuning, optimization and bug fixing. I don't anticipate many bugs at this stage as I've spent a great deal of time hunting them down. Weapons / Towers Added weapon: Electrode. Mace that holds electrical charge. Added weapon: Laser. Speaks for itself. Added weapon: Laser. Cooldown indicators have been added to towers to assist in the zombie assault quests. The damage of a weapon placed on a is now reflected in the tower's damage. Several new traps and trap upgrades have been added. Misc Sharper graphics Damage from constant attack weapons is now applied every frame Mousing over / clicking on quest items now brings up the item info. Tutorials messages have been added for Camera Rotation and Crafting Several skills/items have been added to the rogue-lite menu. Design Changes TNT will now no longer call a…
- Small Update - 26 March 2021
A minor patch that fixes a few issues and adds a couple interesting features. New Features Better shadows: Set up a new new system Updated the controls to auto-target close zombies. Removed rotation based on the mouse except for building and certain special attacks. Better interface for mounted weapon swapping Better interface for mounted weapon swapping You can now transform back out of zombie form with reduced CD on next transformation Bug Fixes now will properly accept weapons for tower creation Removed the ability to spam the zombie transformation Zombie transformation should be able to hit zombies easier now Increased weight of zombie transformation so zombies won't be able to push the player around as much. Known Bugs When paused, the player can still die. I'm not sure why this is happening, if anyone runs across it please let me know about the circumstances surrounding it.
- Achievements, Graphics, UI & Zombie Assault Update - 21 March 2021
The focus of this patch is immersion. Graphics, UI, and zombie assault missions have all been kicked up a notch and a number of interactable objects and entities have been added/replaced to make the world feel more alive. New Features Achievements are in and obtainable Added jeep options in the rogue-like menu. Watch for the illusive crystal zombie, chase him down for a reward Assault Missions I primarily want these missions to feel like you've gained a ridiculous amount of power and secondarily want them to require a bit of planning. With this in mind the systems have been rejigged so they are more focused on the abilities in the zombie form and less focused on follower zombies. Added upgradable and very powerful charged attack that can have a very large reach Added upgradable 'harden' ability, which drastically reduces damage taken for a short time Zombies should no longer spawn durin…
- Combat Update - 24 January 2021
This update focuses primarily on the combat system. New weapons, weapon tuning and skills as well as more combat options Combat Each weapon now has both a regular attack and a charged attack. For melee this adds a more powerful attack option at the expense of some extra time. For ranged weapons, the charged attack is the only way to fire at range. The regular attack is a melee attack that can be used with the weapon equipped. The attack damage for this is based on your skill as the unarmed tree has been moved. See below for details Weapons Added Weapons a. Buzz Saw: A melee weapon that runs on syngas. It attacks quickly and constantly and can even harvest resources. It has some ability to sever limbs and will benefit some from a few of the skills. b. Bat (Wood / Metal): A melee weapon that has a reasonable range and can stun zombies. Ideal for attacking the hardened Hulk-Zombie. Weapons…
- Early Access V.1.3.11 - 1 January 2021
Here's a quick look a number of the changes in this patch: Crystals may be refunded as skills may have changed. Bug Fixes Missing Fire Workstations Are now visible again Spike Trap Navigation It was difficult to get around spike traps in some situations (Getting caught between the spikes and a wall). It should now be substantially easier for the player to move past them. Balancing Large Bunkers They are a treasure trove of goodies, so it made sense to make them a little more difficult. Zombies should be more frequent within them. Damage Reduction (Zombies) Previously DR was linearly based for both the player and zombies. The player had already been switched over to be percent based, the zombies are now using the same system. Zombie Frequency Zombies were fairly persistent at the start of the game, perhaps too much so. I've made some changes that should make them less interested in the p…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 11 May 2021 | UI Clarification | 4072920612520731297 |
| 2 | 26 March 2021 | Small Update | 4026754911350081614 |
| 3 | 1 January 2021 | Early Access V.1.3.11 | 3917534300102839045 |
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