- Update 0.6.12 - 16 August 2026
Dear Players, We have been busy working on implementing our in-game help system, which should help newer players get a smoother start to their Arcane Wilds experience. Because this has taken longer than we expected, we decided to release an update in the meantime. This one is all about co-op, player interaction, and experiencing Arcane Wilds as a team. First of all, a radial ping menu has been added to the game to make communication between allies easier. You can use pings both in missions and in skirmish team battles — or even enjoy the pings by yourself. Holding down 'Alt' and left-clicking will open a radial menu with four different pings, as shown below: Let go of 'Alt' to cancel your ping. Each ping has its own unique sound and color, so they'll be easy to distinguish. Shared Fame in Missions We're also trying something new in co-op missions this patch. Fame gained in missions is n…
- Update 0.6.11 - 19 April 2026
Dear Players, It's been a while since our last update but that just means that this one is even bigger. As we've hinted in our last update we're introducing a new Spellcaster for the Colony faction. The Beerwagon It's a totally new, unique unit that we're excited to finally introduce to all of you. This vehicle unit is a spellcaster that is supposed to act as a supportive factor on the battlefield. The Molotov Cocktail ability throws a projectile to a target location, lighting the ground on fire and dealing moderate damage to everything within. This ability is supposed to be used as a zoning tool, but you can tell us what uses you've come up with after testing it yourself. The Refill Flasks ability throws a projectile as well. It slows friendly units but makes them take less damage from all sources (even abilities) if they are below half health. We're really happy with the design of thi…
- Update 0.6.10 - 12 February 2026
Dear Players, We're happy to welcome all of you this year with a new update featuring the fully completed visual upgrade of the Colony Faction. As the bandit is somewhat of the face of the colony faction, we'd be happy to hear what your thoughts on his new looks. Feel free leave your opinion as a comment or reach out to us. Hopefully, you're already as excited as we are about playing the game in its new and fresh visuals. You might notice that the cleric and the church did not get a visual overhaul, but this is because a more exciting spellcaster is going to replace the cleric in the near future - more on that will follow soon. We also found some sneaky bugs that managed to evade pest control last patch. They were kindly asked to leave. Find the full list of patch notes below. Full Patch Notes: Visual: - New models for Colony units - New models for remaining Colony structures Minor Chan…
- Update 0.6.9 - 17 December 2025
Dear Players, We wish everyone a happy holiday season! To make your holidays as relaxing as possible, we have added a feature to both single- and multiplayer that helps to simplify a tedious aspect of the game quite a bit. This feature revolves around logistic management for storage structures (Storage Tepee, Storage and Depot). If your storage structure is filled with more than 250 supplies, a carriage will be automatically ordered from your harbor with an already queued pickup and drop loop. This means these loops no longer need to be manually created through command recording. Storage structures even keep track of the carriages assigned to them, allowing you to select all currently assigned carriages and adding additional carriages directly. These functionalities can be controlled through new buttons in the command card. This is how it looks like now when a storage structure is selec…
- Update 0.6.8 - 25 November 2025
Dear Players, This update consists of a massive performance improvement as well as the start of the visual Colony faction overhaul to bring the Colony faction up to par with the Tribe and the Army in terms of visual quality. We're adding our new, high quality models of (almost) all Colony structures to the game. Here's a sneak peek of the Blacksmith, Saloon, Market and Port. You'll be able to look at all other new and improved structure models in game. Feel free to share your opinion. We really hope you like them as much as we do! The remaining structures and the updated Colony units will be added in the coming patches, so you can look forward to that. Another difference you might notice (or hopefully, you won't notice anything at all) is our performance update. With today's update, we have drastically improved performance for situations with large unit counts by computing unit movement…
- Update 0.6.7.1 - 21 October 2025
Dear Players, Unfortunately, a bug managed to sneak into yesterdays update: If the prologue is replayed through the old wise man dialogue, it can fully reset the save. We had tested for this specific case in anticipation, but unluckily, something slipped through. This hotfix resolves this issue and you can replay the prologue now without risking your save. If you have been affected, please do reach out ([email protected] / https://discord.gg/5XSda7K3Kz) , so we can attempt to help you recovering a save. We are sorry for any inconveniences caused. Let us know if you encounter any other issues. Have fun playing the prologue!
