SPSTEAMPULSELIVE ANALYTICS
Mastermine

Mastermine Steam news

Adam Soutar | Feb 26, 2021 | game

Released

0players observed ยท 25 September 2026 - 12:03:02 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Mastermine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews22
  • Release dateFeb 26, 2021
  • DeveloperAdam Soutar
  • PublisherAdam Soutar

Genres: Casual, Indie, Strategy

Company pages: Developer: Adam SoutarPublisher: Adam Soutar

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mastermine Steam news

Mastermine news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Hitting pause on a lil' exploit - 12 April 2022

    Mastermine has been updated once again. In previous versions, players could peek through the blurry pause menu to gain an advantage by solving the puzzle while the game was paused. This has been patched, and the leaderboard has been adjusted to remove suspiciously fast times. Here's the full changelog, with a couple of bonus changes: The Mastermine Wrapped event has finished Fixed a shader bug causing false flags to "glow" at the end of games Adjusted wording to "Click" instead of "Tap" on PC Fixed an infuriating 1 pixel gap visible on PC menu buttons Prevented peeking through the pause menu

  • Daily Leaderboards - 12 October 2021

    Mastermine now has Daily Leaderboards! Every 24 hours, see who's best on all cube sizes, and get a good chance at finishing high on the boards. They'll reset each day at midnight UTC. Other changes and fixes included in this patch are detailed in the changelog. Happy Solving!

  • The Menu Redesign Update! - 20 August 2021

    Mastermine PC's menu has been completely redesigned. It's slicker than ever, navigable by keyboard, and is designed to show you what you need at all times :) Also, Mastermine now supports Eyefinity/Surround triple-monitor setups if you are a true gamer Hope you like it!

  • Mastermine v1.12.1 - 12 June 2021

    Mastermine v1.12.1 includes a bunch of improvements and quality of life fixes Fixed a bug that left some players stuck in Campaign Added F2 as a shortcut for Retry, just like classic minesweeper Dramatically reduced CPU usage (100% -> 25% in testing) Fixed accidentally revealing cubes while trying to activate powerups The game will now catch corrupted Campaign saves and automatically restart the Campaign level Reduced the chance of unexpected behaviour in-game Adjusted audio mixing & volume ducking Fixed inconsistent scrolling in some areas Happy solving!

  • Mastermine v1.12 - 25 March 2021

    Mastermine v1.12 adds some long-requested features, alongside quality of life fixes You can now disable seeing through the centre of the cube, blocking out its gaps You can now bind "Drag/Rotate cube" to any control, to avoid accidental clicks You can now bind Mouse 4 and Mouse 5 (the forward/backward buttons) to any control You can now use the "A" and "D" keys to roll the cube, like two-finger rotate on mobile Happy solving!

Patch notes and updates

S.noRelease datePatch nameGID number
112 April 2022Hitting pause on a lil' exploit4353300134244059742
212 June 2021Mastermine v1.12.15019805792168258744
325 March 2021Mastermine v1.124026754911346514172

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