- MAW Demo Launch! - 1 December 2025
Heyo! For the past year or so I have been hard at work on my new game, MAW, and today I’m proud to announce that you can play the first chapter of MAW as a free demo! This game is something a fair bit different from my other games, but it’s still a very personal project for me, as all my games are… well maybe this one might be a little bit more personal 😅 What is MAW?MAW is a narrative driven adventure about a queer wolf detective exploring his identity in a totalitarian regime. You will be solving cases using animal abilities, sniffing for clues, licking for information and overall being a (good boy) wolf detective, while also keeping your identity hidden from the state… and your mother. What is in the demo?The MAW Demo features the first episode of what is to be a 7-chapter long story. This first episode is an introduction to the story, world, some of the characters and detective mec…
- BRIGHTSEEKER IS OUT NOW! - 30 September 2022
I'm super excited to announce that BrightSeeker is now available! Buy it while it's on launch sale: https://store.steampowered.com/app/1491950/BrightSeeker/ It took me over 2 years to make this game, which is definitely the biggest project I ever worked on. I would like to thank everyone who supported me during the development, all of you who played the game and shared your feedback, helped me with the music and voice over and all of you who wishlisted the game. Thank you, I literally couldn't do it without you. Of course this is not the end, I'll keep updating and fixing the game in the following months. If you encounter any issues, let me know!
- RELEASE DATE ANNOUNCEMENT - 16 September 2022
After more than two years of work, I'm super happy to announce that BrightSeeker is coming out in exactly two weeks from now! Mark your calendars and don't forget to wishlist the game to get notified about the launch discount! https://store.steampowered.com/app/1491950/BrightSeeker/
- BrightSeeker Beta Test + Demo Update - 1 September 2022
BRIGHTSEEKER BETA The development of BrightSeeker is slowly coming to an end and with that I would like to announce a final Beta test, which you can join by filling out this form: You will get access to the full game in exchange for sending me feedback and your thoughts on the game. Thank you so much, if you decide to participate! I'll be sending out all the beta keys at once, so don't worry if you don't get an e-mail from me right away, it may take a few days. THE BETA IS CLOSED NOW, THANKS EVERYONE WHO PARTICIPATED! DEMO UPDATE v0.1.0.2. New difficulty settings: Teleport Limiter Extensive use of the Teleport/Dash ability will cause SPARK to decrease Mines Enemies may spawn mines where they died Scalable Enemies Enemy health increases as the player gets stronger Other changes: Fixed bug where melee attack wouldn't reset if player had 0 SPARK Added diagonal teleport for keyboard New Pla…
- Demo v0.0.1.6 Patch - 22 June 2022
v0.0.1.6 changes: Increased player movement speed, acceleration and deceleration for more responsive gameplay Slightly increased teleport cooldown Increased shield deflect time to 0.5s (from 0.25s) Changed colour of the particles indicating that ranged enemy will attack to make it more readable Health pickups won't fly towards the player if they have full health Added new difficulty setting "Retreat Protocol" that allows ranged enemies to teleport away from player if they get too close to them (hopefully) Fixed the bug where Gameplay settings wouldn't save across levels "Use Isometric north" setting should work for keyboard as well Thanks to everyone who submitted feedback on the game! I really appreciate it :) Also, HUGE thanks to everyone who wishlisted the game during the Next Fest, BrightSeeker gained over 2500 wishlists during the festival, which is so much more than what I was hop…
- Demo v0.0.1.5 Patch - 16 June 2022
v0.0.1.5 changes: Fixed bug where the second character is blocking player movement in the intro level Added option to choose between "true north" and "isometric north" when playing with gamepad Added light for better navigation in intro level Fixed loading of gameplay settings Thanks everyone who submitted these issues and left feedback on the demo, it's much appreciated!