- Update 0.6.7 - 20 October 2025
Dear Players, We are excited to bring you an update we have worked on for quite some time. We have focused on improving the experience for new players by adding an introductory prologue mission. The prologue is available for the Hawk Eye Regiment and plays automatically for new saves. Here is a sneak peek: If you already have save and wish to experience the prologue, you can talk to the old wise man on your home island to replay the prologue, see the second dialogue option below. Be sure to try it out for yourself! Additionally, we have enhanced our map generator to give the three biomes a more distinctive identity and also to make the rendering more efficient. Ancient Forest: The vegetation in our forest is a bit darker and more dense than before, giving the biome a more mysterious and eerie atmosphere. Mystic Mountains: By having fewer grass fields and reduced vegetation the Mystic Mo…
- Update 0.6.6 - 21 July 2025
Dear Players, It's been quite a while since our last update. We've been working on something big, which isn't quite ready yet but it's just around the corner. With this update, however, we've focused a lot of our energy on performance and visual quality. First and foremost, this update introduces Level of Detail (LOD). This means that models are rendered with less detail when further away, so that details which are indistinguishable from a distance don't negatively affect performance with no visual benefit. Furthermore, we have revisited almost all particle effects and changed them so that they're better on performance while losing barely, if any, visual quality. In fact, some effects look even better than before. We're also happy to introduce our new, high-quality model of the Stomper: Of course, we also fixed multiple bugs. Find the full list of patch notes below. Full Patch Notes: Ne…
- Update 0.6.5 - 23 May 2025
Dear Players, Today we bring you a content-focused update featuring several visual upgrades, improved unit behavior, and important bug fixes. We’ve added three new high-quality models as part of our ongoing effort to enhance the game’s visual style. This includes the Puk-Wudgie and Deer Woman, as well as a new Relic Spawner model. On the gameplay side, ranged units now use their full attack range when targeting buildings during auto-attacks. Units that spawn from camps will now visibly jump out of rifts, giving their arrival more highlight. We’ve also addressed a number of issues, including a tooltip bug affecting Spirit Huntress summons and a visual glitch where units spawning from rifts were invisible. In addition, we’ve reduced the size of several textures to help improve overall performance. Find the full list of patch notes below. Full Patch Notes: New high-quality models - Puk-Wud…
- Update 0.6.4 - 11 April 2025
Dear Players, We’ve updated the game to a new version of Unreal Engine and introduced several quality-of-life improvements. We hope this update helps mitigate some of the compatibility issues related to graphics cards and drivers, and also improves overall performance. Please let us know if you notice any significant differences in performance or compatibility. Some of the highlights from this update include smarter unit behavior - newly spawned or idle units now react more quickly in combat - and a reduction of performance spikes during Horde missions. These changes should help make the gameplay feel smoother and more responsive overall. In addition, we’ve made further progress on our ongoing effort to upgrade all models from the current low-poly style to a high-quality art style. The main village building has just been completed: Find the full list of patch notes below. Full Patch Not…
- Update 0.6.3 - 7 March 2025
Dear Players, Today's patch focuses on enhancing the game's performance and addressing important bugs. The most significant improvement comes from optimizing unit animations, which should now run more efficiently with little to no loss in visual quality. You'll find a list of additional performance upgrades below. While this patch boosts frames per second, even more improvements are planned for the future. One of the biggest upcoming enhancements will be to pathfinding performance - especially beneficial in Horde missions, where vast numbers of units can impact gameplay on higher difficulties. That said, we also have some new high-quality models for you! Here’s a brand-new ship for the Colony faction: Of course, this ship won’t be available during missions (though you can play as the Colony faction in skirmishes). However, it might give you a hint about what kind of faction we’re workin…
- Update 0.6.2 - 14 February 2025
Dear Players, With today's update we bring you a big chunk of visual improvements both in terms of quality and readability. We have finally included more realistic looking walls by adding additional models for in between segments: On the topic of walls, we are thinking about how we want the gates to behave in the future. We are considering the approach of simply having them open and close automatically for allies and not letting through enemies. Let us know your preference on this topic, we are curious to hear your thoughts. Another highlight is the addition of a higher quality model for the tribe ship that brings us one step closer to the full completion of all high poly models: Besides many more visual improvements, we have addressed a couple of bugs, you can find the full list below. Full Patch Notes: Visuals: - Added a slim wall type for connecting segments - Fixed highlight colorin…
- Developer Live Stream during Real-Time Strategy Fest - 20 January 2025
Watch the developers take on missions in Arcane Wilds!
