La Porte des Fauconniers : Guerre Médiévale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score86% positive
- Total reviews22
- Release dateNov 12, 2021
- DeveloperBastion Studio (FR)
- PublisherBastion Studio (FR)
Genres: Indie, RPG, Strategy, Early Access
Company pages: Developer: Bastion Studio (FR)Publisher: Bastion Studio (FR)
La Porte des Fauconniers : Guerre Médiévale Steam news
La Porte des Fauconniers : Guerre Médiévale news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [LPDF v0.2.0] Multiplayer and game mode implementation RELEASE - 29 June 2022
Alpha 0.2.0 Patch note coming in July 2022 1. Multiplayer implementation At the release of this patch, you will be able to play in 1vs1 and 2vs2 in P2P multiplayer featuring 2 game modes : 1vs1 and 2vs2 with normal sized unit 1vs1 with x2 soldiers per unit and per player. 2. UI improvement You can activate several option allowing you to get a better understanding of the gameplay : Marker under your units feet Over effect on your opponent troops Pop-up of damage inflicted / taken as the player Your name and name of the opponents player Variety of bugfixes around UI 3. Gameplay improvement Implementation of victory condition to push the player to fight in a certain area (time limit, capture the flag, death count) As you die, you become a gosth but can still manage your troops (only in multiplayer) Improved animation behavior of both player and unit to smooth player vs IA interaction Spell…
- [LPDF v0.2.0] Multiplayer and game mode implementation - 27 June 2022
Hello ! Sorry for the lack of news since the release of the game, but lets face it we didnt even met our most basic objective so it will be hard for us to keep going (except a big miracle). We tried, we failed, "c'est la vie". But we wont let our only production in the stat it was during its release so except a few patch before we give you our final "au revoir". Alpha 0.2.0 Patch note coming in July 2022 1. Multiplayer implementation At the release of this patch, you will be able to play in 1vs1 and 2vs2 in P2P multiplayer featuring 2 game modes : 1vs1 and 2vs2 with normal sized unit 1vs1 with x2 soldiers per unit and per player. 2. UI improvement You can activate several option allowing you to get a better understanding of the gameplay : Marker under your units feet Over effect on your opponent troops Pop-up of damage inflicted / taken as the player Your name and name of the opponents…
- Hotfix 0.1.11 - 25 November 2021
Hello all ! Little hotfix to renforce the taunt appearance in melee, some adjustement to lance length and a some balance change to the map "defend the deer mount" which has been proven to be quiet hard during a stream you can find here : https://www.twitch.tv/videos/1214590393 Have a good day !
- Alpha Patch 0.1.1 - 19 November 2021
Hello everyone, We are happy to announce our first patch for "La Porte des fauconniers". It contains the following changes : - First iteration of the taunt system for inactive melee units. As always, it is in WIP and it will be improved gradually - Improved descriptions of sergeants, horn players and banner holders - Fixed an issue with updating the units UI - Fixed an issue with Agents regaining too much health, which improperly increased their ability to take hits - Adjusted the stats of the hero's equipment - Slight softening of melee mechanics to favor 3rd party units 2 We are waiting for your feedback on our steam discussion hub, Thank you.
- Unit melee improvement - 15 November 2021
Hello everybody, Thank you for supporting us in this adventure ! We are currently working on improving the melees in "La Porte des fauconniers". For now, AIs behave fairly basic, but very soon we will be implementing changes that will make the melee more airy. We are also going to implement the first iteration of the variation of the animations of the waiting postures in combat. With this patch, the agents of a unit which are on the back line, instead of pushing their comrades at all costs to try to reach the adversaries, will play various animations to increase the immersion. It should also significantly reduce the build-up effect of overcrowded agents. We are also going to fix some bugs on formation management to prevent units in shield wall from looking in the wrong direction. We are also informed that many of you cannot complete the first card of the game (which unlocks the others).…
- Road Map Announcement - 2 November 2021
Hello Falconers ! As we approach the implementation of our alpha 0.1.0 (solo) we wanted to take the opportunity to tell you about the development path that we are going to put in place for the end of the year 2021 and the year to come ! https://media.giphy.com/media/DbGxmK8RM2qpQ5q9Kx/giphy.gif In our ALPHA 0.1.0 you will be able to begin to discover the mechanics that we wish to set up in "La porte des Fauconniers". Keep in mind that this is only the beginning of the adventure and that the game will evolve quickly over time, so don't panic if things don't appeal to you ! GOAL FOR END OF 2021 : 1) Implementing cavalery Our main objective once the alpha is in line will be to set up the cavalry. We will thus have set up all the basic mechanics of all the units in the game. From there, we can start improving them, making them more functional and debugging them. It is also important for us…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 29 June 2022 | [LPDF v0.2.0] Multiplayer and game mode implementation RELEASE | 4474904295750985113 |
| 2 | 25 November 2021 | Hotfix 0.1.11 | 4224935490635466530 |
| 3 | 19 November 2021 | Alpha Patch 0.1.1 | 4227186657144069043 |
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