- BrightSeeker Demo available on Steam! - 13 June 2022
I'm super excited to share with you a new Demo of BrightSeeker which is now available on Steam during the June Next Fest! Play the Free Demo now: https://store.steampowered.com/app/1915640/BrightSeeker_Demo?snr=1_7_15__13
- Feature Breakdown #05 - The Difficulty - 1 May 2022
Hello there! Welcome to the fifth Breakdown of BrightSeeker's mechanics! This time we're going to look at how you can adjust difficulty to suit your playstyle. In BrightSeeker there is no easy/hard difficulty, instead there are several Difficulty Settings which you can toggle to make the game easier or harder. For example, you may choose to disable advanced AI behavior to make enemies easier to defeat or if you find the game too easy, you can (among other things) lower your base health or enable special abilities for bosses. Right now there are seven unique settings, which you can choose from. There may be more added in the future. You may play with just one of them or all of them at once, it's up to you! Now, let's take a look at what each of them does! SECRET ENEMY Hides enemy health icons, so you can't precisely know how much health has the enemy left. DODGY ENEMIES Enemies can dodge…
- Feature Breakdown #04 - The Enemies of BrightSeeker - 1 April 2022
Hello there! Welcome back to another Feature Breakdown! This month we're going to look at all the different types of enemies that you can encounter in BrightSeeker, as well as how the combat system actually works. Combat Areas: As you travel through the world, you will often enter the Combat Area (CA). This is a place where enemies spawn (usually you won't find any enemies outside of these areas). While you are inside of the CA, enemies will spawn in waves. Sometimes only one wave of enemies will spawn, sometimes there may be more waves in one area. While you are inside of the CA, and at least one enemy is still alive, you can not leave the CA. When you clear all enemies inside the CA a force field surrounding the area will deactivate and you will be able to resume your journey. (Entering Combat Area) Enemy types: There are 7 unique enemy types in BrightSeeker. Plus 3 different Bosses a…
- The world of BrightSeeker - 1 March 2022
So, for this month I was originally planing to write a Feature Breakdown about enemies and bosses and combat, but given the current situation with the war IRL, I really don't feel like writing about that... Instead, I decided to introduce you to the world where the game takes place, while avoiding spoilers of course! In the game you will explore three major locations. The Below. The Dark Pit. And The Bright City. Each of these locations is divided into several smaller levels and sub-locations (around 20 locations all together). I would like to stress out that the game is NOT open world and the progression is very much linear. That being said there are many secrets and hidden locations, so there will still be plenty to explore :) The Below - The birthplace of civilizations. This is the starting location of the game. A place where the Seeker (player character) has fled after all of his ki…
- Feature Breakdown #03 - The Forge / Upgrading Abilities - 1 February 2022
Hi there, welcome to another Feature Breakdown! This time we'e going to look at how you can enhance your three basic abilities using MODs and The Ability Forge! What is The Forge? It's a special interactable object which can be found in various locations, usually before a boss fight or when you enter a new location for the first time. interacting with The Forge The forge can be used to upgrade your basic abilities, however to do so you will need MOD Slots. You will be able to obtain 5 MOD Slots throughout the game. One can be bought in a shop (which is usually located in the same area as The Forge), the other 4 are dropped by bosses (2) and mini-bosses (also 2). MOD Slot pickup After obtaining these MOD Slots you will be able to activate MODs in The Forge. If you activate a MOD it will use one or more MOD Slots (depends on how powerful the MOD is). You can always return to The Forge and…
- Feature Breakdown #02 - Special Abilities + SPARK - 1 January 2022
Hi! Welcome to the second Feature Breakdown! This time we're going to look at Special Abilities, where to get them and how they work! Before we get to them we need to explain one more thing, the SPARK. What is SPARK? Basically, it is a form of energy or life force found in all living things. In the world of BrightSeeker it's being harvested and used to power all the machines as well. (Can't say more, so I don't spoil anything :D) From the gameplay perspective, the SPARK is used for summoning a protective shield (see Blocking from FB #01) and for activating Special Abilities (I'll get to those in a sec). Using shield is depleting SPARK You can activate Special Abilities if you have enough SPARK (the icon turns yellow) SPARK can be refilled by killing enemies and/or breaking boxes and other objects in the world. Killing enemy refills some SPARK One more way to get SPARK is by deflecting e…
- Feature Breakdown #01 - Main Combat Mechanics - 1 December 2021
Welcome to the very first feature breakdown of BrightSeeker! In these breakdowns I will be introducing various mechanics and other aspects of the game. Let's start from the beginning (literally)! Right from the start of the game, player will have access to the 3 main combat mechanics — shooting, slashing and blocking. Shooting It is quite simple! When using keyboard just point and click to shoot projectiles from your staff, if you click/shoot while hovering over an enemy, they will be highlighted and the projectile will lock onto them. Locked projectiles will follow their targets even if they are moving. Otherwise, it will travel in a straight line until it hits something or someone. When using gamepad, enemies will be highlighted based on where the player character is facing. Projectiles will always lock onto highlighted enemies and actively seek to damage them. (I will talk about how…
- New early version available! - 11 November 2021
I'm super excited to announce that new early build of BrightSeeker is live NOW! Join our discord server to play it for FREE! https://discord.gg/X5N9wghrS4 Or sing-up here: http://www.zakroutil.com/join In this build I focused on making the combat feel smoother and made some changes to the level order for better pacing. (among other things) Here's the list of all the changes: v0.0.0.9 Changes: - Reduced teleport cooldown from 1.3 to 1.0s - Changed ranged attack animation speed + projectiles spawn almost instantly after the animation begins - Added particles to staff when firing projectile - Items in shop can be purchased only once (except for refills) - Added purchasable mod slot to the shop - Added Location names - Made some adjustments to range attack SFX - Increased player projectile speed - Added Key mapping - Settings are accessible from main menu - Changed map order - New secret th…
- New Early build available for ALL Discord Members! - 13 September 2021
Join our discord server and gain access to all early versions of BrightSeeker for Free! https://discord.gg/X5N9wghrS4 v0.0.0.8 Changes: Bug fixes: Fixed bug - Trap projectiles colliding with the trap Fixed animation bug when exiting the "staff/sword" dialogue using keyboard/gamepad shortcut instead of dialogue buttons Fixed the "Ability Station" bug - Giving player infinite spark/health Fixed bug - ESC menu opening when closing other UI elements Fixed spawn location of particles when breaking boxes Fixed bug when player gets stuck in the first combat area in the first level Added invisible wall preventing skipping the "Pink Tree" combat sequence New features and tweaks: Removed the "Pink Tree" cutscene - replaced with 2D image sequence More delay before Heavy-mech attacks/teleports Reworked Shop UI + Added option to refill missing HP/Spark in the Shop Several tweaks to widget navigation…