- Update 0.6.1 - 17 January 2025
Dear Players, Today we are bringing you a patch focusing primarily on bug fixes and minor improvements across visuals, missions and UI. Nevertheless, we wanted also wanted to provide you with a much requested feature: Building destruction effects! See how this looks like in game: Full Patch Notes: Visuals: - Added building destruction effects - Summoning Tomb now shows stored resources Missions: - Tier 2 unlock perk no longer costs gold - Hostnames of multiplayer missions can now display all UTF-8 characters - Ability tooltips now indicate whether an ability has not been unlocked yet - Spawned and summoned units are now correctly counted in the post game statistics - Resolved a map generation issue that caused a map with invalid spawn locations - Improved fame animation speed in reward screen Hawk-Eye Regiment: - Placing standard with hero now displays the correct expiration duration -…
- Update 0.6.0 - 3 January 2025
Dear Players, We are beyond excited to unveil a major update that brings a significant overhaul to the game! 🚀 Your feedback has been instrumental in shaping this patch, and we can't wait for you to experience it firsthand. Feel free to leave a comment or write us on our discord on what you think of these changes. Perk Tree Overhaul The highlight of this update is the completely revamped perk tree. We've transformed the perk system into a visually grouped, tree-shaped layout that offers a more intuitive and engaging way to enhance your units. Take a look at the new design: Along with this visual upgrade, we've added 30 brand-new perks across various units, allowing you to tailor your strategies like never before. Here’s a sneak peek at some of the perks: For Saber Infantry, you can choose between healing by the amount of damage dealt (vampirism) and reflecting damage back to attackers.…
- Update 0.5.1 - 11 December 2024
Dear Players, We’re thrilled to bring you our Christmas update! 🎄 First, a big thank-you to everyone who shared their feedback after launch. Over the past few weeks, we’ve been hard at work implementing your most-requested improvements, and we’re excited to share what’s new! Unit Formations One of the top requests has been the ability for units to move in formations. While we explored various approaches in the past, we hadn’t found a method we were happy with—until now! With significant changes to our pathfinding system, we took a deep dive and discovered a solution we love. From now on, units will automatically arrange themselves in formation when reaching their destination. We believe this is a fantastic first step and are eager to hear your thoughts on it. Potential follow-ups include locking unit speeds for a more cohesive movement or offering greater customization options. However…
- Update 0.5.0.1 - 22 November 2024
Hello everyone, thank you very much for all your feedback and bug reports. We have just rolled out an update that addresses many of those issues: Missions: - Improved mission difficulty balancing for lower difficulty levels - Snipe is now available from level 1 - Relic is now carried faster, especially by carriages - Increased search radius for supplies when building on home island - Added command card highlights to the introductory tutorial - Colonel smith is now correctly added to the automatic army control group Stability: - Resolved a crash that could rarely happen when destroying buildings - Resolved a map generation issue on Mystic Mountains - Resolved an issue that could lead to the ship not stopping at the harbor in rare cases Other - Addressed many translations issues, especially for the Chinese translation - Selected faction is now correctly displayed to the host when a custom…
- Arcane Wilds is a western-themed fantasy RTS now on Steam - 19 November 2024
Now in Early Access, Arcane Wilds gives a slightly different take on the base-building RTS genre and comes with Linux support. Read the full article here: https://www.gamingonlinux.com/2024/11/arcane-wilds-is-a-western-themed-fantasy-rts-now-on-steam
- Arcane Wilds Early Access Release Stream - 18 November 2024
Watch Andy's Take play Arcane Wilds!
- Arcane Wilds Early Access Release - 18 November 2024
Dear players, We are thrilled to announce that Arcane Wilds is now available in Early Access available to play for everybody. This means you can now play: 1) Arcane Wilds' unique mission mode in which you play solo or with up to three friends and choose your own adventure and customize your faction and your own home island to your preferences. Two different factions are available for play. 2) Academy: A set of scenarios which acts as a tutorial but also as challenges where you can earn lots of gold medals and show how good you play the game. 3) Custom: You can play 1v1, 2v2, 3v3, 4v4 and FFA online, in LAN or offline with or without AI players. In this mode, you play as the three base factions Army, Colony and Tribe. 4) Workshop: Finally, there is also the Steam workshop in which you can already find community created modes to play: https://steamcommunity.com/app/1492050/workshop/ Follo…