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Bring Me Hope

Bring Me Hope Steam news

Fern Nigro | Sep 29, 2029 | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID1493290
  • PriceNo longer available on Steam Store
  • Release dateSep 29, 2029
  • DeveloperFern Nigro

Bring Me Hope news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1493290
  • PriceNo longer available on Steam Store
  • Release dateSep 29, 2029
  • DeveloperFern Nigro
  • PublisherFern Nigro
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: Fern NigroPublisher: Fern Nigro

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Bring Me Hope Steam news

Bring Me Hope news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 0.6.1 - 14 September 2026

    This is another major update and hopefully the very VERY last update for the demo!Changes!Settings menus now auto-apply most changes like audio so you can preview the changes before applying them permanentlyViolin now cleans up levels, just a silly feature :3New trash cleanup quest in Sea Cave CityMore optimizations (+25% average framerate)Camera fixes for weird jitteringKey bindings menu has some quality of life improvementsInventory menu remembers the last slot you had selectedInput system no longer accepts multiple inputs per actionMore visual padding for button promptsFixed more missing collisions in levelsAspect ratio can now be changed manually in the video settings menuInsane combat and level up juicing

  • Update 0.6.0 - 26 August 2026

    This is a major update and hopefully the very last update for the demo!New Features & ContentThe game now supports 14 languages: English, French, Italian, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Dutch, Polish, Russian, Ukrainian, Japanese, Korean, and Simplified Chinese Added a Language menu to the options First boot now auto-picks your language from Steam (or your OS language on non-Steam builds) Added map fog — explore levels to reveal everything! Puzzle pillars now show on the map and flash with the quest highlight until their puzzle is solved Closed blocking doors (like the sealed door in the reception keys cave) now show on the map until they open Visually improved Guppo's level and the Crystal Subway Settings & Quality of LifeMade tooltip prompts more visible and obvious Added an "Inspect" button prompt to the key items menu Lost Texts navigation now…

  • Update 0.5.11 - 23 June 2026

    This is a big one for me. I spent a lot of this update digging into performance, and it paid off: Verlet physics, inventory, chunking, and lighting all got serious speedups, so the whole game should feel a lot smoother now, especially with the framerate finally uncapped. Beyond that, I added a new save slots system, fresh main menu art for Act 1, 21 new items, reworked item descriptions, new cutscenes and VFX, a new trader, and a couple of new questline beats. There's also a pile of combat and balance fixes in here. Thank you so much for playing my game. I hope you enjoy it.New Features & ContentBobby (Crystal Subway quest) now gives you a cell phone and checks in with you occasionallyAdded a new trader, MarlaAdded a new Guppo questline21 new items (wow, that's a lot)I reworked item descriptions significantlyGems are now dropped by enemies and can be spent at tradersNew save slots syste…

  • Update 0.5.5 - Performance and more! - 2 June 2026

    Hello my lil guppies, I bring you yet another wonderful update:New loading screenVisually improved the crystal subwayImproved grass CPU perfomance by 50%~Reduced total particle count with dash/impact particlesDamage from items and effects was sometimes being handled badly (inconsistent results)Modified the runtime and moved some major stuff into native code (big performance gains)New Crystal Subway musicTravel button works now

  • Update 0.5.0.0 - 25 May 2026

    Over the past few weeks, I spent a lot of time on refinement.Here's what all of this "refinement" has boiled down to.You can now grapple and throw enemies (tutorials have been added)Play violin along with the background music almost anywhere, even boss fightsImproved the rimlighting effectReduced lensflare opacity, now it's very subtlePerlin Noise on bright spots of light makes lighting look more dynamicBloom on the highest setting now has a second pass of bloom that enhances bright spots while leaving the darker spots aloneRemoved lots of sprites as a result of the new rimlighting shaders, huge save on memory/vramPer character diffuse lighting improvementsWater edges are brighter now and give a visual to the shoreline (Really helps makes fluids more readable)The Crystal Subway music got another pass and so sounds a bit better imoFixed a few quest related bugsCutscenes don't partially t…

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